1 /********************************************************************
2 KWin - the KDE window manager
3 This file is part of the KDE project.
5 Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *********************************************************************/
22 uniform float cubeAngle;
28 gl_TexCoord[0].xy = gl_Vertex.xy;
29 vec3 vertex = vec3( gl_Vertex.xy - vec2( width*0.5 - xCoord, height*0.5 - yCoord ), gl_Vertex.z );
30 float radian = radians(cubeAngle*0.5);
31 float radius = (width*0.5)/cos(radian);
32 float zenithAngle = acos( vertex.y/radius );
33 float azimuthAngle = asin( vertex.x/radius );
34 vertex.z = radius * sin( zenithAngle ) * cos( azimuthAngle ) - radius*cos( radians( 90.0 - cubeAngle*0.5 ) );
35 vertex.x = radius * sin( zenithAngle ) * sin( azimuthAngle );
37 vertex.xy += vec2( width*0.5 - xCoord, height*0.5 - yCoord );
39 gl_Position = gl_ModelViewProjectionMatrix * vec4( vertex, 1.0 );