4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file screenshot.cpp The creation of screenshots! */
13 #include "fileio_func.h"
14 #include "viewport_func.h"
16 #include "screenshot.h"
17 #include "blitter/factory.hpp"
18 #include "zoom_func.h"
19 #include "core/endian_func.hpp"
20 #include "saveload/saveload.h"
21 #include "company_func.h"
22 #include "strings_func.h"
24 #include "window_gui.h"
25 #include "window_func.h"
27 #include "landscape.h"
29 #include "table/strings.h"
31 #include "safeguards.h"
33 static const char * const SCREENSHOT_NAME
= "screenshot"; ///< Default filename of a saved screenshot.
34 static const char * const HEIGHTMAP_NAME
= "heightmap"; ///< Default filename of a saved heightmap.
36 char _screenshot_format_name
[8]; ///< Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
37 uint _num_screenshot_formats
; ///< Number of available screenshot formats.
38 uint _cur_screenshot_format
; ///< Index of the currently selected screenshot format in #_screenshot_formats.
39 static char _screenshot_name
[128]; ///< Filename of the screenshot file.
40 char _full_screenshot_name
[MAX_PATH
]; ///< Pathname of the screenshot file.
43 * Callback function signature for generating lines of pixel data to be written to the screenshot file.
44 * @param userdata Pointer to user data.
45 * @param buf Destination buffer.
46 * @param y Line number of the first line to write.
47 * @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
48 * @param n Number of lines to write.
50 typedef void ScreenshotCallback(void *userdata
, void *buf
, uint y
, uint pitch
, uint n
);
53 * Function signature for a screenshot generation routine for one of the available formats.
54 * @param name Filename, including extension.
55 * @param callb Callback function for generating lines of pixels.
56 * @param userdata User data, passed on to \a callb.
57 * @param w Width of the image in pixels.
58 * @param h Height of the image in pixels.
59 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
60 * @param palette %Colour palette (for 8bpp images).
61 * @return File was written successfully.
63 typedef bool ScreenshotHandlerProc(const char *name
, ScreenshotCallback
*callb
, void *userdata
, uint w
, uint h
, int pixelformat
, const Colour
*palette
);
65 /** Screenshot format information. */
66 struct ScreenshotFormat
{
67 const char *extension
; ///< File extension.
68 ScreenshotHandlerProc
*proc
; ///< Function for writing the screenshot.
71 /*************************************************
72 **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
73 *************************************************/
74 #if defined(_MSC_VER) || defined(__WATCOMC__)
78 /** BMP File Header (stored in little endian) */
79 struct BitmapFileHeader
{
85 assert_compile(sizeof(BitmapFileHeader
) == 14);
87 #if defined(_MSC_VER) || defined(__WATCOMC__)
91 /** BMP Info Header (stored in little endian) */
92 struct BitmapInfoHeader
{
95 uint16 planes
, bitcount
;
96 uint32 compression
, sizeimage
, xpels
, ypels
, clrused
, clrimp
;
98 assert_compile(sizeof(BitmapInfoHeader
) == 40);
100 /** Format of palette data in BMP header */
102 byte blue
, green
, red
, reserved
;
104 assert_compile(sizeof(RgbQuad
) == 4);
107 * Generic .BMP writer
108 * @param name file name including extension
109 * @param callb callback used for gathering rendered image
110 * @param userdata parameters forwarded to \a callb
111 * @param w width in pixels
112 * @param h height in pixels
113 * @param pixelformat bits per pixel
114 * @param palette colour palette (for 8bpp mode)
115 * @return was everything ok?
116 * @see ScreenshotHandlerProc
118 static bool MakeBMPImage(const char *name
, ScreenshotCallback
*callb
, void *userdata
, uint w
, uint h
, int pixelformat
, const Colour
*palette
)
120 uint bpp
; // bytes per pixel
121 switch (pixelformat
) {
122 case 8: bpp
= 1; break;
123 /* 32bpp mode is saved as 24bpp BMP */
124 case 32: bpp
= 3; break;
125 /* Only implemented for 8bit and 32bit images so far */
126 default: return false;
129 FILE *f
= fopen(name
, "wb");
130 if (f
== NULL
) return false;
132 /* Each scanline must be aligned on a 32bit boundary */
133 uint bytewidth
= Align(w
* bpp
, 4); // bytes per line in file
135 /* Size of palette. Only present for 8bpp mode */
136 uint pal_size
= pixelformat
== 8 ? sizeof(RgbQuad
) * 256 : 0;
138 /* Setup the file header */
139 BitmapFileHeader bfh
;
140 bfh
.type
= TO_LE16('MB');
141 bfh
.size
= TO_LE32(sizeof(BitmapFileHeader
) + sizeof(BitmapInfoHeader
) + pal_size
+ bytewidth
* h
);
143 bfh
.off_bits
= TO_LE32(sizeof(BitmapFileHeader
) + sizeof(BitmapInfoHeader
) + pal_size
);
145 /* Setup the info header */
146 BitmapInfoHeader bih
;
147 bih
.size
= TO_LE32(sizeof(BitmapInfoHeader
));
148 bih
.width
= TO_LE32(w
);
149 bih
.height
= TO_LE32(h
);
150 bih
.planes
= TO_LE16(1);
151 bih
.bitcount
= TO_LE16(bpp
* 8);
159 /* Write file header and info header */
160 if (fwrite(&bfh
, sizeof(bfh
), 1, f
) != 1 || fwrite(&bih
, sizeof(bih
), 1, f
) != 1) {
165 if (pixelformat
== 8) {
166 /* Convert the palette to the windows format */
168 for (uint i
= 0; i
< 256; i
++) {
169 rq
[i
].red
= palette
[i
].r
;
170 rq
[i
].green
= palette
[i
].g
;
171 rq
[i
].blue
= palette
[i
].b
;
174 /* Write the palette */
175 if (fwrite(rq
, sizeof(rq
), 1, f
) != 1) {
181 /* Try to use 64k of memory, store between 16 and 128 lines */
182 uint maxlines
= Clamp(65536 / (w
* pixelformat
/ 8), 16, 128); // number of lines per iteration
184 uint8
*buff
= MallocT
<uint8
>(maxlines
* w
* pixelformat
/ 8); // buffer which is rendered to
185 uint8
*line
= AllocaM(uint8
, bytewidth
); // one line, stored to file
186 memset(line
, 0, bytewidth
);
188 /* Start at the bottom, since bitmaps are stored bottom up */
190 uint n
= min(h
, maxlines
);
193 /* Render the pixels */
194 callb(userdata
, buff
, h
, w
, n
);
196 /* Write each line */
198 if (pixelformat
== 8) {
199 /* Move to 'line', leave last few pixels in line zeroed */
200 memcpy(line
, buff
+ n
* w
, w
);
202 /* Convert from 'native' 32bpp to BMP-like 24bpp.
203 * Works for both big and little endian machines */
204 Colour
*src
= ((Colour
*)buff
) + n
* w
;
206 for (uint i
= 0; i
< w
; i
++) {
207 dst
[i
* 3 ] = src
[i
].b
;
208 dst
[i
* 3 + 1] = src
[i
].g
;
209 dst
[i
* 3 + 2] = src
[i
].r
;
213 if (fwrite(line
, bytewidth
, 1, f
) != 1) {
227 /*********************************************************
228 **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
229 *********************************************************/
230 #if defined(WITH_PNG)
233 #ifdef PNG_TEXT_SUPPORTED
235 #include "newgrf_config.h"
236 #include "ai/ai_info.hpp"
237 #include "company_base.h"
238 #include "base_media_base.h"
239 #endif /* PNG_TEXT_SUPPORTED */
241 static void PNGAPI
png_my_error(png_structp png_ptr
, png_const_charp message
)
243 DEBUG(misc
, 0, "[libpng] error: %s - %s", message
, (const char *)png_get_error_ptr(png_ptr
));
244 longjmp(png_jmpbuf(png_ptr
), 1);
247 static void PNGAPI
png_my_warning(png_structp png_ptr
, png_const_charp message
)
249 DEBUG(misc
, 1, "[libpng] warning: %s - %s", message
, (const char *)png_get_error_ptr(png_ptr
));
253 * Generic .PNG file image writer.
254 * @param name Filename, including extension.
255 * @param callb Callback function for generating lines of pixels.
256 * @param userdata User data, passed on to \a callb.
257 * @param w Width of the image in pixels.
258 * @param h Height of the image in pixels.
259 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
260 * @param palette %Colour palette (for 8bpp images).
261 * @return File was written successfully.
262 * @see ScreenshotHandlerProc
264 static bool MakePNGImage(const char *name
, ScreenshotCallback
*callb
, void *userdata
, uint w
, uint h
, int pixelformat
, const Colour
*palette
)
270 uint bpp
= pixelformat
/ 8;
274 /* only implemented for 8bit and 32bit images so far. */
275 if (pixelformat
!= 8 && pixelformat
!= 32) return false;
277 f
= fopen(name
, "wb");
278 if (f
== NULL
) return false;
280 png_ptr
= png_create_write_struct(PNG_LIBPNG_VER_STRING
, const_cast<char *>(name
), png_my_error
, png_my_warning
);
282 if (png_ptr
== NULL
) {
287 info_ptr
= png_create_info_struct(png_ptr
);
288 if (info_ptr
== NULL
) {
289 png_destroy_write_struct(&png_ptr
, (png_infopp
)NULL
);
294 if (setjmp(png_jmpbuf(png_ptr
))) {
295 png_destroy_write_struct(&png_ptr
, &info_ptr
);
300 png_init_io(png_ptr
, f
);
302 png_set_filter(png_ptr
, 0, PNG_FILTER_NONE
);
304 png_set_IHDR(png_ptr
, info_ptr
, w
, h
, 8, pixelformat
== 8 ? PNG_COLOR_TYPE_PALETTE
: PNG_COLOR_TYPE_RGB
,
305 PNG_INTERLACE_NONE
, PNG_COMPRESSION_TYPE_DEFAULT
, PNG_FILTER_TYPE_DEFAULT
);
307 #ifdef PNG_TEXT_SUPPORTED
308 /* Try to add some game metadata to the PNG screenshot so
309 * it's more useful for debugging and archival purposes. */
310 png_text_struct text
[2];
311 memset(text
, 0, sizeof(text
));
312 text
[0].key
= const_cast<char *>("Software");
313 text
[0].text
= const_cast<char *>(_openttd_revision
);
314 text
[0].text_length
= strlen(_openttd_revision
);
315 text
[0].compression
= PNG_TEXT_COMPRESSION_NONE
;
319 p
+= seprintf(p
, lastof(buf
), "Graphics set: %s (%u)\n", BaseGraphics::GetUsedSet()->name
, BaseGraphics::GetUsedSet()->version
);
320 p
= strecpy(p
, "NewGRFs:\n", lastof(buf
));
321 for (const GRFConfig
*c
= _game_mode
== GM_MENU
? NULL
: _grfconfig
; c
!= NULL
; c
= c
->next
) {
322 p
+= seprintf(p
, lastof(buf
), "%08X ", BSWAP32(c
->ident
.grfid
));
323 p
= md5sumToString(p
, lastof(buf
), c
->ident
.md5sum
);
324 p
+= seprintf(p
, lastof(buf
), " %s\n", c
->filename
);
326 p
= strecpy(p
, "\nCompanies:\n", lastof(buf
));
328 FOR_ALL_COMPANIES(c
) {
329 if (c
->ai_info
== NULL
) {
330 p
+= seprintf(p
, lastof(buf
), "%2i: Human\n", (int)c
->index
);
332 p
+= seprintf(p
, lastof(buf
), "%2i: %s (v%d)\n", (int)c
->index
, c
->ai_info
->GetName(), c
->ai_info
->GetVersion());
335 text
[1].key
= const_cast<char *>("Description");
337 text
[1].text_length
= p
- buf
;
338 text
[1].compression
= PNG_TEXT_COMPRESSION_zTXt
;
339 png_set_text(png_ptr
, info_ptr
, text
, 2);
340 #endif /* PNG_TEXT_SUPPORTED */
342 if (pixelformat
== 8) {
343 /* convert the palette to the .PNG format. */
344 for (i
= 0; i
!= 256; i
++) {
345 rq
[i
].red
= palette
[i
].r
;
346 rq
[i
].green
= palette
[i
].g
;
347 rq
[i
].blue
= palette
[i
].b
;
350 png_set_PLTE(png_ptr
, info_ptr
, rq
, 256);
353 png_write_info(png_ptr
, info_ptr
);
354 png_set_flush(png_ptr
, 512);
356 if (pixelformat
== 32) {
359 /* Save exact colour/alpha resolution */
365 png_set_sBIT(png_ptr
, info_ptr
, &sig_bit
);
367 #if TTD_ENDIAN == TTD_LITTLE_ENDIAN
368 png_set_bgr(png_ptr
);
369 png_set_filler(png_ptr
, 0, PNG_FILLER_AFTER
);
371 png_set_filler(png_ptr
, 0, PNG_FILLER_BEFORE
);
372 #endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
375 /* use by default 64k temp memory */
376 maxlines
= Clamp(65536 / w
, 16, 128);
378 /* now generate the bitmap bits */
379 void *buff
= CallocT
<uint8
>(w
* maxlines
* bpp
); // by default generate 128 lines at a time.
383 /* determine # lines to write */
384 n
= min(h
- y
, maxlines
);
386 /* render the pixels into the buffer */
387 callb(userdata
, buff
, y
, w
, n
);
390 /* write them to png */
391 for (i
= 0; i
!= n
; i
++) {
392 png_write_row(png_ptr
, (png_bytep
)buff
+ i
* w
* bpp
);
396 png_write_end(png_ptr
, info_ptr
);
397 png_destroy_write_struct(&png_ptr
, &info_ptr
);
403 #endif /* WITH_PNG */
406 /*************************************************
407 **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
408 *************************************************/
410 /** Definition of a PCX file header. */
419 byte pal_small
[16 * 3];
428 assert_compile(sizeof(PcxHeader
) == 128);
431 * Generic .PCX file image writer.
432 * @param name Filename, including extension.
433 * @param callb Callback function for generating lines of pixels.
434 * @param userdata User data, passed on to \a callb.
435 * @param w Width of the image in pixels.
436 * @param h Height of the image in pixels.
437 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
438 * @param palette %Colour palette (for 8bpp images).
439 * @return File was written successfully.
440 * @see ScreenshotHandlerProc
442 static bool MakePCXImage(const char *name
, ScreenshotCallback
*callb
, void *userdata
, uint w
, uint h
, int pixelformat
, const Colour
*palette
)
450 if (pixelformat
== 32) {
451 DEBUG(misc
, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
454 if (pixelformat
!= 8 || w
== 0) return false;
456 f
= fopen(name
, "wb");
457 if (f
== NULL
) return false;
459 memset(&pcx
, 0, sizeof(pcx
));
461 /* setup pcx header */
462 pcx
.manufacturer
= 10;
466 pcx
.xmax
= TO_LE16(w
- 1);
467 pcx
.ymax
= TO_LE16(h
- 1);
468 pcx
.hdpi
= TO_LE16(320);
469 pcx
.vdpi
= TO_LE16(320);
472 pcx
.cpal
= TO_LE16(1);
473 pcx
.width
= pcx
.pitch
= TO_LE16(w
);
474 pcx
.height
= TO_LE16(h
);
476 /* write pcx header */
477 if (fwrite(&pcx
, sizeof(pcx
), 1, f
) != 1) {
482 /* use by default 64k temp memory */
483 maxlines
= Clamp(65536 / w
, 16, 128);
485 /* now generate the bitmap bits */
486 uint8
*buff
= CallocT
<uint8
>(w
* maxlines
); // by default generate 128 lines at a time.
490 /* determine # lines to write */
491 uint n
= min(h
- y
, maxlines
);
494 /* render the pixels into the buffer */
495 callb(userdata
, buff
, y
, w
, n
);
498 /* write them to pcx */
499 for (i
= 0; i
!= n
; i
++) {
500 const uint8
*bufp
= buff
+ i
* w
;
501 byte runchar
= bufp
[0];
505 /* for each pixel... */
506 for (j
= 1; j
< w
; j
++) {
509 if (ch
!= runchar
|| runcount
>= 0x3f) {
510 if (runcount
> 1 || (runchar
& 0xC0) == 0xC0) {
511 if (fputc(0xC0 | runcount
, f
) == EOF
) {
517 if (fputc(runchar
, f
) == EOF
) {
528 /* write remaining bytes.. */
529 if (runcount
> 1 || (runchar
& 0xC0) == 0xC0) {
530 if (fputc(0xC0 | runcount
, f
) == EOF
) {
536 if (fputc(runchar
, f
) == EOF
) {
546 /* write 8-bit colour palette */
547 if (fputc(12, f
) == EOF
) {
552 /* Palette is word-aligned, copy it to a temporary byte array */
555 for (uint i
= 0; i
< 256; i
++) {
556 tmp
[i
* 3 + 0] = palette
[i
].r
;
557 tmp
[i
* 3 + 1] = palette
[i
].g
;
558 tmp
[i
* 3 + 2] = palette
[i
].b
;
560 success
= fwrite(tmp
, sizeof(tmp
), 1, f
) == 1;
567 /*************************************************
568 **** GENERIC SCREENSHOT CODE
569 *************************************************/
571 /** Available screenshot formats. */
572 static const ScreenshotFormat _screenshot_formats
[] = {
573 #if defined(WITH_PNG)
574 {"png", &MakePNGImage
},
576 {"bmp", &MakeBMPImage
},
577 {"pcx", &MakePCXImage
},
580 /** Get filename extension of current screenshot file format. */
581 const char *GetCurrentScreenshotExtension()
583 return _screenshot_formats
[_cur_screenshot_format
].extension
;
586 /** Initialize screenshot format information on startup, with #_screenshot_format_name filled from the loadsave code. */
587 void InitializeScreenshotFormats()
590 for (uint i
= 0; i
< lengthof(_screenshot_formats
); i
++) {
591 if (!strcmp(_screenshot_format_name
, _screenshot_formats
[i
].extension
)) {
596 _cur_screenshot_format
= j
;
597 _num_screenshot_formats
= lengthof(_screenshot_formats
);
601 * Callback of the screenshot generator that dumps the current video buffer.
602 * @see ScreenshotCallback
604 static void CurrentScreenCallback(void *userdata
, void *buf
, uint y
, uint pitch
, uint n
)
606 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
607 void *src
= blitter
->MoveTo(_screen
.dst_ptr
, 0, y
);
608 blitter
->CopyImageToBuffer(src
, buf
, _screen
.width
, n
, pitch
);
612 * generate a large piece of the world
613 * @param userdata Viewport area to draw
614 * @param buf Videobuffer with same bitdepth as current blitter
615 * @param y First line to render
616 * @param pitch Pitch of the videobuffer
617 * @param n Number of lines to render
619 static void LargeWorldCallback(void *userdata
, void *buf
, uint y
, uint pitch
, uint n
)
621 ViewPort
*vp
= (ViewPort
*)userdata
;
622 DrawPixelInfo dpi
, *old_dpi
;
625 /* We are no longer rendering to the screen */
626 DrawPixelInfo old_screen
= _screen
;
627 bool old_disable_anim
= _screen_disable_anim
;
629 _screen
.dst_ptr
= buf
;
630 _screen
.width
= pitch
;
632 _screen
.pitch
= pitch
;
633 _screen_disable_anim
= true;
640 dpi
.width
= vp
->width
;
642 dpi
.zoom
= ZOOM_LVL_WORLD_SCREENSHOT
;
646 /* Render viewport in blocks of 1600 pixels width */
648 while (vp
->width
- left
!= 0) {
649 wx
= min(vp
->width
- left
, 1600);
653 ScaleByZoom(left
- wx
- vp
->left
, vp
->zoom
) + vp
->virtual_left
,
654 ScaleByZoom(y
- vp
->top
, vp
->zoom
) + vp
->virtual_top
,
655 ScaleByZoom(left
- vp
->left
, vp
->zoom
) + vp
->virtual_left
,
656 ScaleByZoom((y
+ n
) - vp
->top
, vp
->zoom
) + vp
->virtual_top
662 /* Switch back to rendering to the screen */
663 _screen
= old_screen
;
664 _screen_disable_anim
= old_disable_anim
;
668 * Construct a pathname for a screenshot file.
669 * @param default_fn Default filename.
670 * @param ext Extension to use.
671 * @param crashlog Create path for crash.png
672 * @return Pathname for a screenshot file.
674 static const char *MakeScreenshotName(const char *default_fn
, const char *ext
, bool crashlog
= false)
676 bool generate
= StrEmpty(_screenshot_name
);
679 if (_game_mode
== GM_EDITOR
|| _game_mode
== GM_MENU
|| _local_company
== COMPANY_SPECTATOR
) {
680 strecpy(_screenshot_name
, default_fn
, lastof(_screenshot_name
));
682 GenerateDefaultSaveName(_screenshot_name
, lastof(_screenshot_name
));
686 /* Add extension to screenshot file */
687 size_t len
= strlen(_screenshot_name
);
688 seprintf(&_screenshot_name
[len
], lastof(_screenshot_name
), ".%s", ext
);
690 const char *screenshot_dir
= crashlog
? _personal_dir
: FiosGetScreenshotDir();
692 for (uint serial
= 1;; serial
++) {
693 if (seprintf(_full_screenshot_name
, lastof(_full_screenshot_name
), "%s%s", screenshot_dir
, _screenshot_name
) >= (int)lengthof(_full_screenshot_name
)) {
694 /* We need more characters than MAX_PATH -> end with error */
695 _full_screenshot_name
[0] = '\0';
698 if (!generate
) break; // allow overwriting of non-automatic filenames
699 if (!FileExists(_full_screenshot_name
)) break;
700 /* If file exists try another one with same name, but just with a higher index */
701 seprintf(&_screenshot_name
[len
], lastof(_screenshot_name
) - len
, "#%u.%s", serial
, ext
);
704 return _full_screenshot_name
;
707 /** Make a screenshot of the current screen. */
708 static bool MakeSmallScreenshot(bool crashlog
)
710 const ScreenshotFormat
*sf
= _screenshot_formats
+ _cur_screenshot_format
;
711 return sf
->proc(MakeScreenshotName(SCREENSHOT_NAME
, sf
->extension
, crashlog
), CurrentScreenCallback
, NULL
, _screen
.width
, _screen
.height
,
712 BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette
.palette
);
716 * Configure a ViewPort for rendering (a part of) the map into a screenshot.
717 * @param t Screenshot type
718 * @param [out] vp Result viewport
720 void SetupScreenshotViewport(ScreenshotType t
, ViewPort
*vp
)
722 /* Determine world coordinates of screenshot */
724 vp
->zoom
= ZOOM_LVL_WORLD_SCREENSHOT
;
726 TileIndex north_tile
= _settings_game
.construction
.freeform_edges
? TileXY(1, 1) : TileXY(0, 0);
727 TileIndex south_tile
= MapSize() - 1;
729 /* We need to account for a hill or high building at tile 0,0. */
730 int extra_height_top
= TilePixelHeight(north_tile
) + 150;
731 /* If there is a hill at the bottom don't create a large black area. */
732 int reclaim_height_bottom
= TilePixelHeight(south_tile
);
734 vp
->virtual_left
= RemapCoords(TileX(south_tile
) * TILE_SIZE
, TileY(north_tile
) * TILE_SIZE
, 0).x
;
735 vp
->virtual_top
= RemapCoords(TileX(north_tile
) * TILE_SIZE
, TileY(north_tile
) * TILE_SIZE
, extra_height_top
).y
;
736 vp
->virtual_width
= RemapCoords(TileX(north_tile
) * TILE_SIZE
, TileY(south_tile
) * TILE_SIZE
, 0).x
- vp
->virtual_left
+ 1;
737 vp
->virtual_height
= RemapCoords(TileX(south_tile
) * TILE_SIZE
, TileY(south_tile
) * TILE_SIZE
, reclaim_height_bottom
).y
- vp
->virtual_top
+ 1;
739 vp
->zoom
= (t
== SC_ZOOMEDIN
) ? _settings_client
.gui
.zoom_min
: ZOOM_LVL_VIEWPORT
;
741 Window
*w
= FindWindowById(WC_MAIN_WINDOW
, 0);
742 vp
->virtual_left
= w
->viewport
->virtual_left
;
743 vp
->virtual_top
= w
->viewport
->virtual_top
;
744 vp
->virtual_width
= w
->viewport
->virtual_width
;
745 vp
->virtual_height
= w
->viewport
->virtual_height
;
748 /* Compute pixel coordinates */
751 vp
->width
= UnScaleByZoom(vp
->virtual_width
, vp
->zoom
);
752 vp
->height
= UnScaleByZoom(vp
->virtual_height
, vp
->zoom
);
757 * Make a screenshot of the map.
758 * @param t Screenshot type: World or viewport screenshot
759 * @return true on success
761 static bool MakeLargeWorldScreenshot(ScreenshotType t
)
764 SetupScreenshotViewport(t
, &vp
);
766 const ScreenshotFormat
*sf
= _screenshot_formats
+ _cur_screenshot_format
;
767 return sf
->proc(MakeScreenshotName(SCREENSHOT_NAME
, sf
->extension
), LargeWorldCallback
, &vp
, vp
.width
, vp
.height
,
768 BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette
.palette
);
772 * Callback for generating a heightmap. Supports 8bpp grayscale only.
773 * @param userdata Pointer to user data.
774 * @param buf Destination buffer.
775 * @param y Line number of the first line to write.
776 * @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
777 * @param n Number of lines to write.
778 * @see ScreenshotCallback
780 static void HeightmapCallback(void *userdata
, void *buffer
, uint y
, uint pitch
, uint n
)
782 byte
*buf
= (byte
*)buffer
;
784 TileIndex ti
= TileXY(MapMaxX(), y
);
785 for (uint x
= MapMaxX(); true; x
--) {
786 *buf
= 256 * TileHeight(ti
) / (1 + _settings_game
.construction
.max_heightlevel
);
789 ti
= TILE_ADDXY(ti
, -1, 0);
797 * Make a heightmap of the current map.
798 * @param filename Filename to use for saving.
800 bool MakeHeightmapScreenshot(const char *filename
)
803 for (uint i
= 0; i
< lengthof(palette
); i
++) {
809 const ScreenshotFormat
*sf
= _screenshot_formats
+ _cur_screenshot_format
;
810 return sf
->proc(filename
, HeightmapCallback
, NULL
, MapSizeX(), MapSizeY(), 8, palette
);
814 * Make an actual screenshot.
815 * @param t the type of screenshot to make.
816 * @param name the name to give to the screenshot.
817 * @return true iff the screenshot was made successfully
819 bool MakeScreenshot(ScreenshotType t
, const char *name
)
821 if (t
== SC_VIEWPORT
) {
822 /* First draw the dirty parts of the screen and only then change the name
823 * of the screenshot. This way the screenshot will always show the name
824 * of the previous screenshot in the 'successful' message instead of the
825 * name of the new screenshot (or an empty name). */
830 _screenshot_name
[0] = '\0';
831 if (name
!= NULL
) strecpy(_screenshot_name
, name
, lastof(_screenshot_name
));
836 ret
= MakeSmallScreenshot(false);
840 ret
= MakeSmallScreenshot(true);
846 ret
= MakeLargeWorldScreenshot(t
);
850 const ScreenshotFormat
*sf
= _screenshot_formats
+ _cur_screenshot_format
;
851 ret
= MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME
, sf
->extension
));
860 SetDParamStr(0, _screenshot_name
);
861 ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY
, INVALID_STRING_ID
, WL_WARNING
);
863 ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED
, INVALID_STRING_ID
, WL_ERROR
);