1 /* Heuristical playout (and tree prior) policy modelled primarily after
2 * the description of the Mogo engine. */
12 #include "joseki/base.h"
16 #include "playout/moggy.h"
18 #include "tactics/1lib.h"
19 #include "tactics/2lib.h"
20 #include "tactics/nlib.h"
21 #include "tactics/ladder.h"
22 #include "tactics/nakade.h"
23 #include "tactics/selfatari.h"
24 #include "uct/prior.h"
26 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
29 /* In case "seqchoose" move picker is enabled (i.e. no "fullchoose"
30 * parameter passed), we stochastically apply fixed set of decision
31 * rules in given order.
33 * In "fullchoose" mode, we instead build a move queue of variously
34 * tagged candidates, then consider a probability distribution over
35 * them and pick a move from that. */
37 /* Move queue tags. Some may be even undesirable - these moves then
38 * receive a penalty; penalty tags should be used only when it is
39 * certain the move would be considered anyway. */
44 #define MQ_LADDER MQ_L2LIB /* XXX: We want to fit in char still! */
54 /* Note that the context can be shared by multiple threads! */
57 unsigned int lcapturerate
, atarirate
, nlibrate
, ladderrate
, capturerate
, patternrate
, korate
, josekirate
, nakaderate
;
58 unsigned int selfatarirate
, eyefillrate
, alwaysccaprate
;
59 unsigned int fillboardtries
;
61 /* Whether to look for patterns around second-to-last move. */
63 /* Whether, when self-atari attempt is detected, to play the other
64 * group's liberty if that is non-self-atari. */
66 /* Whether to read out ladders elsewhere than near the board
71 /* Whether to always pick from moves capturing all groups in
72 * global_atari_check(). */
74 /* Prior stone weighting. Weight of each stone between
75 * cap_stone_min and cap_stone_max is (assess*100)/cap_stone_denom. */
76 int cap_stone_min
, cap_stone_max
;
80 bool atari_def_no_hopeless
;
86 struct joseki_dict
*jdict
;
87 struct pattern3s patterns
;
89 /* Gamma values for queue tags - correspond to probabilities. */
91 double mq_prob
[MQ_MAX
], tenuki_prob
;
95 static char moggy_patterns_src
[][11] = {
96 /* hane pattern - enclosing hane */
100 /* hane pattern - non-cutting hane */
104 /* hane pattern - magari */
108 /* hane pattern - thin hane */
112 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
116 /* cut1 pattern (kiri) - unprotected cut */
120 /* cut1 pattern (kiri) - peeped cut */
124 /* cut2 pattern (de) */
128 /* cut keima (not in Mogo) */
131 "???", /* o?? has some pathological tsumego cases */
132 /* side pattern - chase */
136 /* side pattern - block side cut */
140 /* side pattern - block side connection */
144 /* side pattern - sagari (SUSPICIOUS) */
146 "x.x" /* Mogo has "x.?" */
147 "###" /* Mogo has "X" */,
148 /* side pattern - throw-in (SUSPICIOUS) */
154 /* side pattern - cut (SUSPICIOUS) */
157 "###" /* Mogo has "X" */,
158 /* side pattern - eye piercing:
169 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
172 test_pattern3_here(struct playout_policy
*p
, struct board
*b
, struct move
*m
, bool middle_ladder
)
174 struct moggy_policy
*pp
= p
->data
;
175 /* Check if 3x3 pattern is matched by given move... */
176 if (!pattern3_move_here(&pp
->patterns
, b
, m
))
178 /* ...and the move is not obviously stupid. */
179 if (is_bad_selfatari(b
, m
->color
, m
->coord
))
181 /* Ladder moves are stupid. */
182 group_t atari_neighbor
= board_get_atari_neighbor(b
, m
->coord
, m
->color
);
183 if (atari_neighbor
&& is_ladder(b
, m
->coord
, atari_neighbor
, middle_ladder
)
184 && !can_countercapture(b
, board_at(b
, group_base(atari_neighbor
)),
185 atari_neighbor
, m
->color
, NULL
, 0))
191 apply_pattern_here(struct playout_policy
*p
, struct board
*b
, coord_t c
, enum stone color
, struct move_queue
*q
)
193 struct moggy_policy
*pp
= p
->data
;
194 struct move m2
= { .coord
= c
, .color
= color
};
195 if (board_is_valid_move(b
, &m2
) && test_pattern3_here(p
, b
, &m2
, pp
->middle_ladder
))
196 mq_add(q
, c
, 1<<MQ_PAT3
);
199 /* Check if we match any pattern around given move (with the other color to play). */
201 apply_pattern(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move
*mm
, struct move_queue
*q
)
203 /* Suicides do not make any patterns and confuse us. */
204 if (board_at(b
, m
->coord
) == S_NONE
|| board_at(b
, m
->coord
) == S_OFFBOARD
)
207 foreach_8neighbor(b
, m
->coord
) {
208 apply_pattern_here(p
, b
, c
, stone_other(m
->color
), q
);
209 } foreach_8neighbor_end
;
211 if (mm
) { /* Second move for pattern searching */
212 foreach_8neighbor(b
, mm
->coord
) {
213 if (coord_is_8adjecent(m
->coord
, c
, b
))
215 apply_pattern_here(p
, b
, c
, stone_other(m
->color
), q
);
216 } foreach_8neighbor_end
;
220 mq_print(q
, b
, "Pattern");
225 joseki_check(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct move_queue
*q
)
227 struct moggy_policy
*pp
= p
->data
;
231 for (int i
= 0; i
< 4; i
++) {
232 hash_t h
= b
->qhash
[i
] & joseki_hash_mask
;
233 coord_t
*cc
= pp
->jdict
->patterns
[h
].moves
[to_play
];
235 for (; !is_pass(*cc
); cc
++) {
236 if (coord_quadrant(*cc
, b
) != i
)
238 mq_add(q
, *cc
, 1<<MQ_JOSEKI
);
242 if (q
->moves
> 0 && PLDEBUGL(5))
243 mq_print(q
, b
, "Joseki");
247 global_atari_check(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct move_queue
*q
)
252 struct moggy_policy
*pp
= p
->data
;
253 if (pp
->capcheckall
) {
254 for (int g
= 0; g
< b
->clen
; g
++)
255 group_atari_check(pp
->alwaysccaprate
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, q
, NULL
, pp
->middle_ladder
, 1<<MQ_GATARI
);
257 mq_print(q
, b
, "Global atari");
261 int g_base
= fast_random(b
->clen
);
262 for (int g
= g_base
; g
< b
->clen
; g
++) {
263 group_atari_check(pp
->alwaysccaprate
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, q
, NULL
, pp
->middle_ladder
, 1<<MQ_GATARI
);
265 /* XXX: Try carrying on. */
267 mq_print(q
, b
, "Global atari");
271 for (int g
= 0; g
< g_base
; g
++) {
272 group_atari_check(pp
->alwaysccaprate
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, q
, NULL
, pp
->middle_ladder
, 1<<MQ_GATARI
);
274 /* XXX: Try carrying on. */
276 mq_print(q
, b
, "Global atari");
284 local_atari_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move_queue
*q
)
286 struct moggy_policy
*pp
= p
->data
;
288 /* Did the opponent play a self-atari? */
289 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 1) {
290 group_atari_check(pp
->alwaysccaprate
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), q
, NULL
, pp
->middle_ladder
, 1<<MQ_LATARI
);
293 foreach_neighbor(b
, m
->coord
, {
294 group_t g
= group_at(b
, c
);
295 if (!g
|| board_group_info(b
, g
).libs
!= 1)
297 group_atari_check(pp
->alwaysccaprate
, b
, g
, stone_other(m
->color
), q
, NULL
, pp
->middle_ladder
, 1<<MQ_LATARI
);
301 mq_print(q
, b
, "Local atari");
306 local_ladder_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move_queue
*q
)
308 group_t group
= group_at(b
, m
->coord
);
310 if (board_group_info(b
, group
).libs
!= 2)
313 for (int i
= 0; i
< 2; i
++) {
314 coord_t chase
= board_group_info(b
, group
).lib
[i
];
315 coord_t escape
= board_group_info(b
, group
).lib
[1 - i
];
316 if (wouldbe_ladder(b
, group
, escape
, chase
, board_at(b
, group
)))
317 mq_add(q
, chase
, 1<<MQ_LADDER
);
320 if (q
->moves
> 0 && PLDEBUGL(5))
321 mq_print(q
, b
, "Ladder");
326 local_2lib_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move_queue
*q
)
328 struct moggy_policy
*pp
= p
->data
;
329 group_t group
= group_at(b
, m
->coord
), group2
= 0;
331 /* Does the opponent have just two liberties? */
332 if (board_group_info(b
, group
).libs
== 2) {
333 group_2lib_check(b
, group
, stone_other(m
->color
), q
, 1<<MQ_L2LIB
, pp
->atari_miaisafe
, pp
->atari_def_no_hopeless
);
335 /* We always prefer to take off an enemy chain liberty
336 * before pulling out ourselves. */
337 /* XXX: We aren't guaranteed to return to that group
340 return q
->move
[fast_random(q
->moves
)];
344 /* Then he took a third liberty from neighboring chain? */
345 foreach_neighbor(b
, m
->coord
, {
346 group_t g
= group_at(b
, c
);
347 if (!g
|| g
== group
|| g
== group2
|| board_group_info(b
, g
).libs
!= 2)
349 group_2lib_check(b
, g
, stone_other(m
->color
), q
, 1<<MQ_L2LIB
, pp
->atari_miaisafe
, pp
->atari_def_no_hopeless
);
350 group2
= g
; // prevent trivial repeated checks
354 mq_print(q
, b
, "Local 2lib");
358 local_nlib_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move_queue
*q
)
360 struct moggy_policy
*pp
= p
->data
;
361 enum stone color
= stone_other(m
->color
);
363 /* Attacking N-liberty groups in general is probably
364 * not feasible. What we are primarily concerned about is
365 * counter-attacking groups that have two physical liberties,
366 * but three effective liberties:
375 * The time for this to come is when the opponent took a liberty
376 * of ours, making a few-liberty group. Therefore, we focus
379 * There is a tradeoff - down to how many liberties we need to
380 * be to start looking? nlib_count=3 will work for the left black
381 * group (2lib-solver will suggest connecting the false eye), but
382 * not for top black group (it is too late to start playing 3-3
383 * capturing race). Also, we cannot prevent stupidly taking an
384 * outside liberty ourselves; the higher nlib_count, the higher
385 * the chance we withstand this.
387 * However, higher nlib_count means that we will waste more time
388 * checking non-urgent or alive groups, and we will play silly
389 * or wasted moves around alive groups. */
392 foreach_8neighbor(b
, m
->coord
) {
393 group_t g
= group_at(b
, c
);
394 if (!g
|| group2
== g
|| board_at(b
, c
) != color
)
396 if (board_group_info(b
, g
).libs
< 3 || board_group_info(b
, g
).libs
> pp
->nlib_count
)
398 group_nlib_defense_check(b
, g
, color
, q
, 1<<MQ_LNLIB
);
399 group2
= g
; // prevent trivial repeated checks
400 } foreach_8neighbor_end
;
403 mq_print(q
, b
, "Local nlib");
407 nakade_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, enum stone to_play
)
409 coord_t empty
= pass
;
410 foreach_neighbor(b
, m
->coord
, {
411 if (board_at(b
, c
) != S_NONE
)
413 if (is_pass(empty
)) {
417 if (!coord_is_8adjecent(c
, empty
, b
)) {
418 /* Seems like impossible nakade
423 assert(!is_pass(empty
));
425 coord_t nakade
= nakade_point(b
, empty
, stone_other(to_play
));
426 if (PLDEBUGL(5) && !is_pass(nakade
))
427 fprintf(stderr
, "Nakade: %s\n", coord2sstr(nakade
, b
));
432 fillboard_check(struct playout_policy
*p
, struct board
*b
)
434 struct moggy_policy
*pp
= p
->data
;
435 unsigned int fbtries
= b
->flen
/ 8;
436 if (pp
->fillboardtries
< fbtries
)
437 fbtries
= pp
->fillboardtries
;
439 for (unsigned int i
= 0; i
< fbtries
; i
++) {
440 coord_t coord
= b
->f
[fast_random(b
->flen
)];
441 if (immediate_liberty_count(b
, coord
) != 4)
443 foreach_diag_neighbor(b
, coord
) {
444 if (board_at(b
, c
) != S_NONE
)
446 } foreach_diag_neighbor_end
;
455 playout_moggy_seqchoose(struct playout_policy
*p
, struct playout_setup
*s
, struct board
*b
, enum stone to_play
)
457 struct moggy_policy
*pp
= p
->data
;
460 board_print(b
, stderr
);
463 if (!is_pass(b
->last_ko
.coord
) && is_pass(b
->ko
.coord
)
464 && b
->moves
- b
->last_ko_age
< pp
->koage
465 && pp
->korate
> fast_random(100)) {
466 if (board_is_valid_play(b
, to_play
, b
->last_ko
.coord
)
467 && !is_bad_selfatari(b
, to_play
, b
->last_ko
.coord
))
468 return b
->last_ko
.coord
;
472 if (!is_pass(b
->last_move
.coord
)) {
474 if (pp
->nakaderate
> fast_random(100)
475 && immediate_liberty_count(b
, b
->last_move
.coord
) > 0) {
476 coord_t nakade
= nakade_check(p
, b
, &b
->last_move
, to_play
);
477 if (!is_pass(nakade
))
481 /* Local group in atari? */
482 if (pp
->lcapturerate
> fast_random(100)) {
483 struct move_queue q
; q
.moves
= 0;
484 local_atari_check(p
, b
, &b
->last_move
, &q
);
489 /* Local group trying to escape ladder? */
490 if (pp
->ladderrate
> fast_random(100)) {
491 struct move_queue q
; q
.moves
= 0;
492 local_ladder_check(p
, b
, &b
->last_move
, &q
);
497 /* Local group can be PUT in atari? */
498 if (pp
->atarirate
> fast_random(100)) {
499 struct move_queue q
; q
.moves
= 0;
500 local_2lib_check(p
, b
, &b
->last_move
, &q
);
505 /* Local group reduced some of our groups to 3 libs? */
506 if (pp
->nlibrate
> fast_random(100)) {
507 struct move_queue q
; q
.moves
= 0;
508 local_nlib_check(p
, b
, &b
->last_move
, &q
);
513 /* Check for patterns we know */
514 if (pp
->patternrate
> fast_random(100)) {
515 struct move_queue q
; q
.moves
= 0;
516 apply_pattern(p
, b
, &b
->last_move
,
517 pp
->pattern2
&& b
->last_move2
.coord
>= 0 ? &b
->last_move2
: NULL
,
526 /* Any groups in atari? */
527 if (pp
->capturerate
> fast_random(100)) {
528 struct move_queue q
; q
.moves
= 0;
529 global_atari_check(p
, b
, to_play
, &q
);
535 if (pp
->josekirate
> fast_random(100)) {
536 struct move_queue q
; q
.moves
= 0;
537 joseki_check(p
, b
, to_play
, &q
);
543 if (pp
->fillboardtries
> 0) {
544 coord_t c
= fillboard_check(p
, b
);
552 /* Pick a move from queue q, giving different likelihoods to moves
553 * based on their tags. */
555 mq_tagged_choose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct move_queue
*q
)
557 struct moggy_policy
*pp
= p
->data
;
559 /* First, merge all entries for a move. */
560 /* We use a naive O(N^2) since the average length of the queue
562 for (unsigned int i
= 0; i
< q
->moves
; i
++) {
563 for (unsigned int j
= i
+ 1; j
< q
->moves
; j
++) {
564 if (q
->move
[i
] != q
->move
[j
])
566 q
->tag
[i
] |= q
->tag
[j
];
568 q
->tag
[j
] = q
->tag
[q
->moves
];
569 q
->move
[j
] = q
->move
[q
->moves
];
573 /* Now, construct a probdist. */
576 for (unsigned int i
= 0; i
< q
->moves
; i
++) {
578 assert(q
->tag
[i
] != 0);
579 for (int j
= 0; j
< MQ_MAX
; j
++)
580 if (q
->tag
[i
] & (1<<j
)) {
581 //fprintf(stderr, "%s(%x) %d %f *= %f\n", coord2sstr(q->move[i], b), q->tag[i], j, val, pp->mq_prob[j]);
582 val
*= pp
->mq_prob
[j
];
584 pd
[i
] = double_to_fixp(val
);
587 total
+= double_to_fixp(pp
->tenuki_prob
);
589 /* Finally, pick a move! */
590 fixp_t stab
= fast_irandom(total
);
591 for (unsigned int i
= 0; i
< q
->moves
; i
++) {
592 //fprintf(stderr, "%s(%x) %f (%f/%f)\n", coord2sstr(q->move[i], b), q->tag[i], fixp_to_double(stab), fixp_to_double(pd[i]), fixp_to_double(total));
599 assert(stab
< double_to_fixp(pp
->tenuki_prob
));
604 playout_moggy_fullchoose(struct playout_policy
*p
, struct playout_setup
*s
, struct board
*b
, enum stone to_play
)
606 struct moggy_policy
*pp
= p
->data
;
607 struct move_queue q
; q
.moves
= 0;
610 board_print(b
, stderr
);
613 if (!is_pass(b
->last_ko
.coord
) && is_pass(b
->ko
.coord
)
614 && b
->moves
- b
->last_ko_age
< pp
->koage
) {
615 if (board_is_valid_play(b
, to_play
, b
->last_ko
.coord
)
616 && !is_bad_selfatari(b
, to_play
, b
->last_ko
.coord
))
617 mq_add(&q
, b
->last_ko
.coord
, 1<<MQ_KO
);
621 if (!is_pass(b
->last_move
.coord
)) {
623 if (immediate_liberty_count(b
, b
->last_move
.coord
) > 0) {
624 coord_t nakade
= nakade_check(p
, b
, &b
->last_move
, to_play
);
625 if (!is_pass(nakade
))
626 mq_add(&q
, nakade
, 1<<MQ_NAKADE
);
629 /* Local group in atari? */
630 local_atari_check(p
, b
, &b
->last_move
, &q
);
632 /* Local group trying to escape ladder? */
633 local_ladder_check(p
, b
, &b
->last_move
, &q
);
635 /* Local group can be PUT in atari? */
636 local_2lib_check(p
, b
, &b
->last_move
, &q
);
638 /* Local group reduced some of our groups to 3 libs? */
639 local_nlib_check(p
, b
, &b
->last_move
, &q
);
641 /* Check for patterns we know */
642 apply_pattern(p
, b
, &b
->last_move
,
643 pp
->pattern2
&& b
->last_move2
.coord
>= 0 ? &b
->last_move2
: NULL
,
649 /* Any groups in atari? */
650 global_atari_check(p
, b
, to_play
, &q
);
653 joseki_check(p
, b
, to_play
, &q
);
656 /* Average length of the queue is 1.4 move. */
657 printf("MQL %d ", q
.moves
);
658 for (unsigned int i
= 0; i
< q
.moves
; i
++)
659 printf("%s ", coord2sstr(q
.move
[i
], b
));
664 return mq_tagged_choose(p
, b
, to_play
, &q
);
667 if (pp
->fillboardtries
> 0) {
668 coord_t c
= fillboard_check(p
, b
);
678 playout_moggy_assess_group(struct playout_policy
*p
, struct prior_map
*map
, group_t g
, int games
)
680 struct moggy_policy
*pp
= p
->data
;
681 struct board
*b
= map
->b
;
682 struct move_queue q
; q
.moves
= 0;
684 if (board_group_info(b
, g
).libs
> pp
->nlib_count
)
688 fprintf(stderr
, "ASSESS of group %s:\n", coord2sstr(g
, b
));
689 board_print(b
, stderr
);
692 if (board_group_info(b
, g
).libs
> 2) {
695 if (board_at(b
, g
) != map
->to_play
)
696 return; // we do only defense
697 group_nlib_defense_check(b
, g
, map
->to_play
, &q
, 0);
699 coord_t coord
= q
.move
[q
.moves
];
701 fprintf(stderr
, "1.0: nlib %s\n", coord2sstr(coord
, b
));
702 int assess
= games
/ 2;
703 add_prior_value(map
, coord
, 1, assess
);
708 if (board_group_info(b
, g
).libs
== 2) {
709 if (pp
->ladderrate
) {
710 /* Make sure to play the correct liberty in case
711 * this is a group that can be caught in a ladder. */
712 bool ladderable
= false;
713 for (int i
= 0; i
< 2; i
++) {
714 coord_t chase
= board_group_info(b
, g
).lib
[i
];
715 coord_t escape
= board_group_info(b
, g
).lib
[1 - i
];
716 if (wouldbe_ladder(b
, g
, escape
, chase
, board_at(b
, g
))) {
717 add_prior_value(map
, chase
, 1, games
);
722 return; // do not suggest the other lib at all
727 group_2lib_check(b
, g
, map
->to_play
, &q
, 0, pp
->atari_miaisafe
, pp
->atari_def_no_hopeless
);
729 coord_t coord
= q
.move
[q
.moves
];
731 fprintf(stderr
, "1.0: 2lib %s\n", coord2sstr(coord
, b
));
732 int assess
= games
/ 2;
733 add_prior_value(map
, coord
, 1, assess
);
738 /* This group, sir, is in atari! */
740 coord_t ladder
= pass
;
741 group_atari_check(pp
->alwaysccaprate
, b
, g
, map
->to_play
, &q
, &ladder
, true, 0);
743 coord_t coord
= q
.move
[q
.moves
];
745 /* _Never_ play here if this move plays out
746 * a caught ladder. */
747 if (coord
== ladder
&& !board_playing_ko_threat(b
)) {
748 /* Note that the opposite is not guarded against;
749 * we do not advise against capturing a laddered
750 * group (but we don't encourage it either). Such
751 * a move can simplify tactical situations if we
753 if (map
->to_play
!= board_at(b
, g
))
755 /* FIXME: We give the malus even if this move
756 * captures another group. */
758 fprintf(stderr
, "0.0: ladder %s\n", coord2sstr(coord
, b
));
759 add_prior_value(map
, coord
, 0, games
);
763 if (!pp
->capturerate
&& !pp
->lcapturerate
)
766 int assess
= games
* 2;
767 if (pp
->cap_stone_denom
> 0) {
768 int stones
= group_stone_count(b
, g
, pp
->cap_stone_max
) - (pp
->cap_stone_min
-1);
769 assess
+= (stones
> 0 ? stones
: 0) * games
* 100 / pp
->cap_stone_denom
;
772 fprintf(stderr
, "1.0 (%d): atari %s\n", assess
, coord2sstr(coord
, b
));
773 add_prior_value(map
, coord
, 1, assess
);
778 playout_moggy_assess_one(struct playout_policy
*p
, struct prior_map
*map
, coord_t coord
, int games
)
780 struct moggy_policy
*pp
= p
->data
;
781 struct board
*b
= map
->b
;
784 fprintf(stderr
, "ASSESS of move %s:\n", coord2sstr(coord
, b
));
785 board_print(b
, stderr
);
788 /* Is this move a self-atari? */
789 if (pp
->selfatarirate
) {
790 if (!board_playing_ko_threat(b
) && is_bad_selfatari(b
, map
->to_play
, coord
)) {
792 fprintf(stderr
, "0.0: self-atari\n");
793 add_prior_value(map
, coord
, 0, games
);
794 if (!pp
->selfatari_other
)
796 /* If we can play on the other liberty of the
797 * endangered group, do! */
798 coord
= selfatari_cousin(b
, map
->to_play
, coord
, NULL
);
802 fprintf(stderr
, "1.0: self-atari redirect %s\n", coord2sstr(coord
, b
));
803 add_prior_value(map
, coord
, 1.0, games
);
809 if (pp
->patternrate
) {
810 struct move m
= { .color
= map
->to_play
, .coord
= coord
};
811 if (test_pattern3_here(p
, b
, &m
, true)) {
813 fprintf(stderr
, "1.0: pattern\n");
814 add_prior_value(map
, coord
, 1, games
);
822 playout_moggy_assess(struct playout_policy
*p
, struct prior_map
*map
, int games
)
824 struct moggy_policy
*pp
= p
->data
;
826 /* First, go through all endangered groups. */
827 for (group_t g
= 1; g
< board_size2(map
->b
); g
++)
828 if (group_at(map
->b
, g
) == g
)
829 playout_moggy_assess_group(p
, map
, g
, games
);
831 /* Then, assess individual moves. */
832 if (!pp
->patternrate
&& !pp
->selfatarirate
)
834 foreach_free_point(map
->b
) {
835 if (map
->consider
[c
])
836 playout_moggy_assess_one(p
, map
, c
, games
);
837 } foreach_free_point_end
;
841 playout_moggy_permit(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
843 struct moggy_policy
*pp
= p
->data
;
845 /* The idea is simple for now - never allow self-atari moves.
846 * They suck in general, but this also permits us to actually
847 * handle seki in the playout stage. */
849 if (fast_random(100) >= pp
->selfatarirate
) {
851 fprintf(stderr
, "skipping sar test\n");
854 bool selfatari
= is_bad_selfatari(b
, m
->color
, m
->coord
);
857 fprintf(stderr
, "__ Prohibiting self-atari %s %s\n",
858 stone2str(m
->color
), coord2sstr(m
->coord
, b
));
859 if (pp
->selfatari_other
) {
860 /* Ok, try the other liberty of the atari'd group. */
861 coord_t c
= selfatari_cousin(b
, m
->color
, m
->coord
, NULL
);
862 if (is_pass(c
)) return false;
864 fprintf(stderr
, "___ Redirecting to other lib %s\n",
873 /* Check if we don't seem to be filling our eye. This should
874 * happen only for false eyes, but some of them are in fact
875 * real eyes with diagonal filled by a dead stone. Prefer
876 * to counter-capture in that case. */
877 if (fast_random(100) >= pp
->eyefillrate
) {
879 fprintf(stderr
, "skipping eyefill test\n");
882 bool eyefill
= board_is_eyelike(b
, m
->coord
, m
->color
);
884 foreach_diag_neighbor(b
, m
->coord
) {
885 if (board_at(b
, c
) != stone_other(m
->color
))
887 switch (board_group_info(b
, group_at(b
, c
)).libs
) {
888 case 1: /* Capture! */
889 c
= board_group_info(b
, group_at(b
, c
)).lib
[0];
891 fprintf(stderr
, "___ Redirecting to capture %s\n",
895 case 2: /* Try to switch to some 2-lib neighbor. */
896 for (int i
= 0; i
< 2; i
++) {
897 coord_t l
= board_group_info(b
, group_at(b
, c
)).lib
[i
];
898 if (board_is_one_point_eye(b
, l
, board_at(b
, c
)))
900 if (is_bad_selfatari(b
, m
->color
, l
))
907 } foreach_diag_neighbor_end
;
915 struct playout_policy
*
916 playout_moggy_init(char *arg
, struct board
*b
, struct joseki_dict
*jdict
)
918 struct playout_policy
*p
= calloc2(1, sizeof(*p
));
919 struct moggy_policy
*pp
= calloc2(1, sizeof(*pp
));
921 p
->choose
= playout_moggy_seqchoose
;
922 p
->assess
= playout_moggy_assess
;
923 p
->permit
= playout_moggy_permit
;
927 /* These settings are tuned for 19x19 play with several threads
928 * on reasonable time limits (i.e., rather large number of playouts).
929 * XXX: no 9x9 tuning has been done recently. */
930 int rate
= board_large(b
) ? 80 : 90;
932 pp
->lcapturerate
= pp
->atarirate
= pp
->nlibrate
= pp
->patternrate
933 = pp
->selfatarirate
= pp
->eyefillrate
= pp
->josekirate
= pp
->ladderrate
= -1U;
934 if (board_large(b
)) {
935 pp
->lcapturerate
= 90;
936 pp
->patternrate
= 100;
941 pp
->korate
= 20; pp
->koage
= 4;
942 pp
->alwaysccaprate
= 20;
943 pp
->selfatari_other
= true;
944 pp
->middle_ladder
= true;
946 pp
->cap_stone_min
= 2;
947 pp
->cap_stone_max
= 15;
948 pp
->cap_stone_denom
= 200;
950 pp
->atari_def_no_hopeless
= !board_large(b
);
951 pp
->atari_miaisafe
= true;
955 double mq_prob_default
[MQ_MAX
] = {
965 memcpy(pp
->mq_prob
, mq_prob_default
, sizeof(pp
->mq_prob
));
968 char *optspec
, *next
= arg
;
971 next
+= strcspn(next
, ":");
972 if (*next
) { *next
++ = 0; } else { *next
= 0; }
974 char *optname
= optspec
;
975 char *optval
= strchr(optspec
, '=');
976 if (optval
) *optval
++ = 0;
978 if (!strcasecmp(optname
, "debug") && optval
) {
979 p
->debug_level
= atoi(optval
);
980 } else if (!strcasecmp(optname
, "lcapturerate") && optval
) {
981 pp
->lcapturerate
= atoi(optval
);
982 } else if (!strcasecmp(optname
, "ladderrate") && optval
) {
983 pp
->ladderrate
= atoi(optval
);
984 } else if (!strcasecmp(optname
, "atarirate") && optval
) {
985 pp
->atarirate
= atoi(optval
);
986 } else if (!strcasecmp(optname
, "nlibrate") && optval
) {
987 pp
->nlibrate
= atoi(optval
);
988 } else if (!strcasecmp(optname
, "capturerate") && optval
) {
989 pp
->capturerate
= atoi(optval
);
990 } else if (!strcasecmp(optname
, "patternrate") && optval
) {
991 pp
->patternrate
= atoi(optval
);
992 } else if (!strcasecmp(optname
, "selfatarirate") && optval
) {
993 pp
->selfatarirate
= atoi(optval
);
994 } else if (!strcasecmp(optname
, "eyefillrate") && optval
) {
995 pp
->eyefillrate
= atoi(optval
);
996 } else if (!strcasecmp(optname
, "korate") && optval
) {
997 pp
->korate
= atoi(optval
);
998 } else if (!strcasecmp(optname
, "josekirate") && optval
) {
999 pp
->josekirate
= atoi(optval
);
1000 } else if (!strcasecmp(optname
, "nakaderate") && optval
) {
1001 pp
->nakaderate
= atoi(optval
);
1002 } else if (!strcasecmp(optname
, "alwaysccaprate") && optval
) {
1003 pp
->alwaysccaprate
= atoi(optval
);
1004 } else if (!strcasecmp(optname
, "rate") && optval
) {
1005 rate
= atoi(optval
);
1006 } else if (!strcasecmp(optname
, "fillboardtries")) {
1007 pp
->fillboardtries
= atoi(optval
);
1008 } else if (!strcasecmp(optname
, "koage") && optval
) {
1009 pp
->koage
= atoi(optval
);
1010 } else if (!strcasecmp(optname
, "pattern2")) {
1011 pp
->pattern2
= optval
&& *optval
== '0' ? false : true;
1012 } else if (!strcasecmp(optname
, "selfatari_other")) {
1013 pp
->selfatari_other
= optval
&& *optval
== '0' ? false : true;
1014 } else if (!strcasecmp(optname
, "capcheckall")) {
1015 pp
->capcheckall
= optval
&& *optval
== '0' ? false : true;
1016 } else if (!strcasecmp(optname
, "cap_stone_min") && optval
) {
1017 pp
->cap_stone_min
= atoi(optval
);
1018 } else if (!strcasecmp(optname
, "cap_stone_max") && optval
) {
1019 pp
->cap_stone_max
= atoi(optval
);
1020 } else if (!strcasecmp(optname
, "cap_stone_denom") && optval
) {
1021 pp
->cap_stone_denom
= atoi(optval
);
1022 } else if (!strcasecmp(optname
, "atari_miaisafe")) {
1023 pp
->atari_miaisafe
= optval
&& *optval
== '0' ? false : true;
1024 } else if (!strcasecmp(optname
, "atari_def_no_hopeless")) {
1025 pp
->atari_def_no_hopeless
= optval
&& *optval
== '0' ? false : true;
1026 } else if (!strcasecmp(optname
, "nlib_count") && optval
) {
1027 pp
->nlib_count
= atoi(optval
);
1028 } else if (!strcasecmp(optname
, "middle_ladder")) {
1029 pp
->middle_ladder
= optval
&& *optval
== '0' ? false : true;
1030 } else if (!strcasecmp(optname
, "fullchoose")) {
1031 p
->choose
= optval
&& *optval
== '0' ? playout_moggy_seqchoose
: playout_moggy_fullchoose
;
1032 } else if (!strcasecmp(optname
, "mqprob") && optval
) {
1033 /* KO%LATARI%L2LIB%LNLIB%PAT3%GATARI%JOSEKI%NAKADE */
1034 for (int i
= 0; *optval
&& i
< MQ_MAX
; i
++) {
1035 pp
->mq_prob
[i
] = atof(optval
);
1036 optval
+= strcspn(optval
, "%");
1037 if (*optval
) optval
++;
1039 } else if (!strcasecmp(optname
, "tenukiprob") && optval
) {
1040 pp
->tenuki_prob
= atof(optval
);
1042 fprintf(stderr
, "playout-moggy: Invalid policy argument %s or missing value\n", optname
);
1047 if (pp
->lcapturerate
== -1U) pp
->lcapturerate
= rate
;
1048 if (pp
->atarirate
== -1U) pp
->atarirate
= rate
;
1049 if (pp
->nlibrate
== -1U) pp
->nlibrate
= rate
;
1050 if (pp
->capturerate
== -1U) pp
->capturerate
= rate
;
1051 if (pp
->patternrate
== -1U) pp
->patternrate
= rate
;
1052 if (pp
->selfatarirate
== -1U) pp
->selfatarirate
= rate
;
1053 if (pp
->eyefillrate
== -1U) pp
->eyefillrate
= rate
;
1054 if (pp
->korate
== -1U) pp
->korate
= rate
;
1055 if (pp
->josekirate
== -1U) pp
->josekirate
= rate
;
1056 if (pp
->ladderrate
== -1U) pp
->ladderrate
= rate
;
1057 if (pp
->nakaderate
== -1U) pp
->nakaderate
= rate
;
1058 if (pp
->alwaysccaprate
== -1U) pp
->alwaysccaprate
= rate
;
1060 pattern3s_init(&pp
->patterns
, moggy_patterns_src
, moggy_patterns_src_n
);