4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file depot_gui.cpp The GUI for depots. */
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
32 #include "widgets/depot_widget.h"
34 #include "table/strings.h"
36 #include "safeguards.h"
39 * Since all depot window sizes aren't the same, we need to modify sizes a little.
40 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
41 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
44 /** Nested widget definition for train depots. */
45 static const NWidgetPart _nested_train_depot_widgets
[] = {
46 NWidget(NWID_HORIZONTAL
),
47 NWidget(WWT_CLOSEBOX
, COLOUR_GREY
),
48 NWidget(WWT_CAPTION
, COLOUR_GREY
, WID_D_CAPTION
), SetDataTip(STR_DEPOT_CAPTION
, STR_NULL
),
49 NWidget(WWT_SHADEBOX
, COLOUR_GREY
),
50 NWidget(WWT_DEFSIZEBOX
, COLOUR_GREY
),
51 NWidget(WWT_STICKYBOX
, COLOUR_GREY
),
53 NWidget(NWID_HORIZONTAL
),
54 NWidget(NWID_VERTICAL
),
55 NWidget(WWT_MATRIX
, COLOUR_GREY
, WID_D_MATRIX
), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL
),
56 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_H_SCROLL
),
57 NWidget(NWID_HSCROLLBAR
, COLOUR_GREY
, WID_D_H_SCROLL
),
60 NWidget(NWID_VERTICAL
),
61 NWidget(WWT_IMGBTN
, COLOUR_GREY
, WID_D_SELL
), SetDataTip(0x0, STR_NULL
), SetResize(0, 1), SetFill(0, 1),
62 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_SELL_CHAIN
),
63 NWidget(WWT_IMGBTN
, COLOUR_GREY
, WID_D_SELL_CHAIN
), SetDataTip(SPR_SELL_CHAIN_TRAIN
, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP
), SetResize(0, 1), SetFill(0, 1),
65 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_SELL_ALL
), SetDataTip(0x0, STR_NULL
),
66 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_AUTOREPLACE
), SetDataTip(0x0, STR_NULL
),
68 NWidget(NWID_VSCROLLBAR
, COLOUR_GREY
, WID_D_V_SCROLL
),
70 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
71 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_BUILD
), SetDataTip(0x0, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
72 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_D_CLONE
), SetDataTip(0x0, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
73 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_LOCATION
), SetDataTip(STR_BUTTON_LOCATION
, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
74 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_RENAME
), // rename button
75 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_RENAME
), SetDataTip(STR_BUTTON_RENAME
, STR_DEPOT_RENAME_TOOLTIP
), SetFill(1, 1), SetResize(1, 0),
77 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_VEHICLE_LIST
), SetDataTip(0x0, STR_NULL
), SetFill(0, 1),
78 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_STOP_ALL
), SetDataTip(SPR_FLAG_VEH_STOPPED
, STR_NULL
), SetFill(0, 1),
79 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_START_ALL
), SetDataTip(SPR_FLAG_VEH_RUNNING
, STR_NULL
), SetFill(0, 1),
80 NWidget(WWT_RESIZEBOX
, COLOUR_GREY
),
84 static WindowDesc
_train_depot_desc(
85 WDP_AUTO
, "depot_train", 362, 123,
86 WC_VEHICLE_DEPOT
, WC_NONE
,
88 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
91 static WindowDesc
_road_depot_desc(
92 WDP_AUTO
, "depot_roadveh", 316, 97,
93 WC_VEHICLE_DEPOT
, WC_NONE
,
95 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
98 static WindowDesc
_ship_depot_desc(
99 WDP_AUTO
, "depot_ship", 306, 99,
100 WC_VEHICLE_DEPOT
, WC_NONE
,
102 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
105 static WindowDesc
_aircraft_depot_desc(
106 WDP_AUTO
, "depot_aircraft", 332, 99,
107 WC_VEHICLE_DEPOT
, WC_NONE
,
109 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
112 extern void DepotSortList(VehicleList
*list
);
115 * This is the Callback method after the cloning attempt of a vehicle
116 * @param result the result of the cloning command
121 void CcCloneVehicle(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
)
123 if (result
.Failed()) return;
125 const Vehicle
*v
= Vehicle::Get(_new_vehicle_id
);
127 ShowVehicleViewWindow(v
);
130 static void TrainDepotMoveVehicle(const Vehicle
*wagon
, VehicleID sel
, const Vehicle
*head
)
132 const Vehicle
*v
= Vehicle::Get(sel
);
134 if (v
== wagon
) return;
137 if (head
!= NULL
) wagon
= head
->Last();
139 wagon
= wagon
->Previous();
140 if (wagon
== NULL
) return;
143 if (wagon
== v
) return;
145 DoCommandP(v
->tile
, v
->index
| (_ctrl_pressed
? 1 : 0) << 20, wagon
== NULL
? INVALID_VEHICLE
: wagon
->index
, CMD_MOVE_RAIL_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE
));
148 static VehicleCellSize _base_block_sizes_depot
[VEH_COMPANY_END
]; ///< Cell size for vehicle images in the depot view.
149 static VehicleCellSize _base_block_sizes_purchase
[VEH_COMPANY_END
]; ///< Cell size for vehicle images in the purchase list.
152 * Get the GUI cell size for a vehicle image.
153 * @param type Vehicle type to get the size for.
154 * @param image_type Image type to get size for.
155 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
156 * @return Cell dimensions for the vehicle and image type.
158 VehicleCellSize
GetVehicleImageCellSize(VehicleType type
, EngineImageType image_type
)
160 switch (image_type
) {
161 case EIT_IN_DEPOT
: return _base_block_sizes_depot
[type
];
162 case EIT_PURCHASE
: return _base_block_sizes_purchase
[type
];
163 default: NOT_REACHED();
167 static void InitBlocksizeForVehicles(VehicleType type
, EngineImageType image_type
)
169 int max_extend_left
= 0;
170 int max_extend_right
= 0;
174 FOR_ALL_ENGINES_OF_TYPE(e
, type
) {
175 if (!e
->IsEnabled()) continue;
177 EngineID eid
= e
->index
;
182 default: NOT_REACHED();
183 case VEH_TRAIN
: GetTrainSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
184 case VEH_ROAD
: GetRoadVehSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
185 case VEH_SHIP
: GetShipSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
186 case VEH_AIRCRAFT
: GetAircraftSpriteSize(eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
188 if (y
> max_height
) max_height
= y
;
189 if (-x_offs
> max_extend_left
) max_extend_left
= -x_offs
;
190 if ((int)x
+ x_offs
> max_extend_right
) max_extend_right
= x
+ x_offs
;
193 int min_extend
= ScaleGUITrad(16);
194 int max_extend
= ScaleGUITrad(98);
196 switch (image_type
) {
198 _base_block_sizes_depot
[type
].height
= max
<uint
>(ScaleGUITrad(GetVehicleHeight(type
)), max_height
);
199 _base_block_sizes_depot
[type
].extend_left
= Clamp(max_extend_left
, min_extend
, max_extend
);
200 _base_block_sizes_depot
[type
].extend_right
= Clamp(max_extend_right
, min_extend
, max_extend
);
203 _base_block_sizes_purchase
[type
].height
= max
<uint
>(ScaleGUITrad(GetVehicleHeight(type
)), max_height
);
204 _base_block_sizes_purchase
[type
].extend_left
= Clamp(max_extend_left
, min_extend
, max_extend
);
205 _base_block_sizes_purchase
[type
].extend_right
= Clamp(max_extend_right
, min_extend
, max_extend
);
208 default: NOT_REACHED();
213 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
214 * @note Calling this function once for each game is enough.
216 void InitDepotWindowBlockSizes()
218 for (VehicleType vt
= VEH_BEGIN
; vt
< VEH_COMPANY_END
; vt
++) {
219 InitBlocksizeForVehicles(vt
, EIT_IN_DEPOT
);
220 InitBlocksizeForVehicles(vt
, EIT_PURCHASE
);
224 static void DepotSellAllConfirmationCallback(Window
*w
, bool confirmed
);
225 const Sprite
*GetAircraftSprite(EngineID engine
);
227 struct DepotWindow
: Window
{
229 VehicleID vehicle_over
; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
232 int hovered_widget
; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
233 VehicleList vehicle_list
;
234 VehicleList wagon_list
;
235 uint unitnumber_digits
;
236 uint num_columns
; ///< Number of columns.
237 Scrollbar
*hscroll
; ///< Only for trains.
240 DepotWindow(WindowDesc
*desc
, TileIndex tile
, VehicleType type
) : Window(desc
)
242 assert(IsCompanyBuildableVehicleType(type
)); // ensure that we make the call with a valid type
244 this->sel
= INVALID_VEHICLE
;
245 this->vehicle_over
= INVALID_VEHICLE
;
246 this->generate_list
= true;
247 this->hovered_widget
= -1;
249 this->num_columns
= 1; // for non-trains this gets set in FinishInitNested()
250 this->unitnumber_digits
= 2;
252 this->CreateNestedTree();
253 this->hscroll
= (this->type
== VEH_TRAIN
? this->GetScrollbar(WID_D_H_SCROLL
) : NULL
);
254 this->vscroll
= this->GetScrollbar(WID_D_V_SCROLL
);
255 /* Don't show 'rename button' of aircraft hangar */
256 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_RENAME
)->SetDisplayedPlane(type
== VEH_AIRCRAFT
? SZSP_NONE
: 0);
257 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
258 if (type
== VEH_TRAIN
) this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
)->widget_data
= 1 << MAT_COL_START
;
259 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_H_SCROLL
)->SetDisplayedPlane(type
== VEH_TRAIN
? 0 : SZSP_HORIZONTAL
);
260 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_SELL_CHAIN
)->SetDisplayedPlane(type
== VEH_TRAIN
? 0 : SZSP_NONE
);
261 this->SetupWidgetData(type
);
262 this->FinishInitNested(tile
);
264 this->owner
= GetTileOwner(tile
);
265 OrderBackup::Reset();
270 DeleteWindowById(WC_BUILD_VEHICLE
, this->window_number
);
271 OrderBackup::Reset(this->window_number
);
275 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
276 * @param v Vehicle to draw.
277 * @param left Left side of the box to draw in.
278 * @param right Right side of the box to draw in.
279 * @param y Top of the box to draw in.
281 void DrawVehicleInDepot(const Vehicle
*v
, int left
, int right
, int y
) const
283 bool free_wagon
= false;
284 int sprite_y
= y
+ (this->resize
.step_height
- ScaleGUITrad(GetVehicleHeight(v
->type
))) / 2;
286 bool rtl
= _current_text_dir
== TD_RTL
;
287 int image_left
= rtl
? left
+ this->count_width
: left
+ this->header_width
;
288 int image_right
= rtl
? right
- this->header_width
: right
- this->count_width
;
292 const Train
*u
= Train::From(v
);
293 free_wagon
= u
->IsFreeWagon();
295 uint x_space
= free_wagon
? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH
) : 0;
296 DrawTrainImage(u
, image_left
+ (rtl
? 0 : x_space
), image_right
- (rtl
? x_space
: 0), sprite_y
- 1,
297 this->sel
, EIT_IN_DEPOT
, free_wagon
? 0 : this->hscroll
->GetPosition(), this->vehicle_over
);
299 /* Length of consist in tiles with 1 fractional digit (rounded up) */
300 SetDParam(0, CeilDiv(u
->gcache
.cached_total_length
* 10, TILE_SIZE
));
302 DrawString(rtl
? left
+ WD_FRAMERECT_LEFT
: right
- this->count_width
, rtl
? left
+ this->count_width
: right
- WD_FRAMERECT_RIGHT
, y
+ (this->resize
.step_height
- FONT_HEIGHT_SMALL
) / 2, STR_TINY_BLACK_DECIMAL
, TC_FROMSTRING
, SA_RIGHT
); // Draw the counter
306 case VEH_ROAD
: DrawRoadVehImage( v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
307 case VEH_SHIP
: DrawShipImage( v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
308 case VEH_AIRCRAFT
: DrawAircraftImage(v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
309 default: NOT_REACHED();
313 if (v
->IsGroundVehicle()) {
314 /* Arrange unitnumber and flag horizontally */
315 diff_x
= this->flag_width
+ WD_FRAMERECT_LEFT
;
316 diff_y
= (this->resize
.step_height
- this->flag_height
) / 2 - 2;
318 /* Arrange unitnumber and flag vertically */
319 diff_x
= WD_FRAMERECT_LEFT
;
320 diff_y
= FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
;
322 int text_left
= rtl
? right
- this->header_width
- 1 : left
+ diff_x
;
323 int text_right
= rtl
? right
- diff_x
: left
+ this->header_width
- 1;
326 DrawString(text_left
, text_right
, y
+ 2, STR_DEPOT_NO_ENGINE
);
328 DrawSprite((v
->vehstatus
& VS_STOPPED
) ? SPR_FLAG_VEH_STOPPED
: SPR_FLAG_VEH_RUNNING
, PAL_NONE
, rtl
? right
- this->flag_width
: left
+ WD_FRAMERECT_LEFT
, y
+ diff_y
);
330 SetDParam(0, v
->unitnumber
);
331 DrawString(text_left
, text_right
, y
+ 2, (uint16
)(v
->max_age
- DAYS_IN_LEAP_YEAR
) >= v
->age
? STR_BLACK_COMMA
: STR_RED_COMMA
);
335 void DrawWidget(const Rect
&r
, int widget
) const
337 if (widget
!= WID_D_MATRIX
) return;
339 bool rtl
= _current_text_dir
== TD_RTL
;
341 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
342 const NWidgetCore
*wid
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
343 uint16 rows_in_display
= wid
->current_y
/ wid
->resize_y
;
345 uint16 num
= this->vscroll
->GetPosition() * this->num_columns
;
346 int maxval
= min(this->vehicle_list
.Length(), num
+ (rows_in_display
* this->num_columns
));
348 for (y
= r
.top
+ 1; num
< maxval
; y
+= this->resize
.step_height
) { // Draw the rows
349 for (byte i
= 0; i
< this->num_columns
&& num
< maxval
; i
++, num
++) {
350 /* Draw all vehicles in the current row */
351 const Vehicle
*v
= this->vehicle_list
[num
];
352 if (this->num_columns
== 1) {
353 this->DrawVehicleInDepot(v
, r
.left
, r
.right
, y
);
355 int x
= r
.left
+ (rtl
? (this->num_columns
- i
- 1) : i
) * this->resize
.step_width
;
356 this->DrawVehicleInDepot(v
, x
, x
+ this->resize
.step_width
- 1, y
);
361 maxval
= min(this->vehicle_list
.Length() + this->wagon_list
.Length(), (this->vscroll
->GetPosition() * this->num_columns
) + (rows_in_display
* this->num_columns
));
363 /* Draw the train wagons without an engine in front. */
364 for (; num
< maxval
; num
++, y
+= this->resize
.step_height
) {
365 const Vehicle
*v
= this->wagon_list
[num
- this->vehicle_list
.Length()];
366 this->DrawVehicleInDepot(v
, r
.left
, r
.right
, y
);
370 void SetStringParameters(int widget
) const
372 if (widget
!= WID_D_CAPTION
) return;
374 /* locate the depot struct */
375 TileIndex tile
= this->window_number
;
376 SetDParam(0, this->type
);
377 SetDParam(1, (this->type
== VEH_AIRCRAFT
) ? GetStationIndex(tile
) : GetDepotIndex(tile
));
380 struct GetDepotVehiclePtData
{
382 const Vehicle
*wagon
;
385 enum DepotGUIAction
{
392 DepotGUIAction
GetVehicleFromDepotWndPt(int x
, int y
, const Vehicle
**veh
, GetDepotVehiclePtData
*d
) const
394 const NWidgetCore
*matrix_widget
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
395 /* In case of RTL the widgets are swapped as a whole */
396 if (_current_text_dir
== TD_RTL
) x
= matrix_widget
->current_x
- x
;
398 uint xt
= 0, xm
= 0, ym
= 0;
399 if (this->type
== VEH_TRAIN
) {
402 xt
= x
/ this->resize
.step_width
;
403 xm
= x
% this->resize
.step_width
;
404 if (xt
>= this->num_columns
) return MODE_ERROR
;
406 ym
= y
% this->resize
.step_height
;
408 uint row
= y
/ this->resize
.step_height
;
409 if (row
>= this->vscroll
->GetCapacity()) return MODE_ERROR
;
411 uint pos
= ((row
+ this->vscroll
->GetPosition()) * this->num_columns
) + xt
;
413 if (this->vehicle_list
.Length() + this->wagon_list
.Length() <= pos
) {
414 /* Clicking on 'line' / 'block' without a vehicle */
415 if (this->type
== VEH_TRAIN
) {
416 /* End the dragging */
419 return MODE_DRAG_VEHICLE
;
421 return MODE_ERROR
; // empty block, so no vehicle is selected
426 if (this->vehicle_list
.Length() > pos
) {
427 *veh
= this->vehicle_list
[pos
];
428 /* Skip vehicles that are scrolled off the list */
429 if (this->type
== VEH_TRAIN
) x
+= this->hscroll
->GetPosition();
431 pos
-= this->vehicle_list
.Length();
432 *veh
= this->wagon_list
[pos
];
433 /* free wagons don't have an initial loco. */
434 x
-= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH
);
438 const Train
*v
= NULL
;
439 if (this->type
== VEH_TRAIN
) {
440 v
= Train::From(*veh
);
441 d
->head
= d
->wagon
= v
;
444 if (xm
<= this->header_width
) {
445 switch (this->type
) {
447 if (wagon
) return MODE_ERROR
;
450 if (xm
<= this->flag_width
) return MODE_START_STOP
;
455 if (xm
<= this->flag_width
&& ym
>= (uint
)(FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
)) return MODE_START_STOP
;
458 default: NOT_REACHED();
460 return MODE_SHOW_VEHICLE
;
463 if (this->type
!= VEH_TRAIN
) return MODE_DRAG_VEHICLE
;
465 /* Clicking on the counter */
466 if (xm
>= matrix_widget
->current_x
- this->count_width
) return wagon
? MODE_ERROR
: MODE_SHOW_VEHICLE
;
468 /* Account for the header */
469 x
-= this->header_width
;
471 /* find the vehicle in this row that was clicked */
472 for (; v
!= NULL
; v
= v
->Next()) {
473 x
-= v
->GetDisplayImageWidth();
477 d
->wagon
= (v
!= NULL
? v
->GetFirstEnginePart() : NULL
);
479 return MODE_DRAG_VEHICLE
;
483 * Handle click in the depot matrix.
484 * @param x Horizontal position in the matrix widget in pixels.
485 * @param y Vertical position in the matrix widget in pixels.
487 void DepotClick(int x
, int y
)
489 GetDepotVehiclePtData gdvp
= { NULL
, NULL
};
490 const Vehicle
*v
= NULL
;
491 DepotGUIAction mode
= this->GetVehicleFromDepotWndPt(x
, y
, &v
, &gdvp
);
493 if (this->type
== VEH_TRAIN
) v
= gdvp
.wagon
;
496 case MODE_ERROR
: // invalid
499 case MODE_DRAG_VEHICLE
: { // start dragging of vehicle
500 if (v
!= NULL
&& VehicleClicked(v
)) return;
502 VehicleID sel
= this->sel
;
504 if (this->type
== VEH_TRAIN
&& sel
!= INVALID_VEHICLE
) {
505 this->sel
= INVALID_VEHICLE
;
506 TrainDepotMoveVehicle(v
, sel
, gdvp
.head
);
507 } else if (v
!= NULL
) {
508 SetObjectToPlaceWnd(SPR_CURSOR_MOUSE
, PAL_NONE
, HT_DRAG
, this);
509 SetMouseCursorVehicle(v
, EIT_IN_DEPOT
);
510 _cursor
.vehchain
= _ctrl_pressed
;
512 this->sel
= v
->index
;
518 case MODE_SHOW_VEHICLE
: // show info window
519 ShowVehicleViewWindow(v
);
522 case MODE_START_STOP
: // click start/stop flag
523 StartStopVehicle(v
, false);
526 default: NOT_REACHED();
531 * Function to set up vehicle specific widgets (mainly sprites and strings).
532 * Only use this function to if the widget is used for several vehicle types and each has
533 * different text/sprites. If the widget is only used for a single vehicle type, or the same
534 * text/sprites are used every time, use the nested widget array to initialize the widget.
536 void SetupWidgetData(VehicleType type
)
538 this->GetWidget
<NWidgetCore
>(WID_D_STOP_ALL
)->tool_tip
= STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP
+ type
;
539 this->GetWidget
<NWidgetCore
>(WID_D_START_ALL
)->tool_tip
= STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP
+ type
;
540 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->tool_tip
= STR_DEPOT_TRAIN_SELL_TOOLTIP
+ type
;
541 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->tool_tip
= STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP
+ type
;
543 this->GetWidget
<NWidgetCore
>(WID_D_BUILD
)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON
+ type
, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP
+ type
);
544 this->GetWidget
<NWidgetCore
>(WID_D_CLONE
)->SetDataTip(STR_DEPOT_CLONE_TRAIN
+ type
, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO
+ type
);
546 this->GetWidget
<NWidgetCore
>(WID_D_LOCATION
)->tool_tip
= STR_DEPOT_TRAIN_LOCATION_TOOLTIP
+ type
;
547 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->tool_tip
= STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP
+ type
;
548 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->tool_tip
= STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP
+ type
;
549 this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
)->tool_tip
= STR_DEPOT_TRAIN_LIST_TOOLTIP
+ this->type
;
552 default: NOT_REACHED();
555 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_TRAIN
;
558 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_TRAIN
;
559 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_TRAIN
;
560 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_TRAIN
;
564 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_LORRY
;
567 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_ROADVEH
;
568 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_ROADVEH
;
569 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_ROADVEH
;
573 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_SHIP
;
576 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_SHIP
;
577 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_SHIP
;
578 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_SHIP
;
582 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_PLANE
;
585 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_AIRCRAFT
;
586 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_AIRCRAFT
;
587 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_AIRCRAFT
;
597 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
603 if (this->type
== VEH_TRAIN
) {
604 SetDParamMaxValue(0, 1000, 0, FS_SMALL
);
606 this->count_width
= GetStringBoundingBox(STR_TINY_BLACK_DECIMAL
).width
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
608 this->count_width
= 0;
611 SetDParamMaxDigits(0, this->unitnumber_digits
);
612 Dimension unumber
= GetStringBoundingBox(STR_BLACK_COMMA
);
613 const Sprite
*spr
= GetSprite(SPR_FLAG_VEH_STOPPED
, ST_NORMAL
);
614 this->flag_width
= UnScaleGUI(spr
->width
) + WD_FRAMERECT_RIGHT
;
615 this->flag_height
= UnScaleGUI(spr
->height
);
617 if (this->type
== VEH_TRAIN
|| this->type
== VEH_ROAD
) {
618 min_height
= max
<uint
>(unumber
.height
+ WD_MATRIX_TOP
, UnScaleGUI(spr
->height
));
619 this->header_width
= unumber
.width
+ this->flag_width
+ WD_FRAMERECT_LEFT
;
621 min_height
= unumber
.height
+ UnScaleGUI(spr
->height
) + WD_MATRIX_TOP
+ WD_PAR_VSEP_NORMAL
+ WD_MATRIX_BOTTOM
;
622 this->header_width
= max
<uint
>(unumber
.width
, this->flag_width
) + WD_FRAMERECT_RIGHT
;
624 int base_width
= this->count_width
+ this->header_width
;
626 resize
->height
= max
<uint
>(GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).height
, min_height
);
627 if (this->type
== VEH_TRAIN
) {
629 size
->width
= base_width
+ 2 * ScaleGUITrad(29); // about 2 parts
630 size
->height
= resize
->height
* 6;
632 resize
->width
= base_width
+ GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).extend_left
+ GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).extend_right
;
633 size
->width
= resize
->width
* (this->type
== VEH_ROAD
? 5 : 3);
634 size
->height
= resize
->height
* (this->type
== VEH_ROAD
? 5 : 3);
636 fill
->width
= resize
->width
;
637 fill
->height
= resize
->height
;
644 * Some data on this window has become invalid.
645 * @param data Information about the changed data.
646 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
648 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
650 this->generate_list
= true;
653 virtual void OnPaint()
655 if (this->generate_list
) {
656 /* Generate the vehicle list
657 * It's ok to use the wagon pointers for non-trains as they will be ignored */
658 BuildDepotVehicleList(this->type
, this->window_number
, &this->vehicle_list
, &this->wagon_list
);
659 this->generate_list
= false;
660 DepotSortList(&this->vehicle_list
);
662 uint new_unitnumber_digits
= GetUnitNumberDigits(this->vehicle_list
);
663 /* Only increase the size; do not decrease to prevent constant changes */
664 if (this->unitnumber_digits
< new_unitnumber_digits
) {
665 this->unitnumber_digits
= new_unitnumber_digits
;
670 /* determine amount of items for scroller */
671 if (this->type
== VEH_TRAIN
) {
672 uint max_width
= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH
);
673 for (uint num
= 0; num
< this->vehicle_list
.Length(); num
++) {
675 for (const Train
*v
= Train::From(this->vehicle_list
[num
]); v
!= NULL
; v
= v
->Next()) {
676 width
+= v
->GetDisplayImageWidth();
678 max_width
= max(max_width
, width
);
680 /* Always have 1 empty row, so people can change the setting of the train */
681 this->vscroll
->SetCount(this->vehicle_list
.Length() + this->wagon_list
.Length() + 1);
682 this->hscroll
->SetCount(max_width
);
684 this->vscroll
->SetCount(CeilDiv(this->vehicle_list
.Length(), this->num_columns
));
687 /* Setup disabled buttons. */
688 TileIndex tile
= this->window_number
;
689 this->SetWidgetsDisabledState(!IsTileOwner(tile
, _local_company
),
704 virtual void OnClick(Point pt
, int widget
, int click_count
)
707 case WID_D_MATRIX
: { // List
708 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
709 this->DepotClick(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
);
713 case WID_D_BUILD
: // Build vehicle
714 ResetObjectToPlace();
715 ShowBuildVehicleWindow(this->window_number
, this->type
);
718 case WID_D_CLONE
: // Clone button
719 this->SetWidgetDirty(WID_D_CLONE
);
720 this->ToggleWidgetLoweredState(WID_D_CLONE
);
722 if (this->IsWidgetLowered(WID_D_CLONE
)) {
723 static const CursorID clone_icons
[] = {
724 SPR_CURSOR_CLONE_TRAIN
, SPR_CURSOR_CLONE_ROADVEH
,
725 SPR_CURSOR_CLONE_SHIP
, SPR_CURSOR_CLONE_AIRPLANE
728 SetObjectToPlaceWnd(clone_icons
[this->type
], PAL_NONE
, HT_VEHICLE
, this);
730 ResetObjectToPlace();
736 ShowExtraViewPortWindow(this->window_number
);
738 ScrollMainWindowToTile(this->window_number
);
742 case WID_D_RENAME
: // Rename button
743 SetDParam(0, this->type
);
744 SetDParam(1, Depot::GetByTile((TileIndex
)this->window_number
)->index
);
745 ShowQueryString(STR_DEPOT_NAME
, STR_DEPOT_RENAME_DEPOT_CAPTION
, MAX_LENGTH_DEPOT_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
749 case WID_D_START_ALL
: {
750 VehicleListIdentifier
vli(VL_DEPOT_LIST
, this->type
, this->owner
);
751 DoCommandP(this->window_number
, (widget
== WID_D_START_ALL
? (1 << 0) : 0), vli
.Pack(), CMD_MASS_START_STOP
);
756 /* Only open the confirmation window if there are anything to sell */
757 if (this->vehicle_list
.Length() != 0 || this->wagon_list
.Length() != 0) {
758 TileIndex tile
= this->window_number
;
759 byte vehtype
= this->type
;
761 SetDParam(0, vehtype
);
762 SetDParam(1, (vehtype
== VEH_AIRCRAFT
) ? GetStationIndex(tile
) : GetDepotIndex(tile
));
765 STR_DEPOT_SELL_CONFIRMATION_TEXT
,
767 DepotSellAllConfirmationCallback
772 case WID_D_VEHICLE_LIST
:
773 ShowVehicleListWindow(GetTileOwner(this->window_number
), this->type
, (TileIndex
)this->window_number
);
776 case WID_D_AUTOREPLACE
:
777 DoCommandP(this->window_number
, this->type
, 0, CMD_DEPOT_MASS_AUTOREPLACE
);
783 virtual void OnQueryTextFinished(char *str
)
785 if (str
== NULL
) return;
787 /* Do depot renaming */
788 DoCommandP(0, GetDepotIndex(this->window_number
), 0, CMD_RENAME_DEPOT
| CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT
), NULL
, str
);
791 virtual bool OnRightClick(Point pt
, int widget
)
793 if (widget
!= WID_D_MATRIX
) return false;
795 GetDepotVehiclePtData gdvp
= { NULL
, NULL
};
796 const Vehicle
*v
= NULL
;
797 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
798 DepotGUIAction mode
= this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, &gdvp
);
800 if (this->type
== VEH_TRAIN
) v
= gdvp
.wagon
;
802 if (v
== NULL
|| mode
!= MODE_DRAG_VEHICLE
) return false;
804 CargoArray capacity
, loaded
;
806 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
807 bool whole_chain
= (this->type
== VEH_TRAIN
&& _ctrl_pressed
);
809 /* loop through vehicle chain and collect cargoes */
811 for (const Vehicle
*w
= v
; w
!= NULL
; w
= w
->Next()) {
812 if (w
->cargo_cap
> 0 && w
->cargo_type
< NUM_CARGO
) {
813 capacity
[w
->cargo_type
] += w
->cargo_cap
;
814 loaded
[w
->cargo_type
] += w
->cargo
.StoredCount();
817 if (w
->type
== VEH_TRAIN
&& !w
->HasArticulatedPart()) {
819 if (!whole_chain
) break;
823 /* Build tooltipstring */
824 static char details
[1024];
828 for (CargoID cargo_type
= 0; cargo_type
< NUM_CARGO
; cargo_type
++) {
829 if (capacity
[cargo_type
] == 0) continue;
831 SetDParam(0, cargo_type
); // {CARGO} #1
832 SetDParam(1, loaded
[cargo_type
]); // {CARGO} #2
833 SetDParam(2, cargo_type
); // {SHORTCARGO} #1
834 SetDParam(3, capacity
[cargo_type
]); // {SHORTCARGO} #2
835 pos
= GetString(pos
, STR_DEPOT_VEHICLE_TOOLTIP_CARGO
, lastof(details
));
838 /* Show tooltip window */
840 args
[0] = (whole_chain
? num
: v
->engine_type
);
841 args
[1] = (uint64
)(size_t)details
;
842 GuiShowTooltips(this, whole_chain
? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN
: STR_DEPOT_VEHICLE_TOOLTIP
, 2, args
, TCC_RIGHT_CLICK
);
849 * @param v the original vehicle to clone
850 * @return Always true.
852 virtual bool OnVehicleSelect(const Vehicle
*v
)
854 if (DoCommandP(this->window_number
, v
->index
, _ctrl_pressed
? 1 : 0, CMD_CLONE_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN
+ v
->type
), CcCloneVehicle
)) {
855 ResetObjectToPlace();
860 virtual void OnPlaceObjectAbort()
863 this->RaiseWidget(WID_D_CLONE
);
864 this->SetWidgetDirty(WID_D_CLONE
);
866 /* abort drag & drop */
867 this->sel
= INVALID_VEHICLE
;
868 this->vehicle_over
= INVALID_VEHICLE
;
869 this->SetWidgetDirty(WID_D_MATRIX
);
871 if (this->hovered_widget
!= -1) {
872 this->SetWidgetLoweredState(this->hovered_widget
, false);
873 this->SetWidgetDirty(this->hovered_widget
);
874 this->hovered_widget
= -1;
878 virtual void OnMouseDrag(Point pt
, int widget
)
880 if (this->sel
== INVALID_VEHICLE
) return;
881 if (widget
!= this->hovered_widget
) {
882 if (this->hovered_widget
== WID_D_SELL
|| this->hovered_widget
== WID_D_SELL_CHAIN
) {
883 this->SetWidgetLoweredState(this->hovered_widget
, false);
884 this->SetWidgetDirty(this->hovered_widget
);
886 this->hovered_widget
= widget
;
887 if (this->hovered_widget
== WID_D_SELL
|| this->hovered_widget
== WID_D_SELL_CHAIN
) {
888 this->SetWidgetLoweredState(this->hovered_widget
, true);
889 this->SetWidgetDirty(this->hovered_widget
);
892 if (this->type
!= VEH_TRAIN
) return;
894 /* A rail vehicle is dragged.. */
895 if (widget
!= WID_D_MATRIX
) { // ..outside of the depot matrix.
896 if (this->vehicle_over
!= INVALID_VEHICLE
) {
897 this->vehicle_over
= INVALID_VEHICLE
;
898 this->SetWidgetDirty(WID_D_MATRIX
);
903 NWidgetBase
*matrix
= this->GetWidget
<NWidgetBase
>(widget
);
904 const Vehicle
*v
= NULL
;
905 GetDepotVehiclePtData gdvp
= {NULL
, NULL
};
907 if (this->GetVehicleFromDepotWndPt(pt
.x
- matrix
->pos_x
, pt
.y
- matrix
->pos_y
, &v
, &gdvp
) != MODE_DRAG_VEHICLE
) return;
909 VehicleID new_vehicle_over
= INVALID_VEHICLE
;
910 if (gdvp
.head
!= NULL
) {
911 if (gdvp
.wagon
== NULL
&& gdvp
.head
->Last()->index
!= this->sel
) { // ..at the end of the train.
912 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
913 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
914 * the end of the train.
916 new_vehicle_over
= gdvp
.head
->index
;
917 } else if (gdvp
.wagon
!= NULL
&& gdvp
.head
!= gdvp
.wagon
&&
918 gdvp
.wagon
->index
!= this->sel
&&
919 gdvp
.wagon
->Previous()->index
!= this->sel
) { // ..over an existing wagon.
920 new_vehicle_over
= gdvp
.wagon
->index
;
924 if (this->vehicle_over
== new_vehicle_over
) return;
926 this->vehicle_over
= new_vehicle_over
;
927 this->SetWidgetDirty(widget
);
930 virtual void OnDragDrop(Point pt
, int widget
)
934 const Vehicle
*v
= NULL
;
935 VehicleID sel
= this->sel
;
937 this->sel
= INVALID_VEHICLE
;
940 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
941 if (this->type
== VEH_TRAIN
) {
942 GetDepotVehiclePtData gdvp
= { NULL
, NULL
};
944 if (this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, &gdvp
) == MODE_DRAG_VEHICLE
&& sel
!= INVALID_VEHICLE
) {
945 if (gdvp
.wagon
!= NULL
&& gdvp
.wagon
->index
== sel
&& _ctrl_pressed
) {
946 DoCommandP(Vehicle::Get(sel
)->tile
, Vehicle::Get(sel
)->index
, true,
947 CMD_REVERSE_TRAIN_DIRECTION
| CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE
));
948 } else if (gdvp
.wagon
== NULL
|| gdvp
.wagon
->index
!= sel
) {
949 this->vehicle_over
= INVALID_VEHICLE
;
950 TrainDepotMoveVehicle(gdvp
.wagon
, sel
, gdvp
.head
);
951 } else if (gdvp
.head
!= NULL
&& gdvp
.head
->IsFrontEngine()) {
952 ShowVehicleViewWindow(gdvp
.head
);
955 } else if (this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, NULL
) == MODE_DRAG_VEHICLE
&& v
!= NULL
&& sel
== v
->index
) {
956 ShowVehicleViewWindow(v
);
961 case WID_D_SELL
: case WID_D_SELL_CHAIN
: {
962 if (this->IsWidgetDisabled(widget
)) return;
963 if (this->sel
== INVALID_VEHICLE
) return;
965 this->HandleButtonClick(widget
);
967 const Vehicle
*v
= Vehicle::Get(this->sel
);
968 this->sel
= INVALID_VEHICLE
;
971 int sell_cmd
= (v
->type
== VEH_TRAIN
&& (widget
== WID_D_SELL_CHAIN
|| _ctrl_pressed
)) ? 1 : 0;
972 DoCommandP(v
->tile
, v
->index
| sell_cmd
<< 20 | MAKE_ORDER_BACKUP_FLAG
, 0, GetCmdSellVeh(v
->type
));
977 this->sel
= INVALID_VEHICLE
;
981 this->hovered_widget
= -1;
982 _cursor
.vehchain
= false;
985 virtual void OnTimeout()
987 if (!this->IsWidgetDisabled(WID_D_SELL
)) {
988 this->RaiseWidget(WID_D_SELL
);
989 this->SetWidgetDirty(WID_D_SELL
);
991 if (this->nested_array
[WID_D_SELL
] != NULL
&& !this->IsWidgetDisabled(WID_D_SELL_CHAIN
)) {
992 this->RaiseWidget(WID_D_SELL_CHAIN
);
993 this->SetWidgetDirty(WID_D_SELL_CHAIN
);
997 virtual void OnResize()
999 this->vscroll
->SetCapacityFromWidget(this, WID_D_MATRIX
);
1000 NWidgetCore
*nwi
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
1001 if (this->type
== VEH_TRAIN
) {
1002 this->hscroll
->SetCapacity(nwi
->current_x
- this->header_width
- this->count_width
);
1004 this->num_columns
= nwi
->current_x
/ nwi
->resize_x
;
1008 virtual EventState
OnCTRLStateChange()
1010 if (this->sel
!= INVALID_VEHICLE
) {
1011 _cursor
.vehchain
= _ctrl_pressed
;
1012 this->SetWidgetDirty(WID_D_MATRIX
);
1016 return ES_NOT_HANDLED
;
1020 static void DepotSellAllConfirmationCallback(Window
*win
, bool confirmed
)
1023 DepotWindow
*w
= (DepotWindow
*)win
;
1024 TileIndex tile
= w
->window_number
;
1025 byte vehtype
= w
->type
;
1026 DoCommandP(tile
, vehtype
, 0, CMD_DEPOT_SELL_ALL_VEHICLES
);
1031 * Opens a depot window
1032 * @param tile The tile where the depot/hangar is located
1033 * @param type The type of vehicles in the depot
1035 void ShowDepotWindow(TileIndex tile
, VehicleType type
)
1037 if (BringWindowToFrontById(WC_VEHICLE_DEPOT
, tile
) != NULL
) return;
1041 default: NOT_REACHED();
1042 case VEH_TRAIN
: desc
= &_train_depot_desc
; break;
1043 case VEH_ROAD
: desc
= &_road_depot_desc
; break;
1044 case VEH_SHIP
: desc
= &_ship_depot_desc
; break;
1045 case VEH_AIRCRAFT
: desc
= &_aircraft_depot_desc
; break;
1048 new DepotWindow(desc
, tile
, type
);
1052 * Removes the highlight of a vehicle in a depot window
1053 * @param *v Vehicle to remove all highlights from
1055 void DeleteDepotHighlightOfVehicle(const Vehicle
*v
)
1059 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1060 * If that is the case, we can skip looping though the windows and save time
1062 if (_special_mouse_mode
!= WSM_DRAGDROP
) return;
1064 w
= dynamic_cast<DepotWindow
*>(FindWindowById(WC_VEHICLE_DEPOT
, v
->tile
));
1066 if (w
->sel
== v
->index
) ResetObjectToPlace();