2 Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
3 2004, 2005 Rob Buis <buis@kde.org>
5 This file is part of the KDE project
7 This library is free software; you can redistribute it and/or
8 modify it under the terms of the GNU Library General Public
9 License as published by the Free Software Foundation; either
10 version 2 of the License, or (at your option) any later version.
12 This library is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 Library General Public License for more details.
17 You should have received a copy of the GNU Library General Public License
18 along with this library; see the file COPYING.LIB. If not, write to
19 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20 Boston, MA 02110-1301, USA.
23 #ifndef SVGTransform_h
24 #define SVGTransform_h
27 #include "AffineTransform.h"
28 #include "FloatPoint.h"
29 #include <wtf/RefCounted.h>
30 #include <wtf/RefPtr.h>
38 enum SVGTransformType
{
39 SVG_TRANSFORM_UNKNOWN
= 0,
40 SVG_TRANSFORM_MATRIX
= 1,
41 SVG_TRANSFORM_TRANSLATE
= 2,
42 SVG_TRANSFORM_SCALE
= 3,
43 SVG_TRANSFORM_ROTATE
= 4,
44 SVG_TRANSFORM_SKEWX
= 5,
45 SVG_TRANSFORM_SKEWY
= 6
49 SVGTransform(SVGTransformType
);
50 explicit SVGTransform(const AffineTransform
&);
51 virtual ~SVGTransform();
53 SVGTransformType
type() const;
55 AffineTransform
matrix() const;
58 FloatPoint
rotationCenter() const;
60 void setMatrix(const AffineTransform
&);
61 void setTranslate(float tx
, float ty
);
62 void setScale(float sx
, float sy
);
63 void setRotate(float angle
, float cx
, float cy
);
64 void setSkewX(float angle
);
65 void setSkewY(float angle
);
67 // Internal use only (animation system)
68 FloatPoint
translate() const;
69 FloatSize
scale() const;
74 SVGTransformType m_type
;
77 AffineTransform m_matrix
;
80 inline bool operator==(const SVGTransform
& a
, const SVGTransform
& b
)
82 return a
.type() == b
.type() && a
.angle() == b
.angle() && a
.matrix() == b
.matrix();
85 inline bool operator!=(const SVGTransform
& a
, const SVGTransform
& b
)
90 } // namespace WebCore