4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file ground_vehicle.cpp Implementation of GroundVehicle. */
15 #include "depot_map.h"
17 #include "safeguards.h"
20 * Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
22 template <class T
, VehicleType Type
>
23 void GroundVehicle
<T
, Type
>::PowerChanged()
25 assert(this->First() == this);
26 const T
*v
= T::From(this);
28 uint32 total_power
= 0;
30 uint32 number_of_parts
= 0;
31 uint16 max_track_speed
= v
->GetDisplayMaxSpeed();
33 for (const T
*u
= v
; u
!= NULL
; u
= u
->Next()) {
34 uint32 current_power
= u
->GetPower() + u
->GetPoweredPartPower(u
);
35 total_power
+= current_power
;
37 /* Only powered parts add tractive effort. */
38 if (current_power
> 0) max_te
+= u
->GetWeight() * u
->GetTractiveEffort();
41 /* Get minimum max speed for this track. */
42 uint16 track_speed
= u
->GetMaxTrackSpeed();
43 if (track_speed
> 0) max_track_speed
= min(max_track_speed
, track_speed
);
47 byte air_drag_value
= v
->GetAirDrag();
49 /* If air drag is set to zero (default), the resulting air drag coefficient is dependent on max speed. */
50 if (air_drag_value
== 0) {
51 uint16 max_speed
= v
->GetDisplayMaxSpeed();
52 /* Simplification of the method used in TTDPatch. It uses <= 10 to change more steadily from 128 to 196. */
53 air_drag
= (max_speed
<= 10) ? 192 : max(2048 / max_speed
, 1);
55 /* According to the specs, a value of 0x01 in the air drag property means "no air drag". */
56 air_drag
= (air_drag_value
== 1) ? 0 : air_drag_value
;
59 this->gcache
.cached_air_drag
= air_drag
+ 3 * air_drag
* number_of_parts
/ 20;
61 max_te
*= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N.
62 max_te
/= 256; // Tractive effort is a [0-255] coefficient.
63 if (this->gcache
.cached_power
!= total_power
|| this->gcache
.cached_max_te
!= max_te
) {
64 /* Stop the vehicle if it has no power. */
65 if (total_power
== 0) this->vehstatus
|= VS_STOPPED
;
67 this->gcache
.cached_power
= total_power
;
68 this->gcache
.cached_max_te
= max_te
;
69 SetWindowDirty(WC_VEHICLE_DETAILS
, this->index
);
70 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, this->index
, WID_VV_START_STOP
);
73 this->gcache
.cached_max_track_speed
= max_track_speed
;
77 * Recalculates the cached weight of a vehicle and its parts. Should be called each time the cargo on
78 * the consist changes.
80 template <class T
, VehicleType Type
>
81 void GroundVehicle
<T
, Type
>::CargoChanged()
83 assert(this->First() == this);
86 for (T
*u
= T::From(this); u
!= NULL
; u
= u
->Next()) {
87 uint32 current_weight
= u
->GetWeight();
88 weight
+= current_weight
;
89 /* Slope steepness is in percent, result in N. */
90 u
->gcache
.cached_slope_resistance
= current_weight
* u
->GetSlopeSteepness() * 100;
93 /* Store consist weight in cache. */
94 this->gcache
.cached_weight
= max
<uint32
>(1, weight
);
95 /* Friction in bearings and other mechanical parts is 0.1% of the weight (result in N). */
96 this->gcache
.cached_axle_resistance
= 10 * weight
;
98 /* Now update vehicle power (tractive effort is dependent on weight). */
103 * Calculates the acceleration of the vehicle under its current conditions.
104 * @return Current acceleration of the vehicle.
106 template <class T
, VehicleType Type
>
107 int GroundVehicle
<T
, Type
>::GetAcceleration() const
109 /* Templated class used for function calls for performance reasons. */
110 const T
*v
= T::From(this);
111 /* Speed is used squared later on, so U16 * U16, and then multiplied by other values. */
112 int64 speed
= v
->GetCurrentSpeed(); // [km/h-ish]
114 /* Weight is stored in tonnes. */
115 int32 mass
= this->gcache
.cached_weight
;
117 /* Power is stored in HP, we need it in watts.
118 * Each vehicle can have U16 power, 128 vehicles, HP -> watt
119 * and km/h to m/s conversion below result in a maxium of
120 * about 1.1E11, way more than 4.3E9 of int32. */
121 int64 power
= this->gcache
.cached_power
* 746ll;
123 /* This is constructed from:
124 * - axle resistance: U16 power * 10 for 128 vehicles.
126 * - rolling friction: U16 power * 144 for 128 vehicles.
128 * - slope resistance: U16 weight * 100 * 10 (steepness) for 128 vehicles.
130 * - air drag: 28 * (U8 drag + 3 * U8 drag * 128 vehicles / 20) * U16 speed * U16 speed
131 * * 6.2E14 before dividing by 1000
132 * Sum is 6.3E11, more than 4.3E9 of int32, so int64 is needed.
134 int64 resistance
= 0;
136 bool maglev
= v
->GetAccelerationType() == 2;
138 const int area
= v
->GetAirDragArea();
140 /* Static resistance plus rolling friction. */
141 resistance
= this->gcache
.cached_axle_resistance
;
142 resistance
+= mass
* v
->GetRollingFriction();
144 /* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
145 * so we need some magic conversion factor. */
146 resistance
+= (area
* this->gcache
.cached_air_drag
* speed
* speed
) / 1000;
148 resistance
+= this->GetSlopeResistance();
150 /* This value allows to know if the vehicle is accelerating or braking. */
151 AccelStatus mode
= v
->GetAccelerationStatus();
153 const int max_te
= this->gcache
.cached_max_te
; // [N]
154 /* Constructued from power, with need to multiply by 18 and assuming
155 * low speed, it needs to be a 64 bit integer too. */
159 /* Conversion factor from km/h to m/s is 5/18 to get [N] in the end. */
160 force
= power
* 18 / (speed
* 5);
161 if (mode
== AS_ACCEL
&& force
> max_te
) force
= max_te
;
166 /* "Kickoff" acceleration. */
167 force
= (mode
== AS_ACCEL
&& !maglev
) ? min(max_te
, power
) : power
;
168 force
= max(force
, (mass
* 8) + resistance
);
171 if (mode
== AS_ACCEL
) {
172 /* Easy way out when there is no acceleration. */
173 if (force
== resistance
) return 0;
175 /* When we accelerate, make sure we always keep doing that, even when
176 * the excess force is more than the mass. Otherwise a vehicle going
177 * down hill will never slow down enough, and a vehicle that came up
178 * a hill will never speed up enough to (eventually) get back to the
179 * same (maximum) speed. */
180 int accel
= ClampToI32((force
- resistance
) / (mass
* 4));
181 return force
< resistance
? min(-1, accel
) : max(1, accel
);
183 return ClampToI32(min(-force
- resistance
, -10000) / mass
);
188 * Check whether the whole vehicle chain is in the depot.
189 * @return true if and only if the whole chain is in the depot.
191 template <class T
, VehicleType Type
>
192 bool GroundVehicle
<T
, Type
>::IsChainInDepot() const
194 const T
*v
= this->First();
195 /* Is the front engine stationary in the depot? */
196 assert_compile((int)TRANSPORT_RAIL
== (int)VEH_TRAIN
);
197 assert_compile((int)TRANSPORT_ROAD
== (int)VEH_ROAD
);
198 if (!IsDepotTypeTile(v
->tile
, (TransportType
)Type
) || v
->cur_speed
!= 0) return false;
200 /* Check whether the rest is also already trying to enter the depot. */
201 for (; v
!= NULL
; v
= v
->Next()) {
202 if (!v
->T::IsInDepot() || v
->tile
!= this->tile
) return false;
208 /* Instantiation for Train */
209 template struct GroundVehicle
<Train
, VEH_TRAIN
>;
210 /* Instantiation for RoadVehicle */
211 template struct GroundVehicle
<RoadVehicle
, VEH_ROAD
>;