(svn r27724) -Cleanup: Remove pointless usage of IsOpenTTDBaseGRF. System GRFs are...
[openttd.git] / src / object_cmd.cpp
blobf7ba0d995b556546c54628d6171b7183967c5573
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file object_cmd.cpp Handling of object tiles. */
12 #include "stdafx.h"
13 #include "landscape.h"
14 #include "command_func.h"
15 #include "viewport_func.h"
16 #include "company_base.h"
17 #include "town.h"
18 #include "bridge_map.h"
19 #include "genworld.h"
20 #include "autoslope.h"
21 #include "clear_func.h"
22 #include "water.h"
23 #include "window_func.h"
24 #include "company_gui.h"
25 #include "cheat_type.h"
26 #include "object.h"
27 #include "cargopacket.h"
28 #include "core/random_func.hpp"
29 #include "core/pool_func.hpp"
30 #include "object_map.h"
31 #include "object_base.h"
32 #include "newgrf_config.h"
33 #include "newgrf_object.h"
34 #include "date_func.h"
35 #include "newgrf_debug.h"
36 #include "vehicle_func.h"
38 #include "table/strings.h"
39 #include "table/object_land.h"
41 #include "safeguards.h"
43 ObjectPool _object_pool("Object");
44 INSTANTIATE_POOL_METHODS(Object)
45 uint16 Object::counts[NUM_OBJECTS];
47 /**
48 * Get the object associated with a tile.
49 * @param tile The tile to fetch the object for.
50 * @return The object.
52 /* static */ Object *Object::GetByTile(TileIndex tile)
54 return Object::Get(GetObjectIndex(tile));
57 /**
58 * Gets the ObjectType of the given object tile
59 * @param t the tile to get the type from.
60 * @pre IsTileType(t, MP_OBJECT)
61 * @return the type.
63 ObjectType GetObjectType(TileIndex t)
65 assert(IsTileType(t, MP_OBJECT));
66 return Object::GetByTile(t)->type;
69 /** Initialize/reset the objects. */
70 void InitializeObjects()
72 Object::ResetTypeCounts();
75 /**
76 * Actually build the object.
77 * @param type The type of object to build.
78 * @param tile The tile to build the northern tile of the object on.
79 * @param owner The owner of the object.
80 * @param town Town the tile is related with.
81 * @param view The view for the object.
82 * @pre All preconditions for building the object at that location
83 * are met, e.g. slope and clearness of tiles are checked.
85 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
87 const ObjectSpec *spec = ObjectSpec::Get(type);
89 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
90 Object *o = new Object();
91 o->type = type;
92 o->location = ta;
93 o->town = town == NULL ? CalcClosestTownFromTile(tile) : town;
94 o->build_date = _date;
95 o->view = view;
97 /* If nothing owns the object, the colour will be random. Otherwise
98 * get the colour from the company's livery settings. */
99 if (owner == OWNER_NONE) {
100 o->colour = Random();
101 } else {
102 const Livery *l = Company::Get(owner)->livery;
103 o->colour = l->colour1 + l->colour2 * 16;
106 /* If the object wants only one colour, then give it that colour. */
107 if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
109 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
110 uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
111 if (res != CALLBACK_FAILED) {
112 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res);
113 o->colour = GB(res, 0, 8);
117 assert(o->town != NULL);
119 TILE_AREA_LOOP(t, ta) {
120 WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
121 /* Update company infrastructure counts for objects build on canals owned by nobody. */
122 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
123 Company::Get(owner)->infrastructure.water++;
124 DirtyCompanyInfrastructureWindows(owner);
126 MakeObject(t, owner, o->index, wc, Random());
127 MarkTileDirtyByTile(t);
130 Object::IncTypeCount(type);
131 if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
135 * Increase the animation stage of a whole structure.
136 * @param tile The tile of the structure.
138 static void IncreaseAnimationStage(TileIndex tile)
140 TileArea ta = Object::GetByTile(tile)->location;
141 TILE_AREA_LOOP(t, ta) {
142 SetAnimationFrame(t, GetAnimationFrame(t) + 1);
143 MarkTileDirtyByTile(t);
147 /** We encode the company HQ size in the animation stage. */
148 #define GetCompanyHQSize GetAnimationFrame
149 /** We encode the company HQ size in the animation stage. */
150 #define IncreaseCompanyHQSize IncreaseAnimationStage
153 * Update the CompanyHQ to the state associated with the given score
154 * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
155 * @param score The current (performance) score of the company.
157 void UpdateCompanyHQ(TileIndex tile, uint score)
159 if (tile == INVALID_TILE) return;
161 byte val;
162 (val = 0, score < 170) ||
163 (val++, score < 350) ||
164 (val++, score < 520) ||
165 (val++, score < 720) ||
166 (val++, true);
168 while (GetCompanyHQSize(tile) < val) {
169 IncreaseCompanyHQSize(tile);
174 * Updates the colour of the object whenever a company changes.
175 * @param c The company the company colour changed of.
177 void UpdateObjectColours(const Company *c)
179 Object *obj;
180 FOR_ALL_OBJECTS(obj) {
181 Owner owner = GetTileOwner(obj->location.tile);
182 /* Not the current owner, so colour doesn't change. */
183 if (owner != c->index) continue;
185 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
186 /* Using the object colour callback, so not using company colour. */
187 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
189 const Livery *l = c->livery;
190 obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
194 extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
195 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
198 * Build an object object
199 * @param tile tile where the object will be located
200 * @param flags type of operation
201 * @param p1 the object type to build
202 * @param p2 the view for the object
203 * @param text unused
204 * @return the cost of this operation or an error
206 CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
208 CommandCost cost(EXPENSES_PROPERTY);
210 ObjectType type = (ObjectType)GB(p1, 0, 16);
211 if (type >= NUM_OBJECTS) return CMD_ERROR;
212 uint8 view = GB(p2, 0, 2);
213 const ObjectSpec *spec = ObjectSpec::Get(type);
214 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
215 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
217 if ((spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT) != 0 && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
218 if ((spec->flags & OBJECT_FLAG_ONLY_IN_GAME) != 0 && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
219 if (view >= spec->views) return CMD_ERROR;
221 if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
222 if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
224 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
225 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
226 TileArea ta(tile, size_x, size_y);
228 if (type == OBJECT_OWNED_LAND) {
229 /* Owned land is special as it can be placed on any slope. */
230 cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
231 } else {
232 /* Check the surface to build on. At this time we can't actually execute the
233 * the CLEAR_TILE commands since the newgrf callback later on can check
234 * some information about the tiles. */
235 bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
236 bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
237 TILE_AREA_LOOP(t, ta) {
238 if (HasTileWaterGround(t)) {
239 if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
240 if (!IsWaterTile(t)) {
241 /* Normal water tiles don't have to be cleared. For all other tile types clear
242 * the tile but leave the water. */
243 cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
244 } else {
245 /* Can't build on water owned by another company. */
246 Owner o = GetTileOwner(t);
247 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
249 /* However, the tile has to be clear of vehicles. */
250 cost.AddCost(EnsureNoVehicleOnGround(t));
252 } else {
253 if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
254 /* For non-water tiles, we'll have to clear it before building. */
255 cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
259 /* So, now the surface is checked... check the slope of said surface. */
260 int allowed_z;
261 if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
263 TILE_AREA_LOOP(t, ta) {
264 uint16 callback = CALLBACK_FAILED;
265 if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
266 TileIndex diff = t - tile;
267 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, NULL, t, view);
270 if (callback == CALLBACK_FAILED) {
271 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
272 } else {
273 /* The meaning of bit 10 is inverted for a grf version < 8. */
274 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
275 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
276 if (ret.Failed()) return ret;
280 if (flags & DC_EXEC) {
281 /* This is basically a copy of the loop above with the exception that we now
282 * execute the commands and don't check for errors, since that's already done. */
283 TILE_AREA_LOOP(t, ta) {
284 if (HasTileWaterGround(t)) {
285 if (!IsWaterTile(t)) {
286 DoCommand(t, 0, 0, (flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
288 } else {
289 DoCommand(t, 0, 0, flags | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
294 if (cost.Failed()) return cost;
296 /* Finally do a check for bridges. */
297 TILE_AREA_LOOP(t, ta) {
298 if (IsBridgeAbove(t) && (
299 !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
300 (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
301 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
305 int hq_score = 0;
306 switch (type) {
307 case OBJECT_TRANSMITTER:
308 case OBJECT_LIGHTHOUSE:
309 if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
310 break;
312 case OBJECT_OWNED_LAND:
313 if (IsTileType(tile, MP_OBJECT) &&
314 IsTileOwner(tile, _current_company) &&
315 IsObjectType(tile, OBJECT_OWNED_LAND)) {
316 return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
318 break;
320 case OBJECT_HQ: {
321 Company *c = Company::Get(_current_company);
322 if (c->location_of_HQ != INVALID_TILE) {
323 /* We need to persuade a bit harder to remove the old HQ. */
324 _current_company = OWNER_WATER;
325 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
326 _current_company = c->index;
329 if (flags & DC_EXEC) {
330 hq_score = UpdateCompanyRatingAndValue(c, false);
331 c->location_of_HQ = tile;
332 SetWindowDirty(WC_COMPANY, c->index);
334 break;
337 case OBJECT_STATUE:
338 /* This may never be constructed using this method. */
339 return CMD_ERROR;
341 default: // i.e. NewGRF provided.
342 break;
345 if (flags & DC_EXEC) {
346 BuildObject(type, tile, _current_company, NULL, view);
348 /* Make sure the HQ starts at the right size. */
349 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
352 cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y);
353 return cost;
357 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
359 static void DrawTile_Object(TileInfo *ti)
361 ObjectType type = GetObjectType(ti->tile);
362 const ObjectSpec *spec = ObjectSpec::Get(type);
364 /* Fall back for when the object doesn't exist anymore. */
365 if (!spec->enabled) type = OBJECT_TRANSMITTER;
367 if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
369 if (type < NEW_OBJECT_OFFSET) {
370 const DrawTileSprites *dts = NULL;
371 Owner to = GetTileOwner(ti->tile);
372 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
374 if (type == OBJECT_HQ) {
375 TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
376 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
377 } else {
378 dts = &_objects[type];
381 if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
382 /* If an object has no foundation, but tries to draw a (flat) ground
383 * type... we have to be nice and convert that for them. */
384 switch (dts->ground.sprite) {
385 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
386 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
387 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
388 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
389 default: DrawGroundSprite(dts->ground.sprite, palette); break;
391 } else {
392 DrawGroundSprite(dts->ground.sprite, palette);
395 if (!IsInvisibilitySet(TO_STRUCTURES)) {
396 const DrawTileSeqStruct *dtss;
397 foreach_draw_tile_seq(dtss, dts->seq) {
398 AddSortableSpriteToDraw(
399 dtss->image.sprite, palette,
400 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
401 dtss->size_x, dtss->size_y,
402 dtss->size_z, ti->z + dtss->delta_z,
403 IsTransparencySet(TO_STRUCTURES)
407 } else {
408 DrawNewObjectTile(ti, spec);
411 DrawBridgeMiddle(ti);
414 static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y)
416 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
417 int z;
418 Slope tileh = GetTilePixelSlope(tile, &z);
420 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
421 } else {
422 return GetTileMaxPixelZ(tile);
426 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
428 return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
432 * Perform the actual removal of the object from the map.
433 * @param o The object to really clear.
435 static void ReallyClearObjectTile(Object *o)
437 Object::DecTypeCount(o->type);
438 TILE_AREA_LOOP(tile_cur, o->location) {
439 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur);
441 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
443 delete o;
446 SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
449 * Find the entry in _cleared_object_areas which occupies a certain tile.
450 * @param tile Tile of interest
451 * @return Occupying entry, or NULL if none
453 ClearedObjectArea *FindClearedObject(TileIndex tile)
455 TileArea ta = TileArea(tile, 1, 1);
457 const ClearedObjectArea *end = _cleared_object_areas.End();
458 for (ClearedObjectArea *coa = _cleared_object_areas.Begin(); coa != end; coa++) {
459 if (coa->area.Intersects(ta)) return coa;
462 return NULL;
465 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
467 /* Get to the northern most tile. */
468 Object *o = Object::GetByTile(tile);
469 TileArea ta = o->location;
471 ObjectType type = o->type;
472 const ObjectSpec *spec = ObjectSpec::Get(type);
474 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
475 if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
477 /* Towns can't remove any objects. */
478 if (_current_company == OWNER_TOWN) return CMD_ERROR;
480 /* Water can remove everything! */
481 if (_current_company != OWNER_WATER) {
482 if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
483 /* There is water under the object, treat it as water tile. */
484 return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
485 } else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
486 /* No automatic removal by overbuilding stuff. */
487 return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
488 } else if (_game_mode == GM_EDITOR) {
489 /* No further limitations for the editor. */
490 } else if (GetTileOwner(tile) == OWNER_NONE) {
491 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
492 if (!_cheats.magic_bulldozer.value && (spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0) return CMD_ERROR;
493 } else if (CheckTileOwnership(tile).Failed()) {
494 /* We don't own it!. */
495 return_cmd_error(STR_ERROR_OWNED_BY);
496 } else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
497 /* In the game editor or with cheats we can remove, otherwise we can't. */
498 if (!_cheats.magic_bulldozer.value) return CMD_ERROR;
500 /* Removing with the cheat costs more in TTDPatch / the specs. */
501 cost.MultiplyCost(25);
503 } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
504 /* Water can't remove objects that are buildable on water. */
505 return CMD_ERROR;
508 switch (type) {
509 case OBJECT_HQ: {
510 Company *c = Company::Get(GetTileOwner(tile));
511 if (flags & DC_EXEC) {
512 c->location_of_HQ = INVALID_TILE; // reset HQ position
513 SetWindowDirty(WC_COMPANY, c->index);
514 CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index);
517 /* cost of relocating company is 1% of company value */
518 cost = CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
519 break;
522 case OBJECT_STATUE:
523 if (flags & DC_EXEC) {
524 Town *town = o->town;
525 ClrBit(town->statues, GetTileOwner(tile));
526 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
528 break;
530 default:
531 break;
534 ClearedObjectArea *cleared_area = _cleared_object_areas.Append();
535 cleared_area->first_tile = tile;
536 cleared_area->area = ta;
538 if (flags & DC_EXEC) ReallyClearObjectTile(o);
540 return cost;
543 static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
545 if (!IsObjectType(tile, OBJECT_HQ)) return;
547 /* HQ accepts passenger and mail; but we have to divide the values
548 * between 4 tiles it occupies! */
550 /* HQ level (depends on company performance) in the range 1..5. */
551 uint level = GetCompanyHQSize(tile) + 1;
553 /* Top town building generates 10, so to make HQ interesting, the top
554 * type makes 20. */
555 acceptance[CT_PASSENGERS] += max(1U, level);
556 SetBit(*always_accepted, CT_PASSENGERS);
558 /* Top town building generates 4, HQ can make up to 8. The
559 * proportion passengers:mail is different because such a huge
560 * commercial building generates unusually high amount of mail
561 * correspondence per physical visitor. */
562 acceptance[CT_MAIL] += max(1U, level / 2);
563 SetBit(*always_accepted, CT_MAIL);
567 static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
569 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
570 td->str = spec->name;
571 td->owner[0] = GetTileOwner(tile);
572 td->build_date = Object::GetByTile(tile)->build_date;
574 if (spec->grf_prop.grffile != NULL) {
575 td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
579 static void TileLoop_Object(TileIndex tile)
581 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
582 if (spec->flags & OBJECT_FLAG_ANIMATION) {
583 Object *o = Object::GetByTile(tile);
584 TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
585 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
588 if (IsTileOnWater(tile)) TileLoop_Water(tile);
590 if (!IsObjectType(tile, OBJECT_HQ)) return;
592 /* HQ accepts passenger and mail; but we have to divide the values
593 * between 4 tiles it occupies! */
595 /* HQ level (depends on company performance) in the range 1..5. */
596 uint level = GetCompanyHQSize(tile) + 1;
597 assert(level < 6);
599 StationFinder stations(TileArea(tile, 2, 2));
601 uint r = Random();
602 /* Top town buildings generate 250, so the top HQ type makes 256. */
603 if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
604 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
605 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
606 MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
609 /* Top town building generates 90, HQ can make up to 196. The
610 * proportion passengers:mail is about the same as in the acceptance
611 * equations. */
612 if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
613 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
614 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
615 MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
620 static TrackStatus GetTileTrackStatus_Object(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
622 return 0;
625 static bool ClickTile_Object(TileIndex tile)
627 if (!IsObjectType(tile, OBJECT_HQ)) return false;
629 ShowCompany(GetTileOwner(tile));
630 return true;
633 static void AnimateTile_Object(TileIndex tile)
635 AnimateNewObjectTile(tile);
639 * Helper function for \c CircularTileSearch.
640 * @param tile The tile to check.
641 * @param user Ignored.
642 * @return True iff the tile has a radio tower.
644 static bool HasTransmitter(TileIndex tile, void *user)
646 return IsObjectTypeTile(tile, OBJECT_TRANSMITTER);
650 * Try to build a lighthouse.
651 * @return True iff building a lighthouse succeeded.
653 static bool TryBuildLightHouse()
655 uint maxx = MapMaxX();
656 uint maxy = MapMaxY();
657 uint r = Random();
659 /* Scatter the lighthouses more evenly around the perimeter */
660 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
661 DiagDirection dir;
662 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
663 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
666 TileIndex tile;
667 switch (dir) {
668 default:
669 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
670 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
671 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
672 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
675 /* Only build lighthouses at tiles where the border is sea. */
676 if (!IsTileType(tile, MP_WATER)) return false;
678 for (int j = 0; j < 19; j++) {
679 int h;
680 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
681 BuildObject(OBJECT_LIGHTHOUSE, tile);
682 assert(tile < MapSize());
683 return true;
685 tile += TileOffsByDiagDir(dir);
686 if (!IsValidTile(tile)) return false;
688 return false;
692 * Try to build a transmitter.
693 * @return True iff a transmitter was built.
695 static bool TryBuildTransmitter()
697 TileIndex tile = RandomTile();
698 int h;
699 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
700 TileIndex t = tile;
701 if (CircularTileSearch(&t, 9, HasTransmitter, NULL)) return false;
703 BuildObject(OBJECT_TRANSMITTER, tile);
704 return true;
706 return false;
709 void GenerateObjects()
711 /* Set a guestimate on how much we progress */
712 SetGeneratingWorldProgress(GWP_OBJECT, NUM_OBJECTS);
714 /* Determine number of water tiles at map border needed for freeform_edges */
715 uint num_water_tiles = 0;
716 if (_settings_game.construction.freeform_edges) {
717 for (uint x = 0; x < MapMaxX(); x++) {
718 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
719 if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
721 for (uint y = 1; y < MapMaxY() - 1; y++) {
722 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
723 if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
727 /* Iterate over all possible object types */
728 for (uint i = 0; i < NUM_OBJECTS; i++) {
729 const ObjectSpec *spec = ObjectSpec::Get(i);
731 /* Continue, if the object was never available till now or shall not be placed */
732 if (!spec->WasEverAvailable() || spec->generate_amount == 0) continue;
734 uint16 amount = spec->generate_amount;
736 /* Scale by map size */
737 if ((spec->flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
738 /* Scale the amount of lighthouses with the amount of land at the borders.
739 * The -6 is because the top borders are MP_VOID (-2) and all corners
740 * are counted twice (-4). */
741 amount = ScaleByMapSize1D(amount * num_water_tiles) / (2 * MapMaxY() + 2 * MapMaxX() - 6);
742 } else if (spec->flags & OBJECT_FLAG_SCALE_BY_WATER) {
743 amount = ScaleByMapSize1D(amount);
744 } else {
745 amount = ScaleByMapSize(amount);
748 /* Now try to place the requested amount of this object */
749 for (uint j = ScaleByMapSize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
750 switch (i) {
751 case OBJECT_TRANSMITTER:
752 if (TryBuildTransmitter()) amount--;
753 break;
755 case OBJECT_LIGHTHOUSE:
756 if (TryBuildLightHouse()) amount--;
757 break;
759 default:
760 uint8 view = RandomRange(spec->views);
761 if (CmdBuildObject(RandomTile(), DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, i, view, NULL).Succeeded()) amount--;
762 break;
765 IncreaseGeneratingWorldProgress(GWP_OBJECT);
769 static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
771 if (!IsTileOwner(tile, old_owner)) return;
773 bool do_clear = false;
775 if (IsObjectType(tile, OBJECT_OWNED_LAND) && new_owner != INVALID_OWNER) {
776 SetTileOwner(tile, new_owner);
777 } else if (IsObjectType(tile, OBJECT_STATUE)) {
778 Town *t = Object::GetByTile(tile)->town;
779 ClrBit(t->statues, old_owner);
780 if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
781 /* Transfer ownership to the new company */
782 SetBit(t->statues, new_owner);
783 SetTileOwner(tile, new_owner);
784 } else {
785 do_clear = true;
788 SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
789 } else {
790 do_clear = true;
793 if (do_clear) {
794 ReallyClearObjectTile(Object::GetByTile(tile));
795 /* When clearing objects, they may turn into canal, which may require transfering ownership. */
796 ChangeTileOwner(tile, old_owner, new_owner);
800 static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
802 ObjectType type = GetObjectType(tile);
804 if (type == OBJECT_OWNED_LAND) {
805 /* Owned land remains unsold */
806 CommandCost ret = CheckTileOwnership(tile);
807 if (ret.Succeeded()) return CommandCost();
808 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
809 /* Behaviour:
810 * - Both new and old slope must not be steep.
811 * - TileMaxZ must not be changed.
812 * - Allow autoslope by default.
813 * - Disallow autoslope if callback succeeds and returns non-zero.
815 Slope tileh_old = GetTileSlope(tile);
816 /* TileMaxZ must not be changed. Slopes must not be steep. */
817 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
818 const ObjectSpec *spec = ObjectSpec::Get(type);
820 /* Call callback 'disable autosloping for objects'. */
821 if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
822 /* If the callback fails, allow autoslope. */
823 uint16 res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
824 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
825 } else if (spec->enabled) {
826 /* allow autoslope */
827 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
832 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
835 extern const TileTypeProcs _tile_type_object_procs = {
836 DrawTile_Object, // draw_tile_proc
837 GetSlopePixelZ_Object, // get_slope_z_proc
838 ClearTile_Object, // clear_tile_proc
839 AddAcceptedCargo_Object, // add_accepted_cargo_proc
840 GetTileDesc_Object, // get_tile_desc_proc
841 GetTileTrackStatus_Object, // get_tile_track_status_proc
842 ClickTile_Object, // click_tile_proc
843 AnimateTile_Object, // animate_tile_proc
844 TileLoop_Object, // tile_loop_proc
845 ChangeTileOwner_Object, // change_tile_owner_proc
846 NULL, // add_produced_cargo_proc
847 NULL, // vehicle_enter_tile_proc
848 GetFoundation_Object, // get_foundation_proc
849 TerraformTile_Object, // terraform_tile_proc