(svn r27763) -Update from Eints:
[openttd.git] / src / engine.cpp
blob3e69c4ac856bde70c268e9b17efdade47a809b7d
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file engine.cpp Base for all engine handling. */
12 #include "stdafx.h"
13 #include "company_func.h"
14 #include "command_func.h"
15 #include "news_func.h"
16 #include "aircraft.h"
17 #include "newgrf.h"
18 #include "newgrf_engine.h"
19 #include "strings_func.h"
20 #include "core/random_func.hpp"
21 #include "window_func.h"
22 #include "date_func.h"
23 #include "autoreplace_gui.h"
24 #include "string_func.h"
25 #include "ai/ai.hpp"
26 #include "core/pool_func.hpp"
27 #include "engine_gui.h"
28 #include "engine_func.h"
29 #include "engine_base.h"
30 #include "company_base.h"
31 #include "vehicle_func.h"
32 #include "articulated_vehicles.h"
33 #include "error.h"
35 #include "table/strings.h"
36 #include "table/engines.h"
38 #include "safeguards.h"
40 EnginePool _engine_pool("Engine");
41 INSTANTIATE_POOL_METHODS(Engine)
43 EngineOverrideManager _engine_mngr;
45 /**
46 * Year that engine aging stops. Engines will not reduce in reliability
47 * and no more engines will be introduced
49 static Year _year_engine_aging_stops;
51 /** Number of engines of each vehicle type in original engine data */
52 const uint8 _engine_counts[4] = {
53 lengthof(_orig_rail_vehicle_info),
54 lengthof(_orig_road_vehicle_info),
55 lengthof(_orig_ship_vehicle_info),
56 lengthof(_orig_aircraft_vehicle_info),
59 /** Offset of the first engine of each vehicle type in original engine data */
60 const uint8 _engine_offsets[4] = {
62 lengthof(_orig_rail_vehicle_info),
63 lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info),
64 lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info),
67 assert_compile(lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info) + lengthof(_orig_aircraft_vehicle_info) == lengthof(_orig_engine_info));
69 const uint EngineOverrideManager::NUM_DEFAULT_ENGINES = _engine_counts[VEH_TRAIN] + _engine_counts[VEH_ROAD] + _engine_counts[VEH_SHIP] + _engine_counts[VEH_AIRCRAFT];
71 Engine::Engine() :
72 name(NULL),
73 overrides_count(0),
74 overrides(NULL)
78 Engine::Engine(VehicleType type, EngineID base)
80 this->type = type;
81 this->grf_prop.local_id = base;
82 this->list_position = base;
83 this->preview_company = INVALID_COMPANY;
85 /* Check if this base engine is within the original engine data range */
86 if (base >= _engine_counts[type]) {
87 /* Set model life to maximum to make wagons available */
88 this->info.base_life = 0xFF;
89 /* Set road vehicle tractive effort to the default value */
90 if (type == VEH_ROAD) this->u.road.tractive_effort = 0x4C;
91 /* Aircraft must have CT_INVALID as default, as there is no property */
92 if (type == VEH_AIRCRAFT) this->info.cargo_type = CT_INVALID;
93 /* Set visual effect to the default value */
94 switch (type) {
95 case VEH_TRAIN: this->u.rail.visual_effect = VE_DEFAULT; break;
96 case VEH_ROAD: this->u.road.visual_effect = VE_DEFAULT; break;
97 case VEH_SHIP: this->u.ship.visual_effect = VE_DEFAULT; break;
98 default: break; // The aircraft, disasters and especially visual effects have no NewGRF configured visual effects
100 /* Set cargo aging period to the default value. */
101 this->info.cargo_age_period = CARGO_AGING_TICKS;
102 return;
105 /* Copy the original engine info for this slot */
106 this->info = _orig_engine_info[_engine_offsets[type] + base];
108 /* Copy the original engine data for this slot */
109 switch (type) {
110 default: NOT_REACHED();
112 case VEH_TRAIN:
113 this->u.rail = _orig_rail_vehicle_info[base];
114 this->original_image_index = this->u.rail.image_index;
115 this->info.string_id = STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM + base;
117 /* Set the default model life of original wagons to "infinite" */
118 if (this->u.rail.railveh_type == RAILVEH_WAGON) this->info.base_life = 0xFF;
120 break;
122 case VEH_ROAD:
123 this->u.road = _orig_road_vehicle_info[base];
124 this->original_image_index = this->u.road.image_index;
125 this->info.string_id = STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS + base;
126 break;
128 case VEH_SHIP:
129 this->u.ship = _orig_ship_vehicle_info[base];
130 this->original_image_index = this->u.ship.image_index;
131 this->info.string_id = STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER + base;
132 break;
134 case VEH_AIRCRAFT:
135 this->u.air = _orig_aircraft_vehicle_info[base];
136 this->original_image_index = this->u.air.image_index;
137 this->info.string_id = STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 + base;
138 break;
142 Engine::~Engine()
144 UnloadWagonOverrides(this);
145 free(this->name);
149 * Checks whether the engine is a valid (non-articulated part of an) engine.
150 * @return true if enabled
152 bool Engine::IsEnabled() const
154 return this->info.string_id != STR_NEWGRF_INVALID_ENGINE && HasBit(this->info.climates, _settings_game.game_creation.landscape);
158 * Retrieve the GRF ID of the NewGRF the engine is tied to.
159 * This is the GRF providing the Action 3.
160 * @return GRF ID of the associated NewGRF.
162 uint32 Engine::GetGRFID() const
164 const GRFFile *file = this->GetGRF();
165 return file == NULL ? 0 : file->grfid;
169 * Determines whether an engine can carry something.
170 * A vehicle cannot carry anything if its capacity is zero, or none of the possible cargoes is available in the climate.
171 * @return true if the vehicle can carry something.
173 bool Engine::CanCarryCargo() const
175 /* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity
176 * of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used
177 * for livery selection etc.
178 * Note: Only the property is tested. A capacity callback returning 0 does not have the same effect.
180 switch (this->type) {
181 case VEH_TRAIN:
182 if (this->u.rail.capacity == 0) return false;
183 break;
185 case VEH_ROAD:
186 if (this->u.road.capacity == 0) return false;
187 break;
189 case VEH_SHIP:
190 case VEH_AIRCRAFT:
191 break;
193 default: NOT_REACHED();
195 return this->GetDefaultCargoType() != CT_INVALID;
200 * Determines capacity of a given vehicle from scratch.
201 * For aircraft the main capacity is determined. Mail might be present as well.
202 * @param v Vehicle of interest; NULL in purchase list
203 * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
204 * @return Capacity
206 uint Engine::DetermineCapacity(const Vehicle *v, uint16 *mail_capacity) const
208 assert(v == NULL || this->index == v->engine_type);
209 if (mail_capacity != NULL) *mail_capacity = 0;
211 if (!this->CanCarryCargo()) return 0;
213 bool new_multipliers = HasBit(this->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER);
214 CargoID default_cargo = this->GetDefaultCargoType();
215 CargoID cargo_type = (v != NULL) ? v->cargo_type : default_cargo;
217 if (mail_capacity != NULL && this->type == VEH_AIRCRAFT && IsCargoInClass(cargo_type, CC_PASSENGERS)) {
218 *mail_capacity = GetEngineProperty(this->index, PROP_AIRCRAFT_MAIL_CAPACITY, this->u.air.mail_capacity, v);
221 /* Check the refit capacity callback if we are not in the default configuration, or if we are using the new multiplier algorithm. */
222 if (HasBit(this->info.callback_mask, CBM_VEHICLE_REFIT_CAPACITY) &&
223 (new_multipliers || default_cargo != cargo_type || (v != NULL && v->cargo_subtype != 0))) {
224 uint16 callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, this->index, v);
225 if (callback != CALLBACK_FAILED) return callback;
228 /* Get capacity according to property resp. CB */
229 uint capacity;
230 uint extra_mail_cap = 0;
231 switch (this->type) {
232 case VEH_TRAIN:
233 capacity = GetEngineProperty(this->index, PROP_TRAIN_CARGO_CAPACITY, this->u.rail.capacity, v);
235 /* In purchase list add the capacity of the second head. Always use the plain property for this. */
236 if (v == NULL && this->u.rail.railveh_type == RAILVEH_MULTIHEAD) capacity += this->u.rail.capacity;
237 break;
239 case VEH_ROAD:
240 capacity = GetEngineProperty(this->index, PROP_ROADVEH_CARGO_CAPACITY, this->u.road.capacity, v);
241 break;
243 case VEH_SHIP:
244 capacity = GetEngineProperty(this->index, PROP_SHIP_CARGO_CAPACITY, this->u.ship.capacity, v);
245 break;
247 case VEH_AIRCRAFT:
248 capacity = GetEngineProperty(this->index, PROP_AIRCRAFT_PASSENGER_CAPACITY, this->u.air.passenger_capacity, v);
249 if (!IsCargoInClass(cargo_type, CC_PASSENGERS)) {
250 extra_mail_cap = GetEngineProperty(this->index, PROP_AIRCRAFT_MAIL_CAPACITY, this->u.air.mail_capacity, v);
252 if (!new_multipliers && cargo_type == CT_MAIL) return capacity + extra_mail_cap;
253 default_cargo = CT_PASSENGERS; // Always use 'passengers' wrt. cargo multipliers
254 break;
256 default: NOT_REACHED();
259 if (!new_multipliers) {
260 /* Use the passenger multiplier for mail as well */
261 capacity += extra_mail_cap;
262 extra_mail_cap = 0;
265 /* Apply multipliers depending on cargo- and vehicletype. */
266 if (new_multipliers || (this->type != VEH_SHIP && default_cargo != cargo_type)) {
267 uint16 default_multiplier = new_multipliers ? 0x100 : CargoSpec::Get(default_cargo)->multiplier;
268 uint16 cargo_multiplier = CargoSpec::Get(cargo_type)->multiplier;
269 capacity *= cargo_multiplier;
270 if (extra_mail_cap > 0) {
271 uint mail_multiplier = CargoSpec::Get(CT_MAIL)->multiplier;
272 capacity += (default_multiplier * extra_mail_cap * cargo_multiplier + mail_multiplier / 2) / mail_multiplier;
274 capacity = (capacity + default_multiplier / 2) / default_multiplier;
277 return capacity;
281 * Return how much the running costs of this engine are.
282 * @return Yearly running cost of the engine.
284 Money Engine::GetRunningCost() const
286 Price base_price;
287 uint cost_factor;
288 switch (this->type) {
289 case VEH_ROAD:
290 base_price = this->u.road.running_cost_class;
291 if (base_price == INVALID_PRICE) return 0;
292 cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_RUNNING_COST_FACTOR, this->u.road.running_cost);
293 break;
295 case VEH_TRAIN:
296 base_price = this->u.rail.running_cost_class;
297 if (base_price == INVALID_PRICE) return 0;
298 cost_factor = GetEngineProperty(this->index, PROP_TRAIN_RUNNING_COST_FACTOR, this->u.rail.running_cost);
299 break;
301 case VEH_SHIP:
302 base_price = PR_RUNNING_SHIP;
303 cost_factor = GetEngineProperty(this->index, PROP_SHIP_RUNNING_COST_FACTOR, this->u.ship.running_cost);
304 break;
306 case VEH_AIRCRAFT:
307 base_price = PR_RUNNING_AIRCRAFT;
308 cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_RUNNING_COST_FACTOR, this->u.air.running_cost);
309 break;
311 default: NOT_REACHED();
314 return GetPrice(base_price, cost_factor, this->GetGRF(), -8);
318 * Return how much a new engine costs.
319 * @return Cost of the engine.
321 Money Engine::GetCost() const
323 Price base_price;
324 uint cost_factor;
325 switch (this->type) {
326 case VEH_ROAD:
327 base_price = PR_BUILD_VEHICLE_ROAD;
328 cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_COST_FACTOR, this->u.road.cost_factor);
329 break;
331 case VEH_TRAIN:
332 if (this->u.rail.railveh_type == RAILVEH_WAGON) {
333 base_price = PR_BUILD_VEHICLE_WAGON;
334 cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor);
335 } else {
336 base_price = PR_BUILD_VEHICLE_TRAIN;
337 cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor);
339 break;
341 case VEH_SHIP:
342 base_price = PR_BUILD_VEHICLE_SHIP;
343 cost_factor = GetEngineProperty(this->index, PROP_SHIP_COST_FACTOR, this->u.ship.cost_factor);
344 break;
346 case VEH_AIRCRAFT:
347 base_price = PR_BUILD_VEHICLE_AIRCRAFT;
348 cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_COST_FACTOR, this->u.air.cost_factor);
349 break;
351 default: NOT_REACHED();
354 return GetPrice(base_price, cost_factor, this->GetGRF(), -8);
358 * Returns max speed of the engine for display purposes
359 * @return max speed in km-ish/h
361 uint Engine::GetDisplayMaxSpeed() const
363 switch (this->type) {
364 case VEH_TRAIN:
365 return GetEngineProperty(this->index, PROP_TRAIN_SPEED, this->u.rail.max_speed);
367 case VEH_ROAD: {
368 uint max_speed = GetEngineProperty(this->index, PROP_ROADVEH_SPEED, 0);
369 return (max_speed != 0) ? max_speed * 2 : this->u.road.max_speed / 2;
372 case VEH_SHIP:
373 return GetEngineProperty(this->index, PROP_SHIP_SPEED, this->u.ship.max_speed) / 2;
375 case VEH_AIRCRAFT: {
376 uint max_speed = GetEngineProperty(this->index, PROP_AIRCRAFT_SPEED, 0);
377 if (max_speed != 0) {
378 return (max_speed * 128) / 10;
380 return this->u.air.max_speed;
383 default: NOT_REACHED();
388 * Returns the power of the engine for display
389 * and sorting purposes.
390 * Only trains and road vehicles have power
391 * @return power in display units hp
393 uint Engine::GetPower() const
395 /* Only trains and road vehicles have 'power'. */
396 switch (this->type) {
397 case VEH_TRAIN:
398 return GetEngineProperty(this->index, PROP_TRAIN_POWER, this->u.rail.power);
399 case VEH_ROAD:
400 return GetEngineProperty(this->index, PROP_ROADVEH_POWER, this->u.road.power) * 10;
402 default: NOT_REACHED();
407 * Returns the weight of the engine for display purposes.
408 * For dual-headed train-engines this is the weight of both heads
409 * @return weight in display units metric tons
411 uint Engine::GetDisplayWeight() const
413 /* Only trains and road vehicles have 'weight'. */
414 switch (this->type) {
415 case VEH_TRAIN:
416 return GetEngineProperty(this->index, PROP_TRAIN_WEIGHT, this->u.rail.weight) << (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
417 case VEH_ROAD:
418 return GetEngineProperty(this->index, PROP_ROADVEH_WEIGHT, this->u.road.weight) / 4;
420 default: NOT_REACHED();
425 * Returns the tractive effort of the engine for display purposes.
426 * For dual-headed train-engines this is the tractive effort of both heads
427 * @return tractive effort in display units kN
429 uint Engine::GetDisplayMaxTractiveEffort() const
431 /* Only trains and road vehicles have 'tractive effort'. */
432 switch (this->type) {
433 case VEH_TRAIN:
434 return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256;
435 case VEH_ROAD:
436 return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_ROADVEH_TRACTIVE_EFFORT, this->u.road.tractive_effort)) / 256;
438 default: NOT_REACHED();
443 * Returns the vehicle's (not model's!) life length in days.
444 * @return the life length
446 Date Engine::GetLifeLengthInDays() const
448 /* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
449 return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR;
453 * Get the range of an aircraft type.
454 * @return Range of the aircraft type in tiles or 0 if unlimited range.
456 uint16 Engine::GetRange() const
458 switch (this->type) {
459 case VEH_AIRCRAFT:
460 return GetEngineProperty(this->index, PROP_AIRCRAFT_RANGE, this->u.air.max_range);
462 default: NOT_REACHED();
467 * Initializes the EngineOverrideManager with the default engines.
469 void EngineOverrideManager::ResetToDefaultMapping()
471 this->Clear();
472 for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) {
473 for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) {
474 EngineIDMapping *eid = this->Append();
475 eid->type = type;
476 eid->grfid = INVALID_GRFID;
477 eid->internal_id = internal_id;
478 eid->substitute_id = internal_id;
484 * Looks up an EngineID in the EngineOverrideManager
485 * @param type Vehicle type
486 * @param grf_local_id The local id in the newgrf
487 * @param grfid The GrfID that defines the scope of grf_local_id.
488 * If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf.
489 * If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
490 * @return The engine ID if present, or INVALID_ENGINE if not.
492 EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid)
494 const EngineIDMapping *end = this->End();
495 EngineID index = 0;
496 for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) {
497 if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) {
498 return index;
501 return INVALID_ENGINE;
505 * Tries to reset the engine mapping to match the current NewGRF configuration.
506 * This is only possible when there are currently no vehicles in the game.
507 * @return false if resetting failed due to present vehicles.
509 bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
511 const Vehicle *v;
512 FOR_ALL_VEHICLES(v) {
513 if (IsCompanyBuildableVehicleType(v)) return false;
516 /* Reset the engines, they will get new EngineIDs */
517 _engine_mngr.ResetToDefaultMapping();
518 ReloadNewGRFData();
520 return true;
524 * Initialise the engine pool with the data from the original vehicles.
526 void SetupEngines()
528 DeleteWindowByClass(WC_ENGINE_PREVIEW);
529 _engine_pool.CleanPool();
531 assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
532 const EngineIDMapping *end = _engine_mngr.End();
533 uint index = 0;
534 for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
535 /* Assert is safe; there won't be more than 256 original vehicles
536 * in any case, and we just cleaned the pool. */
537 assert(Engine::CanAllocateItem());
538 const Engine *e = new Engine(eid->type, eid->internal_id);
539 assert(e->index == index);
543 void ShowEnginePreviewWindow(EngineID engine);
546 * Determine whether an engine type is a wagon (and not a loco).
547 * @param index %Engine getting queried.
548 * @return Whether the queried engine is a wagon.
550 static bool IsWagon(EngineID index)
552 const Engine *e = Engine::Get(index);
553 return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON;
557 * Update #reliability of engine \a e, (if needed) update the engine GUIs.
558 * @param e %Engine to update.
560 static void CalcEngineReliability(Engine *e)
562 uint age = e->age;
564 /* Check for early retirement */
565 if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles && e->info.base_life != 0xFF) {
566 int retire_early = e->info.retire_early;
567 uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
568 if (retire_early != 0 && age >= retire_early_max_age) {
569 /* Early retirement is enabled and we're past the date... */
570 e->company_avail = 0;
571 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
575 if (age < e->duration_phase_1) {
576 uint start = e->reliability_start;
577 e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
578 } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles || e->info.base_life == 0xFF) {
579 /* We are at the peak of this engines life. It will have max reliability.
580 * This is also true if the engines never expire. They will not go bad over time */
581 e->reliability = e->reliability_max;
582 } else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
583 uint max = e->reliability_max;
584 e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
585 } else {
586 /* time's up for this engine.
587 * We will now completely retire this design */
588 e->company_avail = 0;
589 e->reliability = e->reliability_final;
590 /* Kick this engine out of the lists */
591 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
593 SetWindowClassesDirty(WC_BUILD_VEHICLE); // Update to show the new reliability
594 SetWindowClassesDirty(WC_REPLACE_VEHICLE);
597 /** Compute the value for #_year_engine_aging_stops. */
598 void SetYearEngineAgingStops()
600 /* Determine last engine aging year, default to 2050 as previously. */
601 _year_engine_aging_stops = 2050;
603 const Engine *e;
604 FOR_ALL_ENGINES(e) {
605 const EngineInfo *ei = &e->info;
607 /* Exclude certain engines */
608 if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;
609 if (e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON) continue;
611 /* Base year ending date on half the model life */
612 YearMonthDay ymd;
613 ConvertDateToYMD(ei->base_intro + (ei->lifelength * DAYS_IN_LEAP_YEAR) / 2, &ymd);
615 _year_engine_aging_stops = max(_year_engine_aging_stops, ymd.year);
620 * Start/initialise one engine.
621 * @param e The engine to initialise.
622 * @param aging_date The date used for age calculations.
624 void StartupOneEngine(Engine *e, Date aging_date)
626 const EngineInfo *ei = &e->info;
628 e->age = 0;
629 e->flags = 0;
630 e->company_avail = 0;
631 e->company_hidden = 0;
633 /* Don't randomise the start-date in the first two years after gamestart to ensure availability
634 * of engines in early starting games.
635 * Note: TTDP uses fixed 1922 */
636 uint32 r = Random();
637 e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
638 if (e->intro_date <= _date) {
639 e->age = (aging_date - e->intro_date) >> 5;
640 e->company_avail = (CompanyMask)-1;
641 e->flags |= ENGINE_AVAILABLE;
644 e->reliability_start = GB(r, 16, 14) + 0x7AE0;
645 r = Random();
646 e->reliability_max = GB(r, 0, 14) + 0xBFFF;
647 e->reliability_final = GB(r, 16, 14) + 0x3FFF;
649 r = Random();
650 e->duration_phase_1 = GB(r, 0, 5) + 7;
651 e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
652 e->duration_phase_3 = GB(r, 9, 7) + 120;
654 e->reliability_spd_dec = ei->decay_speed << 2;
656 CalcEngineReliability(e);
658 /* prevent certain engines from ever appearing. */
659 if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
660 e->flags |= ENGINE_AVAILABLE;
661 e->company_avail = 0;
666 * Start/initialise all our engines. Must be called whenever there are changes
667 * to the NewGRF config.
669 void StartupEngines()
671 Engine *e;
672 /* Aging of vehicles stops, so account for that when starting late */
673 const Date aging_date = min(_date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1));
675 FOR_ALL_ENGINES(e) {
676 StartupOneEngine(e, aging_date);
679 /* Update the bitmasks for the vehicle lists */
680 Company *c;
681 FOR_ALL_COMPANIES(c) {
682 c->avail_railtypes = GetCompanyRailtypes(c->index);
683 c->avail_roadtypes = GetCompanyRoadtypes(c->index);
686 /* Invalidate any open purchase lists */
687 InvalidateWindowClassesData(WC_BUILD_VEHICLE);
691 * Company \a company accepts engine \a eid for preview.
692 * @param eid Engine being accepted (is under preview).
693 * @param company Current company previewing the engine.
695 static void AcceptEnginePreview(EngineID eid, CompanyID company)
697 Engine *e = Engine::Get(eid);
698 Company *c = Company::Get(company);
700 SetBit(e->company_avail, company);
701 if (e->type == VEH_TRAIN) {
702 assert(e->u.rail.railtype < RAILTYPE_END);
703 c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
704 } else if (e->type == VEH_ROAD) {
705 SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
708 e->preview_company = INVALID_COMPANY;
709 e->preview_asked = (CompanyMask)-1;
710 if (company == _local_company) {
711 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
714 /* Update the toolbar. */
715 if (e->type == VEH_ROAD) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_ROAD);
716 if (e->type == VEH_SHIP) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_WATER);
718 /* Notify preview window, that it might want to close.
719 * Note: We cannot directly close the window.
720 * In singleplayer this function is called from the preview window, so
721 * we have to use the GUI-scope scheduling of InvalidateWindowData.
723 InvalidateWindowData(WC_ENGINE_PREVIEW, eid);
727 * Get the best company for an engine preview.
728 * @param e Engine to preview.
729 * @return Best company if it exists, #INVALID_COMPANY otherwise.
731 static CompanyID GetPreviewCompany(Engine *e)
733 CompanyID best_company = INVALID_COMPANY;
735 /* For trains the cargomask has no useful meaning, since you can attach other wagons */
736 uint32 cargomask = e->type != VEH_TRAIN ? GetUnionOfArticulatedRefitMasks(e->index, true) : (uint32)-1;
738 int32 best_hist = -1;
739 const Company *c;
740 FOR_ALL_COMPANIES(c) {
741 if (c->block_preview == 0 && !HasBit(e->preview_asked, c->index) &&
742 c->old_economy[0].performance_history > best_hist) {
744 /* Check whether the company uses similar vehicles */
745 Vehicle *v;
746 FOR_ALL_VEHICLES(v) {
747 if (v->owner != c->index || v->type != e->type) continue;
748 if (!v->GetEngine()->CanCarryCargo() || !HasBit(cargomask, v->cargo_type)) continue;
750 best_hist = c->old_economy[0].performance_history;
751 best_company = c->index;
752 break;
757 return best_company;
761 * Checks if a vehicle type is disabled for all/ai companies.
762 * @param type The vehicle type which shall be checked.
763 * @param ai If true, check if the type is disabled for AI companies, otherwise check if
764 * the vehicle type is disabled for human companies.
765 * @return Whether or not a vehicle type is disabled.
767 static bool IsVehicleTypeDisabled(VehicleType type, bool ai)
769 switch (type) {
770 case VEH_TRAIN: return _settings_game.vehicle.max_trains == 0 || (ai && _settings_game.ai.ai_disable_veh_train);
771 case VEH_ROAD: return _settings_game.vehicle.max_roadveh == 0 || (ai && _settings_game.ai.ai_disable_veh_roadveh);
772 case VEH_SHIP: return _settings_game.vehicle.max_ships == 0 || (ai && _settings_game.ai.ai_disable_veh_ship);
773 case VEH_AIRCRAFT: return _settings_game.vehicle.max_aircraft == 0 || (ai && _settings_game.ai.ai_disable_veh_aircraft);
775 default: NOT_REACHED();
779 /** Daily check to offer an exclusive engine preview to the companies. */
780 void EnginesDailyLoop()
782 Company *c;
783 FOR_ALL_COMPANIES(c) {
784 c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date);
787 if (_cur_year >= _year_engine_aging_stops) return;
789 Engine *e;
790 FOR_ALL_ENGINES(e) {
791 EngineID i = e->index;
792 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
793 if (e->preview_company != INVALID_COMPANY) {
794 if (!--e->preview_wait) {
795 DeleteWindowById(WC_ENGINE_PREVIEW, i);
796 e->preview_company = INVALID_COMPANY;
798 } else if (CountBits(e->preview_asked) < MAX_COMPANIES) {
799 e->preview_company = GetPreviewCompany(e);
801 if (e->preview_company == INVALID_COMPANY) {
802 e->preview_asked = (CompanyMask)-1;
803 continue;
806 SetBit(e->preview_asked, e->preview_company);
807 e->preview_wait = 20;
808 /* AIs are intentionally not skipped for preview even if they cannot build a certain
809 * vehicle type. This is done to not give poor performing human companies an "unfair"
810 * boost that they wouldn't have gotten against other human companies. The check on
811 * the line below is just to make AIs not notice that they have a preview if they
812 * cannot build the vehicle. */
813 if (!IsVehicleTypeDisabled(e->type, true)) AI::NewEvent(e->preview_company, new ScriptEventEnginePreview(i));
814 if (IsInteractiveCompany(e->preview_company)) ShowEnginePreviewWindow(i);
821 * Clear the 'hidden' flag for all engines of a new company.
822 * @param cid Company being created.
824 void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
826 Engine *e;
827 FOR_ALL_ENGINES(e) {
828 SB(e->company_hidden, cid, 1, 0);
833 * Set the visibility of an engine.
834 * @param tile Unused.
835 * @param flags Operation to perform.
836 * @param p1 Unused.
837 * @param p2 Bit 31: 0=visible, 1=hidden, other bits for the #EngineID.
838 * @param text Unused.
839 * @return The cost of this operation or an error.
841 CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
843 Engine *e = Engine::GetIfValid(GB(p2, 0, 31));
844 if (e == NULL || _current_company >= MAX_COMPANIES) return CMD_ERROR;
845 if (!IsEngineBuildable(e->index, e->type, _current_company)) return CMD_ERROR;
847 if ((flags & DC_EXEC) != 0) {
848 SB(e->company_hidden, _current_company, 1, GB(p2, 31, 1));
849 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
852 return CommandCost();
856 * Accept an engine prototype. XXX - it is possible that the top-company
857 * changes while you are waiting to accept the offer? Then it becomes invalid
858 * @param tile unused
859 * @param flags operation to perform
860 * @param p1 engine-prototype offered
861 * @param p2 unused
862 * @param text unused
863 * @return the cost of this operation or an error
865 CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
867 Engine *e = Engine::GetIfValid(p1);
868 if (e == NULL || !(e->flags & ENGINE_EXCLUSIVE_PREVIEW) || e->preview_company != _current_company) return CMD_ERROR;
870 if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);
872 return CommandCost();
876 * An engine has become available for general use.
877 * Also handle the exclusive engine preview contract.
878 * @param e Engine generally available as of now.
880 static void NewVehicleAvailable(Engine *e)
882 Vehicle *v;
883 Company *c;
884 EngineID index = e->index;
886 /* In case the company didn't build the vehicle during the intro period,
887 * prevent that company from getting future intro periods for a while. */
888 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
889 FOR_ALL_COMPANIES(c) {
890 uint block_preview = c->block_preview;
892 if (!HasBit(e->company_avail, c->index)) continue;
894 /* We assume the user did NOT build it.. prove me wrong ;) */
895 c->block_preview = 20;
897 FOR_ALL_VEHICLES(v) {
898 if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP ||
899 (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft())) {
900 if (v->owner == c->index && v->engine_type == index) {
901 /* The user did prove me wrong, so restore old value */
902 c->block_preview = block_preview;
903 break;
910 e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
911 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
913 /* Now available for all companies */
914 e->company_avail = (CompanyMask)-1;
916 /* Do not introduce new rail wagons */
917 if (IsWagon(index)) return;
919 if (e->type == VEH_TRAIN) {
920 /* maybe make another rail type available */
921 RailType railtype = e->u.rail.railtype;
922 assert(railtype < RAILTYPE_END);
923 FOR_ALL_COMPANIES(c) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
924 } else if (e->type == VEH_ROAD) {
925 /* maybe make another road type available */
926 FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
929 /* Only broadcast event if AIs are able to build this vehicle type. */
930 if (!IsVehicleTypeDisabled(e->type, true)) AI::BroadcastNewEvent(new ScriptEventEngineAvailable(index));
932 /* Only provide the "New Vehicle available" news paper entry, if engine can be built. */
933 if (!IsVehicleTypeDisabled(e->type, false)) {
934 SetDParam(0, GetEngineCategoryName(index));
935 SetDParam(1, index);
936 AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE, NT_NEW_VEHICLES, NF_VEHICLE, NR_ENGINE, index);
939 /* Update the toolbar. */
940 if (e->type == VEH_ROAD) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_ROAD);
941 if (e->type == VEH_SHIP) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_WATER);
943 /* Close pending preview windows */
944 DeleteWindowById(WC_ENGINE_PREVIEW, index);
947 /** Monthly update of the availability, reliability, and preview offers of the engines. */
948 void EnginesMonthlyLoop()
950 if (_cur_year < _year_engine_aging_stops) {
951 Engine *e;
952 FOR_ALL_ENGINES(e) {
953 /* Age the vehicle */
954 if ((e->flags & ENGINE_AVAILABLE) && e->age != MAX_DAY) {
955 e->age++;
956 CalcEngineReliability(e);
959 /* Do not introduce invalid engines */
960 if (!e->IsEnabled()) continue;
962 if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) {
963 /* Introduce it to all companies */
964 NewVehicleAvailable(e);
965 } else if (!(e->flags & (ENGINE_AVAILABLE | ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) {
966 /* Introduction date has passed...
967 * Check if it is allowed to build this vehicle type at all
968 * based on the current game settings. If not, it does not
969 * make sense to show the preview dialog to any company. */
970 if (IsVehicleTypeDisabled(e->type, false)) continue;
972 /* Do not introduce new rail wagons */
973 if (IsWagon(e->index)) continue;
975 /* Show preview dialog to one of the companies. */
976 e->flags |= ENGINE_EXCLUSIVE_PREVIEW;
977 e->preview_company = INVALID_COMPANY;
978 e->preview_asked = 0;
982 InvalidateWindowClassesData(WC_BUILD_VEHICLE); // rebuild the purchase list (esp. when sorted by reliability)
987 * Is \a name still free as name for an engine?
988 * @param name New name of an engine.
989 * @return \c false if the name is being used already, else \c true.
991 static bool IsUniqueEngineName(const char *name)
993 const Engine *e;
995 FOR_ALL_ENGINES(e) {
996 if (e->name != NULL && strcmp(e->name, name) == 0) return false;
999 return true;
1003 * Rename an engine.
1004 * @param tile unused
1005 * @param flags operation to perform
1006 * @param p1 engine ID to rename
1007 * @param p2 unused
1008 * @param text the new name or an empty string when resetting to the default
1009 * @return the cost of this operation or an error
1011 CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1013 Engine *e = Engine::GetIfValid(p1);
1014 if (e == NULL) return CMD_ERROR;
1016 bool reset = StrEmpty(text);
1018 if (!reset) {
1019 if (Utf8StringLength(text) >= MAX_LENGTH_ENGINE_NAME_CHARS) return CMD_ERROR;
1020 if (!IsUniqueEngineName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1023 if (flags & DC_EXEC) {
1024 free(e->name);
1026 if (reset) {
1027 e->name = NULL;
1028 } else {
1029 e->name = stredup(text);
1032 MarkWholeScreenDirty();
1035 return CommandCost();
1040 * Check if an engine is buildable.
1041 * @param engine index of the engine to check.
1042 * @param type the type the engine should be.
1043 * @param company index of the company.
1044 * @return True if an engine is valid, of the specified type, and buildable by
1045 * the given company.
1047 bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
1049 const Engine *e = Engine::GetIfValid(engine);
1051 /* check if it's an engine that is in the engine array */
1052 if (e == NULL) return false;
1054 /* check if it's an engine of specified type */
1055 if (e->type != type) return false;
1057 /* check if it's available ... */
1058 if (company == OWNER_DEITY) {
1059 /* ... for any company (preview does not count) */
1060 if (!(e->flags & ENGINE_AVAILABLE) || e->company_avail == 0) return false;
1061 } else {
1062 /* ... for this company */
1063 if (!HasBit(e->company_avail, company)) return false;
1066 if (!e->IsEnabled()) return false;
1068 if (type == VEH_TRAIN && company != OWNER_DEITY) {
1069 /* Check if the rail type is available to this company */
1070 const Company *c = Company::Get(company);
1071 if (((GetRailTypeInfo(e->u.rail.railtype))->compatible_railtypes & c->avail_railtypes) == 0) return false;
1074 return true;
1078 * Check if an engine is refittable.
1079 * Note: Likely you want to use IsArticulatedVehicleRefittable().
1080 * @param engine index of the engine to check.
1081 * @return true if the engine is refittable.
1083 bool IsEngineRefittable(EngineID engine)
1085 const Engine *e = Engine::GetIfValid(engine);
1087 /* check if it's an engine that is in the engine array */
1088 if (e == NULL) return false;
1090 if (!e->CanCarryCargo()) return false;
1092 const EngineInfo *ei = &e->info;
1093 if (ei->refit_mask == 0) return false;
1095 /* Are there suffixes?
1096 * Note: This does not mean the suffixes are actually available for every consist at any time. */
1097 if (HasBit(ei->callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) return true;
1099 /* Is there any cargo except the default cargo? */
1100 CargoID default_cargo = e->GetDefaultCargoType();
1101 return default_cargo != CT_INVALID && ei->refit_mask != 1U << default_cargo;
1105 * Check for engines that have an appropriate availability.
1107 void CheckEngines()
1109 const Engine *e;
1110 Date min_date = INT32_MAX;
1112 FOR_ALL_ENGINES(e) {
1113 if (!e->IsEnabled()) continue;
1115 /* We have an available engine... yay! */
1116 if ((e->flags & ENGINE_AVAILABLE) != 0 && e->company_avail != 0) return;
1118 /* Okay, try to find the earliest date. */
1119 min_date = min(min_date, e->info.base_intro);
1122 if (min_date < INT32_MAX) {
1123 SetDParam(0, min_date);
1124 ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_YET, STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION, WL_WARNING);
1125 } else {
1126 ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL, STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION, WL_WARNING);