4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file game_text.hpp Base functions regarding game texts. */
15 #include "../core/smallvec_type.hpp"
17 const char *GetGameStringPtr(uint id
);
18 void RegisterGameTranslation(class Squirrel
*engine
);
19 void ReconsiderGameScriptLanguage();
21 /** Container for the raw (unencoded) language strings of a language. */
22 struct LanguageStrings
{
23 const char *language
; ///< Name of the language (base filename).
24 StringList lines
; ///< The lines of the file to pass into the parser/encoder.
26 LanguageStrings(const char *language
, const char *end
= NULL
);
30 /** Container for all the game strings. */
32 uint version
; ///< The version of the language strings.
33 LanguageStrings
*cur_language
; ///< The current (compiled) language.
35 AutoDeleteSmallVector
<LanguageStrings
*, 4> raw_strings
; ///< The raw strings per language, first must be English/the master language!.
36 AutoDeleteSmallVector
<LanguageStrings
*, 4> compiled_strings
; ///< The compiled strings per language, first must be English/the master language!.
37 StringList string_names
; ///< The names of the compiled strings.
42 #endif /* GAME_TEXT_HPP */