- Partly implemented client side prediction (still unstable).
[peakengine.git] / engine / include / core / Model.h
blobda27047e24de2bc7456f487d11660de07032927b
2 #ifndef _MODEL_H_
3 #define _MODEL_H_
5 #include "core/Object3D.h"
7 #include <string>
9 namespace peak
11 class Model : public Object3D
13 public:
14 Model();
15 ~Model();
17 bool load(std::string name, bool graphics = true, bool physics = true);
18 bool destroy(void);
20 private:
24 #endif