not quite so much needs to be delayed to the init() function
[personal-kdebase.git] / workspace / kwin / effects / dialogparent.cpp
blobcc663aa13c315a9f3db07be1bea80e3b8cdaa481
1 /********************************************************************
2 KWin - the KDE window manager
3 This file is part of the KDE project.
5 Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *********************************************************************/
21 #include "dialogparent.h"
23 namespace KWin
26 KWIN_EFFECT( dialogparent, DialogParentEffect )
28 DialogParentEffect::DialogParentEffect()
30 reconfigure( ReconfigureAll );
33 void DialogParentEffect::reconfigure( ReconfigureFlags )
35 // How long does it take for the effect to get it's full strength (in ms)
36 changeTime = animationTime( 200 );
39 void DialogParentEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
41 // Check if this window has a modal dialog and change the window's
42 // effect's strength accordingly
43 bool hasDialog = w->findModal() != NULL;
44 if( hasDialog )
46 // Increase effect strength of this window
47 effectStrength[w] = qMin(1.0, effectStrength[w] + time/changeTime);
49 else
51 effectStrength[w] = qMax(0.0, effectStrength[w] - time/changeTime);
54 // Call the next effect
55 effects->prePaintWindow( w, data, time );
58 void DialogParentEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
60 double s = effectStrength[w];
61 if(s > 0.0f)
63 // Brightness will be within [1.0; 0.6]
64 data.brightness *= (1.0 - s * 0.4);
65 // Saturation within [1.0; 0.4]
66 data.saturation *= (1.0 - s * 0.6);
69 // Call the next effect.
70 effects->paintWindow( w, mask, region, data );
73 void DialogParentEffect::postPaintWindow( EffectWindow* w )
75 double s = effectStrength[w];
77 // If strength is between 0 and 1, the effect is still in progress and the
78 // window has to be repainted during the next pass
79 if( s > 0.0 && s < 1.0 )
80 w->addRepaintFull(); // trigger next animation repaint
82 // Call the next effect.
83 effects->postPaintWindow( w );
86 void DialogParentEffect::windowActivated( EffectWindow* w )
88 // If this window is a dialog, we need to repaint it's parent window, so
89 // that the effect could be run for it
90 // Set the window to be faded (or NULL if no window is active).
91 if( w && w->isModal() )
93 // w is a modal dialog
94 EffectWindowList mainwindows = w->mainWindows();
95 foreach( EffectWindow* parent, mainwindows )
96 parent->addRepaintFull();
100 void DialogParentEffect::windowClosed( EffectWindow* w )
102 // If this window is a dialog, we need to repaint it's parent window, so
103 // that the effect could be run for it
104 // Set the window to be faded (or NULL if no window is active).
105 if ( w && w->isModal() )
107 // w is a modal dialog
108 EffectWindowList mainwindows = w->mainWindows();
109 foreach( EffectWindow* parent, mainwindows )
110 parent->addRepaintFull();
114 } // namespace