1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
10 #include "patternsp.h"
11 #include "patternprob.h"
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
37 floating_t resign_threshold
, sure_win_threshold
;
38 double best2_ratio
, bestr_ratio
;
39 floating_t max_maintime_ratio
;
40 bool pass_all_alive
; /* Current value */
41 bool allow_losing_pass
;
42 bool territory_scoring
;
46 int playout_amaf_cutoff
;
51 unsigned long max_tree_size
;
52 unsigned long max_pruned_size
;
53 unsigned long pruning_threshold
;
55 int significant_threshold
;
58 enum uct_thread_model
{
59 TM_TREE
, /* Tree parallelization w/o virtual loss. */
60 TM_TREEVL
, /* Tree parallelization with virtual loss. */
63 bool pondering_opt
; /* User wants pondering */
64 bool pondering
; /* Actually pondering now */
65 bool slave
; /* Act as slave in distributed engine. */
66 int max_slaves
; /* Optional, -1 if not set */
67 int slave_index
; /* 0..max_slaves-1, or -1 if not set */
75 struct uct_dynkomi
*dynkomi
;
76 floating_t initial_extra_komi
;
83 floating_t val_bytemp_min
;
85 int random_policy_chance
;
88 floating_t local_tree_aging
;
89 #define LTREE_PLAYOUTS_MULTIPLIER 100
90 floating_t local_tree_depth_decay
;
91 bool local_tree_allseq
;
92 bool local_tree_neival
;
98 bool local_tree_rootchoose
;
107 struct uct_policy
*policy
;
108 struct uct_policy
*random_policy
;
109 struct playout_policy
*playout
;
110 struct uct_prior
*prior
;
111 struct uct_pluginset
*plugins
;
112 struct joseki_dict
*jdict
;
114 struct pattern_setup pat
;
115 /* Various modules (prior, policy, ...) set this if they want pattern
116 * database to be loaded. */
119 /* Used within frame of single genmove. */
120 struct board_ownermap ownermap
;
121 /* Used for coordination among slaves of the distributed engine. */
125 double stats_delay
; /* stored in seconds */
127 int played_all
; /* games played by all slaves */
129 /* Game state - maintained by setup_state(), reset_state(). */
133 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
135 bool uct_pass_is_safe(struct uct
*u
, struct board
*b
, enum stone color
, bool pass_all_alive
);
137 void uct_prepare_move(struct uct
*u
, struct board
*b
, enum stone color
);
138 void uct_genmove_setup(struct uct
*u
, struct board
*b
, enum stone color
);
139 void uct_pondering_stop(struct uct
*u
);
142 /* This is the state used for descending the tree; we use this wrapper
143 * structure in order to be able to easily descend in multiple trees
144 * in parallel (e.g. main tree and local tree) or compute cummulative
145 * "path value" throughout the tree descent. */
147 /* Active tree nodes: */
148 struct tree_node
*node
; /* Main tree. */
149 struct tree_node
*lnode
; /* Local tree. */
150 /* Value of main tree node (with all value factors, but unbiased
151 * - without exploration factor), from black's perspective. */
152 struct move_stats value
;
156 typedef struct tree_node
*(*uctp_choose
)(struct uct_policy
*p
, struct tree_node
*node
, struct board
*b
, enum stone color
, coord_t exclude
);
157 typedef floating_t (*uctp_evaluate
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
);
158 typedef void (*uctp_descend
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
, bool allow_pass
);
159 typedef void (*uctp_winner
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
);
160 typedef void (*uctp_prior
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, struct board
*b
, enum stone color
, int parity
);
161 typedef void (*uctp_update
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, enum stone node_color
, enum stone player_color
, struct playout_amafmap
*amaf
, struct board
*final_board
, floating_t result
);
162 typedef void (*uctp_done
)(struct uct_policy
*p
);
168 uctp_evaluate evaluate
;
169 uctp_descend descend
;