5 #define QUICK_BOARD_CODE
11 #include "tactics/1lib.h"
12 #include "tactics/ladder.h"
16 is_border_ladder(struct board
*b
, coord_t coord
, group_t laddered
, enum stone lcolor
)
18 if (can_countercapture(b
, lcolor
, laddered
, lcolor
, NULL
, 0))
21 int x
= coord_x(coord
, b
), y
= coord_y(coord
, b
);
24 fprintf(stderr
, "border ladder\n");
25 /* Direction along border; xd is horiz. border, yd vertical. */
27 if (board_atxy(b
, x
+ 1, y
) == S_OFFBOARD
|| board_atxy(b
, x
- 1, y
) == S_OFFBOARD
)
31 /* Direction from the border; -1 is above/left, 1 is below/right. */
32 int dd
= (board_atxy(b
, x
+ yd
, y
+ xd
) == S_OFFBOARD
) ? 1 : -1;
34 fprintf(stderr
, "xd %d yd %d dd %d\n", xd
, yd
, dd
);
40 /* This is normally caught, unless we have friends both above
42 if (board_atxy(b
, x
+ xd
* 2, y
+ yd
* 2) == lcolor
43 && board_atxy(b
, x
- xd
* 2, y
- yd
* 2) == lcolor
)
46 /* ...or can't block where we need because of shortage
48 group_t g1
= group_atxy(b
, x
+ xd
- yd
* dd
, y
+ yd
- xd
* dd
);
49 int libs1
= board_group_info(b
, g1
).libs
;
50 group_t g2
= group_atxy(b
, x
- xd
- yd
* dd
, y
- yd
- xd
* dd
);
51 int libs2
= board_group_info(b
, g2
).libs
;
53 fprintf(stderr
, "libs1 %d libs2 %d\n", libs1
, libs2
);
54 /* Already in atari? */
55 if (libs1
< 2 || libs2
< 2)
57 /* Would be self-atari? */
58 if (libs1
< 3 && (board_atxy(b
, x
+ xd
* 2, y
+ yd
* 2) != S_NONE
59 || coord_is_adjecent(board_group_info(b
, g1
).lib
[0], board_group_info(b
, g1
).lib
[1], b
)))
61 if (libs2
< 3 && (board_atxy(b
, x
- xd
* 2, y
- yd
* 2) != S_NONE
62 || coord_is_adjecent(board_group_info(b
, g2
).lib
[0], board_group_info(b
, g2
).lib
[1], b
)))
67 static bool middle_ladder_walk(struct board
*b
, group_t laddered
, coord_t nextmove
, enum stone lcolor
);
70 check_middle_ladder_walk(struct board
*b
, group_t laddered
, coord_t nextmove
, enum stone lcolor
)
72 laddered
= group_at(b
, laddered
);
75 board_print(b
, stderr
);
76 fprintf(stderr
, "%s c %d\n", coord2sstr(laddered
, b
), board_group_info(b
, laddered
).libs
);
79 if (board_group_info(b
, laddered
).libs
== 1) {
81 fprintf(stderr
, "* we can capture now\n");
84 if (board_group_info(b
, laddered
).libs
> 2) {
86 fprintf(stderr
, "* we are free now\n");
90 foreach_neighbor(b
, nextmove
, {
91 if (board_at(b
, c
) == stone_other(lcolor
) && board_group_info(b
, group_at(b
, c
)).libs
== 1) {
92 /* We can capture one of the ladder stones
94 /* XXX: If we were very lucky, capturing
95 * this stone will not help us escape.
96 * That should be pretty rate. */
98 fprintf(stderr
, "* can capture chaser\n");
103 /* Now, consider alternatives. */
104 int liblist
[2], libs
= 0;
105 for (int i
= 0; i
< 2; i
++) {
106 coord_t ataristone
= board_group_info(b
, laddered
).lib
[i
];
107 coord_t escape
= board_group_info(b
, laddered
).lib
[1 - i
];
108 if (immediate_liberty_count(b
, escape
) > 2 + coord_is_adjecent(ataristone
, escape
, b
)) {
109 /* Too much free space, ignore. */
115 /* Try out the alternatives. */
116 bool is_ladder
= false;
117 for (int i
= 0; !is_ladder
&& i
< libs
; i
++) {
118 coord_t ataristone
= board_group_info(b
, laddered
).lib
[liblist
[i
]];
119 // coord_t escape = board_group_info(b2, laddered).lib[1 - liblist[i]];
121 with_move(b
, ataristone
, stone_other(lcolor
), {
122 /* If we just played self-atari, abandon ship. */
123 /* XXX: If we were very lucky, capturing this stone will
124 * not help us escape. That should be pretty rate. */
126 fprintf(stderr
, "(%d=0) ladder atari %s (%d libs)\n", i
, coord2sstr(ataristone
, b
), board_group_info(b
, group_at(b
, ataristone
)).libs
);
127 if (board_group_info(b
, group_at(b
, ataristone
)).libs
> 1)
128 is_ladder
= middle_ladder_walk(b
, laddered
, board_group_info(b
, laddered
).lib
[0], lcolor
);
133 fprintf(stderr
, "propagating %d\n", is_ladder
);
140 /* This is a rather expensive ladder reader. It can read out any sequences
141 * where laddered group should be kept at two liberties. The recursion
142 * always makes a "to-be-laddered" move and then considers the chaser's
143 * two alternatives (usually, one of them is trivially refutable). The
144 * function returns true if there is a branch that ends up with laddered
145 * group captured, false if not (i.e. for each branch, laddered group can
146 * gain three liberties). */
149 middle_ladder_walk(struct board
*b
, group_t laddered
, coord_t nextmove
, enum stone lcolor
)
151 bool is_ladder
= false;
152 assert(board_group_info(b
, laddered
).libs
== 1);
156 fprintf(stderr
, " ladder escape %s\n", coord2sstr(nextmove
, b
));
158 with_move_strict(b
, nextmove
, lcolor
, {
159 is_ladder
= check_middle_ladder_walk(b
, laddered
, nextmove
, lcolor
);
166 is_middle_ladder(struct board
*b
, coord_t coord
, group_t laddered
, enum stone lcolor
)
168 /* TODO: Remove the redundant parameters. */
169 assert(board_group_info(b
, laddered
).libs
== 1);
170 assert(board_group_info(b
, laddered
).lib
[0] == coord
);
171 assert(board_at(b
, laddered
) == lcolor
);
173 /* If we can move into empty space or do not have enough space
174 * to escape, this is obviously not a ladder. */
175 if (immediate_liberty_count(b
, coord
) != 2) {
177 fprintf(stderr
, "no ladder, wrong free space\n");
181 /* A fair chance for a ladder. Group in atari, with some but limited
182 * space to escape. Time for the expensive stuff - set up a temporary
183 * board and start selective 2-liberty search. */
185 struct move_queue ccq
= { .moves
= 0 };
186 if (can_countercapture(b
, lcolor
, laddered
, lcolor
, &ccq
, 0)) {
187 /* We could escape by countercapturing a group.
189 assert(ccq
.moves
> 0);
190 for (unsigned int i
= 0; i
< ccq
.moves
; i
++) {
191 bool is_ladder
= middle_ladder_walk(b
, laddered
, ccq
.move
[i
], lcolor
);
197 bool is_ladder
= middle_ladder_walk(b
, laddered
, board_group_info(b
, laddered
).lib
[0], lcolor
);
202 wouldbe_ladder(struct board
*b
, group_t group
, coord_t escapelib
, coord_t chaselib
, enum stone lcolor
)
204 assert(board_group_info(b
, group
).libs
== 2);
205 assert(board_at(b
, group
) == lcolor
);
208 fprintf(stderr
, "would-be ladder check - does %s %s play out chasing move %s?\n",
209 stone2str(lcolor
), coord2sstr(escapelib
, b
), coord2sstr(chaselib
, b
));
211 if (!coord_is_8adjecent(escapelib
, chaselib
, b
)) {
213 fprintf(stderr
, "cannot determine ladder for remote simulated stone\n");
217 if (neighbor_count_at(b
, chaselib
, lcolor
) != 1 || immediate_liberty_count(b
, chaselib
) != 2) {
219 fprintf(stderr
, "overly trivial for a ladder\n");
223 bool is_ladder
= false;
224 with_move(b
, chaselib
, stone_other(lcolor
), {
225 is_ladder
= middle_ladder_walk(b
, group
, board_group_info(b
, group
).lib
[0], lcolor
);