1 /********************************************************************
2 KWin - the KDE window manager
3 This file is part of the KDE project.
5 Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *********************************************************************/
24 varying float discarding;
31 gl_TexCoord[0] = gl_MultiTexCoord0;
32 float radian = radians( angle*float(frames) );
33 mat2 rotation = mat2( cos(radian), sin(radian), -sin(radian), cos(radian) );
36 if( gl_MultiTexCoord0.s == 0.0 )
37 xCoord = -float(width)*0.5;
39 xCoord = float(width)*0.5;
40 if( gl_MultiTexCoord0.t == 0.0 )
41 yCoord = -float(height)*0.5;
43 yCoord = float(height)*0.5;
44 vec2 vertex = vec2( xCoord, yCoord );
45 vertex = (vertex)*rotation + vec2( float(x), 0.0 ) + vec2(hSpeed, vSpeed)*float(frames);
46 gl_Position = gl_ModelViewProjectionMatrix * vec4(vertex, gl_Vertex.zw);