t-regress/TODO: Fix category processing in the download snippet
[pachi/nmclean.git] / board.c
blob901d1de8c09aba47abc8451bd25f0df00cbb6157
1 #include <alloca.h>
2 #include <assert.h>
3 #include <math.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <string.h>
8 //#define DEBUG
9 #include "board.h"
10 #include "debug.h"
11 #include "fbook.h"
12 #include "mq.h"
13 #include "random.h"
15 #ifdef BOARD_PAT3
16 #include "pattern3.h"
17 #endif
18 #ifdef BOARD_TRAITS
19 static void board_trait_recompute(struct board *board, coord_t coord);
20 #include "tactics/selfatari.h"
21 #endif
24 #if 0
25 #define profiling_noinline __attribute__((noinline))
26 #else
27 #define profiling_noinline
28 #endif
30 #define gi_granularity 4
31 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
34 static void
35 board_setup(struct board *b)
37 memset(b, 0, sizeof(*b));
39 struct move m = { pass, S_NONE };
40 b->last_move = b->last_move2 = b->last_move3 = b->last_move4 = b->last_ko = b->ko = m;
43 struct board *
44 board_init(char *fbookfile)
46 struct board *b = malloc2(sizeof(struct board));
47 board_setup(b);
49 b->fbookfile = fbookfile;
51 // Default setup
52 b->size = 9 + 2;
53 board_clear(b);
55 return b;
58 static size_t
59 board_alloc(struct board *board)
61 /* We do not allocate the board structure itself but we allocate
62 * all the arrays with board contents. */
64 int bsize = board_size2(board) * sizeof(*board->b);
65 int gsize = board_size2(board) * sizeof(*board->g);
66 int fsize = board_size2(board) * sizeof(*board->f);
67 int nsize = board_size2(board) * sizeof(*board->n);
68 int psize = board_size2(board) * sizeof(*board->p);
69 int hsize = board_size2(board) * 2 * sizeof(*board->h);
70 int gisize = board_size2(board) * sizeof(*board->gi);
71 #ifdef WANT_BOARD_C
72 int csize = board_size2(board) * sizeof(*board->c);
73 #else
74 int csize = 0;
75 #endif
76 #ifdef BOARD_PAT3
77 int p3size = board_size2(board) * sizeof(*board->pat3);
78 #else
79 int p3size = 0;
80 #endif
81 #ifdef BOARD_TRAITS
82 int tsize = board_size2(board) * sizeof(*board->t);
83 int tqsize = board_size2(board) * sizeof(*board->t);
84 #else
85 int tsize = 0;
86 int tqsize = 0;
87 #endif
88 int cdsize = board_size2(board) * sizeof(*board->coord);
90 size_t size = bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + p3size + tsize + tqsize + cdsize;
91 void *x = malloc2(size);
93 /* board->b must come first */
94 board->b = x; x += bsize;
95 board->g = x; x += gsize;
96 board->f = x; x += fsize;
97 board->p = x; x += psize;
98 board->n = x; x += nsize;
99 board->h = x; x += hsize;
100 board->gi = x; x += gisize;
101 #ifdef WANT_BOARD_C
102 board->c = x; x += csize;
103 #endif
104 #ifdef BOARD_PAT3
105 board->pat3 = x; x += p3size;
106 #endif
107 #ifdef BOARD_TRAITS
108 board->t = x; x += tsize;
109 board->tq = x; x += tqsize;
110 #endif
111 board->coord = x; x += cdsize;
113 return size;
116 struct board *
117 board_copy(struct board *b2, struct board *b1)
119 memcpy(b2, b1, sizeof(struct board));
121 size_t size = board_alloc(b2);
122 memcpy(b2->b, b1->b, size);
124 // XXX: Special semantics.
125 b2->fbook = NULL;
127 return b2;
130 void
131 board_done_noalloc(struct board *board)
133 if (board->b) free(board->b);
134 if (board->fbook) fbook_done(board->fbook);
137 void
138 board_done(struct board *board)
140 board_done_noalloc(board);
141 free(board);
144 void
145 board_resize(struct board *board, int size)
147 #ifdef BOARD_SIZE
148 assert(board_size(board) == size + 2);
149 #endif
150 assert(size <= BOARD_MAX_SIZE);
151 board->size = size + 2 /* S_OFFBOARD margin */;
152 board->size2 = board_size(board) * board_size(board);
154 board->bits2 = 1;
155 while ((1 << board->bits2) < board->size2) board->bits2++;
157 if (board->b)
158 free(board->b);
160 size_t asize = board_alloc(board);
161 memset(board->b, 0, asize);
164 static void
165 board_init_data(struct board *board)
167 int size = board_size(board);
169 board_setup(board);
170 board_resize(board, size - 2 /* S_OFFBOARD margin */);
172 /* Setup neighborhood iterators */
173 board->nei8[0] = -size - 1; // (-1,-1)
174 board->nei8[1] = 1;
175 board->nei8[2] = 1;
176 board->nei8[3] = size - 2; // (-1,0)
177 board->nei8[4] = 2;
178 board->nei8[5] = size - 2; // (-1,1)
179 board->nei8[6] = 1;
180 board->nei8[7] = 1;
181 board->dnei[0] = -size - 1;
182 board->dnei[1] = 2;
183 board->dnei[2] = size*2 - 2;
184 board->dnei[3] = 2;
186 /* Setup initial symmetry */
187 if (size % 2) {
188 board->symmetry.d = 1;
189 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
190 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
191 board->symmetry.type = SYM_FULL;
192 } else {
193 /* TODO: We do not handle board symmetry on boards
194 * with no tengen yet. */
195 board->symmetry.d = 0;
196 board->symmetry.x1 = board->symmetry.y1 = 1;
197 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
198 board->symmetry.type = SYM_NONE;
201 /* Set up coordinate cache */
202 foreach_point(board) {
203 board->coord[c][0] = c % board_size(board);
204 board->coord[c][1] = c / board_size(board);
205 } foreach_point_end;
207 /* Draw the offboard margin */
208 int top_row = board_size2(board) - board_size(board);
209 int i;
210 for (i = 0; i < board_size(board); i++)
211 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
212 for (i = 0; i <= top_row; i += board_size(board))
213 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
215 foreach_point(board) {
216 coord_t coord = c;
217 if (board_at(board, coord) == S_OFFBOARD)
218 continue;
219 foreach_neighbor(board, c, {
220 inc_neighbor_count_at(board, coord, board_at(board, c));
221 } );
222 } foreach_point_end;
224 /* All positions are free! Except the margin. */
225 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
226 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
227 board->f[board->flen++] = i;
229 /* Initialize zobrist hashtable. */
230 /* We will need these to be stable across Pachi runs for
231 * certain kinds of pattern matching, thus we do not use
232 * fast_random() for this. */
233 hash_t hseed = 0x3121110101112131;
234 foreach_point(board) {
235 board->h[c * 2] = (hseed *= 16807);
236 if (!board->h[c * 2])
237 board->h[c * 2] = 1;
238 /* And once again for white */
239 board->h[c * 2 + 1] = (hseed *= 16807);
240 if (!board->h[c * 2 + 1])
241 board->h[c * 2 + 1] = 1;
242 } foreach_point_end;
244 #ifdef BOARD_PAT3
245 /* Initialize 3x3 pattern codes. */
246 foreach_point(board) {
247 if (board_at(board, c) == S_NONE)
248 board->pat3[c] = pattern3_hash(board, c);
249 } foreach_point_end;
250 #endif
251 #ifdef BOARD_TRAITS
252 /* Initialize traits. */
253 foreach_point(board) {
254 trait_at(board, c, S_BLACK).cap = 0;
255 trait_at(board, c, S_WHITE).cap = 0;
256 trait_at(board, c, S_BLACK).cap1 = 0;
257 trait_at(board, c, S_WHITE).cap1 = 0;
258 #ifdef BOARD_TRAIT_SAFE
259 trait_at(board, c, S_BLACK).safe = true;
260 trait_at(board, c, S_WHITE).safe = true;
261 #endif
262 } foreach_point_end;
263 #endif
266 void
267 board_clear(struct board *board)
269 int size = board_size(board);
270 floating_t komi = board->komi;
271 char *fbookfile = board->fbookfile;
273 board_done_noalloc(board);
275 static struct board bcache[BOARD_MAX_SIZE + 2];
276 assert(size > 0 && size <= BOARD_MAX_SIZE + 2);
277 if (bcache[size - 1].size == size) {
278 board_copy(board, &bcache[size - 1]);
279 } else {
280 board_init_data(board);
281 board_copy(&bcache[size - 1], board);
284 board->komi = komi;
285 board->fbookfile = fbookfile;
287 if (board->fbookfile) {
288 board->fbook = fbook_init(board->fbookfile, board);
292 static char *
293 board_print_top(struct board *board, char *s, char *end, int c)
295 for (int i = 0; i < c; i++) {
296 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
297 s += snprintf(s, end - s, " ");
298 for (int x = 1; x < board_size(board) - 1; x++)
299 s += snprintf(s, end - s, "%c ", asdf[x - 1]);
300 s += snprintf(s, end -s, " ");
302 s += snprintf(s, end - s, "\n");
303 for (int i = 0; i < c; i++) {
304 s += snprintf(s, end - s, " +-");
305 for (int x = 1; x < board_size(board) - 1; x++)
306 s += snprintf(s, end - s, "--");
307 s += snprintf(s, end - s, "+");
309 s += snprintf(s, end - s, "\n");
310 return s;
313 static char *
314 board_print_bottom(struct board *board, char *s, char *end, int c)
316 for (int i = 0; i < c; i++) {
317 s += snprintf(s, end - s, " +-");
318 for (int x = 1; x < board_size(board) - 1; x++)
319 s += snprintf(s, end - s, "--");
320 s += snprintf(s, end - s, "+");
322 s += snprintf(s, end - s, "\n");
323 return s;
326 static char *
327 board_print_row(struct board *board, int y, char *s, char *end, board_cprint cprint)
329 s += snprintf(s, end - s, " %2d | ", y);
330 for (int x = 1; x < board_size(board) - 1; x++) {
331 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
332 s += snprintf(s, end - s, "%c)", stone2char(board_atxy(board, x, y)));
333 else
334 s += snprintf(s, end - s, "%c ", stone2char(board_atxy(board, x, y)));
336 s += snprintf(s, end - s, "|");
337 if (cprint) {
338 s += snprintf(s, end - s, " %2d | ", y);
339 for (int x = 1; x < board_size(board) - 1; x++) {
340 s = cprint(board, coord_xy(board, x, y), s, end);
342 s += snprintf(s, end - s, "|");
344 s += snprintf(s, end - s, "\n");
345 return s;
348 void
349 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
351 char buf[10240];
352 char *s = buf;
353 char *end = buf + sizeof(buf);
354 s += snprintf(s, end - s, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
355 board->moves, board->komi, board->handicap,
356 board->captures[S_BLACK], board->captures[S_WHITE]);
357 s = board_print_top(board, s, end, 1 + !!cprint);
358 for (int y = board_size(board) - 2; y >= 1; y--)
359 s = board_print_row(board, y, s, end, cprint);
360 board_print_bottom(board, s, end, 1 + !!cprint);
361 fprintf(f, "%s\n", buf);
364 static char *
365 cprint_group(struct board *board, coord_t c, char *s, char *end)
367 s += snprintf(s, end - s, "%d ", group_base(group_at(board, c)));
368 return s;
371 void
372 board_print(struct board *board, FILE *f)
374 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
378 #ifdef BOARD_TRAITS
380 #if BOARD_TRAIT_SAFE == 1
381 static bool
382 board_trait_safe(struct board *board, coord_t coord, enum stone color)
384 return board_safe_to_play(board, coord, color);
386 #elif BOARD_TRAIT_SAFE == 2
387 static bool
388 board_trait_safe(struct board *board, coord_t coord, enum stone color)
390 return !is_bad_selfatari(board, color, coord);
392 #endif
394 static void
395 board_trait_recompute(struct board *board, coord_t coord)
397 int sfb = -1, sfw = -1;
398 #ifdef BOARD_TRAIT_SAFE
399 sfb = trait_at(board, coord, S_BLACK).safe = board_trait_safe(board, coord, S_BLACK);
400 sfw = trait_at(board, coord, S_WHITE).safe = board_trait_safe(board, coord, S_WHITE);
401 #endif
402 if (DEBUGL(8)) {
403 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
404 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
405 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).cap1, sfb,
406 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).cap1, sfw);
409 #endif
411 /* Recompute traits for dirty points that we have previously touched
412 * somehow (libs of their neighbors changed or so). */
413 static void
414 board_traits_recompute(struct board *board)
416 #ifdef BOARD_TRAITS
417 for (int i = 0; i < board->tqlen; i++) {
418 coord_t coord = board->tq[i];
419 trait_at(board, coord, S_BLACK).dirty = false;
420 if (board_at(board, coord) != S_NONE)
421 continue;
422 board_trait_recompute(board, coord);
424 board->tqlen = 0;
425 #endif
428 /* Queue traits of given point for recomputing. */
429 static void
430 board_trait_queue(struct board *board, coord_t coord)
432 #ifdef BOARD_TRAITS
433 if (trait_at(board, coord, S_BLACK).dirty)
434 return;
435 board->tq[board->tqlen++] = coord;
436 trait_at(board, coord, S_BLACK).dirty = true;
437 #endif
441 /* Update board hash with given coordinate. */
442 static void profiling_noinline
443 board_hash_update(struct board *board, coord_t coord, enum stone color)
445 board->hash ^= hash_at(board, coord, color);
446 board->qhash[coord_quadrant(coord, board)] ^= hash_at(board, coord, color);
447 if (DEBUGL(8))
448 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
450 #if defined(BOARD_PAT3)
451 /* @color is not what we need in case of capture. */
452 static const int ataribits[8] = { -1, 0, -1, 1, 2, -1, 3, -1 };
453 enum stone new_color = board_at(board, coord);
454 bool in_atari = false;
455 if (new_color == S_NONE) {
456 board->pat3[coord] = pattern3_hash(board, coord);
457 } else {
458 in_atari = (board_group_info(board, group_at(board, coord)).libs == 1);
460 foreach_8neighbor(board, coord) {
461 /* Internally, the loop uses fn__i=[0..7]. We can use
462 * it directly to address bits within the bitmap of the
463 * neighbors since the bitmap order is reverse to the
464 * loop order. */
465 if (board_at(board, c) != S_NONE)
466 continue;
467 board->pat3[c] &= ~(3 << (fn__i*2));
468 board->pat3[c] |= new_color << (fn__i*2);
469 if (ataribits[fn__i] >= 0) {
470 board->pat3[c] &= ~(1 << (16 + ataribits[fn__i]));
471 board->pat3[c] |= in_atari << (16 + ataribits[fn__i]);
473 #if defined(BOARD_TRAITS)
474 board_trait_queue(board, c);
475 #endif
476 } foreach_8neighbor_end;
477 #endif
480 /* Commit current board hash to history. */
481 static void profiling_noinline
482 board_hash_commit(struct board *board)
484 if (DEBUGL(8))
485 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
486 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
487 board->history_hash[board->hash & history_hash_mask] = board->hash;
488 } else {
489 hash_t i = board->hash;
490 while (board->history_hash[i & history_hash_mask]) {
491 if (board->history_hash[i & history_hash_mask] == board->hash) {
492 if (DEBUGL(5))
493 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
494 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
495 board->superko_violation = true;
496 return;
498 i = history_hash_next(i);
500 board->history_hash[i & history_hash_mask] = board->hash;
505 void
506 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
508 if (likely(symmetry->type == SYM_NONE)) {
509 /* Fully degenerated already. We do not support detection
510 * of restoring of symmetry, assuming that this is too rare
511 * a case to handle. */
512 return;
515 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
516 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
517 if (DEBUGL(6)) {
518 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
519 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
520 symmetry->d, symmetry->type, x, y);
523 switch (symmetry->type) {
524 case SYM_FULL:
525 if (x == t && y == t) {
526 /* Tengen keeps full symmetry. */
527 return;
529 /* New symmetry now? */
530 if (x == y) {
531 symmetry->type = SYM_DIAG_UP;
532 symmetry->x1 = symmetry->y1 = 1;
533 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
534 symmetry->d = 1;
535 } else if (dx == y) {
536 symmetry->type = SYM_DIAG_DOWN;
537 symmetry->x1 = symmetry->y1 = 1;
538 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
539 symmetry->d = 1;
540 } else if (x == t) {
541 symmetry->type = SYM_HORIZ;
542 symmetry->y1 = 1;
543 symmetry->y2 = board_size(b) - 1;
544 symmetry->d = 0;
545 } else if (y == t) {
546 symmetry->type = SYM_VERT;
547 symmetry->x1 = 1;
548 symmetry->x2 = board_size(b) - 1;
549 symmetry->d = 0;
550 } else {
551 break_symmetry:
552 symmetry->type = SYM_NONE;
553 symmetry->x1 = symmetry->y1 = 1;
554 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
555 symmetry->d = 0;
557 break;
558 case SYM_DIAG_UP:
559 if (x == y)
560 return;
561 goto break_symmetry;
562 case SYM_DIAG_DOWN:
563 if (dx == y)
564 return;
565 goto break_symmetry;
566 case SYM_HORIZ:
567 if (x == t)
568 return;
569 goto break_symmetry;
570 case SYM_VERT:
571 if (y == t)
572 return;
573 goto break_symmetry;
574 case SYM_NONE:
575 assert(0);
576 break;
579 if (DEBUGL(6)) {
580 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
581 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
582 symmetry->d, symmetry->type);
584 /* Whew. */
588 void
589 board_handicap_stone(struct board *board, int x, int y, FILE *f)
591 struct move m;
592 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
594 board_play(board, &m);
595 /* Simulate white passing; otherwise, UCT search can get confused since
596 * tree depth parity won't match the color to move. */
597 board->moves++;
599 char *str = coord2str(m.coord, board);
600 if (DEBUGL(1))
601 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
602 if (f) fprintf(f, "%s ", str);
603 free(str);
606 void
607 board_handicap(struct board *board, int stones, FILE *f)
609 int margin = 3 + (board_size(board) >= 13);
610 int min = margin;
611 int mid = board_size(board) / 2;
612 int max = board_size(board) - 1 - margin;
613 const int places[][2] = {
614 { min, min }, { max, max }, { min, max }, { max, min },
615 { min, mid }, { max, mid },
616 { mid, min }, { mid, max },
617 { mid, mid },
620 board->handicap = stones;
622 if (stones == 5 || stones == 7) {
623 board_handicap_stone(board, mid, mid, f);
624 stones--;
627 int i;
628 for (i = 0; i < stones; i++)
629 board_handicap_stone(board, places[i][0], places[i][1], f);
633 static void __attribute__((noinline))
634 check_libs_consistency(struct board *board, group_t g)
636 #ifdef DEBUG
637 if (!g) return;
638 struct group *gi = &board_group_info(board, g);
639 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
640 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
641 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
642 assert(0);
644 #endif
647 static void
648 check_pat3_consistency(struct board *board, coord_t coord)
650 #ifdef DEBUG
651 foreach_8neighbor(board, coord) {
652 if (board_at(board, c) == S_NONE && pattern3_hash(board, c) != board->pat3[c]) {
653 board_print(board, stderr);
654 fprintf(stderr, "%s(%d)->%s(%d) computed %x != stored %x (%d)\n", coord2sstr(coord, board), coord, coord2sstr(c, board), c, pattern3_hash(board, c), board->pat3[c], fn__i);
655 assert(0);
657 } foreach_8neighbor_end;
658 #endif
661 static void
662 board_capturable_add(struct board *board, group_t group, coord_t lib, bool onestone)
664 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
665 #ifdef BOARD_TRAITS
666 /* Increase capturable count trait of my last lib. */
667 enum stone capturing_color = stone_other(board_at(board, group));
668 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
669 foreach_neighbor(board, lib, {
670 if (DEBUGL(8) && group_at(board, c) == group)
671 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
672 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
673 trait_at(board, lib, capturing_color).cap1 += (group_at(board, c) == group && onestone);
675 board_trait_queue(board, lib);
676 #endif
678 #ifdef BOARD_PAT3
679 int fn__i = 0;
680 foreach_neighbor(board, lib, {
681 board->pat3[lib] |= (group_at(board, c) == group) << (16 + 3 - fn__i);
682 fn__i++;
684 #endif
686 #ifdef WANT_BOARD_C
687 /* Update the list of capturable groups. */
688 assert(group);
689 assert(board->clen < board_size2(board));
690 board->c[board->clen++] = group;
691 #endif
693 static void
694 board_capturable_rm(struct board *board, group_t group, coord_t lib, bool onestone)
696 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
697 #ifdef BOARD_TRAITS
698 /* Decrease capturable count trait of my previously-last lib. */
699 enum stone capturing_color = stone_other(board_at(board, group));
700 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
701 foreach_neighbor(board, lib, {
702 if (DEBUGL(8) && group_at(board, c) == group)
703 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
704 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
705 trait_at(board, lib, capturing_color).cap1 -= (group_at(board, c) == group && onestone);
707 board_trait_queue(board, lib);
708 #endif
710 #ifdef BOARD_PAT3
711 int fn__i = 0;
712 foreach_neighbor(board, lib, {
713 board->pat3[lib] &= ~((group_at(board, c) == group) << (16 + 3 - fn__i));
714 fn__i++;
716 #endif
718 #ifdef WANT_BOARD_C
719 /* Update the list of capturable groups. */
720 for (int i = 0; i < board->clen; i++) {
721 if (unlikely(board->c[i] == group)) {
722 board->c[i] = board->c[--board->clen];
723 return;
726 fprintf(stderr, "rm of bad group %d\n", group_base(group));
727 assert(0);
728 #endif
731 static void
732 board_atariable_add(struct board *board, group_t group, coord_t lib1, coord_t lib2)
734 #ifdef BOARD_TRAITS
735 board_trait_queue(board, lib1);
736 board_trait_queue(board, lib2);
737 #endif
739 static void
740 board_atariable_rm(struct board *board, group_t group, coord_t lib1, coord_t lib2)
742 #ifdef BOARD_TRAITS
743 board_trait_queue(board, lib1);
744 board_trait_queue(board, lib2);
745 #endif
748 static void
749 board_group_addlib(struct board *board, group_t group, coord_t coord)
751 if (DEBUGL(7)) {
752 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
753 group_base(group), coord2sstr(group_base(group), board),
754 board_group_info(board, group).libs, coord2sstr(coord, board));
757 check_libs_consistency(board, group);
759 struct group *gi = &board_group_info(board, group);
760 bool onestone = group_is_onestone(board, group);
761 if (gi->libs < GROUP_KEEP_LIBS) {
762 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
763 #if 0
764 /* Seems extra branch just slows it down */
765 if (!gi->lib[i])
766 break;
767 #endif
768 if (unlikely(gi->lib[i] == coord))
769 return;
771 if (gi->libs == 0) {
772 board_capturable_add(board, group, coord, onestone);
773 } else if (gi->libs == 1) {
774 board_capturable_rm(board, group, gi->lib[0], onestone);
775 board_atariable_add(board, group, gi->lib[0], coord);
776 } else if (gi->libs == 2) {
777 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
779 gi->lib[gi->libs++] = coord;
782 check_libs_consistency(board, group);
785 static void
786 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
788 /* Add extra liberty from the board to our liberty list. */
789 unsigned char watermark[board_size2(board) / 8];
790 memset(watermark, 0, sizeof(watermark));
791 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
792 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
794 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
795 watermark_set(gi->lib[i]);
796 watermark_set(avoid);
798 foreach_in_group(board, group) {
799 coord_t coord2 = c;
800 foreach_neighbor(board, coord2, {
801 if (board_at(board, c) + watermark_get(c) != S_NONE)
802 continue;
803 watermark_set(c);
804 gi->lib[gi->libs++] = c;
805 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
806 return;
807 } );
808 } foreach_in_group_end;
809 #undef watermark_get
810 #undef watermark_set
813 static void
814 board_group_rmlib(struct board *board, group_t group, coord_t coord)
816 if (DEBUGL(7)) {
817 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
818 group_base(group), coord2sstr(group_base(group), board),
819 board_group_info(board, group).libs, coord2sstr(coord, board));
822 struct group *gi = &board_group_info(board, group);
823 bool onestone = group_is_onestone(board, group);
824 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
825 #if 0
826 /* Seems extra branch just slows it down */
827 if (!gi->lib[i])
828 break;
829 #endif
830 if (likely(gi->lib[i] != coord))
831 continue;
833 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
834 gi->lib[gi->libs] = 0;
836 check_libs_consistency(board, group);
838 /* Postpone refilling lib[] until we need to. */
839 assert(GROUP_REFILL_LIBS > 1);
840 if (gi->libs > GROUP_REFILL_LIBS)
841 return;
842 if (gi->libs == GROUP_REFILL_LIBS)
843 board_group_find_extra_libs(board, group, gi, coord);
845 if (gi->libs == 2) {
846 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
847 } else if (gi->libs == 1) {
848 board_capturable_add(board, group, gi->lib[0], onestone);
849 board_atariable_rm(board, group, gi->lib[0], lib);
850 } else if (gi->libs == 0)
851 board_capturable_rm(board, group, lib, onestone);
852 return;
855 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
856 * can call this multiple times per coord. */
857 check_libs_consistency(board, group);
858 return;
862 /* This is a low-level routine that doesn't maintain consistency
863 * of all the board data structures. */
864 static void
865 board_remove_stone(struct board *board, group_t group, coord_t c)
867 enum stone color = board_at(board, c);
868 board_at(board, c) = S_NONE;
869 group_at(board, c) = 0;
870 board_hash_update(board, c, color);
871 #ifdef BOARD_TRAITS
872 /* We mark as cannot-capture now. If this is a ko/snapback,
873 * we will get incremented later in board_group_addlib(). */
874 trait_at(board, c, S_BLACK).cap = trait_at(board, c, S_BLACK).cap1 = 0;
875 trait_at(board, c, S_WHITE).cap = trait_at(board, c, S_WHITE).cap1 = 0;
876 board_trait_queue(board, c);
877 #endif
879 /* Increase liberties of surrounding groups */
880 coord_t coord = c;
881 foreach_neighbor(board, coord, {
882 dec_neighbor_count_at(board, c, color);
883 board_trait_queue(board, c);
884 group_t g = group_at(board, c);
885 if (g && g != group)
886 board_group_addlib(board, g, coord);
889 #ifdef BOARD_PAT3
890 /* board_hash_update() might have seen the freed up point as able
891 * to capture another group in atari that only after the loop
892 * above gained enough liberties. Reset pat3 again. */
893 board->pat3[c] = pattern3_hash(board, c);
894 #endif
896 if (DEBUGL(6))
897 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
898 board->f[board->flen++] = c;
901 static int profiling_noinline
902 board_group_capture(struct board *board, group_t group)
904 int stones = 0;
906 foreach_in_group(board, group) {
907 board->captures[stone_other(board_at(board, c))]++;
908 board_remove_stone(board, group, c);
909 stones++;
910 } foreach_in_group_end;
912 struct group *gi = &board_group_info(board, group);
913 assert(gi->libs == 0);
914 memset(gi, 0, sizeof(*gi));
916 return stones;
920 static void profiling_noinline
921 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
923 #ifdef BOARD_TRAITS
924 struct group *gi = &board_group_info(board, group);
925 bool onestone = group_is_onestone(board, group);
927 if (gi->libs == 1) {
928 /* Our group is temporarily in atari; make sure the capturable
929 * counts also correspond to the newly added stone before we
930 * start adding liberties again so bump-dump ops match. */
931 enum stone capturing_color = stone_other(board_at(board, group));
932 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
934 coord_t lib = board_group_info(board, group).lib[0];
935 if (coord_is_adjecent(lib, coord, board)) {
936 if (DEBUGL(8))
937 fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
938 trait_at(board, lib, capturing_color).cap++;
939 /* This is never a 1-stone group, obviously. */
940 board_trait_queue(board, lib);
943 if (onestone) {
944 /* We are not 1-stone group anymore, update the cap1
945 * counter specifically. */
946 foreach_neighbor(board, group, {
947 if (board_at(board, c) != S_NONE) continue;
948 trait_at(board, c, capturing_color).cap1--;
949 board_trait_queue(board, c);
953 #endif
955 group_at(board, coord) = group;
956 groupnext_at(board, coord) = groupnext_at(board, prevstone);
957 groupnext_at(board, prevstone) = coord;
959 foreach_neighbor(board, coord, {
960 if (board_at(board, c) == S_NONE)
961 board_group_addlib(board, group, c);
964 if (DEBUGL(8))
965 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
966 coord_x(prevstone, board), coord_y(prevstone, board),
967 coord_x(coord, board), coord_y(coord, board),
968 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
969 group_base(group));
972 static void profiling_noinline
973 merge_groups(struct board *board, group_t group_to, group_t group_from)
975 if (DEBUGL(7))
976 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
977 group_base(group_from), group_base(group_to));
978 struct group *gi_from = &board_group_info(board, group_from);
979 struct group *gi_to = &board_group_info(board, group_to);
980 bool onestone_from = group_is_onestone(board, group_from);
981 bool onestone_to = group_is_onestone(board, group_to);
983 /* We do this early before the group info is rewritten. */
984 if (gi_from->libs == 2)
985 board_atariable_rm(board, group_from, gi_from->lib[0], gi_from->lib[1]);
986 else if (gi_from->libs == 1)
987 board_capturable_rm(board, group_from, gi_from->lib[0], onestone_from);
989 if (DEBUGL(7))
990 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
992 if (gi_to->libs < GROUP_KEEP_LIBS) {
993 for (int i = 0; i < gi_from->libs; i++) {
994 for (int j = 0; j < gi_to->libs; j++)
995 if (gi_to->lib[j] == gi_from->lib[i])
996 goto next_from_lib;
997 if (gi_to->libs == 0) {
998 board_capturable_add(board, group_to, gi_from->lib[i], onestone_to);
999 } else if (gi_to->libs == 1) {
1000 board_capturable_rm(board, group_to, gi_to->lib[0], onestone_to);
1001 board_atariable_add(board, group_to, gi_to->lib[0], gi_from->lib[i]);
1002 } else if (gi_to->libs == 2) {
1003 board_atariable_rm(board, group_to, gi_to->lib[0], gi_to->lib[1]);
1005 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
1006 if (gi_to->libs >= GROUP_KEEP_LIBS)
1007 break;
1008 next_from_lib:;
1012 if (gi_to->libs == 1) {
1013 coord_t lib = board_group_info(board, group_to).lib[0];
1014 #ifdef BOARD_TRAITS
1015 enum stone capturing_color = stone_other(board_at(board, group_to));
1016 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
1018 /* Our group is currently in atari; make sure we properly
1019 * count in even the neighbors from the other group in the
1020 * capturable counter. */
1021 foreach_neighbor(board, lib, {
1022 if (DEBUGL(8) && group_at(board, c) == group_from)
1023 fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1024 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
1025 /* This is never a 1-stone group, obviously. */
1027 board_trait_queue(board, lib);
1029 if (onestone_to) {
1030 /* We are not 1-stone group anymore, update the cap1
1031 * counter specifically. */
1032 foreach_neighbor(board, group_to, {
1033 if (board_at(board, c) != S_NONE) continue;
1034 trait_at(board, c, capturing_color).cap1--;
1035 board_trait_queue(board, c);
1038 #endif
1039 #ifdef BOARD_PAT3
1040 if (gi_from->libs == 1) {
1041 /* We removed group_from from capturable groups,
1042 * therefore switching the atari flag off.
1043 * We need to set it again since group_to is also
1044 * capturable. */
1045 int fn__i = 0;
1046 foreach_neighbor(board, lib, {
1047 board->pat3[lib] |= (group_at(board, c) == group_from) << (16 + 3 - fn__i);
1048 fn__i++;
1051 #endif
1054 coord_t last_in_group;
1055 foreach_in_group(board, group_from) {
1056 last_in_group = c;
1057 group_at(board, c) = group_to;
1058 } foreach_in_group_end;
1059 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
1060 groupnext_at(board, group_base(group_to)) = group_base(group_from);
1061 memset(gi_from, 0, sizeof(struct group));
1063 if (DEBUGL(7))
1064 fprintf(stderr, "board_play_raw: merged group: %d\n",
1065 group_base(group_to));
1068 static group_t profiling_noinline
1069 new_group(struct board *board, coord_t coord)
1071 group_t group = coord;
1072 struct group *gi = &board_group_info(board, group);
1073 foreach_neighbor(board, coord, {
1074 if (board_at(board, c) == S_NONE)
1075 /* board_group_addlib is ridiculously expensive for us */
1076 #if GROUP_KEEP_LIBS < 4
1077 if (gi->libs < GROUP_KEEP_LIBS)
1078 #endif
1079 gi->lib[gi->libs++] = c;
1082 group_at(board, coord) = group;
1083 groupnext_at(board, coord) = 0;
1085 if (gi->libs == 2)
1086 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
1087 else if (gi->libs == 1)
1088 board_capturable_add(board, group, gi->lib[0], true);
1089 check_libs_consistency(board, group);
1091 if (DEBUGL(8))
1092 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1093 coord_x(coord, board), coord_y(coord, board),
1094 group_base(group));
1096 return group;
1099 static inline group_t
1100 play_one_neighbor(struct board *board,
1101 coord_t coord, enum stone color, enum stone other_color,
1102 coord_t c, group_t group)
1104 enum stone ncolor = board_at(board, c);
1105 group_t ngroup = group_at(board, c);
1107 inc_neighbor_count_at(board, c, color);
1108 /* We can be S_NONE, in that case we need to update the safety
1109 * trait since we might be left with only one liberty. */
1110 board_trait_queue(board, c);
1112 if (!ngroup)
1113 return group;
1115 board_group_rmlib(board, ngroup, coord);
1116 if (DEBUGL(7))
1117 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1118 group_base(ngroup), ncolor, color, other_color);
1120 if (ncolor == color && ngroup != group) {
1121 if (!group) {
1122 group = ngroup;
1123 add_to_group(board, group, c, coord);
1124 } else {
1125 merge_groups(board, group, ngroup);
1127 } else if (ncolor == other_color) {
1128 if (DEBUGL(8)) {
1129 struct group *gi = &board_group_info(board, ngroup);
1130 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1131 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1132 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1133 fprintf(stderr, "\n");
1135 if (unlikely(board_group_captured(board, ngroup)))
1136 board_group_capture(board, ngroup);
1138 return group;
1141 /* We played on a place with at least one liberty. We will become a member of
1142 * some group for sure. */
1143 static group_t profiling_noinline
1144 board_play_outside(struct board *board, struct move *m, int f)
1146 coord_t coord = m->coord;
1147 enum stone color = m->color;
1148 enum stone other_color = stone_other(color);
1149 group_t group = 0;
1151 board->f[f] = board->f[--board->flen];
1152 if (DEBUGL(6))
1153 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1155 #if defined(BOARD_TRAITS) && defined(DEBUG)
1156 /* Sanity check that cap matches reality. */
1158 int a = 0, b = 0;
1159 foreach_neighbor(board, coord, {
1160 group_t g = group_at(board, c);
1161 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1162 b += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1) && group_is_onestone(board, g);
1164 assert(a == trait_at(board, coord, color).cap);
1165 assert(b == trait_at(board, coord, color).cap1);
1166 #ifdef BOARD_TRAIT_SAFE
1167 assert(board_trait_safe(board, coord, color) == trait_at(board, coord, color).safe);
1168 #endif
1170 #endif
1171 foreach_neighbor(board, coord, {
1172 group = play_one_neighbor(board, coord, color, other_color, c, group);
1175 board_at(board, coord) = color;
1176 if (unlikely(!group))
1177 group = new_group(board, coord);
1179 board->last_move2 = board->last_move;
1180 board->last_move = *m;
1181 board->moves++;
1182 board_hash_update(board, coord, color);
1183 board_symmetry_update(board, &board->symmetry, coord);
1184 struct move ko = { pass, S_NONE };
1185 board->ko = ko;
1187 check_pat3_consistency(board, coord);
1189 return group;
1192 /* We played in an eye-like shape. Either we capture at least one of the eye
1193 * sides in the process of playing, or return -1. */
1194 static int profiling_noinline
1195 board_play_in_eye(struct board *board, struct move *m, int f)
1197 coord_t coord = m->coord;
1198 enum stone color = m->color;
1199 /* Check ko: Capture at a position of ko capture one move ago */
1200 if (unlikely(color == board->ko.color && coord == board->ko.coord)) {
1201 if (DEBUGL(5))
1202 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1203 return -1;
1204 } else if (DEBUGL(6)) {
1205 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1206 color, coord_x(coord, board), coord_y(coord, board),
1207 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1210 struct move ko = { pass, S_NONE };
1212 int captured_groups = 0;
1214 foreach_neighbor(board, coord, {
1215 group_t g = group_at(board, c);
1216 if (DEBUGL(7))
1217 fprintf(stderr, "board_check: group %d has %d libs\n",
1218 g, board_group_info(board, g).libs);
1219 captured_groups += (board_group_info(board, g).libs == 1);
1222 if (likely(captured_groups == 0)) {
1223 if (DEBUGL(5)) {
1224 if (DEBUGL(6))
1225 board_print(board, stderr);
1226 fprintf(stderr, "board_check: one-stone suicide\n");
1229 return -1;
1231 #ifdef BOARD_TRAITS
1232 /* We _will_ for sure capture something. */
1233 assert(trait_at(board, coord, color).cap > 0);
1234 #ifdef BOARD_TRAIT_SAFE
1235 assert(trait_at(board, coord, color).safe == board_trait_safe(board, coord, color));
1236 #endif
1237 #endif
1239 board->f[f] = board->f[--board->flen];
1240 if (DEBUGL(6))
1241 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1243 foreach_neighbor(board, coord, {
1244 inc_neighbor_count_at(board, c, color);
1245 /* Originally, this could not have changed any trait
1246 * since no neighbors were S_NONE, however by now some
1247 * of them might be removed from the board. */
1248 board_trait_queue(board, c);
1250 group_t group = group_at(board, c);
1251 if (!group)
1252 continue;
1254 board_group_rmlib(board, group, coord);
1255 if (DEBUGL(7))
1256 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1257 group_base(group));
1259 if (board_group_captured(board, group)) {
1260 if (board_group_capture(board, group) == 1) {
1261 /* If we captured multiple groups at once,
1262 * we can't be fighting ko so we don't need
1263 * to check for that. */
1264 ko.color = stone_other(color);
1265 ko.coord = c;
1266 board->last_ko = ko;
1267 board->last_ko_age = board->moves;
1268 if (DEBUGL(5))
1269 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1274 board_at(board, coord) = color;
1275 group_t group = new_group(board, coord);
1277 board->last_move2 = board->last_move;
1278 board->last_move = *m;
1279 board->moves++;
1280 board_hash_update(board, coord, color);
1281 board_hash_commit(board);
1282 board_traits_recompute(board);
1283 board_symmetry_update(board, &board->symmetry, coord);
1284 board->ko = ko;
1286 check_pat3_consistency(board, coord);
1288 return !!group;
1291 static int __attribute__((flatten))
1292 board_play_f(struct board *board, struct move *m, int f)
1294 if (DEBUGL(7)) {
1295 fprintf(stderr, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m->coord, board), coord_x(m->coord, board), coord_y(m->coord, board));
1297 if (likely(!board_is_eyelike(board, m->coord, stone_other(m->color)))) {
1298 /* NOT playing in an eye. Thus this move has to succeed. (This
1299 * is thanks to New Zealand rules. Otherwise, multi-stone
1300 * suicide might fail.) */
1301 group_t group = board_play_outside(board, m, f);
1302 if (unlikely(board_group_captured(board, group))) {
1303 board_group_capture(board, group);
1305 board_hash_commit(board);
1306 board_traits_recompute(board);
1307 return 0;
1308 } else {
1309 return board_play_in_eye(board, m, f);
1314 board_play(struct board *board, struct move *m)
1316 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1317 struct move nomove = { pass, S_NONE };
1318 board->ko = nomove;
1319 board->last_move4 = board->last_move3;
1320 board->last_move3 = board->last_move2;
1321 board->last_move2 = board->last_move;
1322 board->last_move = *m;
1323 return 0;
1326 int f;
1327 for (f = 0; f < board->flen; f++)
1328 if (board->f[f] == m->coord)
1329 return board_play_f(board, m, f);
1331 if (DEBUGL(7))
1332 fprintf(stderr, "board_check: stone exists\n");
1333 return -1;
1336 /* Undo, supported only for pass moves. This form of undo is required by KGS
1337 * to settle disputes on dead groups. (Undo of real moves would be more complex
1338 * particularly for capturing moves.) */
1339 int board_undo(struct board *board)
1341 if (!is_pass(board->last_move.coord))
1342 return -1;
1343 board->last_move = board->last_move2;
1344 board->last_move2 = board->last_move3;
1345 board->last_move3 = board->last_move4;
1346 if (board->last_ko_age == board->moves)
1347 board->ko = board->last_ko;
1348 return 0;
1351 static inline bool
1352 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1354 *coord = b->f[f];
1355 struct move m = { *coord, color };
1356 if (DEBUGL(6))
1357 fprintf(stderr, "trying random move %d: %d,%d %s %d\n", f, coord_x(*coord, b), coord_y(*coord, b), coord2sstr(*coord, b), board_is_valid_move(b, &m));
1358 if (unlikely(board_is_one_point_eye(b, *coord, color)) /* bad idea to play into one, usually */
1359 || !board_is_valid_move(b, &m)
1360 || (permit && !permit(permit_data, b, &m)))
1361 return false;
1362 if (m.coord == *coord) {
1363 return likely(board_play_f(b, &m, f) >= 0);
1364 } else {
1365 *coord = m.coord; // permit modified the coordinate
1366 return likely(board_play(b, &m) >= 0);
1370 void
1371 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1373 if (unlikely(b->flen == 0))
1374 goto pass;
1376 int base = fast_random(b->flen), f;
1377 for (f = base; f < b->flen; f++)
1378 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1379 return;
1380 for (f = 0; f < base; f++)
1381 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1382 return;
1384 pass:
1385 *coord = pass;
1386 struct move m = { pass, color };
1387 board_play(b, &m);
1391 bool
1392 board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color)
1394 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1396 /* XXX: We attempt false eye detection but we will yield false
1397 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1399 foreach_diag_neighbor(board, coord) {
1400 color_diag_libs[(enum stone) board_at(board, c)]++;
1401 } foreach_diag_neighbor_end;
1402 /* For false eye, we need two enemy stones diagonally in the
1403 * middle of the board, or just one enemy stone at the edge
1404 * or in the corner. */
1405 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1406 return color_diag_libs[stone_other(eye_color)] >= 2;
1409 bool
1410 board_is_one_point_eye(struct board *board, coord_t coord, enum stone eye_color)
1412 return board_is_eyelike(board, coord, eye_color)
1413 && !board_is_false_eyelike(board, coord, eye_color);
1416 enum stone
1417 board_get_one_point_eye(struct board *board, coord_t coord)
1419 if (board_is_one_point_eye(board, coord, S_WHITE))
1420 return S_WHITE;
1421 else if (board_is_one_point_eye(board, coord, S_BLACK))
1422 return S_BLACK;
1423 else
1424 return S_NONE;
1428 floating_t
1429 board_fast_score(struct board *board)
1431 int scores[S_MAX];
1432 memset(scores, 0, sizeof(scores));
1434 foreach_point(board) {
1435 enum stone color = board_at(board, c);
1436 if (color == S_NONE && board->rules != RULES_STONES_ONLY)
1437 color = board_get_one_point_eye(board, c);
1438 scores[color]++;
1439 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1440 } foreach_point_end;
1442 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
1445 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1447 /* One flood-fill iteration; returns true if next iteration
1448 * is required. */
1449 static bool
1450 board_tromp_taylor_iter(struct board *board, int *ownermap)
1452 bool needs_update = false;
1453 foreach_free_point(board) {
1454 /* Ignore occupied and already-dame positions. */
1455 assert(board_at(board, c) == S_NONE);
1456 if (board->rules == RULES_STONES_ONLY)
1457 ownermap[c] = 3;
1458 if (ownermap[c] == 3)
1459 continue;
1460 /* Count neighbors. */
1461 int nei[4] = {0};
1462 foreach_neighbor(board, c, {
1463 nei[ownermap[c]]++;
1465 /* If we have neighbors of both colors, or dame,
1466 * we are dame too. */
1467 if ((nei[1] && nei[2]) || nei[3]) {
1468 ownermap[c] = 3;
1469 /* Speed up the propagation. */
1470 foreach_neighbor(board, c, {
1471 if (board_at(board, c) == S_NONE)
1472 ownermap[c] = 3;
1474 needs_update = true;
1475 continue;
1477 /* If we have neighbors of one color, we are owned
1478 * by that color, too. */
1479 if (!ownermap[c] && (nei[1] || nei[2])) {
1480 int newowner = nei[1] ? 1 : 2;
1481 ownermap[c] = newowner;
1482 /* Speed up the propagation. */
1483 foreach_neighbor(board, c, {
1484 if (board_at(board, c) == S_NONE && !ownermap[c])
1485 ownermap[c] = newowner;
1487 needs_update = true;
1488 continue;
1490 } foreach_free_point_end;
1491 return needs_update;
1494 /* Tromp-Taylor Counting */
1495 floating_t
1496 board_official_score(struct board *board, struct move_queue *q)
1499 /* A point P, not colored C, is said to reach C, if there is a path of
1500 * (vertically or horizontally) adjacent points of P's color from P to
1501 * a point of color C.
1503 * A player's score is the number of points of her color, plus the
1504 * number of empty points that reach only her color. */
1506 int ownermap[board_size2(board)];
1507 int s[4] = {0};
1508 const int o[4] = {0, 1, 2, 0};
1509 foreach_point(board) {
1510 ownermap[c] = o[board_at(board, c)];
1511 s[board_at(board, c)]++;
1512 } foreach_point_end;
1514 if (q) {
1515 /* Process dead groups. */
1516 for (unsigned int i = 0; i < q->moves; i++) {
1517 foreach_in_group(board, q->move[i]) {
1518 enum stone color = board_at(board, c);
1519 ownermap[c] = o[stone_other(color)];
1520 s[color]--; s[stone_other(color)]++;
1521 } foreach_in_group_end;
1525 /* We need to special-case empty board. */
1526 if (!s[S_BLACK] && !s[S_WHITE])
1527 return board->komi + board->handicap;
1529 while (board_tromp_taylor_iter(board, ownermap))
1530 /* Flood-fill... */;
1532 int scores[S_MAX];
1533 memset(scores, 0, sizeof(scores));
1535 foreach_point(board) {
1536 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1537 if (ownermap[c] == 3)
1538 continue;
1539 scores[ownermap[c]]++;
1540 } foreach_point_end;
1542 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];