(svn r28004) -Update from Eints:
[openttd.git] / src / tile_map.cpp
blobc566ad02cd8a1aabd691ec12be12880875c5cbb1
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file tile_map.cpp Global tile accessors. */
12 #include "stdafx.h"
13 #include "tile_map.h"
15 #include "safeguards.h"
17 /**
18 * Returns the tile height for a coordinate outside map. Such a height is
19 * needed for painting the area outside map using completely black tiles.
20 * The idea is descending to heightlevel 0 as fast as possible.
21 * @param x The X-coordinate (same unit as TileX).
22 * @param y The Y-coordinate (same unit as TileY).
23 * @return The height in the same unit as TileHeight.
25 uint TileHeightOutsideMap(int x, int y)
27 /* In all cases: Descend to heightlevel 0 as fast as possible.
28 * So: If we are at the 0-side of the map (x<0 or y<0), we must
29 * subtract the distance to coordinate 0 from the heightlevel at
30 * coordinate 0.
31 * In other words: Subtract e.g. -x. If we are at the MapMax
32 * side of the map, we also need to subtract the distance to
33 * the edge of map, e.g. MapMaxX - x.
35 * NOTE: Assuming constant heightlevel outside map would be
36 * simpler here. However, then we run into painting problems,
37 * since whenever a heightlevel change at the map border occurs,
38 * we would need to repaint anything outside map.
39 * In contrast, by doing it this way, we can localize this change,
40 * which means we may assume constant heightlevel for all tiles
41 * at more than <heightlevel at map border> distance from the
42 * map border.
44 if (x < 0) {
45 if (y < 0) {
46 return max((int)TileHeight(TileXY(0, 0)) - (-x) - (-y), 0);
47 } else if (y < (int)MapMaxY()) {
48 return max((int)TileHeight(TileXY(0, y)) - (-x), 0);
49 } else {
50 return max((int)TileHeight(TileXY(0, (int)MapMaxY())) - (-x) - (y - (int)MapMaxY()), 0);
52 } else if (x < (int)MapMaxX()) {
53 if (y < 0) {
54 return max((int)TileHeight(TileXY(x, 0)) - (-y), 0);
55 } else if (y < (int)MapMaxY()) {
56 return TileHeight(TileXY(x, y));
57 } else {
58 return max((int)TileHeight(TileXY(x, (int)MapMaxY())) - (y - (int)MapMaxY()), 0);
60 } else {
61 if (y < 0) {
62 return max((int)TileHeight(TileXY((int)MapMaxX(), 0)) - (x - (int)MapMaxX()) - (-y), 0);
63 } else if (y < (int)MapMaxY()) {
64 return max((int)TileHeight(TileXY((int)MapMaxX(), y)) - (x - (int)MapMaxX()), 0);
65 } else {
66 return max((int)TileHeight(TileXY((int)MapMaxX(), (int)MapMaxY())) - (x - (int)MapMaxX()) - (y - (int)MapMaxY()), 0);
71 /**
72 * Get a tile's slope given the heigh of its four corners.
73 * @param hnorth The height at the northern corner in the same unit as TileHeight.
74 * @param hwest The height at the western corner in the same unit as TileHeight.
75 * @param heast The height at the eastern corner in the same unit as TileHeight.
76 * @param hsouth The height at the southern corner in the same unit as TileHeight.
77 * @param [out] h The lowest height of the four corners.
78 * @return The slope.
80 static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth, int *h)
82 /* Due to the fact that tiles must connect with each other without leaving gaps, the
83 * biggest difference in height between any corner and 'min' is between 0, 1, or 2.
85 * Also, there is at most 1 corner with height difference of 2.
87 int hminnw = min(hnorth, hwest);
88 int hmines = min(heast, hsouth);
89 int hmin = min(hminnw, hmines);
91 if (h != NULL) *h = hmin;
93 int hmaxnw = max(hnorth, hwest);
94 int hmaxes = max(heast, hsouth);
95 int hmax = max(hmaxnw, hmaxes);
97 Slope r = SLOPE_FLAT;
99 if (hnorth != hmin) r |= SLOPE_N;
100 if (hwest != hmin) r |= SLOPE_W;
101 if (heast != hmin) r |= SLOPE_E;
102 if (hsouth != hmin) r |= SLOPE_S;
104 if (hmax - hmin == 2) r |= SLOPE_STEEP;
106 return r;
110 * Return the slope of a given tile inside the map.
111 * @param tile Tile to compute slope of
112 * @param h If not \c NULL, pointer to storage of z height
113 * @return Slope of the tile, except for the HALFTILE part
115 Slope GetTileSlope(TileIndex tile, int *h)
117 assert(tile < MapSize());
119 uint x = TileX(tile);
120 uint y = TileY(tile);
121 if (x == MapMaxX() || y == MapMaxY()) {
122 if (h != NULL) *h = TileHeight(tile);
123 return SLOPE_FLAT;
126 int hnorth = TileHeight(tile); // Height of the North corner.
127 int hwest = TileHeight(tile + TileDiffXY(1, 0)); // Height of the West corner.
128 int heast = TileHeight(tile + TileDiffXY(0, 1)); // Height of the East corner.
129 int hsouth = TileHeight(tile + TileDiffXY(1, 1)); // Height of the South corner.
131 return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
135 * Return the slope of a given tile outside the map.
137 * @param tile Tile outside the map to compute slope of.
138 * @param h If not \c NULL, pointer to storage of z height.
139 * @return Slope of the tile outside map, except for the HALFTILE part.
141 Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
143 int hnorth = TileHeightOutsideMap(x, y); // N corner.
144 int hwest = TileHeightOutsideMap(x + 1, y); // W corner.
145 int heast = TileHeightOutsideMap(x, y + 1); // E corner.
146 int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner.
148 Slope s = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
149 if (h != NULL) *h *= TILE_HEIGHT;
150 return s;
154 * Check if a given tile is flat
155 * @param tile Tile to check
156 * @param h If not \c NULL, pointer to storage of z height (only if tile is flat)
157 * @return Whether the tile is flat
159 bool IsTileFlat(TileIndex tile, int *h)
161 assert(tile < MapSize());
163 if (!IsInnerTile(tile)) {
164 if (h != NULL) *h = TileHeight(tile);
165 return true;
168 uint z = TileHeight(tile);
169 if (TileHeight(tile + TileDiffXY(1, 0)) != z) return false;
170 if (TileHeight(tile + TileDiffXY(0, 1)) != z) return false;
171 if (TileHeight(tile + TileDiffXY(1, 1)) != z) return false;
173 if (h != NULL) *h = z;
174 return true;
178 * Get bottom height of the tile
179 * @param tile Tile to compute height of
180 * @return Minimum height of the tile
182 int GetTileZ(TileIndex tile)
184 if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
186 int h = TileHeight(tile); // N corner
187 h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner
188 h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
189 h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner
191 return h;
195 * Get bottom height of the tile outside map.
197 * @param tile Tile outside the map to compute height of.
198 * @return Minimum height of the tile outside the map.
200 int GetTilePixelZOutsideMap(int x, int y)
202 uint h = TileHeightOutsideMap(x, y); // N corner.
203 h = min(h, TileHeightOutsideMap(x + 1, y)); // W corner.
204 h = min(h, TileHeightOutsideMap(x, y + 1)); // E corner.
205 h = min(h, TileHeightOutsideMap(x + 1, y + 1)); // S corner
207 return h * TILE_HEIGHT;
211 * Get top height of the tile inside the map.
212 * @param t Tile to compute height of
213 * @return Maximum height of the tile
215 int GetTileMaxZ(TileIndex t)
217 if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return TileHeightOutsideMap(TileX(t), TileY(t));
219 int h = TileHeight(t); // N corner
220 h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
221 h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
222 h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
224 return h;
228 * Get top height of the tile outside the map.
230 * @see Detailed description in header.
232 * @param tile Tile outside to compute height of.
233 * @return Maximum height of the tile.
235 int GetTileMaxPixelZOutsideMap(int x, int y)
237 uint h = TileHeightOutsideMap(x, y);
238 h = max(h, TileHeightOutsideMap(x + 1, y));
239 h = max(h, TileHeightOutsideMap(x, y + 1));
240 h = max(h, TileHeightOutsideMap(x + 1, y + 1));
242 return h * TILE_HEIGHT;