(svn r27724) -Cleanup: Remove pointless usage of IsOpenTTDBaseGRF. System GRFs are...
[openttd.git] / src / settings_gui.cpp
blob0652d1bd815520c97e243a9d4136b515db23025c
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file settings_gui.cpp GUI for settings. */
12 #include "stdafx.h"
13 #include "currency.h"
14 #include "error.h"
15 #include "settings_gui.h"
16 #include "textbuf_gui.h"
17 #include "command_func.h"
18 #include "network/network.h"
19 #include "town.h"
20 #include "settings_internal.h"
21 #include "newgrf_townname.h"
22 #include "strings_func.h"
23 #include "window_func.h"
24 #include "string_func.h"
25 #include "widgets/dropdown_type.h"
26 #include "widgets/dropdown_func.h"
27 #include "highscore.h"
28 #include "base_media_base.h"
29 #include "company_base.h"
30 #include "company_func.h"
31 #include "viewport_func.h"
32 #include "core/geometry_func.hpp"
33 #include "ai/ai.hpp"
34 #include "blitter/factory.hpp"
35 #include "language.h"
36 #include "textfile_gui.h"
37 #include "stringfilter_type.h"
38 #include "querystring_gui.h"
40 #include <vector>
42 #include "safeguards.h"
45 static const StringID _driveside_dropdown[] = {
46 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
47 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
48 INVALID_STRING_ID
51 static const StringID _autosave_dropdown[] = {
52 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
53 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
54 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
55 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
56 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
57 INVALID_STRING_ID,
60 static const StringID _gui_zoom_dropdown[] = {
61 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL,
62 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM,
63 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM,
64 INVALID_STRING_ID,
67 int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of original town names.
68 static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs.
69 static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs.
71 static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
73 static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd);
75 /** Allocate memory for the NewGRF town names. */
76 void InitGRFTownGeneratorNames()
78 free(_grf_names);
79 _grf_names = GetGRFTownNameList();
80 _nb_grf_names = 0;
81 for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
84 /**
85 * Get a town name.
86 * @param town_name Number of the wanted town name.
87 * @return Name of the town as string ID.
89 static inline StringID TownName(int town_name)
91 if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
92 town_name -= _nb_orig_names;
93 if (town_name < _nb_grf_names) return _grf_names[town_name];
94 return STR_UNDEFINED;
97 /**
98 * Get index of the current screen resolution.
99 * @return Index of the current screen resolution if it is a known resolution, #_num_resolutions otherwise.
101 static int GetCurRes()
103 int i;
105 for (i = 0; i != _num_resolutions; i++) {
106 if ((int)_resolutions[i].width == _screen.width &&
107 (int)_resolutions[i].height == _screen.height) {
108 break;
111 return i;
114 static void ShowCustCurrency();
116 template <class T>
117 static DropDownList *BuiltSetDropDownList(int *selected_index)
119 int n = T::GetNumSets();
120 *selected_index = T::GetIndexOfUsedSet();
122 DropDownList *list = new DropDownList();
123 for (int i = 0; i < n; i++) {
124 *list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (*selected_index != i));
127 return list;
130 /** Window for displaying the textfile of a BaseSet. */
131 template <class TBaseSet>
132 struct BaseSetTextfileWindow : public TextfileWindow {
133 const TBaseSet* baseset; ///< View the textfile of this BaseSet.
134 StringID content_type; ///< STR_CONTENT_TYPE_xxx for title.
136 BaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) : TextfileWindow(file_type), baseset(baseset), content_type(content_type)
138 const char *textfile = this->baseset->GetTextfile(file_type);
139 this->LoadTextfile(textfile, BASESET_DIR);
142 /* virtual */ void SetStringParameters(int widget) const
144 if (widget == WID_TF_CAPTION) {
145 SetDParam(0, content_type);
146 SetDParamStr(1, this->baseset->name);
152 * Open the BaseSet version of the textfile window.
153 * @param file_type The type of textfile to display.
154 * @param baseset The BaseSet to use.
155 * @param content_type STR_CONTENT_TYPE_xxx for title.
157 template <class TBaseSet>
158 void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type)
160 DeleteWindowByClass(WC_TEXTFILE);
161 new BaseSetTextfileWindow<TBaseSet>(file_type, baseset, content_type);
164 struct GameOptionsWindow : Window {
165 GameSettings *opt;
166 bool reload;
168 GameOptionsWindow(WindowDesc *desc) : Window(desc)
170 this->opt = &GetGameSettings();
171 this->reload = false;
173 this->InitNested(WN_GAME_OPTIONS_GAME_OPTIONS);
174 this->OnInvalidateData(0);
177 ~GameOptionsWindow()
179 DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
180 if (this->reload) _switch_mode = SM_MENU;
184 * Build the dropdown list for a specific widget.
185 * @param widget Widget to build list for
186 * @param selected_index Currently selected item
187 * @return the built dropdown list, or NULL if the widget has no dropdown menu.
189 DropDownList *BuildDropDownList(int widget, int *selected_index) const
191 DropDownList *list = NULL;
192 switch (widget) {
193 case WID_GO_CURRENCY_DROPDOWN: { // Setup currencies dropdown
194 list = new DropDownList();
195 *selected_index = this->opt->locale.currency;
196 StringID *items = BuildCurrencyDropdown();
197 uint64 disabled = _game_mode == GM_MENU ? 0LL : ~GetMaskOfAllowedCurrencies();
199 /* Add non-custom currencies; sorted naturally */
200 for (uint i = 0; i < CURRENCY_END; items++, i++) {
201 if (i == CURRENCY_CUSTOM) continue;
202 *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i));
204 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
206 /* Append custom currency at the end */
207 *list->Append() = new DropDownListItem(-1, false); // separator line
208 *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM));
209 break;
212 case WID_GO_ROADSIDE_DROPDOWN: { // Setup road-side dropdown
213 list = new DropDownList();
214 *selected_index = this->opt->vehicle.road_side;
215 const StringID *items = _driveside_dropdown;
216 uint disabled = 0;
218 /* You can only change the drive side if you are in the menu or ingame with
219 * no vehicles present. In a networking game only the server can change it */
220 extern bool RoadVehiclesAreBuilt();
221 if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
222 disabled = ~(1 << this->opt->vehicle.road_side); // disable the other value
225 for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
226 *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i));
228 break;
231 case WID_GO_TOWNNAME_DROPDOWN: { // Setup townname dropdown
232 list = new DropDownList();
233 *selected_index = this->opt->game_creation.town_name;
235 int enabled_item = (_game_mode == GM_MENU || Town::GetNumItems() == 0) ? -1 : *selected_index;
237 /* Add and sort newgrf townnames generators */
238 for (int i = 0; i < _nb_grf_names; i++) {
239 int result = _nb_orig_names + i;
240 *list->Append() = new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0);
242 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
244 int newgrf_size = list->Length();
245 /* Insert newgrf_names at the top of the list */
246 if (newgrf_size > 0) {
247 *list->Append() = new DropDownListItem(-1, false); // separator line
248 newgrf_size++;
251 /* Add and sort original townnames generators */
252 for (int i = 0; i < _nb_orig_names; i++) {
253 *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0);
255 QSortT(list->Begin() + newgrf_size, list->Length() - newgrf_size, DropDownListStringItem::NatSortFunc);
256 break;
259 case WID_GO_AUTOSAVE_DROPDOWN: { // Setup autosave dropdown
260 list = new DropDownList();
261 *selected_index = _settings_client.gui.autosave;
262 const StringID *items = _autosave_dropdown;
263 for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
264 *list->Append() = new DropDownListStringItem(*items, i, false);
266 break;
269 case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown
270 list = new DropDownList();
271 for (uint i = 0; i < _languages.Length(); i++) {
272 if (&_languages[i] == _current_language) *selected_index = i;
273 *list->Append() = new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false);
275 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
276 break;
279 case WID_GO_RESOLUTION_DROPDOWN: // Setup resolution dropdown
280 if (_num_resolutions == 0) break;
282 list = new DropDownList();
283 *selected_index = GetCurRes();
284 for (int i = 0; i < _num_resolutions; i++) {
285 *list->Append() = new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false);
287 break;
289 case WID_GO_GUI_ZOOM_DROPDOWN: {
290 list = new DropDownList();
291 *selected_index = ZOOM_LVL_OUT_4X - _gui_zoom;
292 const StringID *items = _gui_zoom_dropdown;
293 for (int i = 0; *items != INVALID_STRING_ID; items++, i++) {
294 *list->Append() = new DropDownListStringItem(*items, i, _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i);
296 break;
299 case WID_GO_BASE_GRF_DROPDOWN:
300 list = BuiltSetDropDownList<BaseGraphics>(selected_index);
301 break;
303 case WID_GO_BASE_SFX_DROPDOWN:
304 list = BuiltSetDropDownList<BaseSounds>(selected_index);
305 break;
307 case WID_GO_BASE_MUSIC_DROPDOWN:
308 list = BuiltSetDropDownList<BaseMusic>(selected_index);
309 break;
311 default:
312 return NULL;
315 return list;
318 virtual void SetStringParameters(int widget) const
320 switch (widget) {
321 case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
322 case WID_GO_ROADSIDE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break;
323 case WID_GO_TOWNNAME_DROPDOWN: SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
324 case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
325 case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
326 case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
327 case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[ZOOM_LVL_OUT_4X - _gui_zoom]); break;
328 case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
329 case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
330 case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break;
331 case WID_GO_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break;
332 case WID_GO_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break;
336 virtual void DrawWidget(const Rect &r, int widget) const
338 switch (widget) {
339 case WID_GO_BASE_GRF_DESCRIPTION:
340 SetDParamStr(0, BaseGraphics::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
341 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
342 break;
344 case WID_GO_BASE_SFX_DESCRIPTION:
345 SetDParamStr(0, BaseSounds::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
346 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
347 break;
349 case WID_GO_BASE_MUSIC_DESCRIPTION:
350 SetDParamStr(0, BaseMusic::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
351 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
352 break;
356 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
358 switch (widget) {
359 case WID_GO_BASE_GRF_DESCRIPTION:
360 /* Find the biggest description for the default size. */
361 for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
362 SetDParamStr(0, BaseGraphics::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
363 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
365 break;
367 case WID_GO_BASE_GRF_STATUS:
368 /* Find the biggest description for the default size. */
369 for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
370 uint invalid_files = BaseGraphics::GetSet(i)->GetNumInvalid();
371 if (invalid_files == 0) continue;
373 SetDParam(0, invalid_files);
374 *size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_GRF_STATUS));
376 break;
378 case WID_GO_BASE_SFX_DESCRIPTION:
379 /* Find the biggest description for the default size. */
380 for (int i = 0; i < BaseSounds::GetNumSets(); i++) {
381 SetDParamStr(0, BaseSounds::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
382 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
384 break;
386 case WID_GO_BASE_MUSIC_DESCRIPTION:
387 /* Find the biggest description for the default size. */
388 for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
389 SetDParamStr(0, BaseMusic::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
390 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
392 break;
394 case WID_GO_BASE_MUSIC_STATUS:
395 /* Find the biggest description for the default size. */
396 for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
397 uint invalid_files = BaseMusic::GetSet(i)->GetNumInvalid();
398 if (invalid_files == 0) continue;
400 SetDParam(0, invalid_files);
401 *size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_MUSIC_STATUS));
403 break;
405 default: {
406 int selected;
407 DropDownList *list = this->BuildDropDownList(widget, &selected);
408 if (list != NULL) {
409 /* Find the biggest item for the default size. */
410 for (const DropDownListItem * const *it = list->Begin(); it != list->End(); it++) {
411 Dimension string_dim;
412 int width = (*it)->Width();
413 string_dim.width = width + padding.width;
414 string_dim.height = (*it)->Height(width) + padding.height;
415 *size = maxdim(*size, string_dim);
417 delete list;
423 virtual void OnClick(Point pt, int widget, int click_count)
425 if (widget >= WID_GO_BASE_GRF_TEXTFILE && widget < WID_GO_BASE_GRF_TEXTFILE + TFT_END) {
426 if (BaseGraphics::GetUsedSet() == NULL) return;
428 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_GRF_TEXTFILE), BaseGraphics::GetUsedSet(), STR_CONTENT_TYPE_BASE_GRAPHICS);
429 return;
431 if (widget >= WID_GO_BASE_SFX_TEXTFILE && widget < WID_GO_BASE_SFX_TEXTFILE + TFT_END) {
432 if (BaseSounds::GetUsedSet() == NULL) return;
434 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_SFX_TEXTFILE), BaseSounds::GetUsedSet(), STR_CONTENT_TYPE_BASE_SOUNDS);
435 return;
437 if (widget >= WID_GO_BASE_MUSIC_TEXTFILE && widget < WID_GO_BASE_MUSIC_TEXTFILE + TFT_END) {
438 if (BaseMusic::GetUsedSet() == NULL) return;
440 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_MUSIC_TEXTFILE), BaseMusic::GetUsedSet(), STR_CONTENT_TYPE_BASE_MUSIC);
441 return;
443 switch (widget) {
444 case WID_GO_FULLSCREEN_BUTTON: // Click fullscreen on/off
445 /* try to toggle full-screen on/off */
446 if (!ToggleFullScreen(!_fullscreen)) {
447 ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, WL_ERROR);
449 this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
450 this->SetDirty();
451 break;
453 default: {
454 int selected;
455 DropDownList *list = this->BuildDropDownList(widget, &selected);
456 if (list != NULL) {
457 ShowDropDownList(this, list, selected, widget);
458 } else {
459 if (widget == WID_GO_RESOLUTION_DROPDOWN) ShowErrorMessage(STR_ERROR_RESOLUTION_LIST_FAILED, INVALID_STRING_ID, WL_ERROR);
461 break;
467 * Set the base media set.
468 * @param index the index of the media set
469 * @tparam T class of media set
471 template <class T>
472 void SetMediaSet(int index)
474 if (_game_mode == GM_MENU) {
475 const char *name = T::GetSet(index)->name;
477 free(T::ini_set);
478 T::ini_set = stredup(name);
480 T::SetSet(name);
481 this->reload = true;
482 this->InvalidateData();
486 virtual void OnDropdownSelect(int widget, int index)
488 switch (widget) {
489 case WID_GO_CURRENCY_DROPDOWN: // Currency
490 if (index == CURRENCY_CUSTOM) ShowCustCurrency();
491 this->opt->locale.currency = index;
492 ReInitAllWindows();
493 break;
495 case WID_GO_ROADSIDE_DROPDOWN: // Road side
496 if (this->opt->vehicle.road_side != index) { // only change if setting changed
497 uint i;
498 if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
499 SetSettingValue(i, index);
500 MarkWholeScreenDirty();
502 break;
504 case WID_GO_TOWNNAME_DROPDOWN: // Town names
505 if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
506 this->opt->game_creation.town_name = index;
507 SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
509 break;
511 case WID_GO_AUTOSAVE_DROPDOWN: // Autosave options
512 _settings_client.gui.autosave = index;
513 this->SetDirty();
514 break;
516 case WID_GO_LANG_DROPDOWN: // Change interface language
517 ReadLanguagePack(&_languages[index]);
518 DeleteWindowByClass(WC_QUERY_STRING);
519 CheckForMissingGlyphs();
520 UpdateAllVirtCoords();
521 ReInitAllWindows();
522 break;
524 case WID_GO_RESOLUTION_DROPDOWN: // Change resolution
525 if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
526 this->SetDirty();
528 break;
530 case WID_GO_GUI_ZOOM_DROPDOWN:
531 GfxClearSpriteCache();
532 _gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
533 UpdateCursorSize();
534 LoadStringWidthTable();
535 break;
537 case WID_GO_BASE_GRF_DROPDOWN:
538 this->SetMediaSet<BaseGraphics>(index);
539 break;
541 case WID_GO_BASE_SFX_DROPDOWN:
542 this->SetMediaSet<BaseSounds>(index);
543 break;
545 case WID_GO_BASE_MUSIC_DROPDOWN:
546 this->SetMediaSet<BaseMusic>(index);
547 break;
552 * Some data on this window has become invalid.
553 * @param data Information about the changed data. @see GameOptionsInvalidationData
554 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
556 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
558 if (!gui_scope) return;
559 this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
561 bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
562 this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
564 for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
565 this->SetWidgetDisabledState(WID_GO_BASE_GRF_TEXTFILE + tft, BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->GetTextfile(tft) == NULL);
566 this->SetWidgetDisabledState(WID_GO_BASE_SFX_TEXTFILE + tft, BaseSounds::GetUsedSet() == NULL || BaseSounds::GetUsedSet()->GetTextfile(tft) == NULL);
567 this->SetWidgetDisabledState(WID_GO_BASE_MUSIC_TEXTFILE + tft, BaseMusic::GetUsedSet() == NULL || BaseMusic::GetUsedSet()->GetTextfile(tft) == NULL);
570 missing_files = BaseMusic::GetUsedSet()->GetNumInvalid() == 0;
571 this->GetWidget<NWidgetCore>(WID_GO_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
575 static const NWidgetPart _nested_game_options_widgets[] = {
576 NWidget(NWID_HORIZONTAL),
577 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
578 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
579 EndContainer(),
580 NWidget(WWT_PANEL, COLOUR_GREY, WID_GO_BACKGROUND), SetPIP(6, 6, 10),
581 NWidget(NWID_HORIZONTAL), SetPIP(10, 10, 10),
582 NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
583 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL),
584 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_ROADSIDE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP), SetFill(1, 0),
585 EndContainer(),
586 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL),
587 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0),
588 EndContainer(),
589 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
590 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
591 NWidget(NWID_HORIZONTAL),
592 NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
593 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
594 EndContainer(),
595 EndContainer(),
596 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_GUI_ZOOM_FRAME, STR_NULL),
597 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_GUI_ZOOM_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP), SetFill(1, 0),
598 EndContainer(),
599 EndContainer(),
601 NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
602 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL),
603 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_TOWNNAME_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
604 EndContainer(),
605 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL),
606 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0),
607 EndContainer(),
608 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL),
609 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
610 EndContainer(),
611 NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1),
612 EndContainer(),
613 EndContainer(),
615 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_GRF, STR_NULL), SetPadding(0, 10, 0, 10),
616 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
617 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_GRF_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_GRF_TOOLTIP),
618 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
619 EndContainer(),
620 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
621 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
622 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
623 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
624 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
625 EndContainer(),
626 EndContainer(),
628 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_SFX, STR_NULL), SetPadding(0, 10, 0, 10),
629 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
630 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_SFX_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_SFX_TOOLTIP),
631 NWidget(NWID_SPACER), SetFill(1, 0),
632 EndContainer(),
633 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_SFX_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
634 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
635 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
636 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
637 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
638 EndContainer(),
639 EndContainer(),
641 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_MUSIC, STR_NULL), SetPadding(0, 10, 0, 10),
642 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
643 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_MUSIC_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP),
644 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
645 EndContainer(),
646 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
647 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
648 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
649 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
650 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
651 EndContainer(),
652 EndContainer(),
653 EndContainer(),
656 static WindowDesc _game_options_desc(
657 WDP_CENTER, "settings_game", 0, 0,
658 WC_GAME_OPTIONS, WC_NONE,
660 _nested_game_options_widgets, lengthof(_nested_game_options_widgets)
663 /** Open the game options window. */
664 void ShowGameOptions()
666 DeleteWindowByClass(WC_GAME_OPTIONS);
667 new GameOptionsWindow(&_game_options_desc);
670 static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
671 static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
674 * Flags for #SettingEntry
675 * @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons
677 enum SettingEntryFlags {
678 SEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric setting entry, the left button is depressed
679 SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed
680 SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
682 SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
683 SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter
686 /** How the list of advanced settings is filtered. */
687 enum RestrictionMode {
688 RM_BASIC, ///< Display settings associated to the "basic" list.
689 RM_ADVANCED, ///< Display settings associated to the "advanced" list.
690 RM_ALL, ///< List all settings regardless of the default/newgame/... values.
691 RM_CHANGED_AGAINST_DEFAULT, ///< Show only settings which are different compared to default values.
692 RM_CHANGED_AGAINST_NEW, ///< Show only settings which are different compared to the user's new game setting values.
693 RM_END, ///< End for iteration.
695 DECLARE_POSTFIX_INCREMENT(RestrictionMode)
697 /** Filter for settings list. */
698 struct SettingFilter {
699 StringFilter string; ///< Filter string.
700 RestrictionMode min_cat; ///< Minimum category needed to display all filtered strings (#RM_BASIC, #RM_ADVANCED, or #RM_ALL).
701 bool type_hides; ///< Whether the type hides filtered strings.
702 RestrictionMode mode; ///< Filter based on category.
703 SettingType type; ///< Filter based on type.
706 /** Data structure describing a single setting in a tab */
707 struct BaseSettingEntry {
708 byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
709 byte level; ///< Nesting level of this setting entry
711 BaseSettingEntry() : flags(0), level(0) {}
712 virtual ~BaseSettingEntry() {}
714 virtual void Init(byte level = 0);
715 virtual void FoldAll() {}
716 virtual void UnFoldAll() {}
719 * Set whether this is the last visible entry of the parent node.
720 * @param last_field Value to set
722 void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); }
724 virtual uint Length() const = 0;
725 virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const {}
726 virtual bool IsVisible(const BaseSettingEntry *item) const;
727 virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row);
728 virtual uint GetMaxHelpHeight(int maxw) { return 0; }
731 * Check whether an entry is hidden due to filters
732 * @return true if hidden.
734 bool IsFiltered() const { return (this->flags & SEF_FILTERED) != 0; }
736 virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible) = 0;
738 virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
740 protected:
741 virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const = 0;
744 /** Standard setting */
745 struct SettingEntry : BaseSettingEntry {
746 const char *name; ///< Name of the setting
747 const SettingDesc *setting; ///< Setting description of the setting
748 uint index; ///< Index of the setting in the settings table
750 SettingEntry(const char *name);
752 virtual void Init(byte level = 0);
753 virtual uint Length() const;
754 virtual uint GetMaxHelpHeight(int maxw);
755 virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
757 void SetButtons(byte new_val);
760 * Get the help text of a single setting.
761 * @return The requested help text.
763 inline StringID GetHelpText() const
765 return this->setting->desc.str_help;
768 void SetValueDParams(uint first_param, int32 value) const;
770 protected:
771 virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const;
773 private:
774 bool IsVisibleByRestrictionMode(RestrictionMode mode) const;
777 /** Containers for BaseSettingEntry */
778 struct SettingsContainer {
779 typedef std::vector<BaseSettingEntry*> EntryVector;
780 EntryVector entries; ///< Settings on this page
782 template<typename T>
783 T *Add(T *item)
785 this->entries.push_back(item);
786 return item;
789 void Init(byte level = 0);
790 void FoldAll();
791 void UnFoldAll();
793 uint Length() const;
794 void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
795 bool IsVisible(const BaseSettingEntry *item) const;
796 BaseSettingEntry *FindEntry(uint row, uint *cur_row);
797 uint GetMaxHelpHeight(int maxw);
799 bool UpdateFilterState(SettingFilter &filter, bool force_visible);
801 uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
804 /** Data structure describing one page of settings in the settings window. */
805 struct SettingsPage : BaseSettingEntry, SettingsContainer {
806 StringID title; ///< Title of the sub-page
807 bool folded; ///< Sub-page is folded (not visible except for its title)
809 SettingsPage(StringID title);
811 virtual void Init(byte level = 0);
812 virtual void FoldAll();
813 virtual void UnFoldAll();
815 virtual uint Length() const;
816 virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
817 virtual bool IsVisible(const BaseSettingEntry *item) const;
818 virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row);
819 virtual uint GetMaxHelpHeight(int maxw) { return SettingsContainer::GetMaxHelpHeight(maxw); }
821 virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
823 virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
825 protected:
826 virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const;
829 /* == BaseSettingEntry methods == */
832 * Initialization of a setting entry
833 * @param level Page nesting level of this entry
835 void BaseSettingEntry::Init(byte level)
837 this->level = level;
841 * Check whether an entry is visible and not folded or filtered away.
842 * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
843 * @param item Entry to search for.
844 * @return true if entry is visible.
846 bool BaseSettingEntry::IsVisible(const BaseSettingEntry *item) const
848 if (this->IsFiltered()) return false;
849 if (this == item) return true;
850 return false;
854 * Find setting entry at row \a row_num
855 * @param row_num Index of entry to return
856 * @param cur_row Current row number
857 * @return The requested setting entry or \c NULL if it not found (folded or filtered)
859 BaseSettingEntry *BaseSettingEntry::FindEntry(uint row_num, uint *cur_row)
861 if (this->IsFiltered()) return NULL;
862 if (row_num == *cur_row) return this;
863 (*cur_row)++;
864 return NULL;
868 * Draw a row in the settings panel.
870 * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects.
871 * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
872 * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
874 * The \a parent_last parameter ensures that the vertical lines at the left are
875 * only drawn when another entry follows, that it prevents output like
876 * \verbatim
877 * |-- setting
878 * |-- (-) - Title
879 * | |-- setting
880 * | |-- setting
881 * \endverbatim
882 * The left-most vertical line is not wanted. It is prevented by setting the
883 * appropriate bit in the \a parent_last parameter.
885 * @param settings_ptr Pointer to current values of all settings
886 * @param left Left-most position in window/panel to start drawing \a first_row
887 * @param right Right-most x position to draw strings at.
888 * @param y Upper-most position in window/panel to start drawing \a first_row
889 * @param first_row First row number to draw
890 * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
891 * @param selected Selected entry by the user.
892 * @param cur_row Current row number (internal variable)
893 * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
894 * @return Row number of the next row to draw
896 uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
898 if (this->IsFiltered()) return cur_row;
899 if (cur_row >= max_row) return cur_row;
901 bool rtl = _current_text_dir == TD_RTL;
902 int offset = rtl ? -4 : 4;
903 int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
905 int x = rtl ? right : left;
906 if (cur_row >= first_row) {
907 int colour = _colour_gradient[COLOUR_ORANGE][4];
908 y += (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
910 /* Draw vertical for parent nesting levels */
911 for (uint lvl = 0; lvl < this->level; lvl++) {
912 if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
913 x += level_width;
915 /* draw own |- prefix */
916 int halfway_y = y + SETTING_HEIGHT / 2;
917 int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
918 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
919 /* Small horizontal line from the last vertical line */
920 GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
921 x += level_width;
923 this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this == selected);
925 cur_row++;
927 return cur_row;
930 /* == SettingEntry methods == */
933 * Constructor for a single setting in the 'advanced settings' window
934 * @param name Name of the setting in the setting table
936 SettingEntry::SettingEntry(const char *name)
938 this->name = name;
939 this->setting = NULL;
940 this->index = 0;
944 * Initialization of a setting entry
945 * @param level Page nesting level of this entry
947 void SettingEntry::Init(byte level)
949 BaseSettingEntry::Init(level);
950 this->setting = GetSettingFromName(this->name, &this->index);
951 assert(this->setting != NULL);
955 * Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
956 * @param new_val New value for the button flags
957 * @see SettingEntryFlags
959 void SettingEntry::SetButtons(byte new_val)
961 assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
962 this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
965 /** Return number of rows needed to display the (filtered) entry */
966 uint SettingEntry::Length() const
968 return this->IsFiltered() ? 0 : 1;
972 * Get the biggest height of the help text(s), if the width is at least \a maxw. Help text gets wrapped if needed.
973 * @param maxw Maximal width of a line help text.
974 * @return Biggest height needed to display any help text of this node (and its descendants).
976 uint SettingEntry::GetMaxHelpHeight(int maxw)
978 return GetStringHeight(this->GetHelpText(), maxw);
982 * Checks whether an entry shall be made visible based on the restriction mode.
983 * @param mode The current status of the restriction drop down box.
984 * @return true if the entry shall be visible.
986 bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
988 /* There shall not be any restriction, i.e. all settings shall be visible. */
989 if (mode == RM_ALL) return true;
991 GameSettings *settings_ptr = &GetGameSettings();
992 const SettingDesc *sd = this->setting;
994 if (mode == RM_BASIC) return (this->setting->desc.cat & SC_BASIC_LIST) != 0;
995 if (mode == RM_ADVANCED) return (this->setting->desc.cat & SC_ADVANCED_LIST) != 0;
997 /* Read the current value. */
998 const void *var = ResolveVariableAddress(settings_ptr, sd);
999 int64 current_value = ReadValue(var, sd->save.conv);
1001 int64 filter_value;
1003 if (mode == RM_CHANGED_AGAINST_DEFAULT) {
1004 /* This entry shall only be visible, if the value deviates from its default value. */
1006 /* Read the default value. */
1007 filter_value = ReadValue(&sd->desc.def, sd->save.conv);
1008 } else {
1009 assert(mode == RM_CHANGED_AGAINST_NEW);
1010 /* This entry shall only be visible, if the value deviates from
1011 * its value is used when starting a new game. */
1013 /* Make sure we're not comparing the new game settings against itself. */
1014 assert(settings_ptr != &_settings_newgame);
1016 /* Read the new game's value. */
1017 var = ResolveVariableAddress(&_settings_newgame, sd);
1018 filter_value = ReadValue(var, sd->save.conv);
1021 return current_value != filter_value;
1025 * Update the filter state.
1026 * @param filter Filter
1027 * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
1028 * @return true if item remains visible
1030 bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
1032 CLRBITS(this->flags, SEF_FILTERED);
1034 bool visible = true;
1036 const SettingDesc *sd = this->setting;
1037 if (!force_visible && !filter.string.IsEmpty()) {
1038 /* Process the search text filter for this item. */
1039 filter.string.ResetState();
1041 const SettingDescBase *sdb = &sd->desc;
1043 SetDParam(0, STR_EMPTY);
1044 filter.string.AddLine(sdb->str);
1045 filter.string.AddLine(this->GetHelpText());
1047 visible = filter.string.GetState();
1050 if (visible) {
1051 if (filter.type != ST_ALL && sd->GetType() != filter.type) {
1052 filter.type_hides = true;
1053 visible = false;
1055 if (!this->IsVisibleByRestrictionMode(filter.mode)) {
1056 while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++;
1057 visible = false;
1061 if (!visible) SETBITS(this->flags, SEF_FILTERED);
1062 return visible;
1066 static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
1068 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
1069 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
1070 return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
1071 } else {
1072 return GetVariableAddress(&_settings_client.company, &sd->save);
1074 } else {
1075 return GetVariableAddress(settings_ptr, &sd->save);
1080 * Set the DParams for drawing the value of a setting.
1081 * @param first_param First DParam to use
1082 * @param value Setting value to set params for.
1084 void SettingEntry::SetValueDParams(uint first_param, int32 value) const
1086 const SettingDescBase *sdb = &this->setting->desc;
1087 if (sdb->cmd == SDT_BOOLX) {
1088 SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
1089 } else {
1090 if ((sdb->flags & SGF_MULTISTRING) != 0) {
1091 SetDParam(first_param++, sdb->str_val - sdb->min + value);
1092 } else if ((sdb->flags & SGF_DISPLAY_ABS) != 0) {
1093 SetDParam(first_param++, sdb->str_val + ((value >= 0) ? 1 : 0));
1094 value = abs(value);
1095 } else {
1096 SetDParam(first_param++, sdb->str_val + ((value == 0 && (sdb->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
1098 SetDParam(first_param++, value);
1103 * Function to draw setting value (button + text + current value)
1104 * @param settings_ptr Pointer to current values of all settings
1105 * @param left Left-most position in window/panel to start drawing
1106 * @param right Right-most position in window/panel to draw
1107 * @param y Upper-most position in window/panel to start drawing
1108 * @param highlight Highlight entry.
1110 void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
1112 const SettingDesc *sd = this->setting;
1113 const SettingDescBase *sdb = &sd->desc;
1114 const void *var = ResolveVariableAddress(settings_ptr, sd);
1115 int state = this->flags & SEF_BUTTONS_MASK;
1117 bool rtl = _current_text_dir == TD_RTL;
1118 uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left;
1119 uint text_left = left + (rtl ? 0 : SETTING_BUTTON_WIDTH + 5);
1120 uint text_right = right - (rtl ? SETTING_BUTTON_WIDTH + 5 : 0);
1121 uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
1123 /* We do not allow changes of some items when we are a client in a networkgame */
1124 bool editable = sd->IsEditable();
1126 SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
1127 int32 value = (int32)ReadValue(var, sd->save.conv);
1128 if (sdb->cmd == SDT_BOOLX) {
1129 /* Draw checkbox for boolean-value either on/off */
1130 DrawBoolButton(buttons_left, button_y, value != 0, editable);
1131 } else if ((sdb->flags & SGF_MULTISTRING) != 0) {
1132 /* Draw [v] button for settings of an enum-type */
1133 DrawDropDownButton(buttons_left, button_y, COLOUR_YELLOW, state != 0, editable);
1134 } else {
1135 /* Draw [<][>] boxes for settings of an integer-type */
1136 DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state,
1137 editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
1139 this->SetValueDParams(1, value);
1140 DrawString(text_left, text_right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
1143 /* == SettingsContainer methods == */
1146 * Initialization of an entire setting page
1147 * @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
1149 void SettingsContainer::Init(byte level)
1151 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1152 (*it)->Init(level);
1156 /** Recursively close all folds of sub-pages */
1157 void SettingsContainer::FoldAll()
1159 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1160 (*it)->FoldAll();
1164 /** Recursively open all folds of sub-pages */
1165 void SettingsContainer::UnFoldAll()
1167 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1168 (*it)->UnFoldAll();
1173 * Recursively accumulate the folding state of the tree.
1174 * @param[in,out] all_folded Set to false, if one entry is not folded.
1175 * @param[in,out] all_unfolded Set to false, if one entry is folded.
1177 void SettingsContainer::GetFoldingState(bool &all_folded, bool &all_unfolded) const
1179 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1180 (*it)->GetFoldingState(all_folded, all_unfolded);
1185 * Update the filter state.
1186 * @param filter Filter
1187 * @param force_visible Whether to force all items visible, no matter what
1188 * @return true if item remains visible
1190 bool SettingsContainer::UpdateFilterState(SettingFilter &filter, bool force_visible)
1192 bool visible = false;
1193 bool first_visible = true;
1194 for (EntryVector::reverse_iterator it = this->entries.rbegin(); it != this->entries.rend(); ++it) {
1195 visible |= (*it)->UpdateFilterState(filter, force_visible);
1196 (*it)->SetLastField(first_visible);
1197 if (visible && first_visible) first_visible = false;
1199 return visible;
1204 * Check whether an entry is visible and not folded or filtered away.
1205 * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
1206 * @param item Entry to search for.
1207 * @return true if entry is visible.
1209 bool SettingsContainer::IsVisible(const BaseSettingEntry *item) const
1211 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1212 if ((*it)->IsVisible(item)) return true;
1214 return false;
1217 /** Return number of rows needed to display the whole page */
1218 uint SettingsContainer::Length() const
1220 uint length = 0;
1221 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1222 length += (*it)->Length();
1224 return length;
1228 * Find the setting entry at row number \a row_num
1229 * @param row_num Index of entry to return
1230 * @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
1231 * @return The requested setting entry or \c NULL if it does not exist
1233 BaseSettingEntry *SettingsContainer::FindEntry(uint row_num, uint *cur_row)
1235 BaseSettingEntry *pe = NULL;
1236 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1237 pe = (*it)->FindEntry(row_num, cur_row);
1238 if (pe != NULL) {
1239 break;
1242 return pe;
1246 * Get the biggest height of the help texts, if the width is at least \a maxw. Help text gets wrapped if needed.
1247 * @param maxw Maximal width of a line help text.
1248 * @return Biggest height needed to display any help text of this (sub-)tree.
1250 uint SettingsContainer::GetMaxHelpHeight(int maxw)
1252 uint biggest = 0;
1253 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1254 biggest = max(biggest, (*it)->GetMaxHelpHeight(maxw));
1256 return biggest;
1261 * Draw a row in the settings panel.
1263 * @param settings_ptr Pointer to current values of all settings
1264 * @param left Left-most position in window/panel to start drawing \a first_row
1265 * @param right Right-most x position to draw strings at.
1266 * @param y Upper-most position in window/panel to start drawing \a first_row
1267 * @param first_row First row number to draw
1268 * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
1269 * @param selected Selected entry by the user.
1270 * @param cur_row Current row number (internal variable)
1271 * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
1272 * @return Row number of the next row to draw
1274 uint SettingsContainer::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
1276 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1277 cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1278 if (cur_row >= max_row) {
1279 break;
1282 return cur_row;
1285 /* == SettingsPage methods == */
1288 * Constructor for a sub-page in the 'advanced settings' window
1289 * @param title Title of the sub-page
1291 SettingsPage::SettingsPage(StringID title)
1293 this->title = title;
1294 this->folded = true;
1298 * Initialization of an entire setting page
1299 * @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
1301 void SettingsPage::Init(byte level)
1303 BaseSettingEntry::Init(level);
1304 SettingsContainer::Init(level + 1);
1307 /** Recursively close all (filtered) folds of sub-pages */
1308 void SettingsPage::FoldAll()
1310 if (this->IsFiltered()) return;
1311 this->folded = true;
1313 SettingsContainer::FoldAll();
1316 /** Recursively open all (filtered) folds of sub-pages */
1317 void SettingsPage::UnFoldAll()
1319 if (this->IsFiltered()) return;
1320 this->folded = false;
1322 SettingsContainer::UnFoldAll();
1326 * Recursively accumulate the folding state of the (filtered) tree.
1327 * @param[in,out] all_folded Set to false, if one entry is not folded.
1328 * @param[in,out] all_unfolded Set to false, if one entry is folded.
1330 void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
1332 if (this->IsFiltered()) return;
1334 if (this->folded) {
1335 all_unfolded = false;
1336 } else {
1337 all_folded = false;
1340 SettingsContainer::GetFoldingState(all_folded, all_unfolded);
1344 * Update the filter state.
1345 * @param filter Filter
1346 * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
1347 * @return true if item remains visible
1349 bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible)
1351 if (!force_visible && !filter.string.IsEmpty()) {
1352 filter.string.ResetState();
1353 filter.string.AddLine(this->title);
1354 force_visible = filter.string.GetState();
1357 bool visible = SettingsContainer::UpdateFilterState(filter, force_visible);
1358 if (visible) {
1359 CLRBITS(this->flags, SEF_FILTERED);
1360 } else {
1361 SETBITS(this->flags, SEF_FILTERED);
1363 return visible;
1367 * Check whether an entry is visible and not folded or filtered away.
1368 * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
1369 * @param item Entry to search for.
1370 * @return true if entry is visible.
1372 bool SettingsPage::IsVisible(const BaseSettingEntry *item) const
1374 if (this->IsFiltered()) return false;
1375 if (this == item) return true;
1376 if (this->folded) return false;
1378 return SettingsContainer::IsVisible(item);
1381 /** Return number of rows needed to display the (filtered) entry */
1382 uint SettingsPage::Length() const
1384 if (this->IsFiltered()) return 0;
1385 if (this->folded) return 1; // Only displaying the title
1387 return 1 + SettingsContainer::Length();
1391 * Find setting entry at row \a row_num
1392 * @param row_num Index of entry to return
1393 * @param cur_row Current row number
1394 * @return The requested setting entry or \c NULL if it not found (folded or filtered)
1396 BaseSettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row)
1398 if (this->IsFiltered()) return NULL;
1399 if (row_num == *cur_row) return this;
1400 (*cur_row)++;
1401 if (this->folded) return NULL;
1403 return SettingsContainer::FindEntry(row_num, cur_row);
1407 * Draw a row in the settings panel.
1409 * @param settings_ptr Pointer to current values of all settings
1410 * @param left Left-most position in window/panel to start drawing \a first_row
1411 * @param right Right-most x position to draw strings at.
1412 * @param y Upper-most position in window/panel to start drawing \a first_row
1413 * @param first_row First row number to draw
1414 * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
1415 * @param selected Selected entry by the user.
1416 * @param cur_row Current row number (internal variable)
1417 * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
1418 * @return Row number of the next row to draw
1420 uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
1422 if (this->IsFiltered()) return cur_row;
1423 if (cur_row >= max_row) return cur_row;
1425 cur_row = BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1427 if (!this->folded) {
1428 if (this->flags & SEF_LAST_FIELD) {
1429 assert(this->level < 8 * sizeof(parent_last));
1430 SetBit(parent_last, this->level); // Add own last-field state
1433 cur_row = SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1436 return cur_row;
1440 * Function to draw setting value (button + text + current value)
1441 * @param settings_ptr Pointer to current values of all settings
1442 * @param left Left-most position in window/panel to start drawing
1443 * @param right Right-most position in window/panel to draw
1444 * @param y Upper-most position in window/panel to start drawing
1445 * @param highlight Highlight entry.
1447 void SettingsPage::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
1449 bool rtl = _current_text_dir == TD_RTL;
1450 DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - _circle_size.width : left, y + (SETTING_HEIGHT - _circle_size.height) / 2);
1451 DrawString(rtl ? left : left + _circle_size.width + 2, rtl ? right - _circle_size.width - 2 : right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, this->title);
1454 /** Construct settings tree */
1455 static SettingsContainer &GetSettingsTree()
1457 static SettingsContainer *main = NULL;
1459 if (main == NULL)
1461 /* Build up the dynamic settings-array only once per OpenTTD session */
1462 main = new SettingsContainer();
1464 SettingsPage *localisation = main->Add(new SettingsPage(STR_CONFIG_SETTING_LOCALISATION));
1466 localisation->Add(new SettingEntry("locale.units_velocity"));
1467 localisation->Add(new SettingEntry("locale.units_power"));
1468 localisation->Add(new SettingEntry("locale.units_weight"));
1469 localisation->Add(new SettingEntry("locale.units_volume"));
1470 localisation->Add(new SettingEntry("locale.units_force"));
1471 localisation->Add(new SettingEntry("locale.units_height"));
1472 localisation->Add(new SettingEntry("gui.date_format_in_default_names"));
1475 SettingsPage *graphics = main->Add(new SettingsPage(STR_CONFIG_SETTING_GRAPHICS));
1477 graphics->Add(new SettingEntry("gui.zoom_min"));
1478 graphics->Add(new SettingEntry("gui.zoom_max"));
1479 graphics->Add(new SettingEntry("gui.smallmap_land_colour"));
1480 graphics->Add(new SettingEntry("gui.graph_line_thickness"));
1483 SettingsPage *sound = main->Add(new SettingsPage(STR_CONFIG_SETTING_SOUND));
1485 sound->Add(new SettingEntry("sound.click_beep"));
1486 sound->Add(new SettingEntry("sound.confirm"));
1487 sound->Add(new SettingEntry("sound.news_ticker"));
1488 sound->Add(new SettingEntry("sound.news_full"));
1489 sound->Add(new SettingEntry("sound.new_year"));
1490 sound->Add(new SettingEntry("sound.disaster"));
1491 sound->Add(new SettingEntry("sound.vehicle"));
1492 sound->Add(new SettingEntry("sound.ambient"));
1495 SettingsPage *interface = main->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE));
1497 SettingsPage *general = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_GENERAL));
1499 general->Add(new SettingEntry("gui.osk_activation"));
1500 general->Add(new SettingEntry("gui.hover_delay_ms"));
1501 general->Add(new SettingEntry("gui.errmsg_duration"));
1502 general->Add(new SettingEntry("gui.window_snap_radius"));
1503 general->Add(new SettingEntry("gui.window_soft_limit"));
1506 SettingsPage *viewports = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
1508 viewports->Add(new SettingEntry("gui.auto_scrolling"));
1509 viewports->Add(new SettingEntry("gui.reverse_scroll"));
1510 viewports->Add(new SettingEntry("gui.smooth_scroll"));
1511 viewports->Add(new SettingEntry("gui.left_mouse_btn_scrolling"));
1512 /* While the horizontal scrollwheel scrolling is written as general code, only
1513 * the cocoa (OSX) driver generates input for it.
1514 * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
1515 viewports->Add(new SettingEntry("gui.scrollwheel_scrolling"));
1516 viewports->Add(new SettingEntry("gui.scrollwheel_multiplier"));
1517 #ifdef __APPLE__
1518 /* We might need to emulate a right mouse button on mac */
1519 viewports->Add(new SettingEntry("gui.right_mouse_btn_emulation"));
1520 #endif
1521 viewports->Add(new SettingEntry("gui.population_in_label"));
1522 viewports->Add(new SettingEntry("gui.liveries"));
1523 viewports->Add(new SettingEntry("construction.train_signal_side"));
1524 viewports->Add(new SettingEntry("gui.measure_tooltip"));
1525 viewports->Add(new SettingEntry("gui.loading_indicators"));
1526 viewports->Add(new SettingEntry("gui.show_track_reservation"));
1529 SettingsPage *construction = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION));
1531 construction->Add(new SettingEntry("gui.link_terraform_toolbar"));
1532 construction->Add(new SettingEntry("gui.enable_signal_gui"));
1533 construction->Add(new SettingEntry("gui.persistent_buildingtools"));
1534 construction->Add(new SettingEntry("gui.quick_goto"));
1535 construction->Add(new SettingEntry("gui.default_rail_type"));
1536 construction->Add(new SettingEntry("gui.disable_unsuitable_building"));
1539 interface->Add(new SettingEntry("gui.autosave"));
1540 interface->Add(new SettingEntry("gui.toolbar_pos"));
1541 interface->Add(new SettingEntry("gui.statusbar_pos"));
1542 interface->Add(new SettingEntry("gui.prefer_teamchat"));
1543 interface->Add(new SettingEntry("gui.advanced_vehicle_list"));
1544 interface->Add(new SettingEntry("gui.timetable_in_ticks"));
1545 interface->Add(new SettingEntry("gui.timetable_arrival_departure"));
1546 interface->Add(new SettingEntry("gui.expenses_layout"));
1549 SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS));
1551 advisors->Add(new SettingEntry("gui.coloured_news_year"));
1552 advisors->Add(new SettingEntry("news_display.general"));
1553 advisors->Add(new SettingEntry("news_display.new_vehicles"));
1554 advisors->Add(new SettingEntry("news_display.accident"));
1555 advisors->Add(new SettingEntry("news_display.company_info"));
1556 advisors->Add(new SettingEntry("news_display.acceptance"));
1557 advisors->Add(new SettingEntry("news_display.arrival_player"));
1558 advisors->Add(new SettingEntry("news_display.arrival_other"));
1559 advisors->Add(new SettingEntry("news_display.advice"));
1560 advisors->Add(new SettingEntry("gui.order_review_system"));
1561 advisors->Add(new SettingEntry("gui.vehicle_income_warn"));
1562 advisors->Add(new SettingEntry("gui.lost_vehicle_warn"));
1563 advisors->Add(new SettingEntry("gui.show_finances"));
1564 advisors->Add(new SettingEntry("news_display.economy"));
1565 advisors->Add(new SettingEntry("news_display.subsidies"));
1566 advisors->Add(new SettingEntry("news_display.open"));
1567 advisors->Add(new SettingEntry("news_display.close"));
1568 advisors->Add(new SettingEntry("news_display.production_player"));
1569 advisors->Add(new SettingEntry("news_display.production_other"));
1570 advisors->Add(new SettingEntry("news_display.production_nobody"));
1573 SettingsPage *company = main->Add(new SettingsPage(STR_CONFIG_SETTING_COMPANY));
1575 company->Add(new SettingEntry("gui.semaphore_build_before"));
1576 company->Add(new SettingEntry("gui.default_signal_type"));
1577 company->Add(new SettingEntry("gui.cycle_signal_types"));
1578 company->Add(new SettingEntry("gui.drag_signals_fixed_distance"));
1579 company->Add(new SettingEntry("gui.new_nonstop"));
1580 company->Add(new SettingEntry("gui.stop_location"));
1581 company->Add(new SettingEntry("company.engine_renew"));
1582 company->Add(new SettingEntry("company.engine_renew_months"));
1583 company->Add(new SettingEntry("company.engine_renew_money"));
1584 company->Add(new SettingEntry("vehicle.servint_ispercent"));
1585 company->Add(new SettingEntry("vehicle.servint_trains"));
1586 company->Add(new SettingEntry("vehicle.servint_roadveh"));
1587 company->Add(new SettingEntry("vehicle.servint_ships"));
1588 company->Add(new SettingEntry("vehicle.servint_aircraft"));
1591 SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
1593 accounting->Add(new SettingEntry("economy.inflation"));
1594 accounting->Add(new SettingEntry("difficulty.initial_interest"));
1595 accounting->Add(new SettingEntry("difficulty.max_loan"));
1596 accounting->Add(new SettingEntry("difficulty.subsidy_multiplier"));
1597 accounting->Add(new SettingEntry("economy.feeder_payment_share"));
1598 accounting->Add(new SettingEntry("economy.infrastructure_maintenance"));
1599 accounting->Add(new SettingEntry("difficulty.vehicle_costs"));
1600 accounting->Add(new SettingEntry("difficulty.construction_cost"));
1603 SettingsPage *vehicles = main->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES));
1605 SettingsPage *physics = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_PHYSICS));
1607 physics->Add(new SettingEntry("vehicle.train_acceleration_model"));
1608 physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
1609 physics->Add(new SettingEntry("vehicle.wagon_speed_limits"));
1610 physics->Add(new SettingEntry("vehicle.freight_trains"));
1611 physics->Add(new SettingEntry("vehicle.roadveh_acceleration_model"));
1612 physics->Add(new SettingEntry("vehicle.roadveh_slope_steepness"));
1613 physics->Add(new SettingEntry("vehicle.smoke_amount"));
1614 physics->Add(new SettingEntry("vehicle.plane_speed"));
1617 SettingsPage *routing = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING));
1619 routing->Add(new SettingEntry("pf.pathfinder_for_trains"));
1620 routing->Add(new SettingEntry("difficulty.line_reverse_mode"));
1621 routing->Add(new SettingEntry("pf.reverse_at_signals"));
1622 routing->Add(new SettingEntry("pf.forbid_90_deg"));
1623 routing->Add(new SettingEntry("pf.pathfinder_for_roadvehs"));
1624 routing->Add(new SettingEntry("pf.pathfinder_for_ships"));
1627 vehicles->Add(new SettingEntry("order.no_servicing_if_no_breakdowns"));
1628 vehicles->Add(new SettingEntry("order.serviceathelipad"));
1631 SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
1633 limitations->Add(new SettingEntry("construction.command_pause_level"));
1634 limitations->Add(new SettingEntry("construction.autoslope"));
1635 limitations->Add(new SettingEntry("construction.extra_dynamite"));
1636 limitations->Add(new SettingEntry("construction.max_heightlevel"));
1637 limitations->Add(new SettingEntry("construction.max_bridge_length"));
1638 limitations->Add(new SettingEntry("construction.max_bridge_height"));
1639 limitations->Add(new SettingEntry("construction.max_tunnel_length"));
1640 limitations->Add(new SettingEntry("station.never_expire_airports"));
1641 limitations->Add(new SettingEntry("vehicle.never_expire_vehicles"));
1642 limitations->Add(new SettingEntry("vehicle.max_trains"));
1643 limitations->Add(new SettingEntry("vehicle.max_roadveh"));
1644 limitations->Add(new SettingEntry("vehicle.max_aircraft"));
1645 limitations->Add(new SettingEntry("vehicle.max_ships"));
1646 limitations->Add(new SettingEntry("vehicle.max_train_length"));
1647 limitations->Add(new SettingEntry("station.station_spread"));
1648 limitations->Add(new SettingEntry("station.distant_join_stations"));
1649 limitations->Add(new SettingEntry("construction.road_stop_on_town_road"));
1650 limitations->Add(new SettingEntry("construction.road_stop_on_competitor_road"));
1651 limitations->Add(new SettingEntry("vehicle.disable_elrails"));
1654 SettingsPage *disasters = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS));
1656 disasters->Add(new SettingEntry("difficulty.disasters"));
1657 disasters->Add(new SettingEntry("difficulty.economy"));
1658 disasters->Add(new SettingEntry("difficulty.vehicle_breakdowns"));
1659 disasters->Add(new SettingEntry("vehicle.plane_crashes"));
1662 SettingsPage *genworld = main->Add(new SettingsPage(STR_CONFIG_SETTING_GENWORLD));
1664 genworld->Add(new SettingEntry("game_creation.landscape"));
1665 genworld->Add(new SettingEntry("game_creation.land_generator"));
1666 genworld->Add(new SettingEntry("difficulty.terrain_type"));
1667 genworld->Add(new SettingEntry("game_creation.tgen_smoothness"));
1668 genworld->Add(new SettingEntry("game_creation.variety"));
1669 genworld->Add(new SettingEntry("game_creation.snow_line_height"));
1670 genworld->Add(new SettingEntry("game_creation.amount_of_rivers"));
1671 genworld->Add(new SettingEntry("game_creation.tree_placer"));
1672 genworld->Add(new SettingEntry("vehicle.road_side"));
1673 genworld->Add(new SettingEntry("economy.larger_towns"));
1674 genworld->Add(new SettingEntry("economy.initial_city_size"));
1675 genworld->Add(new SettingEntry("economy.town_layout"));
1676 genworld->Add(new SettingEntry("difficulty.industry_density"));
1677 genworld->Add(new SettingEntry("gui.pause_on_newgame"));
1680 SettingsPage *environment = main->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT));
1682 SettingsPage *authorities = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES));
1684 authorities->Add(new SettingEntry("difficulty.town_council_tolerance"));
1685 authorities->Add(new SettingEntry("economy.bribe"));
1686 authorities->Add(new SettingEntry("economy.exclusive_rights"));
1687 authorities->Add(new SettingEntry("economy.fund_roads"));
1688 authorities->Add(new SettingEntry("economy.fund_buildings"));
1689 authorities->Add(new SettingEntry("economy.station_noise_level"));
1692 SettingsPage *towns = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
1694 towns->Add(new SettingEntry("economy.town_growth_rate"));
1695 towns->Add(new SettingEntry("economy.allow_town_roads"));
1696 towns->Add(new SettingEntry("economy.allow_town_level_crossings"));
1697 towns->Add(new SettingEntry("economy.found_town"));
1700 SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
1702 industries->Add(new SettingEntry("construction.raw_industry_construction"));
1703 industries->Add(new SettingEntry("construction.industry_platform"));
1704 industries->Add(new SettingEntry("economy.multiple_industry_per_town"));
1705 industries->Add(new SettingEntry("game_creation.oil_refinery_limit"));
1706 industries->Add(new SettingEntry("economy.smooth_economy"));
1709 SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
1711 cdist->Add(new SettingEntry("linkgraph.recalc_time"));
1712 cdist->Add(new SettingEntry("linkgraph.recalc_interval"));
1713 cdist->Add(new SettingEntry("linkgraph.distribution_pax"));
1714 cdist->Add(new SettingEntry("linkgraph.distribution_mail"));
1715 cdist->Add(new SettingEntry("linkgraph.distribution_armoured"));
1716 cdist->Add(new SettingEntry("linkgraph.distribution_default"));
1717 cdist->Add(new SettingEntry("linkgraph.accuracy"));
1718 cdist->Add(new SettingEntry("linkgraph.demand_distance"));
1719 cdist->Add(new SettingEntry("linkgraph.demand_size"));
1720 cdist->Add(new SettingEntry("linkgraph.short_path_saturation"));
1723 environment->Add(new SettingEntry("station.modified_catchment"));
1724 environment->Add(new SettingEntry("construction.extra_tree_placement"));
1727 SettingsPage *ai = main->Add(new SettingsPage(STR_CONFIG_SETTING_AI));
1729 SettingsPage *npc = ai->Add(new SettingsPage(STR_CONFIG_SETTING_AI_NPC));
1731 npc->Add(new SettingEntry("script.settings_profile"));
1732 npc->Add(new SettingEntry("script.script_max_opcode_till_suspend"));
1733 npc->Add(new SettingEntry("difficulty.competitor_speed"));
1734 npc->Add(new SettingEntry("ai.ai_in_multiplayer"));
1735 npc->Add(new SettingEntry("ai.ai_disable_veh_train"));
1736 npc->Add(new SettingEntry("ai.ai_disable_veh_roadveh"));
1737 npc->Add(new SettingEntry("ai.ai_disable_veh_aircraft"));
1738 npc->Add(new SettingEntry("ai.ai_disable_veh_ship"));
1741 ai->Add(new SettingEntry("economy.give_money"));
1742 ai->Add(new SettingEntry("economy.allow_shares"));
1745 main->Init();
1747 return *main;
1750 static const StringID _game_settings_restrict_dropdown[] = {
1751 STR_CONFIG_SETTING_RESTRICT_BASIC, // RM_BASIC
1752 STR_CONFIG_SETTING_RESTRICT_ADVANCED, // RM_ADVANCED
1753 STR_CONFIG_SETTING_RESTRICT_ALL, // RM_ALL
1754 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT, // RM_CHANGED_AGAINST_DEFAULT
1755 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW, // RM_CHANGED_AGAINST_NEW
1757 assert_compile(lengthof(_game_settings_restrict_dropdown) == RM_END);
1759 /** Warnings about hidden search results. */
1760 enum WarnHiddenResult {
1761 WHR_NONE, ///< Nothing was filtering matches away.
1762 WHR_CATEGORY, ///< Category setting filtered matches away.
1763 WHR_TYPE, ///< Type setting filtered matches away.
1764 WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
1767 /** Window to edit settings of the game. */
1768 struct GameSettingsWindow : Window {
1769 static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
1770 static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
1771 static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
1772 static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
1774 static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified.
1776 SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened.
1777 SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button).
1778 SettingEntry *last_clicked; ///< If non-NULL, pointer to the last clicked setting.
1779 SettingEntry *valuedropdown_entry; ///< If non-NULL, pointer to the value for which a dropdown window is currently opened.
1780 bool closing_dropdown; ///< True, if the dropdown list is currently closing.
1782 SettingFilter filter; ///< Filter for the list.
1783 QueryString filter_editbox; ///< Filter editbox;
1784 bool manually_changed_folding; ///< Whether the user expanded/collapsed something manually.
1785 WarnHiddenResult warn_missing; ///< Whether and how to warn about missing search results.
1786 int warn_lines; ///< Number of lines used for warning about missing search results.
1788 Scrollbar *vscroll;
1790 GameSettingsWindow(WindowDesc *desc) : Window(desc), filter_editbox(50)
1792 this->warn_missing = WHR_NONE;
1793 this->warn_lines = 0;
1794 this->filter.mode = (RestrictionMode)_settings_client.gui.settings_restriction_mode;
1795 this->filter.min_cat = RM_ALL;
1796 this->filter.type = ST_ALL;
1797 this->filter.type_hides = false;
1798 this->settings_ptr = &GetGameSettings();
1800 _circle_size = maxdim(GetSpriteSize(SPR_CIRCLE_FOLDED), GetSpriteSize(SPR_CIRCLE_UNFOLDED));
1801 GetSettingsTree().FoldAll(); // Close all sub-pages
1803 this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
1804 this->clicked_entry = NULL; // No numeric setting buttons are depressed
1805 this->last_clicked = NULL;
1806 this->valuedropdown_entry = NULL;
1807 this->closing_dropdown = false;
1808 this->manually_changed_folding = false;
1810 this->CreateNestedTree();
1811 this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
1812 this->FinishInitNested(WN_GAME_OPTIONS_GAME_SETTINGS);
1814 this->querystrings[WID_GS_FILTER] = &this->filter_editbox;
1815 this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
1816 this->SetFocusedWidget(WID_GS_FILTER);
1818 this->InvalidateData();
1821 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
1823 switch (widget) {
1824 case WID_GS_OPTIONSPANEL:
1825 resize->height = SETTING_HEIGHT = max(max<int>(_circle_size.height, SETTING_BUTTON_HEIGHT), FONT_HEIGHT_NORMAL) + 1;
1826 resize->width = 1;
1828 size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
1829 break;
1831 case WID_GS_HELP_TEXT: {
1832 static const StringID setting_types[] = {
1833 STR_CONFIG_SETTING_TYPE_CLIENT,
1834 STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
1835 STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
1837 for (uint i = 0; i < lengthof(setting_types); i++) {
1838 SetDParam(0, setting_types[i]);
1839 size->width = max(size->width, GetStringBoundingBox(STR_CONFIG_SETTING_TYPE).width);
1841 size->height = 2 * FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL +
1842 max(size->height, GetSettingsTree().GetMaxHelpHeight(size->width));
1843 break;
1846 case WID_GS_RESTRICT_CATEGORY:
1847 case WID_GS_RESTRICT_TYPE:
1848 size->width = max(GetStringBoundingBox(STR_CONFIG_SETTING_RESTRICT_CATEGORY).width, GetStringBoundingBox(STR_CONFIG_SETTING_RESTRICT_TYPE).width);
1849 break;
1851 default:
1852 break;
1856 virtual void OnPaint()
1858 if (this->closing_dropdown) {
1859 this->closing_dropdown = false;
1860 assert(this->valuedropdown_entry != NULL);
1861 this->valuedropdown_entry->SetButtons(0);
1862 this->valuedropdown_entry = NULL;
1865 /* Reserve the correct number of lines for the 'some search results are hidden' notice in the central settings display panel. */
1866 const NWidgetBase *panel = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
1867 StringID warn_str = STR_CONFIG_SETTING_CATEGORY_HIDES - 1 + this->warn_missing;
1868 int new_warn_lines;
1869 if (this->warn_missing == WHR_NONE) {
1870 new_warn_lines = 0;
1871 } else {
1872 SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
1873 new_warn_lines = GetStringLineCount(warn_str, panel->current_x);
1875 if (this->warn_lines != new_warn_lines) {
1876 this->vscroll->SetCount(this->vscroll->GetCount() - this->warn_lines + new_warn_lines);
1877 this->warn_lines = new_warn_lines;
1880 this->DrawWidgets();
1882 /* Draw the 'some search results are hidden' notice. */
1883 if (this->warn_missing != WHR_NONE) {
1884 const int left = panel->pos_x;
1885 const int right = left + panel->current_x - 1;
1886 const int top = panel->pos_y + WD_FRAMETEXT_TOP + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) * this->warn_lines / 2;
1887 SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
1888 if (this->warn_lines == 1) {
1889 /* If the warning fits at one line, center it. */
1890 DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
1891 } else {
1892 DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, INT32_MAX, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
1897 virtual void SetStringParameters(int widget) const
1899 switch (widget) {
1900 case WID_GS_RESTRICT_DROPDOWN:
1901 SetDParam(0, _game_settings_restrict_dropdown[this->filter.mode]);
1902 break;
1904 case WID_GS_TYPE_DROPDOWN:
1905 switch (this->filter.type) {
1906 case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME); break;
1907 case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME); break;
1908 case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT); break;
1909 default: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL); break;
1911 break;
1915 DropDownList *BuildDropDownList(int widget) const
1917 DropDownList *list = NULL;
1918 switch (widget) {
1919 case WID_GS_RESTRICT_DROPDOWN:
1920 list = new DropDownList();
1922 for (int mode = 0; mode != RM_END; mode++) {
1923 /* If we are in adv. settings screen for the new game's settings,
1924 * we don't want to allow comparing with new game's settings. */
1925 bool disabled = mode == RM_CHANGED_AGAINST_NEW && settings_ptr == &_settings_newgame;
1927 *list->Append() = new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled);
1929 break;
1931 case WID_GS_TYPE_DROPDOWN:
1932 list = new DropDownList();
1933 *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false);
1934 *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false);
1935 *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false);
1936 *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false);
1937 break;
1939 return list;
1942 virtual void DrawWidget(const Rect &r, int widget) const
1944 switch (widget) {
1945 case WID_GS_OPTIONSPANEL: {
1946 int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * SETTING_HEIGHT;
1947 uint last_row = this->vscroll->GetPosition() + this->vscroll->GetCapacity() - this->warn_lines;
1948 int next_row = GetSettingsTree().Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos,
1949 this->vscroll->GetPosition(), last_row, this->last_clicked);
1950 if (next_row == 0) DrawString(r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, STR_CONFIG_SETTINGS_NONE);
1951 break;
1954 case WID_GS_HELP_TEXT:
1955 if (this->last_clicked != NULL) {
1956 const SettingDesc *sd = this->last_clicked->setting;
1958 int y = r.top;
1959 switch (sd->GetType()) {
1960 case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME); break;
1961 case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT); break;
1962 case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME); break;
1963 default: NOT_REACHED();
1965 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
1966 y += FONT_HEIGHT_NORMAL;
1968 int32 default_value = ReadValue(&sd->desc.def, sd->save.conv);
1969 this->last_clicked->SetValueDParams(0, default_value);
1970 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
1971 y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
1973 DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
1975 break;
1977 default:
1978 break;
1983 * Set the entry that should have its help text displayed, and mark the window dirty so it gets repainted.
1984 * @param pe Setting to display help text of, use \c NULL to stop displaying help of the currently displayed setting.
1986 void SetDisplayedHelpText(SettingEntry *pe)
1988 if (this->last_clicked != pe) this->SetDirty();
1989 this->last_clicked = pe;
1992 virtual void OnClick(Point pt, int widget, int click_count)
1994 switch (widget) {
1995 case WID_GS_EXPAND_ALL:
1996 this->manually_changed_folding = true;
1997 GetSettingsTree().UnFoldAll();
1998 this->InvalidateData();
1999 break;
2001 case WID_GS_COLLAPSE_ALL:
2002 this->manually_changed_folding = true;
2003 GetSettingsTree().FoldAll();
2004 this->InvalidateData();
2005 break;
2007 case WID_GS_RESTRICT_DROPDOWN: {
2008 DropDownList *list = this->BuildDropDownList(widget);
2009 if (list != NULL) {
2010 ShowDropDownList(this, list, this->filter.mode, widget);
2012 break;
2015 case WID_GS_TYPE_DROPDOWN: {
2016 DropDownList *list = this->BuildDropDownList(widget);
2017 if (list != NULL) {
2018 ShowDropDownList(this, list, this->filter.type, widget);
2020 break;
2024 if (widget != WID_GS_OPTIONSPANEL) return;
2026 uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET);
2027 if (btn == INT_MAX || (int)btn < this->warn_lines) return;
2028 btn -= this->warn_lines;
2030 uint cur_row = 0;
2031 BaseSettingEntry *clicked_entry = GetSettingsTree().FindEntry(btn, &cur_row);
2033 if (clicked_entry == NULL) return; // Clicked below the last setting of the page
2035 int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (clicked_entry->level + 1) * LEVEL_WIDTH; // Shift x coordinate
2036 if (x < 0) return; // Clicked left of the entry
2038 SettingsPage *clicked_page = dynamic_cast<SettingsPage*>(clicked_entry);
2039 if (clicked_page != NULL) {
2040 this->SetDisplayedHelpText(NULL);
2041 clicked_page->folded = !clicked_page->folded; // Flip 'folded'-ness of the sub-page
2043 this->manually_changed_folding = true;
2045 this->InvalidateData();
2046 return;
2049 SettingEntry *pe = dynamic_cast<SettingEntry*>(clicked_entry);
2050 assert(pe != NULL);
2051 const SettingDesc *sd = pe->setting;
2053 /* return if action is only active in network, or only settable by server */
2054 if (!sd->IsEditable()) {
2055 this->SetDisplayedHelpText(pe);
2056 return;
2059 const void *var = ResolveVariableAddress(settings_ptr, sd);
2060 int32 value = (int32)ReadValue(var, sd->save.conv);
2062 /* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
2063 if (x < SETTING_BUTTON_WIDTH && (sd->desc.flags & SGF_MULTISTRING)) {
2064 const SettingDescBase *sdb = &sd->desc;
2065 this->SetDisplayedHelpText(pe);
2067 if (this->valuedropdown_entry == pe) {
2068 /* unclick the dropdown */
2069 HideDropDownMenu(this);
2070 this->closing_dropdown = false;
2071 this->valuedropdown_entry->SetButtons(0);
2072 this->valuedropdown_entry = NULL;
2073 } else {
2074 if (this->valuedropdown_entry != NULL) this->valuedropdown_entry->SetButtons(0);
2075 this->closing_dropdown = false;
2077 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
2078 int rel_y = (pt.y - (int)wid->pos_y - SETTINGTREE_TOP_OFFSET) % wid->resize_y;
2080 Rect wi_rect;
2081 wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
2082 wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
2083 wi_rect.top = pt.y - rel_y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
2084 wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
2086 /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
2087 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
2088 this->valuedropdown_entry = pe;
2089 this->valuedropdown_entry->SetButtons(SEF_LEFT_DEPRESSED);
2091 DropDownList *list = new DropDownList();
2092 for (int i = sdb->min; i <= (int)sdb->max; i++) {
2093 *list->Append() = new DropDownListStringItem(sdb->str_val + i - sdb->min, i, false);
2096 ShowDropDownListAt(this, list, value, -1, wi_rect, COLOUR_ORANGE, true);
2099 this->SetDirty();
2100 } else if (x < SETTING_BUTTON_WIDTH) {
2101 this->SetDisplayedHelpText(pe);
2102 const SettingDescBase *sdb = &sd->desc;
2103 int32 oldvalue = value;
2105 switch (sdb->cmd) {
2106 case SDT_BOOLX: value ^= 1; break;
2107 case SDT_ONEOFMANY:
2108 case SDT_NUMX: {
2109 /* Add a dynamic step-size to the scroller. In a maximum of
2110 * 50-steps you should be able to get from min to max,
2111 * unless specified otherwise in the 'interval' variable
2112 * of the current setting. */
2113 uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
2114 if (step == 0) step = 1;
2116 /* don't allow too fast scrolling */
2117 if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) {
2118 _left_button_clicked = false;
2119 return;
2122 /* Increase or decrease the value and clamp it to extremes */
2123 if (x >= SETTING_BUTTON_WIDTH / 2) {
2124 value += step;
2125 if (sdb->min < 0) {
2126 assert((int32)sdb->max >= 0);
2127 if (value > (int32)sdb->max) value = (int32)sdb->max;
2128 } else {
2129 if ((uint32)value > sdb->max) value = (int32)sdb->max;
2131 if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
2132 } else {
2133 value -= step;
2134 if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
2137 /* Set up scroller timeout for numeric values */
2138 if (value != oldvalue) {
2139 if (this->clicked_entry != NULL) { // Release previous buttons if any
2140 this->clicked_entry->SetButtons(0);
2142 this->clicked_entry = pe;
2143 this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
2144 this->SetTimeout();
2145 _left_button_clicked = false;
2147 break;
2150 default: NOT_REACHED();
2153 if (value != oldvalue) {
2154 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2155 SetCompanySetting(pe->index, value);
2156 } else {
2157 SetSettingValue(pe->index, value);
2159 this->SetDirty();
2161 } else {
2162 /* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
2163 if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
2164 /* Show the correct currency-translated value */
2165 if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
2167 this->valuewindow_entry = pe;
2168 SetDParam(0, value);
2169 ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
2171 this->SetDisplayedHelpText(pe);
2175 virtual void OnTimeout()
2177 if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
2178 this->clicked_entry->SetButtons(0);
2179 this->clicked_entry = NULL;
2180 this->SetDirty();
2184 virtual void OnQueryTextFinished(char *str)
2186 /* The user pressed cancel */
2187 if (str == NULL) return;
2189 assert(this->valuewindow_entry != NULL);
2190 const SettingDesc *sd = this->valuewindow_entry->setting;
2192 int32 value;
2193 if (!StrEmpty(str)) {
2194 value = atoi(str);
2196 /* Save the correct currency-translated value */
2197 if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
2198 } else {
2199 value = (int32)(size_t)sd->desc.def;
2202 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2203 SetCompanySetting(this->valuewindow_entry->index, value);
2204 } else {
2205 SetSettingValue(this->valuewindow_entry->index, value);
2207 this->SetDirty();
2210 virtual void OnDropdownSelect(int widget, int index)
2212 switch (widget) {
2213 case WID_GS_RESTRICT_DROPDOWN:
2214 this->filter.mode = (RestrictionMode)index;
2215 if (this->filter.mode == RM_CHANGED_AGAINST_DEFAULT ||
2216 this->filter.mode == RM_CHANGED_AGAINST_NEW) {
2218 if (!this->manually_changed_folding) {
2219 /* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
2220 GetSettingsTree().UpdateFilterState(this->filter, false);
2221 GetSettingsTree().UnFoldAll();
2223 } else {
2224 /* Non-'changes' filter. Save as default. */
2225 _settings_client.gui.settings_restriction_mode = this->filter.mode;
2227 this->InvalidateData();
2228 break;
2230 case WID_GS_TYPE_DROPDOWN:
2231 this->filter.type = (SettingType)index;
2232 this->InvalidateData();
2233 break;
2235 default:
2236 if (widget < 0) {
2237 /* Deal with drop down boxes on the panel. */
2238 assert(this->valuedropdown_entry != NULL);
2239 const SettingDesc *sd = this->valuedropdown_entry->setting;
2240 assert(sd->desc.flags & SGF_MULTISTRING);
2242 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2243 SetCompanySetting(this->valuedropdown_entry->index, index);
2244 } else {
2245 SetSettingValue(this->valuedropdown_entry->index, index);
2248 this->SetDirty();
2250 break;
2254 virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
2256 if (widget >= 0) {
2257 /* Normally the default implementation of OnDropdownClose() takes care of
2258 * a few things. We want that behaviour here too, but only for
2259 * "normal" dropdown boxes. The special dropdown boxes added for every
2260 * setting that needs one can't have this call. */
2261 Window::OnDropdownClose(pt, widget, index, instant_close);
2262 } else {
2263 /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
2264 * the same dropdown button was clicked again, and then not open the dropdown again.
2265 * So, we only remember that it was closed, and process it on the next OnPaint, which is
2266 * after OnClick. */
2267 assert(this->valuedropdown_entry != NULL);
2268 this->closing_dropdown = true;
2269 this->SetDirty();
2273 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
2275 if (!gui_scope) return;
2277 /* Update which settings are to be visible. */
2278 RestrictionMode min_level = (this->filter.mode <= RM_ALL) ? this->filter.mode : RM_BASIC;
2279 this->filter.min_cat = min_level;
2280 this->filter.type_hides = false;
2281 GetSettingsTree().UpdateFilterState(this->filter, false);
2283 if (this->filter.string.IsEmpty()) {
2284 this->warn_missing = WHR_NONE;
2285 } else if (min_level < this->filter.min_cat) {
2286 this->warn_missing = this->filter.type_hides ? WHR_CATEGORY_TYPE : WHR_CATEGORY;
2287 } else {
2288 this->warn_missing = this->filter.type_hides ? WHR_TYPE : WHR_NONE;
2290 this->vscroll->SetCount(GetSettingsTree().Length() + this->warn_lines);
2292 if (this->last_clicked != NULL && !GetSettingsTree().IsVisible(this->last_clicked)) {
2293 this->SetDisplayedHelpText(NULL);
2296 bool all_folded = true;
2297 bool all_unfolded = true;
2298 GetSettingsTree().GetFoldingState(all_folded, all_unfolded);
2299 this->SetWidgetDisabledState(WID_GS_EXPAND_ALL, all_unfolded);
2300 this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded);
2303 virtual void OnEditboxChanged(int wid)
2305 if (wid == WID_GS_FILTER) {
2306 this->filter.string.SetFilterTerm(this->filter_editbox.text.buf);
2307 if (!this->filter.string.IsEmpty() && !this->manually_changed_folding) {
2308 /* User never expanded/collapsed single pages and entered a filter term.
2309 * Expand everything, to save weird expand clicks, */
2310 GetSettingsTree().UnFoldAll();
2312 this->InvalidateData();
2316 virtual void OnResize()
2318 this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
2322 GameSettings *GameSettingsWindow::settings_ptr = NULL;
2324 static const NWidgetPart _nested_settings_selection_widgets[] = {
2325 NWidget(NWID_HORIZONTAL),
2326 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
2327 NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2328 NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
2329 EndContainer(),
2330 NWidget(WWT_PANEL, COLOUR_MAUVE),
2331 NWidget(NWID_VERTICAL), SetPIP(0, WD_PAR_VSEP_NORMAL, 0), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0),
2332 NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
2333 NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_CATEGORY), SetDataTip(STR_CONFIG_SETTING_RESTRICT_CATEGORY, STR_NULL),
2334 NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
2335 EndContainer(),
2336 NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
2337 NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_TYPE), SetDataTip(STR_CONFIG_SETTING_RESTRICT_TYPE, STR_NULL),
2338 NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_TYPE_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
2339 EndContainer(),
2340 EndContainer(),
2341 NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0),
2342 SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
2343 NWidget(WWT_TEXT, COLOUR_MAUVE), SetFill(0, 1), SetDataTip(STR_CONFIG_SETTING_FILTER_TITLE, STR_NULL),
2344 NWidget(WWT_EDITBOX, COLOUR_MAUVE, WID_GS_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
2345 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
2346 EndContainer(),
2347 EndContainer(),
2348 NWidget(NWID_HORIZONTAL),
2349 NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(),
2350 NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GS_SCROLLBAR),
2351 EndContainer(),
2352 NWidget(WWT_PANEL, COLOUR_MAUVE), SetMinimalSize(400, 40),
2353 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GS_HELP_TEXT), SetMinimalSize(300, 25), SetFill(1, 1), SetResize(1, 0),
2354 SetPadding(WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM, WD_FRAMETEXT_LEFT),
2355 EndContainer(),
2356 NWidget(NWID_HORIZONTAL),
2357 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
2358 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
2359 NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0),
2360 EndContainer(),
2361 NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
2362 EndContainer(),
2365 static WindowDesc _settings_selection_desc(
2366 WDP_CENTER, "settings", 510, 450,
2367 WC_GAME_OPTIONS, WC_NONE,
2369 _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
2372 /** Open advanced settings window. */
2373 void ShowGameSettings()
2375 DeleteWindowByClass(WC_GAME_OPTIONS);
2376 new GameSettingsWindow(&_settings_selection_desc);
2381 * Draw [<][>] boxes.
2382 * @param x the x position to draw
2383 * @param y the y position to draw
2384 * @param button_colour the colour of the button
2385 * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
2386 * @param clickable_left is the left button clickable?
2387 * @param clickable_right is the right button clickable?
2389 void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
2391 int colour = _colour_gradient[button_colour][2];
2392 Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
2394 DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
2395 DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
2396 DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
2397 DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + dim.width, y + WD_IMGBTN_TOP);
2399 /* Grey out the buttons that aren't clickable */
2400 bool rtl = _current_text_dir == TD_RTL;
2401 if (rtl ? !clickable_right : !clickable_left) {
2402 GfxFillRect(x + 1, y, x + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER);
2404 if (rtl ? !clickable_left : !clickable_right) {
2405 GfxFillRect(x + dim.width + 1, y, x + dim.width + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER);
2410 * Draw a dropdown button.
2411 * @param x the x position to draw
2412 * @param y the y position to draw
2413 * @param button_colour the colour of the button
2414 * @param state true = lowered
2415 * @param clickable is the button clickable?
2417 void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
2419 int colour = _colour_gradient[button_colour][2];
2421 DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, state ? FR_LOWERED : FR_NONE);
2422 DrawSprite(SPR_ARROW_DOWN, PAL_NONE, x + (SETTING_BUTTON_WIDTH - NWidgetScrollbar::GetVerticalDimension().width) / 2 + state, y + 2 + state);
2424 if (!clickable) {
2425 GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
2430 * Draw a toggle button.
2431 * @param x the x position to draw
2432 * @param y the y position to draw
2433 * @param state true = lowered
2434 * @param clickable is the button clickable?
2436 void DrawBoolButton(int x, int y, bool state, bool clickable)
2438 static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
2439 DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE);
2442 struct CustomCurrencyWindow : Window {
2443 int query_widget;
2445 CustomCurrencyWindow(WindowDesc *desc) : Window(desc)
2447 this->InitNested();
2449 SetButtonState();
2452 void SetButtonState()
2454 this->SetWidgetDisabledState(WID_CC_RATE_DOWN, _custom_currency.rate == 1);
2455 this->SetWidgetDisabledState(WID_CC_RATE_UP, _custom_currency.rate == UINT16_MAX);
2456 this->SetWidgetDisabledState(WID_CC_YEAR_DOWN, _custom_currency.to_euro == CF_NOEURO);
2457 this->SetWidgetDisabledState(WID_CC_YEAR_UP, _custom_currency.to_euro == MAX_YEAR);
2460 virtual void SetStringParameters(int widget) const
2462 switch (widget) {
2463 case WID_CC_RATE: SetDParam(0, 1); SetDParam(1, 1); break;
2464 case WID_CC_SEPARATOR: SetDParamStr(0, _custom_currency.separator); break;
2465 case WID_CC_PREFIX: SetDParamStr(0, _custom_currency.prefix); break;
2466 case WID_CC_SUFFIX: SetDParamStr(0, _custom_currency.suffix); break;
2467 case WID_CC_YEAR:
2468 SetDParam(0, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
2469 SetDParam(1, _custom_currency.to_euro);
2470 break;
2472 case WID_CC_PREVIEW:
2473 SetDParam(0, 10000);
2474 break;
2478 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
2480 switch (widget) {
2481 /* Set the appropriate width for the edit 'buttons' */
2482 case WID_CC_SEPARATOR_EDIT:
2483 case WID_CC_PREFIX_EDIT:
2484 case WID_CC_SUFFIX_EDIT:
2485 size->width = this->GetWidget<NWidgetBase>(WID_CC_RATE_DOWN)->smallest_x + this->GetWidget<NWidgetBase>(WID_CC_RATE_UP)->smallest_x;
2486 break;
2488 /* Make sure the window is wide enough for the widest exchange rate */
2489 case WID_CC_RATE:
2490 SetDParam(0, 1);
2491 SetDParam(1, INT32_MAX);
2492 *size = GetStringBoundingBox(STR_CURRENCY_EXCHANGE_RATE);
2493 break;
2497 virtual void OnClick(Point pt, int widget, int click_count)
2499 int line = 0;
2500 int len = 0;
2501 StringID str = 0;
2502 CharSetFilter afilter = CS_ALPHANUMERAL;
2504 switch (widget) {
2505 case WID_CC_RATE_DOWN:
2506 if (_custom_currency.rate > 1) _custom_currency.rate--;
2507 if (_custom_currency.rate == 1) this->DisableWidget(WID_CC_RATE_DOWN);
2508 this->EnableWidget(WID_CC_RATE_UP);
2509 break;
2511 case WID_CC_RATE_UP:
2512 if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
2513 if (_custom_currency.rate == UINT16_MAX) this->DisableWidget(WID_CC_RATE_UP);
2514 this->EnableWidget(WID_CC_RATE_DOWN);
2515 break;
2517 case WID_CC_RATE:
2518 SetDParam(0, _custom_currency.rate);
2519 str = STR_JUST_INT;
2520 len = 5;
2521 line = WID_CC_RATE;
2522 afilter = CS_NUMERAL;
2523 break;
2525 case WID_CC_SEPARATOR_EDIT:
2526 case WID_CC_SEPARATOR:
2527 SetDParamStr(0, _custom_currency.separator);
2528 str = STR_JUST_RAW_STRING;
2529 len = 1;
2530 line = WID_CC_SEPARATOR;
2531 break;
2533 case WID_CC_PREFIX_EDIT:
2534 case WID_CC_PREFIX:
2535 SetDParamStr(0, _custom_currency.prefix);
2536 str = STR_JUST_RAW_STRING;
2537 len = 12;
2538 line = WID_CC_PREFIX;
2539 break;
2541 case WID_CC_SUFFIX_EDIT:
2542 case WID_CC_SUFFIX:
2543 SetDParamStr(0, _custom_currency.suffix);
2544 str = STR_JUST_RAW_STRING;
2545 len = 12;
2546 line = WID_CC_SUFFIX;
2547 break;
2549 case WID_CC_YEAR_DOWN:
2550 _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
2551 if (_custom_currency.to_euro == CF_NOEURO) this->DisableWidget(WID_CC_YEAR_DOWN);
2552 this->EnableWidget(WID_CC_YEAR_UP);
2553 break;
2555 case WID_CC_YEAR_UP:
2556 _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
2557 if (_custom_currency.to_euro == MAX_YEAR) this->DisableWidget(WID_CC_YEAR_UP);
2558 this->EnableWidget(WID_CC_YEAR_DOWN);
2559 break;
2561 case WID_CC_YEAR:
2562 SetDParam(0, _custom_currency.to_euro);
2563 str = STR_JUST_INT;
2564 len = 7;
2565 line = WID_CC_YEAR;
2566 afilter = CS_NUMERAL;
2567 break;
2570 if (len != 0) {
2571 this->query_widget = line;
2572 ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, this, afilter, QSF_NONE);
2575 this->SetTimeout();
2576 this->SetDirty();
2579 virtual void OnQueryTextFinished(char *str)
2581 if (str == NULL) return;
2583 switch (this->query_widget) {
2584 case WID_CC_RATE:
2585 _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
2586 break;
2588 case WID_CC_SEPARATOR: // Thousands separator
2589 strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator));
2590 break;
2592 case WID_CC_PREFIX:
2593 strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
2594 break;
2596 case WID_CC_SUFFIX:
2597 strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
2598 break;
2600 case WID_CC_YEAR: { // Year to switch to euro
2601 int val = atoi(str);
2603 _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
2604 break;
2607 MarkWholeScreenDirty();
2608 SetButtonState();
2611 virtual void OnTimeout()
2613 this->SetDirty();
2617 static const NWidgetPart _nested_cust_currency_widgets[] = {
2618 NWidget(NWID_HORIZONTAL),
2619 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
2620 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CURRENCY_WINDOW, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2621 EndContainer(),
2622 NWidget(WWT_PANEL, COLOUR_GREY),
2623 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(7, 3, 0),
2624 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2625 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP),
2626 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP),
2627 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2628 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_RATE), SetDataTip(STR_CURRENCY_EXCHANGE_RATE, STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP), SetFill(1, 0),
2629 EndContainer(),
2630 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2631 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SEPARATOR_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(0, 1),
2632 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2633 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SEPARATOR), SetDataTip(STR_CURRENCY_SEPARATOR, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(1, 0),
2634 EndContainer(),
2635 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2636 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_PREFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(0, 1),
2637 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2638 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_PREFIX), SetDataTip(STR_CURRENCY_PREFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(1, 0),
2639 EndContainer(),
2640 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2641 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SUFFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(0, 1),
2642 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2643 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SUFFIX), SetDataTip(STR_CURRENCY_SUFFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(1, 0),
2644 EndContainer(),
2645 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2646 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
2647 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
2648 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2649 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_YEAR), SetDataTip(STR_JUST_STRING, STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), SetFill(1, 0),
2650 EndContainer(),
2651 EndContainer(),
2652 NWidget(WWT_LABEL, COLOUR_BLUE, WID_CC_PREVIEW),
2653 SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP), SetPadding(15, 1, 18, 2),
2654 EndContainer(),
2657 static WindowDesc _cust_currency_desc(
2658 WDP_CENTER, NULL, 0, 0,
2659 WC_CUSTOM_CURRENCY, WC_NONE,
2661 _nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)
2664 /** Open custom currency window. */
2665 static void ShowCustCurrency()
2667 DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
2668 new CustomCurrencyWindow(&_cust_currency_desc);