(svn r27953) -Cleanup: Adjust other languages for r27952
[openttd.git] / src / settings_gui.cpp
blob0420ba15b3c7347c9c3a447ef046eba125f47989
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file settings_gui.cpp GUI for settings. */
12 #include "stdafx.h"
13 #include "currency.h"
14 #include "error.h"
15 #include "settings_gui.h"
16 #include "textbuf_gui.h"
17 #include "command_func.h"
18 #include "network/network.h"
19 #include "town.h"
20 #include "settings_internal.h"
21 #include "newgrf_townname.h"
22 #include "strings_func.h"
23 #include "window_func.h"
24 #include "string_func.h"
25 #include "widgets/dropdown_type.h"
26 #include "widgets/dropdown_func.h"
27 #include "highscore.h"
28 #include "base_media_base.h"
29 #include "company_base.h"
30 #include "company_func.h"
31 #include "viewport_func.h"
32 #include "core/geometry_func.hpp"
33 #include "ai/ai.hpp"
34 #include "blitter/factory.hpp"
35 #include "language.h"
36 #include "textfile_gui.h"
37 #include "stringfilter_type.h"
38 #include "querystring_gui.h"
40 #include <vector>
42 #include "safeguards.h"
45 static const StringID _driveside_dropdown[] = {
46 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
47 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
48 INVALID_STRING_ID
51 static const StringID _autosave_dropdown[] = {
52 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
53 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
54 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
55 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
56 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
57 INVALID_STRING_ID,
60 static const StringID _gui_zoom_dropdown[] = {
61 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL,
62 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM,
63 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM,
64 INVALID_STRING_ID,
67 int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of original town names.
68 static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs.
69 static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs.
71 static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
73 static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd);
75 /** Allocate memory for the NewGRF town names. */
76 void InitGRFTownGeneratorNames()
78 free(_grf_names);
79 _grf_names = GetGRFTownNameList();
80 _nb_grf_names = 0;
81 for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
84 /**
85 * Get a town name.
86 * @param town_name Number of the wanted town name.
87 * @return Name of the town as string ID.
89 static inline StringID TownName(int town_name)
91 if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
92 town_name -= _nb_orig_names;
93 if (town_name < _nb_grf_names) return _grf_names[town_name];
94 return STR_UNDEFINED;
97 /**
98 * Get index of the current screen resolution.
99 * @return Index of the current screen resolution if it is a known resolution, #_num_resolutions otherwise.
101 static int GetCurRes()
103 int i;
105 for (i = 0; i != _num_resolutions; i++) {
106 if ((int)_resolutions[i].width == _screen.width &&
107 (int)_resolutions[i].height == _screen.height) {
108 break;
111 return i;
114 static void ShowCustCurrency();
116 template <class T>
117 static DropDownList *BuiltSetDropDownList(int *selected_index)
119 int n = T::GetNumSets();
120 *selected_index = T::GetIndexOfUsedSet();
122 DropDownList *list = new DropDownList();
123 for (int i = 0; i < n; i++) {
124 *list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (*selected_index != i));
127 return list;
130 /** Window for displaying the textfile of a BaseSet. */
131 template <class TBaseSet>
132 struct BaseSetTextfileWindow : public TextfileWindow {
133 const TBaseSet* baseset; ///< View the textfile of this BaseSet.
134 StringID content_type; ///< STR_CONTENT_TYPE_xxx for title.
136 BaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) : TextfileWindow(file_type), baseset(baseset), content_type(content_type)
138 const char *textfile = this->baseset->GetTextfile(file_type);
139 this->LoadTextfile(textfile, BASESET_DIR);
142 /* virtual */ void SetStringParameters(int widget) const
144 if (widget == WID_TF_CAPTION) {
145 SetDParam(0, content_type);
146 SetDParamStr(1, this->baseset->name);
152 * Open the BaseSet version of the textfile window.
153 * @param file_type The type of textfile to display.
154 * @param baseset The BaseSet to use.
155 * @param content_type STR_CONTENT_TYPE_xxx for title.
157 template <class TBaseSet>
158 void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type)
160 DeleteWindowByClass(WC_TEXTFILE);
161 new BaseSetTextfileWindow<TBaseSet>(file_type, baseset, content_type);
164 struct GameOptionsWindow : Window {
165 GameSettings *opt;
166 bool reload;
168 GameOptionsWindow(WindowDesc *desc) : Window(desc)
170 this->opt = &GetGameSettings();
171 this->reload = false;
173 this->InitNested(WN_GAME_OPTIONS_GAME_OPTIONS);
174 this->OnInvalidateData(0);
177 ~GameOptionsWindow()
179 DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
180 if (this->reload) _switch_mode = SM_MENU;
184 * Build the dropdown list for a specific widget.
185 * @param widget Widget to build list for
186 * @param selected_index Currently selected item
187 * @return the built dropdown list, or NULL if the widget has no dropdown menu.
189 DropDownList *BuildDropDownList(int widget, int *selected_index) const
191 DropDownList *list = NULL;
192 switch (widget) {
193 case WID_GO_CURRENCY_DROPDOWN: { // Setup currencies dropdown
194 list = new DropDownList();
195 *selected_index = this->opt->locale.currency;
196 StringID *items = BuildCurrencyDropdown();
197 uint64 disabled = _game_mode == GM_MENU ? 0LL : ~GetMaskOfAllowedCurrencies();
199 /* Add non-custom currencies; sorted naturally */
200 for (uint i = 0; i < CURRENCY_END; items++, i++) {
201 if (i == CURRENCY_CUSTOM) continue;
202 *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i));
204 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
206 /* Append custom currency at the end */
207 *list->Append() = new DropDownListItem(-1, false); // separator line
208 *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM));
209 break;
212 case WID_GO_ROADSIDE_DROPDOWN: { // Setup road-side dropdown
213 list = new DropDownList();
214 *selected_index = this->opt->vehicle.road_side;
215 const StringID *items = _driveside_dropdown;
216 uint disabled = 0;
218 /* You can only change the drive side if you are in the menu or ingame with
219 * no vehicles present. In a networking game only the server can change it */
220 extern bool RoadVehiclesAreBuilt();
221 if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
222 disabled = ~(1 << this->opt->vehicle.road_side); // disable the other value
225 for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
226 *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i));
228 break;
231 case WID_GO_TOWNNAME_DROPDOWN: { // Setup townname dropdown
232 list = new DropDownList();
233 *selected_index = this->opt->game_creation.town_name;
235 int enabled_item = (_game_mode == GM_MENU || Town::GetNumItems() == 0) ? -1 : *selected_index;
237 /* Add and sort newgrf townnames generators */
238 for (int i = 0; i < _nb_grf_names; i++) {
239 int result = _nb_orig_names + i;
240 *list->Append() = new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0);
242 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
244 int newgrf_size = list->Length();
245 /* Insert newgrf_names at the top of the list */
246 if (newgrf_size > 0) {
247 *list->Append() = new DropDownListItem(-1, false); // separator line
248 newgrf_size++;
251 /* Add and sort original townnames generators */
252 for (int i = 0; i < _nb_orig_names; i++) {
253 *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0);
255 QSortT(list->Begin() + newgrf_size, list->Length() - newgrf_size, DropDownListStringItem::NatSortFunc);
256 break;
259 case WID_GO_AUTOSAVE_DROPDOWN: { // Setup autosave dropdown
260 list = new DropDownList();
261 *selected_index = _settings_client.gui.autosave;
262 const StringID *items = _autosave_dropdown;
263 for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
264 *list->Append() = new DropDownListStringItem(*items, i, false);
266 break;
269 case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown
270 list = new DropDownList();
271 for (uint i = 0; i < _languages.Length(); i++) {
272 if (&_languages[i] == _current_language) *selected_index = i;
273 *list->Append() = new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false);
275 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
276 break;
279 case WID_GO_RESOLUTION_DROPDOWN: // Setup resolution dropdown
280 if (_num_resolutions == 0) break;
282 list = new DropDownList();
283 *selected_index = GetCurRes();
284 for (int i = 0; i < _num_resolutions; i++) {
285 *list->Append() = new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false);
287 break;
289 case WID_GO_GUI_ZOOM_DROPDOWN: {
290 list = new DropDownList();
291 *selected_index = ZOOM_LVL_OUT_4X - _gui_zoom;
292 const StringID *items = _gui_zoom_dropdown;
293 for (int i = 0; *items != INVALID_STRING_ID; items++, i++) {
294 *list->Append() = new DropDownListStringItem(*items, i, _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i);
296 break;
299 case WID_GO_BASE_GRF_DROPDOWN:
300 list = BuiltSetDropDownList<BaseGraphics>(selected_index);
301 break;
303 case WID_GO_BASE_SFX_DROPDOWN:
304 list = BuiltSetDropDownList<BaseSounds>(selected_index);
305 break;
307 case WID_GO_BASE_MUSIC_DROPDOWN:
308 list = BuiltSetDropDownList<BaseMusic>(selected_index);
309 break;
311 default:
312 return NULL;
315 return list;
318 virtual void SetStringParameters(int widget) const
320 switch (widget) {
321 case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
322 case WID_GO_ROADSIDE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break;
323 case WID_GO_TOWNNAME_DROPDOWN: SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
324 case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
325 case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
326 case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
327 case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[ZOOM_LVL_OUT_4X - _gui_zoom]); break;
328 case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
329 case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
330 case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break;
331 case WID_GO_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break;
332 case WID_GO_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break;
336 virtual void DrawWidget(const Rect &r, int widget) const
338 switch (widget) {
339 case WID_GO_BASE_GRF_DESCRIPTION:
340 SetDParamStr(0, BaseGraphics::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
341 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
342 break;
344 case WID_GO_BASE_SFX_DESCRIPTION:
345 SetDParamStr(0, BaseSounds::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
346 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
347 break;
349 case WID_GO_BASE_MUSIC_DESCRIPTION:
350 SetDParamStr(0, BaseMusic::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
351 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
352 break;
356 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
358 switch (widget) {
359 case WID_GO_BASE_GRF_DESCRIPTION:
360 /* Find the biggest description for the default size. */
361 for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
362 SetDParamStr(0, BaseGraphics::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
363 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
365 break;
367 case WID_GO_BASE_GRF_STATUS:
368 /* Find the biggest description for the default size. */
369 for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
370 uint invalid_files = BaseGraphics::GetSet(i)->GetNumInvalid();
371 if (invalid_files == 0) continue;
373 SetDParam(0, invalid_files);
374 *size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_GRF_STATUS));
376 break;
378 case WID_GO_BASE_SFX_DESCRIPTION:
379 /* Find the biggest description for the default size. */
380 for (int i = 0; i < BaseSounds::GetNumSets(); i++) {
381 SetDParamStr(0, BaseSounds::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
382 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
384 break;
386 case WID_GO_BASE_MUSIC_DESCRIPTION:
387 /* Find the biggest description for the default size. */
388 for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
389 SetDParamStr(0, BaseMusic::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
390 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
392 break;
394 case WID_GO_BASE_MUSIC_STATUS:
395 /* Find the biggest description for the default size. */
396 for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
397 uint invalid_files = BaseMusic::GetSet(i)->GetNumInvalid();
398 if (invalid_files == 0) continue;
400 SetDParam(0, invalid_files);
401 *size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_MUSIC_STATUS));
403 break;
405 default: {
406 int selected;
407 DropDownList *list = this->BuildDropDownList(widget, &selected);
408 if (list != NULL) {
409 /* Find the biggest item for the default size. */
410 for (const DropDownListItem * const *it = list->Begin(); it != list->End(); it++) {
411 Dimension string_dim;
412 int width = (*it)->Width();
413 string_dim.width = width + padding.width;
414 string_dim.height = (*it)->Height(width) + padding.height;
415 *size = maxdim(*size, string_dim);
417 delete list;
423 virtual void OnClick(Point pt, int widget, int click_count)
425 if (widget >= WID_GO_BASE_GRF_TEXTFILE && widget < WID_GO_BASE_GRF_TEXTFILE + TFT_END) {
426 if (BaseGraphics::GetUsedSet() == NULL) return;
428 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_GRF_TEXTFILE), BaseGraphics::GetUsedSet(), STR_CONTENT_TYPE_BASE_GRAPHICS);
429 return;
431 if (widget >= WID_GO_BASE_SFX_TEXTFILE && widget < WID_GO_BASE_SFX_TEXTFILE + TFT_END) {
432 if (BaseSounds::GetUsedSet() == NULL) return;
434 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_SFX_TEXTFILE), BaseSounds::GetUsedSet(), STR_CONTENT_TYPE_BASE_SOUNDS);
435 return;
437 if (widget >= WID_GO_BASE_MUSIC_TEXTFILE && widget < WID_GO_BASE_MUSIC_TEXTFILE + TFT_END) {
438 if (BaseMusic::GetUsedSet() == NULL) return;
440 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_MUSIC_TEXTFILE), BaseMusic::GetUsedSet(), STR_CONTENT_TYPE_BASE_MUSIC);
441 return;
443 switch (widget) {
444 case WID_GO_FULLSCREEN_BUTTON: // Click fullscreen on/off
445 /* try to toggle full-screen on/off */
446 if (!ToggleFullScreen(!_fullscreen)) {
447 ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, WL_ERROR);
449 this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
450 this->SetDirty();
451 break;
453 default: {
454 int selected;
455 DropDownList *list = this->BuildDropDownList(widget, &selected);
456 if (list != NULL) {
457 ShowDropDownList(this, list, selected, widget);
458 } else {
459 if (widget == WID_GO_RESOLUTION_DROPDOWN) ShowErrorMessage(STR_ERROR_RESOLUTION_LIST_FAILED, INVALID_STRING_ID, WL_ERROR);
461 break;
467 * Set the base media set.
468 * @param index the index of the media set
469 * @tparam T class of media set
471 template <class T>
472 void SetMediaSet(int index)
474 if (_game_mode == GM_MENU) {
475 const char *name = T::GetSet(index)->name;
477 free(T::ini_set);
478 T::ini_set = stredup(name);
480 T::SetSet(name);
481 this->reload = true;
482 this->InvalidateData();
486 virtual void OnDropdownSelect(int widget, int index)
488 switch (widget) {
489 case WID_GO_CURRENCY_DROPDOWN: // Currency
490 if (index == CURRENCY_CUSTOM) ShowCustCurrency();
491 this->opt->locale.currency = index;
492 ReInitAllWindows();
493 break;
495 case WID_GO_ROADSIDE_DROPDOWN: // Road side
496 if (this->opt->vehicle.road_side != index) { // only change if setting changed
497 uint i;
498 if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
499 SetSettingValue(i, index);
500 MarkWholeScreenDirty();
502 break;
504 case WID_GO_TOWNNAME_DROPDOWN: // Town names
505 if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
506 this->opt->game_creation.town_name = index;
507 SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
509 break;
511 case WID_GO_AUTOSAVE_DROPDOWN: // Autosave options
512 _settings_client.gui.autosave = index;
513 this->SetDirty();
514 break;
516 case WID_GO_LANG_DROPDOWN: // Change interface language
517 ReadLanguagePack(&_languages[index]);
518 DeleteWindowByClass(WC_QUERY_STRING);
519 CheckForMissingGlyphs();
520 UpdateAllVirtCoords();
521 ReInitAllWindows();
522 break;
524 case WID_GO_RESOLUTION_DROPDOWN: // Change resolution
525 if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
526 this->SetDirty();
528 break;
530 case WID_GO_GUI_ZOOM_DROPDOWN:
531 GfxClearSpriteCache();
532 _gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
533 UpdateCursorSize();
534 LoadStringWidthTable();
535 UpdateAllVirtCoords();
536 break;
538 case WID_GO_BASE_GRF_DROPDOWN:
539 this->SetMediaSet<BaseGraphics>(index);
540 break;
542 case WID_GO_BASE_SFX_DROPDOWN:
543 this->SetMediaSet<BaseSounds>(index);
544 break;
546 case WID_GO_BASE_MUSIC_DROPDOWN:
547 this->SetMediaSet<BaseMusic>(index);
548 break;
553 * Some data on this window has become invalid.
554 * @param data Information about the changed data. @see GameOptionsInvalidationData
555 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
557 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
559 if (!gui_scope) return;
560 this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
562 bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
563 this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
565 for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
566 this->SetWidgetDisabledState(WID_GO_BASE_GRF_TEXTFILE + tft, BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->GetTextfile(tft) == NULL);
567 this->SetWidgetDisabledState(WID_GO_BASE_SFX_TEXTFILE + tft, BaseSounds::GetUsedSet() == NULL || BaseSounds::GetUsedSet()->GetTextfile(tft) == NULL);
568 this->SetWidgetDisabledState(WID_GO_BASE_MUSIC_TEXTFILE + tft, BaseMusic::GetUsedSet() == NULL || BaseMusic::GetUsedSet()->GetTextfile(tft) == NULL);
571 missing_files = BaseMusic::GetUsedSet()->GetNumInvalid() == 0;
572 this->GetWidget<NWidgetCore>(WID_GO_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
576 static const NWidgetPart _nested_game_options_widgets[] = {
577 NWidget(NWID_HORIZONTAL),
578 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
579 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
580 EndContainer(),
581 NWidget(WWT_PANEL, COLOUR_GREY, WID_GO_BACKGROUND), SetPIP(6, 6, 10),
582 NWidget(NWID_HORIZONTAL), SetPIP(10, 10, 10),
583 NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
584 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL),
585 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_ROADSIDE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP), SetFill(1, 0),
586 EndContainer(),
587 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL),
588 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0),
589 EndContainer(),
590 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
591 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
592 NWidget(NWID_HORIZONTAL),
593 NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
594 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
595 EndContainer(),
596 EndContainer(),
597 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_GUI_ZOOM_FRAME, STR_NULL),
598 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_GUI_ZOOM_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP), SetFill(1, 0),
599 EndContainer(),
600 EndContainer(),
602 NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
603 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL),
604 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_TOWNNAME_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
605 EndContainer(),
606 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL),
607 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0),
608 EndContainer(),
609 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL),
610 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
611 EndContainer(),
612 NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1),
613 EndContainer(),
614 EndContainer(),
616 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_GRF, STR_NULL), SetPadding(0, 10, 0, 10),
617 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
618 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_GRF_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_GRF_TOOLTIP),
619 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
620 EndContainer(),
621 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
622 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
623 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
624 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
625 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
626 EndContainer(),
627 EndContainer(),
629 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_SFX, STR_NULL), SetPadding(0, 10, 0, 10),
630 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
631 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_SFX_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_SFX_TOOLTIP),
632 NWidget(NWID_SPACER), SetFill(1, 0),
633 EndContainer(),
634 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_SFX_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
635 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
636 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
637 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
638 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
639 EndContainer(),
640 EndContainer(),
642 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_MUSIC, STR_NULL), SetPadding(0, 10, 0, 10),
643 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
644 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_MUSIC_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP),
645 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
646 EndContainer(),
647 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
648 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
649 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
650 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
651 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
652 EndContainer(),
653 EndContainer(),
654 EndContainer(),
657 static WindowDesc _game_options_desc(
658 WDP_CENTER, "settings_game", 0, 0,
659 WC_GAME_OPTIONS, WC_NONE,
661 _nested_game_options_widgets, lengthof(_nested_game_options_widgets)
664 /** Open the game options window. */
665 void ShowGameOptions()
667 DeleteWindowByClass(WC_GAME_OPTIONS);
668 new GameOptionsWindow(&_game_options_desc);
671 static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
672 static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
675 * Flags for #SettingEntry
676 * @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons
678 enum SettingEntryFlags {
679 SEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric setting entry, the left button is depressed
680 SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed
681 SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
683 SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
684 SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter
687 /** How the list of advanced settings is filtered. */
688 enum RestrictionMode {
689 RM_BASIC, ///< Display settings associated to the "basic" list.
690 RM_ADVANCED, ///< Display settings associated to the "advanced" list.
691 RM_ALL, ///< List all settings regardless of the default/newgame/... values.
692 RM_CHANGED_AGAINST_DEFAULT, ///< Show only settings which are different compared to default values.
693 RM_CHANGED_AGAINST_NEW, ///< Show only settings which are different compared to the user's new game setting values.
694 RM_END, ///< End for iteration.
696 DECLARE_POSTFIX_INCREMENT(RestrictionMode)
698 /** Filter for settings list. */
699 struct SettingFilter {
700 StringFilter string; ///< Filter string.
701 RestrictionMode min_cat; ///< Minimum category needed to display all filtered strings (#RM_BASIC, #RM_ADVANCED, or #RM_ALL).
702 bool type_hides; ///< Whether the type hides filtered strings.
703 RestrictionMode mode; ///< Filter based on category.
704 SettingType type; ///< Filter based on type.
707 /** Data structure describing a single setting in a tab */
708 struct BaseSettingEntry {
709 byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
710 byte level; ///< Nesting level of this setting entry
712 BaseSettingEntry() : flags(0), level(0) {}
713 virtual ~BaseSettingEntry() {}
715 virtual void Init(byte level = 0);
716 virtual void FoldAll() {}
717 virtual void UnFoldAll() {}
720 * Set whether this is the last visible entry of the parent node.
721 * @param last_field Value to set
723 void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); }
725 virtual uint Length() const = 0;
726 virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const {}
727 virtual bool IsVisible(const BaseSettingEntry *item) const;
728 virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row);
729 virtual uint GetMaxHelpHeight(int maxw) { return 0; }
732 * Check whether an entry is hidden due to filters
733 * @return true if hidden.
735 bool IsFiltered() const { return (this->flags & SEF_FILTERED) != 0; }
737 virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible) = 0;
739 virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
741 protected:
742 virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const = 0;
745 /** Standard setting */
746 struct SettingEntry : BaseSettingEntry {
747 const char *name; ///< Name of the setting
748 const SettingDesc *setting; ///< Setting description of the setting
749 uint index; ///< Index of the setting in the settings table
751 SettingEntry(const char *name);
753 virtual void Init(byte level = 0);
754 virtual uint Length() const;
755 virtual uint GetMaxHelpHeight(int maxw);
756 virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
758 void SetButtons(byte new_val);
761 * Get the help text of a single setting.
762 * @return The requested help text.
764 inline StringID GetHelpText() const
766 return this->setting->desc.str_help;
769 void SetValueDParams(uint first_param, int32 value) const;
771 protected:
772 virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const;
774 private:
775 bool IsVisibleByRestrictionMode(RestrictionMode mode) const;
778 /** Containers for BaseSettingEntry */
779 struct SettingsContainer {
780 typedef std::vector<BaseSettingEntry*> EntryVector;
781 EntryVector entries; ///< Settings on this page
783 template<typename T>
784 T *Add(T *item)
786 this->entries.push_back(item);
787 return item;
790 void Init(byte level = 0);
791 void FoldAll();
792 void UnFoldAll();
794 uint Length() const;
795 void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
796 bool IsVisible(const BaseSettingEntry *item) const;
797 BaseSettingEntry *FindEntry(uint row, uint *cur_row);
798 uint GetMaxHelpHeight(int maxw);
800 bool UpdateFilterState(SettingFilter &filter, bool force_visible);
802 uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
805 /** Data structure describing one page of settings in the settings window. */
806 struct SettingsPage : BaseSettingEntry, SettingsContainer {
807 StringID title; ///< Title of the sub-page
808 bool folded; ///< Sub-page is folded (not visible except for its title)
810 SettingsPage(StringID title);
812 virtual void Init(byte level = 0);
813 virtual void FoldAll();
814 virtual void UnFoldAll();
816 virtual uint Length() const;
817 virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
818 virtual bool IsVisible(const BaseSettingEntry *item) const;
819 virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row);
820 virtual uint GetMaxHelpHeight(int maxw) { return SettingsContainer::GetMaxHelpHeight(maxw); }
822 virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
824 virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
826 protected:
827 virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const;
830 /* == BaseSettingEntry methods == */
833 * Initialization of a setting entry
834 * @param level Page nesting level of this entry
836 void BaseSettingEntry::Init(byte level)
838 this->level = level;
842 * Check whether an entry is visible and not folded or filtered away.
843 * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
844 * @param item Entry to search for.
845 * @return true if entry is visible.
847 bool BaseSettingEntry::IsVisible(const BaseSettingEntry *item) const
849 if (this->IsFiltered()) return false;
850 if (this == item) return true;
851 return false;
855 * Find setting entry at row \a row_num
856 * @param row_num Index of entry to return
857 * @param cur_row Current row number
858 * @return The requested setting entry or \c NULL if it not found (folded or filtered)
860 BaseSettingEntry *BaseSettingEntry::FindEntry(uint row_num, uint *cur_row)
862 if (this->IsFiltered()) return NULL;
863 if (row_num == *cur_row) return this;
864 (*cur_row)++;
865 return NULL;
869 * Draw a row in the settings panel.
871 * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects.
872 * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
873 * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
875 * The \a parent_last parameter ensures that the vertical lines at the left are
876 * only drawn when another entry follows, that it prevents output like
877 * \verbatim
878 * |-- setting
879 * |-- (-) - Title
880 * | |-- setting
881 * | |-- setting
882 * \endverbatim
883 * The left-most vertical line is not wanted. It is prevented by setting the
884 * appropriate bit in the \a parent_last parameter.
886 * @param settings_ptr Pointer to current values of all settings
887 * @param left Left-most position in window/panel to start drawing \a first_row
888 * @param right Right-most x position to draw strings at.
889 * @param y Upper-most position in window/panel to start drawing \a first_row
890 * @param first_row First row number to draw
891 * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
892 * @param selected Selected entry by the user.
893 * @param cur_row Current row number (internal variable)
894 * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
895 * @return Row number of the next row to draw
897 uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
899 if (this->IsFiltered()) return cur_row;
900 if (cur_row >= max_row) return cur_row;
902 bool rtl = _current_text_dir == TD_RTL;
903 int offset = rtl ? -4 : 4;
904 int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
906 int x = rtl ? right : left;
907 if (cur_row >= first_row) {
908 int colour = _colour_gradient[COLOUR_ORANGE][4];
909 y += (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
911 /* Draw vertical for parent nesting levels */
912 for (uint lvl = 0; lvl < this->level; lvl++) {
913 if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
914 x += level_width;
916 /* draw own |- prefix */
917 int halfway_y = y + SETTING_HEIGHT / 2;
918 int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
919 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
920 /* Small horizontal line from the last vertical line */
921 GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
922 x += level_width;
924 this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this == selected);
926 cur_row++;
928 return cur_row;
931 /* == SettingEntry methods == */
934 * Constructor for a single setting in the 'advanced settings' window
935 * @param name Name of the setting in the setting table
937 SettingEntry::SettingEntry(const char *name)
939 this->name = name;
940 this->setting = NULL;
941 this->index = 0;
945 * Initialization of a setting entry
946 * @param level Page nesting level of this entry
948 void SettingEntry::Init(byte level)
950 BaseSettingEntry::Init(level);
951 this->setting = GetSettingFromName(this->name, &this->index);
952 assert(this->setting != NULL);
956 * Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
957 * @param new_val New value for the button flags
958 * @see SettingEntryFlags
960 void SettingEntry::SetButtons(byte new_val)
962 assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
963 this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
966 /** Return number of rows needed to display the (filtered) entry */
967 uint SettingEntry::Length() const
969 return this->IsFiltered() ? 0 : 1;
973 * Get the biggest height of the help text(s), if the width is at least \a maxw. Help text gets wrapped if needed.
974 * @param maxw Maximal width of a line help text.
975 * @return Biggest height needed to display any help text of this node (and its descendants).
977 uint SettingEntry::GetMaxHelpHeight(int maxw)
979 return GetStringHeight(this->GetHelpText(), maxw);
983 * Checks whether an entry shall be made visible based on the restriction mode.
984 * @param mode The current status of the restriction drop down box.
985 * @return true if the entry shall be visible.
987 bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
989 /* There shall not be any restriction, i.e. all settings shall be visible. */
990 if (mode == RM_ALL) return true;
992 GameSettings *settings_ptr = &GetGameSettings();
993 const SettingDesc *sd = this->setting;
995 if (mode == RM_BASIC) return (this->setting->desc.cat & SC_BASIC_LIST) != 0;
996 if (mode == RM_ADVANCED) return (this->setting->desc.cat & SC_ADVANCED_LIST) != 0;
998 /* Read the current value. */
999 const void *var = ResolveVariableAddress(settings_ptr, sd);
1000 int64 current_value = ReadValue(var, sd->save.conv);
1002 int64 filter_value;
1004 if (mode == RM_CHANGED_AGAINST_DEFAULT) {
1005 /* This entry shall only be visible, if the value deviates from its default value. */
1007 /* Read the default value. */
1008 filter_value = ReadValue(&sd->desc.def, sd->save.conv);
1009 } else {
1010 assert(mode == RM_CHANGED_AGAINST_NEW);
1011 /* This entry shall only be visible, if the value deviates from
1012 * its value is used when starting a new game. */
1014 /* Make sure we're not comparing the new game settings against itself. */
1015 assert(settings_ptr != &_settings_newgame);
1017 /* Read the new game's value. */
1018 var = ResolveVariableAddress(&_settings_newgame, sd);
1019 filter_value = ReadValue(var, sd->save.conv);
1022 return current_value != filter_value;
1026 * Update the filter state.
1027 * @param filter Filter
1028 * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
1029 * @return true if item remains visible
1031 bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
1033 CLRBITS(this->flags, SEF_FILTERED);
1035 bool visible = true;
1037 const SettingDesc *sd = this->setting;
1038 if (!force_visible && !filter.string.IsEmpty()) {
1039 /* Process the search text filter for this item. */
1040 filter.string.ResetState();
1042 const SettingDescBase *sdb = &sd->desc;
1044 SetDParam(0, STR_EMPTY);
1045 filter.string.AddLine(sdb->str);
1046 filter.string.AddLine(this->GetHelpText());
1048 visible = filter.string.GetState();
1051 if (visible) {
1052 if (filter.type != ST_ALL && sd->GetType() != filter.type) {
1053 filter.type_hides = true;
1054 visible = false;
1056 if (!this->IsVisibleByRestrictionMode(filter.mode)) {
1057 while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++;
1058 visible = false;
1062 if (!visible) SETBITS(this->flags, SEF_FILTERED);
1063 return visible;
1067 static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
1069 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
1070 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
1071 return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
1072 } else {
1073 return GetVariableAddress(&_settings_client.company, &sd->save);
1075 } else {
1076 return GetVariableAddress(settings_ptr, &sd->save);
1081 * Set the DParams for drawing the value of a setting.
1082 * @param first_param First DParam to use
1083 * @param value Setting value to set params for.
1085 void SettingEntry::SetValueDParams(uint first_param, int32 value) const
1087 const SettingDescBase *sdb = &this->setting->desc;
1088 if (sdb->cmd == SDT_BOOLX) {
1089 SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
1090 } else {
1091 if ((sdb->flags & SGF_MULTISTRING) != 0) {
1092 SetDParam(first_param++, sdb->str_val - sdb->min + value);
1093 } else if ((sdb->flags & SGF_DISPLAY_ABS) != 0) {
1094 SetDParam(first_param++, sdb->str_val + ((value >= 0) ? 1 : 0));
1095 value = abs(value);
1096 } else {
1097 SetDParam(first_param++, sdb->str_val + ((value == 0 && (sdb->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
1099 SetDParam(first_param++, value);
1104 * Function to draw setting value (button + text + current value)
1105 * @param settings_ptr Pointer to current values of all settings
1106 * @param left Left-most position in window/panel to start drawing
1107 * @param right Right-most position in window/panel to draw
1108 * @param y Upper-most position in window/panel to start drawing
1109 * @param highlight Highlight entry.
1111 void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
1113 const SettingDesc *sd = this->setting;
1114 const SettingDescBase *sdb = &sd->desc;
1115 const void *var = ResolveVariableAddress(settings_ptr, sd);
1116 int state = this->flags & SEF_BUTTONS_MASK;
1118 bool rtl = _current_text_dir == TD_RTL;
1119 uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left;
1120 uint text_left = left + (rtl ? 0 : SETTING_BUTTON_WIDTH + 5);
1121 uint text_right = right - (rtl ? SETTING_BUTTON_WIDTH + 5 : 0);
1122 uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
1124 /* We do not allow changes of some items when we are a client in a networkgame */
1125 bool editable = sd->IsEditable();
1127 SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
1128 int32 value = (int32)ReadValue(var, sd->save.conv);
1129 if (sdb->cmd == SDT_BOOLX) {
1130 /* Draw checkbox for boolean-value either on/off */
1131 DrawBoolButton(buttons_left, button_y, value != 0, editable);
1132 } else if ((sdb->flags & SGF_MULTISTRING) != 0) {
1133 /* Draw [v] button for settings of an enum-type */
1134 DrawDropDownButton(buttons_left, button_y, COLOUR_YELLOW, state != 0, editable);
1135 } else {
1136 /* Draw [<][>] boxes for settings of an integer-type */
1137 DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state,
1138 editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
1140 this->SetValueDParams(1, value);
1141 DrawString(text_left, text_right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
1144 /* == SettingsContainer methods == */
1147 * Initialization of an entire setting page
1148 * @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
1150 void SettingsContainer::Init(byte level)
1152 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1153 (*it)->Init(level);
1157 /** Recursively close all folds of sub-pages */
1158 void SettingsContainer::FoldAll()
1160 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1161 (*it)->FoldAll();
1165 /** Recursively open all folds of sub-pages */
1166 void SettingsContainer::UnFoldAll()
1168 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1169 (*it)->UnFoldAll();
1174 * Recursively accumulate the folding state of the tree.
1175 * @param[in,out] all_folded Set to false, if one entry is not folded.
1176 * @param[in,out] all_unfolded Set to false, if one entry is folded.
1178 void SettingsContainer::GetFoldingState(bool &all_folded, bool &all_unfolded) const
1180 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1181 (*it)->GetFoldingState(all_folded, all_unfolded);
1186 * Update the filter state.
1187 * @param filter Filter
1188 * @param force_visible Whether to force all items visible, no matter what
1189 * @return true if item remains visible
1191 bool SettingsContainer::UpdateFilterState(SettingFilter &filter, bool force_visible)
1193 bool visible = false;
1194 bool first_visible = true;
1195 for (EntryVector::reverse_iterator it = this->entries.rbegin(); it != this->entries.rend(); ++it) {
1196 visible |= (*it)->UpdateFilterState(filter, force_visible);
1197 (*it)->SetLastField(first_visible);
1198 if (visible && first_visible) first_visible = false;
1200 return visible;
1205 * Check whether an entry is visible and not folded or filtered away.
1206 * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
1207 * @param item Entry to search for.
1208 * @return true if entry is visible.
1210 bool SettingsContainer::IsVisible(const BaseSettingEntry *item) const
1212 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1213 if ((*it)->IsVisible(item)) return true;
1215 return false;
1218 /** Return number of rows needed to display the whole page */
1219 uint SettingsContainer::Length() const
1221 uint length = 0;
1222 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1223 length += (*it)->Length();
1225 return length;
1229 * Find the setting entry at row number \a row_num
1230 * @param row_num Index of entry to return
1231 * @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
1232 * @return The requested setting entry or \c NULL if it does not exist
1234 BaseSettingEntry *SettingsContainer::FindEntry(uint row_num, uint *cur_row)
1236 BaseSettingEntry *pe = NULL;
1237 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1238 pe = (*it)->FindEntry(row_num, cur_row);
1239 if (pe != NULL) {
1240 break;
1243 return pe;
1247 * Get the biggest height of the help texts, if the width is at least \a maxw. Help text gets wrapped if needed.
1248 * @param maxw Maximal width of a line help text.
1249 * @return Biggest height needed to display any help text of this (sub-)tree.
1251 uint SettingsContainer::GetMaxHelpHeight(int maxw)
1253 uint biggest = 0;
1254 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1255 biggest = max(biggest, (*it)->GetMaxHelpHeight(maxw));
1257 return biggest;
1262 * Draw a row in the settings panel.
1264 * @param settings_ptr Pointer to current values of all settings
1265 * @param left Left-most position in window/panel to start drawing \a first_row
1266 * @param right Right-most x position to draw strings at.
1267 * @param y Upper-most position in window/panel to start drawing \a first_row
1268 * @param first_row First row number to draw
1269 * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
1270 * @param selected Selected entry by the user.
1271 * @param cur_row Current row number (internal variable)
1272 * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
1273 * @return Row number of the next row to draw
1275 uint SettingsContainer::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
1277 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1278 cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1279 if (cur_row >= max_row) {
1280 break;
1283 return cur_row;
1286 /* == SettingsPage methods == */
1289 * Constructor for a sub-page in the 'advanced settings' window
1290 * @param title Title of the sub-page
1292 SettingsPage::SettingsPage(StringID title)
1294 this->title = title;
1295 this->folded = true;
1299 * Initialization of an entire setting page
1300 * @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
1302 void SettingsPage::Init(byte level)
1304 BaseSettingEntry::Init(level);
1305 SettingsContainer::Init(level + 1);
1308 /** Recursively close all (filtered) folds of sub-pages */
1309 void SettingsPage::FoldAll()
1311 if (this->IsFiltered()) return;
1312 this->folded = true;
1314 SettingsContainer::FoldAll();
1317 /** Recursively open all (filtered) folds of sub-pages */
1318 void SettingsPage::UnFoldAll()
1320 if (this->IsFiltered()) return;
1321 this->folded = false;
1323 SettingsContainer::UnFoldAll();
1327 * Recursively accumulate the folding state of the (filtered) tree.
1328 * @param[in,out] all_folded Set to false, if one entry is not folded.
1329 * @param[in,out] all_unfolded Set to false, if one entry is folded.
1331 void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
1333 if (this->IsFiltered()) return;
1335 if (this->folded) {
1336 all_unfolded = false;
1337 } else {
1338 all_folded = false;
1341 SettingsContainer::GetFoldingState(all_folded, all_unfolded);
1345 * Update the filter state.
1346 * @param filter Filter
1347 * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
1348 * @return true if item remains visible
1350 bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible)
1352 if (!force_visible && !filter.string.IsEmpty()) {
1353 filter.string.ResetState();
1354 filter.string.AddLine(this->title);
1355 force_visible = filter.string.GetState();
1358 bool visible = SettingsContainer::UpdateFilterState(filter, force_visible);
1359 if (visible) {
1360 CLRBITS(this->flags, SEF_FILTERED);
1361 } else {
1362 SETBITS(this->flags, SEF_FILTERED);
1364 return visible;
1368 * Check whether an entry is visible and not folded or filtered away.
1369 * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
1370 * @param item Entry to search for.
1371 * @return true if entry is visible.
1373 bool SettingsPage::IsVisible(const BaseSettingEntry *item) const
1375 if (this->IsFiltered()) return false;
1376 if (this == item) return true;
1377 if (this->folded) return false;
1379 return SettingsContainer::IsVisible(item);
1382 /** Return number of rows needed to display the (filtered) entry */
1383 uint SettingsPage::Length() const
1385 if (this->IsFiltered()) return 0;
1386 if (this->folded) return 1; // Only displaying the title
1388 return 1 + SettingsContainer::Length();
1392 * Find setting entry at row \a row_num
1393 * @param row_num Index of entry to return
1394 * @param cur_row Current row number
1395 * @return The requested setting entry or \c NULL if it not found (folded or filtered)
1397 BaseSettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row)
1399 if (this->IsFiltered()) return NULL;
1400 if (row_num == *cur_row) return this;
1401 (*cur_row)++;
1402 if (this->folded) return NULL;
1404 return SettingsContainer::FindEntry(row_num, cur_row);
1408 * Draw a row in the settings panel.
1410 * @param settings_ptr Pointer to current values of all settings
1411 * @param left Left-most position in window/panel to start drawing \a first_row
1412 * @param right Right-most x position to draw strings at.
1413 * @param y Upper-most position in window/panel to start drawing \a first_row
1414 * @param first_row First row number to draw
1415 * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
1416 * @param selected Selected entry by the user.
1417 * @param cur_row Current row number (internal variable)
1418 * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
1419 * @return Row number of the next row to draw
1421 uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
1423 if (this->IsFiltered()) return cur_row;
1424 if (cur_row >= max_row) return cur_row;
1426 cur_row = BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1428 if (!this->folded) {
1429 if (this->flags & SEF_LAST_FIELD) {
1430 assert(this->level < 8 * sizeof(parent_last));
1431 SetBit(parent_last, this->level); // Add own last-field state
1434 cur_row = SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1437 return cur_row;
1441 * Function to draw setting value (button + text + current value)
1442 * @param settings_ptr Pointer to current values of all settings
1443 * @param left Left-most position in window/panel to start drawing
1444 * @param right Right-most position in window/panel to draw
1445 * @param y Upper-most position in window/panel to start drawing
1446 * @param highlight Highlight entry.
1448 void SettingsPage::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
1450 bool rtl = _current_text_dir == TD_RTL;
1451 DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - _circle_size.width : left, y + (SETTING_HEIGHT - _circle_size.height) / 2);
1452 DrawString(rtl ? left : left + _circle_size.width + 2, rtl ? right - _circle_size.width - 2 : right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, this->title);
1455 /** Construct settings tree */
1456 static SettingsContainer &GetSettingsTree()
1458 static SettingsContainer *main = NULL;
1460 if (main == NULL)
1462 /* Build up the dynamic settings-array only once per OpenTTD session */
1463 main = new SettingsContainer();
1465 SettingsPage *localisation = main->Add(new SettingsPage(STR_CONFIG_SETTING_LOCALISATION));
1467 localisation->Add(new SettingEntry("locale.units_velocity"));
1468 localisation->Add(new SettingEntry("locale.units_power"));
1469 localisation->Add(new SettingEntry("locale.units_weight"));
1470 localisation->Add(new SettingEntry("locale.units_volume"));
1471 localisation->Add(new SettingEntry("locale.units_force"));
1472 localisation->Add(new SettingEntry("locale.units_height"));
1473 localisation->Add(new SettingEntry("gui.date_format_in_default_names"));
1476 SettingsPage *graphics = main->Add(new SettingsPage(STR_CONFIG_SETTING_GRAPHICS));
1478 graphics->Add(new SettingEntry("gui.zoom_min"));
1479 graphics->Add(new SettingEntry("gui.zoom_max"));
1480 graphics->Add(new SettingEntry("gui.smallmap_land_colour"));
1481 graphics->Add(new SettingEntry("gui.graph_line_thickness"));
1484 SettingsPage *sound = main->Add(new SettingsPage(STR_CONFIG_SETTING_SOUND));
1486 sound->Add(new SettingEntry("sound.click_beep"));
1487 sound->Add(new SettingEntry("sound.confirm"));
1488 sound->Add(new SettingEntry("sound.news_ticker"));
1489 sound->Add(new SettingEntry("sound.news_full"));
1490 sound->Add(new SettingEntry("sound.new_year"));
1491 sound->Add(new SettingEntry("sound.disaster"));
1492 sound->Add(new SettingEntry("sound.vehicle"));
1493 sound->Add(new SettingEntry("sound.ambient"));
1496 SettingsPage *interface = main->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE));
1498 SettingsPage *general = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_GENERAL));
1500 general->Add(new SettingEntry("gui.osk_activation"));
1501 general->Add(new SettingEntry("gui.hover_delay_ms"));
1502 general->Add(new SettingEntry("gui.errmsg_duration"));
1503 general->Add(new SettingEntry("gui.window_snap_radius"));
1504 general->Add(new SettingEntry("gui.window_soft_limit"));
1505 general->Add(new SettingEntry("gui.right_mouse_wnd_close"));
1508 SettingsPage *viewports = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
1510 viewports->Add(new SettingEntry("gui.auto_scrolling"));
1511 viewports->Add(new SettingEntry("gui.reverse_scroll"));
1512 viewports->Add(new SettingEntry("gui.smooth_scroll"));
1513 viewports->Add(new SettingEntry("gui.left_mouse_btn_scrolling"));
1514 /* While the horizontal scrollwheel scrolling is written as general code, only
1515 * the cocoa (OSX) driver generates input for it.
1516 * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
1517 viewports->Add(new SettingEntry("gui.scrollwheel_scrolling"));
1518 viewports->Add(new SettingEntry("gui.scrollwheel_multiplier"));
1519 #ifdef __APPLE__
1520 /* We might need to emulate a right mouse button on mac */
1521 viewports->Add(new SettingEntry("gui.right_mouse_btn_emulation"));
1522 #endif
1523 viewports->Add(new SettingEntry("gui.population_in_label"));
1524 viewports->Add(new SettingEntry("gui.liveries"));
1525 viewports->Add(new SettingEntry("construction.train_signal_side"));
1526 viewports->Add(new SettingEntry("gui.measure_tooltip"));
1527 viewports->Add(new SettingEntry("gui.loading_indicators"));
1528 viewports->Add(new SettingEntry("gui.show_track_reservation"));
1531 SettingsPage *construction = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION));
1533 construction->Add(new SettingEntry("gui.link_terraform_toolbar"));
1534 construction->Add(new SettingEntry("gui.enable_signal_gui"));
1535 construction->Add(new SettingEntry("gui.persistent_buildingtools"));
1536 construction->Add(new SettingEntry("gui.quick_goto"));
1537 construction->Add(new SettingEntry("gui.default_rail_type"));
1538 construction->Add(new SettingEntry("gui.disable_unsuitable_building"));
1541 interface->Add(new SettingEntry("gui.autosave"));
1542 interface->Add(new SettingEntry("gui.toolbar_pos"));
1543 interface->Add(new SettingEntry("gui.statusbar_pos"));
1544 interface->Add(new SettingEntry("gui.prefer_teamchat"));
1545 interface->Add(new SettingEntry("gui.advanced_vehicle_list"));
1546 interface->Add(new SettingEntry("gui.timetable_in_ticks"));
1547 interface->Add(new SettingEntry("gui.timetable_arrival_departure"));
1548 interface->Add(new SettingEntry("gui.expenses_layout"));
1551 SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS));
1553 advisors->Add(new SettingEntry("gui.coloured_news_year"));
1554 advisors->Add(new SettingEntry("news_display.general"));
1555 advisors->Add(new SettingEntry("news_display.new_vehicles"));
1556 advisors->Add(new SettingEntry("news_display.accident"));
1557 advisors->Add(new SettingEntry("news_display.company_info"));
1558 advisors->Add(new SettingEntry("news_display.acceptance"));
1559 advisors->Add(new SettingEntry("news_display.arrival_player"));
1560 advisors->Add(new SettingEntry("news_display.arrival_other"));
1561 advisors->Add(new SettingEntry("news_display.advice"));
1562 advisors->Add(new SettingEntry("gui.order_review_system"));
1563 advisors->Add(new SettingEntry("gui.vehicle_income_warn"));
1564 advisors->Add(new SettingEntry("gui.lost_vehicle_warn"));
1565 advisors->Add(new SettingEntry("gui.show_finances"));
1566 advisors->Add(new SettingEntry("news_display.economy"));
1567 advisors->Add(new SettingEntry("news_display.subsidies"));
1568 advisors->Add(new SettingEntry("news_display.open"));
1569 advisors->Add(new SettingEntry("news_display.close"));
1570 advisors->Add(new SettingEntry("news_display.production_player"));
1571 advisors->Add(new SettingEntry("news_display.production_other"));
1572 advisors->Add(new SettingEntry("news_display.production_nobody"));
1575 SettingsPage *company = main->Add(new SettingsPage(STR_CONFIG_SETTING_COMPANY));
1577 company->Add(new SettingEntry("gui.semaphore_build_before"));
1578 company->Add(new SettingEntry("gui.default_signal_type"));
1579 company->Add(new SettingEntry("gui.cycle_signal_types"));
1580 company->Add(new SettingEntry("gui.drag_signals_fixed_distance"));
1581 company->Add(new SettingEntry("gui.new_nonstop"));
1582 company->Add(new SettingEntry("gui.stop_location"));
1583 company->Add(new SettingEntry("company.engine_renew"));
1584 company->Add(new SettingEntry("company.engine_renew_months"));
1585 company->Add(new SettingEntry("company.engine_renew_money"));
1586 company->Add(new SettingEntry("vehicle.servint_ispercent"));
1587 company->Add(new SettingEntry("vehicle.servint_trains"));
1588 company->Add(new SettingEntry("vehicle.servint_roadveh"));
1589 company->Add(new SettingEntry("vehicle.servint_ships"));
1590 company->Add(new SettingEntry("vehicle.servint_aircraft"));
1593 SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
1595 accounting->Add(new SettingEntry("economy.inflation"));
1596 accounting->Add(new SettingEntry("difficulty.initial_interest"));
1597 accounting->Add(new SettingEntry("difficulty.max_loan"));
1598 accounting->Add(new SettingEntry("difficulty.subsidy_multiplier"));
1599 accounting->Add(new SettingEntry("economy.feeder_payment_share"));
1600 accounting->Add(new SettingEntry("economy.infrastructure_maintenance"));
1601 accounting->Add(new SettingEntry("difficulty.vehicle_costs"));
1602 accounting->Add(new SettingEntry("difficulty.construction_cost"));
1605 SettingsPage *vehicles = main->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES));
1607 SettingsPage *physics = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_PHYSICS));
1609 physics->Add(new SettingEntry("vehicle.train_acceleration_model"));
1610 physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
1611 physics->Add(new SettingEntry("vehicle.wagon_speed_limits"));
1612 physics->Add(new SettingEntry("vehicle.freight_trains"));
1613 physics->Add(new SettingEntry("vehicle.roadveh_acceleration_model"));
1614 physics->Add(new SettingEntry("vehicle.roadveh_slope_steepness"));
1615 physics->Add(new SettingEntry("vehicle.smoke_amount"));
1616 physics->Add(new SettingEntry("vehicle.plane_speed"));
1619 SettingsPage *routing = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING));
1621 routing->Add(new SettingEntry("pf.pathfinder_for_trains"));
1622 routing->Add(new SettingEntry("difficulty.line_reverse_mode"));
1623 routing->Add(new SettingEntry("pf.reverse_at_signals"));
1624 routing->Add(new SettingEntry("pf.forbid_90_deg"));
1625 routing->Add(new SettingEntry("pf.pathfinder_for_roadvehs"));
1626 routing->Add(new SettingEntry("pf.pathfinder_for_ships"));
1629 vehicles->Add(new SettingEntry("order.no_servicing_if_no_breakdowns"));
1630 vehicles->Add(new SettingEntry("order.serviceathelipad"));
1633 SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
1635 limitations->Add(new SettingEntry("construction.command_pause_level"));
1636 limitations->Add(new SettingEntry("construction.autoslope"));
1637 limitations->Add(new SettingEntry("construction.extra_dynamite"));
1638 limitations->Add(new SettingEntry("construction.max_heightlevel"));
1639 limitations->Add(new SettingEntry("construction.max_bridge_length"));
1640 limitations->Add(new SettingEntry("construction.max_bridge_height"));
1641 limitations->Add(new SettingEntry("construction.max_tunnel_length"));
1642 limitations->Add(new SettingEntry("station.never_expire_airports"));
1643 limitations->Add(new SettingEntry("vehicle.never_expire_vehicles"));
1644 limitations->Add(new SettingEntry("vehicle.max_trains"));
1645 limitations->Add(new SettingEntry("vehicle.max_roadveh"));
1646 limitations->Add(new SettingEntry("vehicle.max_aircraft"));
1647 limitations->Add(new SettingEntry("vehicle.max_ships"));
1648 limitations->Add(new SettingEntry("vehicle.max_train_length"));
1649 limitations->Add(new SettingEntry("station.station_spread"));
1650 limitations->Add(new SettingEntry("station.distant_join_stations"));
1651 limitations->Add(new SettingEntry("construction.road_stop_on_town_road"));
1652 limitations->Add(new SettingEntry("construction.road_stop_on_competitor_road"));
1653 limitations->Add(new SettingEntry("vehicle.disable_elrails"));
1656 SettingsPage *disasters = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS));
1658 disasters->Add(new SettingEntry("difficulty.disasters"));
1659 disasters->Add(new SettingEntry("difficulty.economy"));
1660 disasters->Add(new SettingEntry("difficulty.vehicle_breakdowns"));
1661 disasters->Add(new SettingEntry("vehicle.plane_crashes"));
1664 SettingsPage *genworld = main->Add(new SettingsPage(STR_CONFIG_SETTING_GENWORLD));
1666 genworld->Add(new SettingEntry("game_creation.landscape"));
1667 genworld->Add(new SettingEntry("game_creation.land_generator"));
1668 genworld->Add(new SettingEntry("difficulty.terrain_type"));
1669 genworld->Add(new SettingEntry("game_creation.tgen_smoothness"));
1670 genworld->Add(new SettingEntry("game_creation.variety"));
1671 genworld->Add(new SettingEntry("game_creation.snow_line_height"));
1672 genworld->Add(new SettingEntry("game_creation.amount_of_rivers"));
1673 genworld->Add(new SettingEntry("game_creation.tree_placer"));
1674 genworld->Add(new SettingEntry("vehicle.road_side"));
1675 genworld->Add(new SettingEntry("economy.larger_towns"));
1676 genworld->Add(new SettingEntry("economy.initial_city_size"));
1677 genworld->Add(new SettingEntry("economy.town_layout"));
1678 genworld->Add(new SettingEntry("difficulty.industry_density"));
1679 genworld->Add(new SettingEntry("gui.pause_on_newgame"));
1682 SettingsPage *environment = main->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT));
1684 SettingsPage *authorities = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES));
1686 authorities->Add(new SettingEntry("difficulty.town_council_tolerance"));
1687 authorities->Add(new SettingEntry("economy.bribe"));
1688 authorities->Add(new SettingEntry("economy.exclusive_rights"));
1689 authorities->Add(new SettingEntry("economy.fund_roads"));
1690 authorities->Add(new SettingEntry("economy.fund_buildings"));
1691 authorities->Add(new SettingEntry("economy.station_noise_level"));
1694 SettingsPage *towns = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
1696 towns->Add(new SettingEntry("economy.town_growth_rate"));
1697 towns->Add(new SettingEntry("economy.allow_town_roads"));
1698 towns->Add(new SettingEntry("economy.allow_town_level_crossings"));
1699 towns->Add(new SettingEntry("economy.found_town"));
1702 SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
1704 industries->Add(new SettingEntry("construction.raw_industry_construction"));
1705 industries->Add(new SettingEntry("construction.industry_platform"));
1706 industries->Add(new SettingEntry("economy.multiple_industry_per_town"));
1707 industries->Add(new SettingEntry("game_creation.oil_refinery_limit"));
1708 industries->Add(new SettingEntry("economy.smooth_economy"));
1711 SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
1713 cdist->Add(new SettingEntry("linkgraph.recalc_time"));
1714 cdist->Add(new SettingEntry("linkgraph.recalc_interval"));
1715 cdist->Add(new SettingEntry("linkgraph.distribution_pax"));
1716 cdist->Add(new SettingEntry("linkgraph.distribution_mail"));
1717 cdist->Add(new SettingEntry("linkgraph.distribution_armoured"));
1718 cdist->Add(new SettingEntry("linkgraph.distribution_default"));
1719 cdist->Add(new SettingEntry("linkgraph.accuracy"));
1720 cdist->Add(new SettingEntry("linkgraph.demand_distance"));
1721 cdist->Add(new SettingEntry("linkgraph.demand_size"));
1722 cdist->Add(new SettingEntry("linkgraph.short_path_saturation"));
1725 environment->Add(new SettingEntry("station.modified_catchment"));
1726 environment->Add(new SettingEntry("construction.extra_tree_placement"));
1729 SettingsPage *ai = main->Add(new SettingsPage(STR_CONFIG_SETTING_AI));
1731 SettingsPage *npc = ai->Add(new SettingsPage(STR_CONFIG_SETTING_AI_NPC));
1733 npc->Add(new SettingEntry("script.settings_profile"));
1734 npc->Add(new SettingEntry("script.script_max_opcode_till_suspend"));
1735 npc->Add(new SettingEntry("difficulty.competitor_speed"));
1736 npc->Add(new SettingEntry("ai.ai_in_multiplayer"));
1737 npc->Add(new SettingEntry("ai.ai_disable_veh_train"));
1738 npc->Add(new SettingEntry("ai.ai_disable_veh_roadveh"));
1739 npc->Add(new SettingEntry("ai.ai_disable_veh_aircraft"));
1740 npc->Add(new SettingEntry("ai.ai_disable_veh_ship"));
1743 ai->Add(new SettingEntry("economy.give_money"));
1744 ai->Add(new SettingEntry("economy.allow_shares"));
1747 main->Init();
1749 return *main;
1752 static const StringID _game_settings_restrict_dropdown[] = {
1753 STR_CONFIG_SETTING_RESTRICT_BASIC, // RM_BASIC
1754 STR_CONFIG_SETTING_RESTRICT_ADVANCED, // RM_ADVANCED
1755 STR_CONFIG_SETTING_RESTRICT_ALL, // RM_ALL
1756 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT, // RM_CHANGED_AGAINST_DEFAULT
1757 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW, // RM_CHANGED_AGAINST_NEW
1759 assert_compile(lengthof(_game_settings_restrict_dropdown) == RM_END);
1761 /** Warnings about hidden search results. */
1762 enum WarnHiddenResult {
1763 WHR_NONE, ///< Nothing was filtering matches away.
1764 WHR_CATEGORY, ///< Category setting filtered matches away.
1765 WHR_TYPE, ///< Type setting filtered matches away.
1766 WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
1769 /** Window to edit settings of the game. */
1770 struct GameSettingsWindow : Window {
1771 static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
1772 static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
1773 static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
1774 static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
1776 static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified.
1778 SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened.
1779 SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button).
1780 SettingEntry *last_clicked; ///< If non-NULL, pointer to the last clicked setting.
1781 SettingEntry *valuedropdown_entry; ///< If non-NULL, pointer to the value for which a dropdown window is currently opened.
1782 bool closing_dropdown; ///< True, if the dropdown list is currently closing.
1784 SettingFilter filter; ///< Filter for the list.
1785 QueryString filter_editbox; ///< Filter editbox;
1786 bool manually_changed_folding; ///< Whether the user expanded/collapsed something manually.
1787 WarnHiddenResult warn_missing; ///< Whether and how to warn about missing search results.
1788 int warn_lines; ///< Number of lines used for warning about missing search results.
1790 Scrollbar *vscroll;
1792 GameSettingsWindow(WindowDesc *desc) : Window(desc), filter_editbox(50)
1794 this->warn_missing = WHR_NONE;
1795 this->warn_lines = 0;
1796 this->filter.mode = (RestrictionMode)_settings_client.gui.settings_restriction_mode;
1797 this->filter.min_cat = RM_ALL;
1798 this->filter.type = ST_ALL;
1799 this->filter.type_hides = false;
1800 this->settings_ptr = &GetGameSettings();
1802 _circle_size = maxdim(GetSpriteSize(SPR_CIRCLE_FOLDED), GetSpriteSize(SPR_CIRCLE_UNFOLDED));
1803 GetSettingsTree().FoldAll(); // Close all sub-pages
1805 this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
1806 this->clicked_entry = NULL; // No numeric setting buttons are depressed
1807 this->last_clicked = NULL;
1808 this->valuedropdown_entry = NULL;
1809 this->closing_dropdown = false;
1810 this->manually_changed_folding = false;
1812 this->CreateNestedTree();
1813 this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
1814 this->FinishInitNested(WN_GAME_OPTIONS_GAME_SETTINGS);
1816 this->querystrings[WID_GS_FILTER] = &this->filter_editbox;
1817 this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
1818 this->SetFocusedWidget(WID_GS_FILTER);
1820 this->InvalidateData();
1823 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
1825 switch (widget) {
1826 case WID_GS_OPTIONSPANEL:
1827 resize->height = SETTING_HEIGHT = max(max<int>(_circle_size.height, SETTING_BUTTON_HEIGHT), FONT_HEIGHT_NORMAL) + 1;
1828 resize->width = 1;
1830 size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
1831 break;
1833 case WID_GS_HELP_TEXT: {
1834 static const StringID setting_types[] = {
1835 STR_CONFIG_SETTING_TYPE_CLIENT,
1836 STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
1837 STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
1839 for (uint i = 0; i < lengthof(setting_types); i++) {
1840 SetDParam(0, setting_types[i]);
1841 size->width = max(size->width, GetStringBoundingBox(STR_CONFIG_SETTING_TYPE).width);
1843 size->height = 2 * FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL +
1844 max(size->height, GetSettingsTree().GetMaxHelpHeight(size->width));
1845 break;
1848 case WID_GS_RESTRICT_CATEGORY:
1849 case WID_GS_RESTRICT_TYPE:
1850 size->width = max(GetStringBoundingBox(STR_CONFIG_SETTING_RESTRICT_CATEGORY).width, GetStringBoundingBox(STR_CONFIG_SETTING_RESTRICT_TYPE).width);
1851 break;
1853 default:
1854 break;
1858 virtual void OnPaint()
1860 if (this->closing_dropdown) {
1861 this->closing_dropdown = false;
1862 assert(this->valuedropdown_entry != NULL);
1863 this->valuedropdown_entry->SetButtons(0);
1864 this->valuedropdown_entry = NULL;
1867 /* Reserve the correct number of lines for the 'some search results are hidden' notice in the central settings display panel. */
1868 const NWidgetBase *panel = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
1869 StringID warn_str = STR_CONFIG_SETTING_CATEGORY_HIDES - 1 + this->warn_missing;
1870 int new_warn_lines;
1871 if (this->warn_missing == WHR_NONE) {
1872 new_warn_lines = 0;
1873 } else {
1874 SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
1875 new_warn_lines = GetStringLineCount(warn_str, panel->current_x);
1877 if (this->warn_lines != new_warn_lines) {
1878 this->vscroll->SetCount(this->vscroll->GetCount() - this->warn_lines + new_warn_lines);
1879 this->warn_lines = new_warn_lines;
1882 this->DrawWidgets();
1884 /* Draw the 'some search results are hidden' notice. */
1885 if (this->warn_missing != WHR_NONE) {
1886 const int left = panel->pos_x;
1887 const int right = left + panel->current_x - 1;
1888 const int top = panel->pos_y + WD_FRAMETEXT_TOP + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) * this->warn_lines / 2;
1889 SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
1890 if (this->warn_lines == 1) {
1891 /* If the warning fits at one line, center it. */
1892 DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
1893 } else {
1894 DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, INT32_MAX, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
1899 virtual void SetStringParameters(int widget) const
1901 switch (widget) {
1902 case WID_GS_RESTRICT_DROPDOWN:
1903 SetDParam(0, _game_settings_restrict_dropdown[this->filter.mode]);
1904 break;
1906 case WID_GS_TYPE_DROPDOWN:
1907 switch (this->filter.type) {
1908 case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME); break;
1909 case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME); break;
1910 case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT); break;
1911 default: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL); break;
1913 break;
1917 DropDownList *BuildDropDownList(int widget) const
1919 DropDownList *list = NULL;
1920 switch (widget) {
1921 case WID_GS_RESTRICT_DROPDOWN:
1922 list = new DropDownList();
1924 for (int mode = 0; mode != RM_END; mode++) {
1925 /* If we are in adv. settings screen for the new game's settings,
1926 * we don't want to allow comparing with new game's settings. */
1927 bool disabled = mode == RM_CHANGED_AGAINST_NEW && settings_ptr == &_settings_newgame;
1929 *list->Append() = new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled);
1931 break;
1933 case WID_GS_TYPE_DROPDOWN:
1934 list = new DropDownList();
1935 *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false);
1936 *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false);
1937 *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false);
1938 *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false);
1939 break;
1941 return list;
1944 virtual void DrawWidget(const Rect &r, int widget) const
1946 switch (widget) {
1947 case WID_GS_OPTIONSPANEL: {
1948 int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * SETTING_HEIGHT;
1949 uint last_row = this->vscroll->GetPosition() + this->vscroll->GetCapacity() - this->warn_lines;
1950 int next_row = GetSettingsTree().Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos,
1951 this->vscroll->GetPosition(), last_row, this->last_clicked);
1952 if (next_row == 0) DrawString(r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, STR_CONFIG_SETTINGS_NONE);
1953 break;
1956 case WID_GS_HELP_TEXT:
1957 if (this->last_clicked != NULL) {
1958 const SettingDesc *sd = this->last_clicked->setting;
1960 int y = r.top;
1961 switch (sd->GetType()) {
1962 case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME); break;
1963 case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT); break;
1964 case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME); break;
1965 default: NOT_REACHED();
1967 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
1968 y += FONT_HEIGHT_NORMAL;
1970 int32 default_value = ReadValue(&sd->desc.def, sd->save.conv);
1971 this->last_clicked->SetValueDParams(0, default_value);
1972 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
1973 y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
1975 DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
1977 break;
1979 default:
1980 break;
1985 * Set the entry that should have its help text displayed, and mark the window dirty so it gets repainted.
1986 * @param pe Setting to display help text of, use \c NULL to stop displaying help of the currently displayed setting.
1988 void SetDisplayedHelpText(SettingEntry *pe)
1990 if (this->last_clicked != pe) this->SetDirty();
1991 this->last_clicked = pe;
1994 virtual void OnClick(Point pt, int widget, int click_count)
1996 switch (widget) {
1997 case WID_GS_EXPAND_ALL:
1998 this->manually_changed_folding = true;
1999 GetSettingsTree().UnFoldAll();
2000 this->InvalidateData();
2001 break;
2003 case WID_GS_COLLAPSE_ALL:
2004 this->manually_changed_folding = true;
2005 GetSettingsTree().FoldAll();
2006 this->InvalidateData();
2007 break;
2009 case WID_GS_RESTRICT_DROPDOWN: {
2010 DropDownList *list = this->BuildDropDownList(widget);
2011 if (list != NULL) {
2012 ShowDropDownList(this, list, this->filter.mode, widget);
2014 break;
2017 case WID_GS_TYPE_DROPDOWN: {
2018 DropDownList *list = this->BuildDropDownList(widget);
2019 if (list != NULL) {
2020 ShowDropDownList(this, list, this->filter.type, widget);
2022 break;
2026 if (widget != WID_GS_OPTIONSPANEL) return;
2028 uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET);
2029 if (btn == INT_MAX || (int)btn < this->warn_lines) return;
2030 btn -= this->warn_lines;
2032 uint cur_row = 0;
2033 BaseSettingEntry *clicked_entry = GetSettingsTree().FindEntry(btn, &cur_row);
2035 if (clicked_entry == NULL) return; // Clicked below the last setting of the page
2037 int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (clicked_entry->level + 1) * LEVEL_WIDTH; // Shift x coordinate
2038 if (x < 0) return; // Clicked left of the entry
2040 SettingsPage *clicked_page = dynamic_cast<SettingsPage*>(clicked_entry);
2041 if (clicked_page != NULL) {
2042 this->SetDisplayedHelpText(NULL);
2043 clicked_page->folded = !clicked_page->folded; // Flip 'folded'-ness of the sub-page
2045 this->manually_changed_folding = true;
2047 this->InvalidateData();
2048 return;
2051 SettingEntry *pe = dynamic_cast<SettingEntry*>(clicked_entry);
2052 assert(pe != NULL);
2053 const SettingDesc *sd = pe->setting;
2055 /* return if action is only active in network, or only settable by server */
2056 if (!sd->IsEditable()) {
2057 this->SetDisplayedHelpText(pe);
2058 return;
2061 const void *var = ResolveVariableAddress(settings_ptr, sd);
2062 int32 value = (int32)ReadValue(var, sd->save.conv);
2064 /* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
2065 if (x < SETTING_BUTTON_WIDTH && (sd->desc.flags & SGF_MULTISTRING)) {
2066 const SettingDescBase *sdb = &sd->desc;
2067 this->SetDisplayedHelpText(pe);
2069 if (this->valuedropdown_entry == pe) {
2070 /* unclick the dropdown */
2071 HideDropDownMenu(this);
2072 this->closing_dropdown = false;
2073 this->valuedropdown_entry->SetButtons(0);
2074 this->valuedropdown_entry = NULL;
2075 } else {
2076 if (this->valuedropdown_entry != NULL) this->valuedropdown_entry->SetButtons(0);
2077 this->closing_dropdown = false;
2079 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
2080 int rel_y = (pt.y - (int)wid->pos_y - SETTINGTREE_TOP_OFFSET) % wid->resize_y;
2082 Rect wi_rect;
2083 wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
2084 wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
2085 wi_rect.top = pt.y - rel_y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
2086 wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
2088 /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
2089 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
2090 this->valuedropdown_entry = pe;
2091 this->valuedropdown_entry->SetButtons(SEF_LEFT_DEPRESSED);
2093 DropDownList *list = new DropDownList();
2094 for (int i = sdb->min; i <= (int)sdb->max; i++) {
2095 *list->Append() = new DropDownListStringItem(sdb->str_val + i - sdb->min, i, false);
2098 ShowDropDownListAt(this, list, value, -1, wi_rect, COLOUR_ORANGE, true);
2101 this->SetDirty();
2102 } else if (x < SETTING_BUTTON_WIDTH) {
2103 this->SetDisplayedHelpText(pe);
2104 const SettingDescBase *sdb = &sd->desc;
2105 int32 oldvalue = value;
2107 switch (sdb->cmd) {
2108 case SDT_BOOLX: value ^= 1; break;
2109 case SDT_ONEOFMANY:
2110 case SDT_NUMX: {
2111 /* Add a dynamic step-size to the scroller. In a maximum of
2112 * 50-steps you should be able to get from min to max,
2113 * unless specified otherwise in the 'interval' variable
2114 * of the current setting. */
2115 uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
2116 if (step == 0) step = 1;
2118 /* don't allow too fast scrolling */
2119 if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) {
2120 _left_button_clicked = false;
2121 return;
2124 /* Increase or decrease the value and clamp it to extremes */
2125 if (x >= SETTING_BUTTON_WIDTH / 2) {
2126 value += step;
2127 if (sdb->min < 0) {
2128 assert((int32)sdb->max >= 0);
2129 if (value > (int32)sdb->max) value = (int32)sdb->max;
2130 } else {
2131 if ((uint32)value > sdb->max) value = (int32)sdb->max;
2133 if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
2134 } else {
2135 value -= step;
2136 if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
2139 /* Set up scroller timeout for numeric values */
2140 if (value != oldvalue) {
2141 if (this->clicked_entry != NULL) { // Release previous buttons if any
2142 this->clicked_entry->SetButtons(0);
2144 this->clicked_entry = pe;
2145 this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
2146 this->SetTimeout();
2147 _left_button_clicked = false;
2149 break;
2152 default: NOT_REACHED();
2155 if (value != oldvalue) {
2156 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2157 SetCompanySetting(pe->index, value);
2158 } else {
2159 SetSettingValue(pe->index, value);
2161 this->SetDirty();
2163 } else {
2164 /* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
2165 if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
2166 /* Show the correct currency-translated value */
2167 if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
2169 this->valuewindow_entry = pe;
2170 SetDParam(0, value);
2171 ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
2173 this->SetDisplayedHelpText(pe);
2177 virtual void OnTimeout()
2179 if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
2180 this->clicked_entry->SetButtons(0);
2181 this->clicked_entry = NULL;
2182 this->SetDirty();
2186 virtual void OnQueryTextFinished(char *str)
2188 /* The user pressed cancel */
2189 if (str == NULL) return;
2191 assert(this->valuewindow_entry != NULL);
2192 const SettingDesc *sd = this->valuewindow_entry->setting;
2194 int32 value;
2195 if (!StrEmpty(str)) {
2196 value = atoi(str);
2198 /* Save the correct currency-translated value */
2199 if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
2200 } else {
2201 value = (int32)(size_t)sd->desc.def;
2204 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2205 SetCompanySetting(this->valuewindow_entry->index, value);
2206 } else {
2207 SetSettingValue(this->valuewindow_entry->index, value);
2209 this->SetDirty();
2212 virtual void OnDropdownSelect(int widget, int index)
2214 switch (widget) {
2215 case WID_GS_RESTRICT_DROPDOWN:
2216 this->filter.mode = (RestrictionMode)index;
2217 if (this->filter.mode == RM_CHANGED_AGAINST_DEFAULT ||
2218 this->filter.mode == RM_CHANGED_AGAINST_NEW) {
2220 if (!this->manually_changed_folding) {
2221 /* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
2222 GetSettingsTree().UpdateFilterState(this->filter, false);
2223 GetSettingsTree().UnFoldAll();
2225 } else {
2226 /* Non-'changes' filter. Save as default. */
2227 _settings_client.gui.settings_restriction_mode = this->filter.mode;
2229 this->InvalidateData();
2230 break;
2232 case WID_GS_TYPE_DROPDOWN:
2233 this->filter.type = (SettingType)index;
2234 this->InvalidateData();
2235 break;
2237 default:
2238 if (widget < 0) {
2239 /* Deal with drop down boxes on the panel. */
2240 assert(this->valuedropdown_entry != NULL);
2241 const SettingDesc *sd = this->valuedropdown_entry->setting;
2242 assert(sd->desc.flags & SGF_MULTISTRING);
2244 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2245 SetCompanySetting(this->valuedropdown_entry->index, index);
2246 } else {
2247 SetSettingValue(this->valuedropdown_entry->index, index);
2250 this->SetDirty();
2252 break;
2256 virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
2258 if (widget >= 0) {
2259 /* Normally the default implementation of OnDropdownClose() takes care of
2260 * a few things. We want that behaviour here too, but only for
2261 * "normal" dropdown boxes. The special dropdown boxes added for every
2262 * setting that needs one can't have this call. */
2263 Window::OnDropdownClose(pt, widget, index, instant_close);
2264 } else {
2265 /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
2266 * the same dropdown button was clicked again, and then not open the dropdown again.
2267 * So, we only remember that it was closed, and process it on the next OnPaint, which is
2268 * after OnClick. */
2269 assert(this->valuedropdown_entry != NULL);
2270 this->closing_dropdown = true;
2271 this->SetDirty();
2275 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
2277 if (!gui_scope) return;
2279 /* Update which settings are to be visible. */
2280 RestrictionMode min_level = (this->filter.mode <= RM_ALL) ? this->filter.mode : RM_BASIC;
2281 this->filter.min_cat = min_level;
2282 this->filter.type_hides = false;
2283 GetSettingsTree().UpdateFilterState(this->filter, false);
2285 if (this->filter.string.IsEmpty()) {
2286 this->warn_missing = WHR_NONE;
2287 } else if (min_level < this->filter.min_cat) {
2288 this->warn_missing = this->filter.type_hides ? WHR_CATEGORY_TYPE : WHR_CATEGORY;
2289 } else {
2290 this->warn_missing = this->filter.type_hides ? WHR_TYPE : WHR_NONE;
2292 this->vscroll->SetCount(GetSettingsTree().Length() + this->warn_lines);
2294 if (this->last_clicked != NULL && !GetSettingsTree().IsVisible(this->last_clicked)) {
2295 this->SetDisplayedHelpText(NULL);
2298 bool all_folded = true;
2299 bool all_unfolded = true;
2300 GetSettingsTree().GetFoldingState(all_folded, all_unfolded);
2301 this->SetWidgetDisabledState(WID_GS_EXPAND_ALL, all_unfolded);
2302 this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded);
2305 virtual void OnEditboxChanged(int wid)
2307 if (wid == WID_GS_FILTER) {
2308 this->filter.string.SetFilterTerm(this->filter_editbox.text.buf);
2309 if (!this->filter.string.IsEmpty() && !this->manually_changed_folding) {
2310 /* User never expanded/collapsed single pages and entered a filter term.
2311 * Expand everything, to save weird expand clicks, */
2312 GetSettingsTree().UnFoldAll();
2314 this->InvalidateData();
2318 virtual void OnResize()
2320 this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
2324 GameSettings *GameSettingsWindow::settings_ptr = NULL;
2326 static const NWidgetPart _nested_settings_selection_widgets[] = {
2327 NWidget(NWID_HORIZONTAL),
2328 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
2329 NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2330 NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
2331 EndContainer(),
2332 NWidget(WWT_PANEL, COLOUR_MAUVE),
2333 NWidget(NWID_VERTICAL), SetPIP(0, WD_PAR_VSEP_NORMAL, 0), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0),
2334 NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
2335 NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_CATEGORY), SetDataTip(STR_CONFIG_SETTING_RESTRICT_CATEGORY, STR_NULL),
2336 NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
2337 EndContainer(),
2338 NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
2339 NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_TYPE), SetDataTip(STR_CONFIG_SETTING_RESTRICT_TYPE, STR_NULL),
2340 NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_TYPE_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
2341 EndContainer(),
2342 EndContainer(),
2343 NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0),
2344 SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
2345 NWidget(WWT_TEXT, COLOUR_MAUVE), SetFill(0, 1), SetDataTip(STR_CONFIG_SETTING_FILTER_TITLE, STR_NULL),
2346 NWidget(WWT_EDITBOX, COLOUR_MAUVE, WID_GS_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
2347 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
2348 EndContainer(),
2349 EndContainer(),
2350 NWidget(NWID_HORIZONTAL),
2351 NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(),
2352 NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GS_SCROLLBAR),
2353 EndContainer(),
2354 NWidget(WWT_PANEL, COLOUR_MAUVE), SetMinimalSize(400, 40),
2355 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GS_HELP_TEXT), SetMinimalSize(300, 25), SetFill(1, 1), SetResize(1, 0),
2356 SetPadding(WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM, WD_FRAMETEXT_LEFT),
2357 EndContainer(),
2358 NWidget(NWID_HORIZONTAL),
2359 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
2360 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
2361 NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0),
2362 EndContainer(),
2363 NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
2364 EndContainer(),
2367 static WindowDesc _settings_selection_desc(
2368 WDP_CENTER, "settings", 510, 450,
2369 WC_GAME_OPTIONS, WC_NONE,
2371 _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
2374 /** Open advanced settings window. */
2375 void ShowGameSettings()
2377 DeleteWindowByClass(WC_GAME_OPTIONS);
2378 new GameSettingsWindow(&_settings_selection_desc);
2383 * Draw [<][>] boxes.
2384 * @param x the x position to draw
2385 * @param y the y position to draw
2386 * @param button_colour the colour of the button
2387 * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
2388 * @param clickable_left is the left button clickable?
2389 * @param clickable_right is the right button clickable?
2391 void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
2393 int colour = _colour_gradient[button_colour][2];
2394 Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
2396 DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
2397 DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
2398 DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
2399 DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + dim.width, y + WD_IMGBTN_TOP);
2401 /* Grey out the buttons that aren't clickable */
2402 bool rtl = _current_text_dir == TD_RTL;
2403 if (rtl ? !clickable_right : !clickable_left) {
2404 GfxFillRect(x + 1, y, x + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER);
2406 if (rtl ? !clickable_left : !clickable_right) {
2407 GfxFillRect(x + dim.width + 1, y, x + dim.width + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER);
2412 * Draw a dropdown button.
2413 * @param x the x position to draw
2414 * @param y the y position to draw
2415 * @param button_colour the colour of the button
2416 * @param state true = lowered
2417 * @param clickable is the button clickable?
2419 void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
2421 int colour = _colour_gradient[button_colour][2];
2423 DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, state ? FR_LOWERED : FR_NONE);
2424 DrawSprite(SPR_ARROW_DOWN, PAL_NONE, x + (SETTING_BUTTON_WIDTH - NWidgetScrollbar::GetVerticalDimension().width) / 2 + state, y + 2 + state);
2426 if (!clickable) {
2427 GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
2432 * Draw a toggle button.
2433 * @param x the x position to draw
2434 * @param y the y position to draw
2435 * @param state true = lowered
2436 * @param clickable is the button clickable?
2438 void DrawBoolButton(int x, int y, bool state, bool clickable)
2440 static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
2441 DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE);
2444 struct CustomCurrencyWindow : Window {
2445 int query_widget;
2447 CustomCurrencyWindow(WindowDesc *desc) : Window(desc)
2449 this->InitNested();
2451 SetButtonState();
2454 void SetButtonState()
2456 this->SetWidgetDisabledState(WID_CC_RATE_DOWN, _custom_currency.rate == 1);
2457 this->SetWidgetDisabledState(WID_CC_RATE_UP, _custom_currency.rate == UINT16_MAX);
2458 this->SetWidgetDisabledState(WID_CC_YEAR_DOWN, _custom_currency.to_euro == CF_NOEURO);
2459 this->SetWidgetDisabledState(WID_CC_YEAR_UP, _custom_currency.to_euro == MAX_YEAR);
2462 virtual void SetStringParameters(int widget) const
2464 switch (widget) {
2465 case WID_CC_RATE: SetDParam(0, 1); SetDParam(1, 1); break;
2466 case WID_CC_SEPARATOR: SetDParamStr(0, _custom_currency.separator); break;
2467 case WID_CC_PREFIX: SetDParamStr(0, _custom_currency.prefix); break;
2468 case WID_CC_SUFFIX: SetDParamStr(0, _custom_currency.suffix); break;
2469 case WID_CC_YEAR:
2470 SetDParam(0, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
2471 SetDParam(1, _custom_currency.to_euro);
2472 break;
2474 case WID_CC_PREVIEW:
2475 SetDParam(0, 10000);
2476 break;
2480 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
2482 switch (widget) {
2483 /* Set the appropriate width for the edit 'buttons' */
2484 case WID_CC_SEPARATOR_EDIT:
2485 case WID_CC_PREFIX_EDIT:
2486 case WID_CC_SUFFIX_EDIT:
2487 size->width = this->GetWidget<NWidgetBase>(WID_CC_RATE_DOWN)->smallest_x + this->GetWidget<NWidgetBase>(WID_CC_RATE_UP)->smallest_x;
2488 break;
2490 /* Make sure the window is wide enough for the widest exchange rate */
2491 case WID_CC_RATE:
2492 SetDParam(0, 1);
2493 SetDParam(1, INT32_MAX);
2494 *size = GetStringBoundingBox(STR_CURRENCY_EXCHANGE_RATE);
2495 break;
2499 virtual void OnClick(Point pt, int widget, int click_count)
2501 int line = 0;
2502 int len = 0;
2503 StringID str = 0;
2504 CharSetFilter afilter = CS_ALPHANUMERAL;
2506 switch (widget) {
2507 case WID_CC_RATE_DOWN:
2508 if (_custom_currency.rate > 1) _custom_currency.rate--;
2509 if (_custom_currency.rate == 1) this->DisableWidget(WID_CC_RATE_DOWN);
2510 this->EnableWidget(WID_CC_RATE_UP);
2511 break;
2513 case WID_CC_RATE_UP:
2514 if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
2515 if (_custom_currency.rate == UINT16_MAX) this->DisableWidget(WID_CC_RATE_UP);
2516 this->EnableWidget(WID_CC_RATE_DOWN);
2517 break;
2519 case WID_CC_RATE:
2520 SetDParam(0, _custom_currency.rate);
2521 str = STR_JUST_INT;
2522 len = 5;
2523 line = WID_CC_RATE;
2524 afilter = CS_NUMERAL;
2525 break;
2527 case WID_CC_SEPARATOR_EDIT:
2528 case WID_CC_SEPARATOR:
2529 SetDParamStr(0, _custom_currency.separator);
2530 str = STR_JUST_RAW_STRING;
2531 len = 1;
2532 line = WID_CC_SEPARATOR;
2533 break;
2535 case WID_CC_PREFIX_EDIT:
2536 case WID_CC_PREFIX:
2537 SetDParamStr(0, _custom_currency.prefix);
2538 str = STR_JUST_RAW_STRING;
2539 len = 12;
2540 line = WID_CC_PREFIX;
2541 break;
2543 case WID_CC_SUFFIX_EDIT:
2544 case WID_CC_SUFFIX:
2545 SetDParamStr(0, _custom_currency.suffix);
2546 str = STR_JUST_RAW_STRING;
2547 len = 12;
2548 line = WID_CC_SUFFIX;
2549 break;
2551 case WID_CC_YEAR_DOWN:
2552 _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
2553 if (_custom_currency.to_euro == CF_NOEURO) this->DisableWidget(WID_CC_YEAR_DOWN);
2554 this->EnableWidget(WID_CC_YEAR_UP);
2555 break;
2557 case WID_CC_YEAR_UP:
2558 _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
2559 if (_custom_currency.to_euro == MAX_YEAR) this->DisableWidget(WID_CC_YEAR_UP);
2560 this->EnableWidget(WID_CC_YEAR_DOWN);
2561 break;
2563 case WID_CC_YEAR:
2564 SetDParam(0, _custom_currency.to_euro);
2565 str = STR_JUST_INT;
2566 len = 7;
2567 line = WID_CC_YEAR;
2568 afilter = CS_NUMERAL;
2569 break;
2572 if (len != 0) {
2573 this->query_widget = line;
2574 ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, this, afilter, QSF_NONE);
2577 this->SetTimeout();
2578 this->SetDirty();
2581 virtual void OnQueryTextFinished(char *str)
2583 if (str == NULL) return;
2585 switch (this->query_widget) {
2586 case WID_CC_RATE:
2587 _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
2588 break;
2590 case WID_CC_SEPARATOR: // Thousands separator
2591 strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator));
2592 break;
2594 case WID_CC_PREFIX:
2595 strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
2596 break;
2598 case WID_CC_SUFFIX:
2599 strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
2600 break;
2602 case WID_CC_YEAR: { // Year to switch to euro
2603 int val = atoi(str);
2605 _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
2606 break;
2609 MarkWholeScreenDirty();
2610 SetButtonState();
2613 virtual void OnTimeout()
2615 this->SetDirty();
2619 static const NWidgetPart _nested_cust_currency_widgets[] = {
2620 NWidget(NWID_HORIZONTAL),
2621 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
2622 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CURRENCY_WINDOW, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2623 EndContainer(),
2624 NWidget(WWT_PANEL, COLOUR_GREY),
2625 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(7, 3, 0),
2626 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2627 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP),
2628 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP),
2629 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2630 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_RATE), SetDataTip(STR_CURRENCY_EXCHANGE_RATE, STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP), SetFill(1, 0),
2631 EndContainer(),
2632 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2633 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SEPARATOR_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(0, 1),
2634 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2635 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SEPARATOR), SetDataTip(STR_CURRENCY_SEPARATOR, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(1, 0),
2636 EndContainer(),
2637 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2638 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_PREFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(0, 1),
2639 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2640 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_PREFIX), SetDataTip(STR_CURRENCY_PREFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(1, 0),
2641 EndContainer(),
2642 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2643 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SUFFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(0, 1),
2644 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2645 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SUFFIX), SetDataTip(STR_CURRENCY_SUFFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(1, 0),
2646 EndContainer(),
2647 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2648 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
2649 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
2650 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2651 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_YEAR), SetDataTip(STR_JUST_STRING, STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), SetFill(1, 0),
2652 EndContainer(),
2653 EndContainer(),
2654 NWidget(WWT_LABEL, COLOUR_BLUE, WID_CC_PREVIEW),
2655 SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP), SetPadding(15, 1, 18, 2),
2656 EndContainer(),
2659 static WindowDesc _cust_currency_desc(
2660 WDP_CENTER, NULL, 0, 0,
2661 WC_CUSTOM_CURRENCY, WC_NONE,
2663 _nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)
2666 /** Open custom currency window. */
2667 static void ShowCustCurrency()
2669 DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
2670 new CustomCurrencyWindow(&_cust_currency_desc);