4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file game_scanner.cpp allows scanning Game scripts */
12 #include "../stdafx.h"
14 #include "../script/squirrel_class.hpp"
15 #include "game_info.hpp"
16 #include "game_scanner.hpp"
18 #include "../safeguards.h"
21 void GameScannerInfo::Initialize()
23 ScriptScanner::Initialize("GSScanner");
26 void GameScannerInfo::GetScriptName(ScriptInfo
*info
, char *name
, const char *last
)
28 seprintf(name
, last
, "%s", info
->GetName());
31 void GameScannerInfo::RegisterAPI(class Squirrel
*engine
)
33 GameInfo::RegisterAPI(engine
);
36 GameInfo
*GameScannerInfo::FindInfo(const char *nameParam
, int versionParam
, bool force_exact_match
)
38 if (this->info_list
.size() == 0) return NULL
;
39 if (nameParam
== NULL
) return NULL
;
42 strecpy(game_name
, nameParam
, lastof(game_name
));
43 strtolower(game_name
);
45 GameInfo
*info
= NULL
;
48 if (versionParam
== -1) {
49 /* We want to load the latest version of this Game script; so find it */
50 if (this->info_single_list
.find(game_name
) != this->info_single_list
.end()) return static_cast<GameInfo
*>(this->info_single_list
[game_name
]);
52 /* If we didn't find a match Game script, maybe the user included a version */
53 char *e
= strrchr(game_name
, '.');
54 if (e
== NULL
) return NULL
;
57 versionParam
= atoi(e
);
58 /* Continue like we were calling this function with a version. */
61 if (force_exact_match
) {
62 /* Try to find a direct 'name.version' match */
63 char game_name_tmp
[1024];
64 seprintf(game_name_tmp
, lastof(game_name_tmp
), "%s.%d", game_name
, versionParam
);
65 strtolower(game_name_tmp
);
66 if (this->info_list
.find(game_name_tmp
) != this->info_list
.end()) return static_cast<GameInfo
*>(this->info_list
[game_name_tmp
]);
69 /* See if there is a compatible Game script which goes by that name, with the highest
70 * version which allows loading the requested version */
71 ScriptInfoList::iterator it
= this->info_list
.begin();
72 for (; it
!= this->info_list
.end(); it
++) {
73 GameInfo
*i
= static_cast<GameInfo
*>((*it
).second
);
74 if (strcasecmp(game_name
, i
->GetName()) == 0 && i
->CanLoadFromVersion(versionParam
) && (version
== -1 || i
->GetVersion() > version
)) {
75 version
= (*it
).second
->GetVersion();
84 void GameScannerLibrary::Initialize()
86 ScriptScanner::Initialize("GSScanner");
89 void GameScannerLibrary::GetScriptName(ScriptInfo
*info
, char *name
, const char *last
)
91 GameLibrary
*library
= static_cast<GameLibrary
*>(info
);
92 seprintf(name
, last
, "%s.%s", library
->GetCategory(), library
->GetInstanceName());
95 void GameScannerLibrary::RegisterAPI(class Squirrel
*engine
)
97 GameLibrary::RegisterAPI(engine
);
100 GameLibrary
*GameScannerLibrary::FindLibrary(const char *library
, int version
)
102 /* Internally we store libraries as 'library.version' */
103 char library_name
[1024];
104 seprintf(library_name
, lastof(library_name
), "%s.%d", library
, version
);
105 strtolower(library_name
);
107 /* Check if the library + version exists */
108 ScriptInfoList::iterator iter
= this->info_list
.find(library_name
);
109 if (iter
== this->info_list
.end()) return NULL
;
111 return static_cast<GameLibrary
*>((*iter
).second
);