Defer remove_useless_groupby_columns() work until query_planner()
[pgsql.git] / src / backend / storage / ipc / sinvaladt.c
blobff817449a445bc4c9d195aa49a0758a471ccc121
1 /*-------------------------------------------------------------------------
3 * sinvaladt.c
4 * POSTGRES shared cache invalidation data manager.
6 * Portions Copyright (c) 1996-2024, PostgreSQL Global Development Group
7 * Portions Copyright (c) 1994, Regents of the University of California
10 * IDENTIFICATION
11 * src/backend/storage/ipc/sinvaladt.c
13 *-------------------------------------------------------------------------
15 #include "postgres.h"
17 #include <signal.h>
18 #include <unistd.h>
20 #include "miscadmin.h"
21 #include "storage/ipc.h"
22 #include "storage/proc.h"
23 #include "storage/procnumber.h"
24 #include "storage/procsignal.h"
25 #include "storage/shmem.h"
26 #include "storage/sinvaladt.h"
27 #include "storage/spin.h"
30 * Conceptually, the shared cache invalidation messages are stored in an
31 * infinite array, where maxMsgNum is the next array subscript to store a
32 * submitted message in, minMsgNum is the smallest array subscript containing
33 * a message not yet read by all backends, and we always have maxMsgNum >=
34 * minMsgNum. (They are equal when there are no messages pending.) For each
35 * active backend, there is a nextMsgNum pointer indicating the next message it
36 * needs to read; we have maxMsgNum >= nextMsgNum >= minMsgNum for every
37 * backend.
39 * (In the current implementation, minMsgNum is a lower bound for the
40 * per-process nextMsgNum values, but it isn't rigorously kept equal to the
41 * smallest nextMsgNum --- it may lag behind. We only update it when
42 * SICleanupQueue is called, and we try not to do that often.)
44 * In reality, the messages are stored in a circular buffer of MAXNUMMESSAGES
45 * entries. We translate MsgNum values into circular-buffer indexes by
46 * computing MsgNum % MAXNUMMESSAGES (this should be fast as long as
47 * MAXNUMMESSAGES is a constant and a power of 2). As long as maxMsgNum
48 * doesn't exceed minMsgNum by more than MAXNUMMESSAGES, we have enough space
49 * in the buffer. If the buffer does overflow, we recover by setting the
50 * "reset" flag for each backend that has fallen too far behind. A backend
51 * that is in "reset" state is ignored while determining minMsgNum. When
52 * it does finally attempt to receive inval messages, it must discard all
53 * its invalidatable state, since it won't know what it missed.
55 * To reduce the probability of needing resets, we send a "catchup" interrupt
56 * to any backend that seems to be falling unreasonably far behind. The
57 * normal behavior is that at most one such interrupt is in flight at a time;
58 * when a backend completes processing a catchup interrupt, it executes
59 * SICleanupQueue, which will signal the next-furthest-behind backend if
60 * needed. This avoids undue contention from multiple backends all trying
61 * to catch up at once. However, the furthest-back backend might be stuck
62 * in a state where it can't catch up. Eventually it will get reset, so it
63 * won't cause any more problems for anyone but itself. But we don't want
64 * to find that a bunch of other backends are now too close to the reset
65 * threshold to be saved. So SICleanupQueue is designed to occasionally
66 * send extra catchup interrupts as the queue gets fuller, to backends that
67 * are far behind and haven't gotten one yet. As long as there aren't a lot
68 * of "stuck" backends, we won't need a lot of extra interrupts, since ones
69 * that aren't stuck will propagate their interrupts to the next guy.
71 * We would have problems if the MsgNum values overflow an integer, so
72 * whenever minMsgNum exceeds MSGNUMWRAPAROUND, we subtract MSGNUMWRAPAROUND
73 * from all the MsgNum variables simultaneously. MSGNUMWRAPAROUND can be
74 * large so that we don't need to do this often. It must be a multiple of
75 * MAXNUMMESSAGES so that the existing circular-buffer entries don't need
76 * to be moved when we do it.
78 * Access to the shared sinval array is protected by two locks, SInvalReadLock
79 * and SInvalWriteLock. Readers take SInvalReadLock in shared mode; this
80 * authorizes them to modify their own ProcState but not to modify or even
81 * look at anyone else's. When we need to perform array-wide updates,
82 * such as in SICleanupQueue, we take SInvalReadLock in exclusive mode to
83 * lock out all readers. Writers take SInvalWriteLock (always in exclusive
84 * mode) to serialize adding messages to the queue. Note that a writer
85 * can operate in parallel with one or more readers, because the writer
86 * has no need to touch anyone's ProcState, except in the infrequent cases
87 * when SICleanupQueue is needed. The only point of overlap is that
88 * the writer wants to change maxMsgNum while readers need to read it.
89 * We deal with that by having a spinlock that readers must take for just
90 * long enough to read maxMsgNum, while writers take it for just long enough
91 * to write maxMsgNum. (The exact rule is that you need the spinlock to
92 * read maxMsgNum if you are not holding SInvalWriteLock, and you need the
93 * spinlock to write maxMsgNum unless you are holding both locks.)
95 * Note: since maxMsgNum is an int and hence presumably atomically readable/
96 * writable, the spinlock might seem unnecessary. The reason it is needed
97 * is to provide a memory barrier: we need to be sure that messages written
98 * to the array are actually there before maxMsgNum is increased, and that
99 * readers will see that data after fetching maxMsgNum. Multiprocessors
100 * that have weak memory-ordering guarantees can fail without the memory
101 * barrier instructions that are included in the spinlock sequences.
106 * Configurable parameters.
108 * MAXNUMMESSAGES: max number of shared-inval messages we can buffer.
109 * Must be a power of 2 for speed.
111 * MSGNUMWRAPAROUND: how often to reduce MsgNum variables to avoid overflow.
112 * Must be a multiple of MAXNUMMESSAGES. Should be large.
114 * CLEANUP_MIN: the minimum number of messages that must be in the buffer
115 * before we bother to call SICleanupQueue.
117 * CLEANUP_QUANTUM: how often (in messages) to call SICleanupQueue once
118 * we exceed CLEANUP_MIN. Should be a power of 2 for speed.
120 * SIG_THRESHOLD: the minimum number of messages a backend must have fallen
121 * behind before we'll send it PROCSIG_CATCHUP_INTERRUPT.
123 * WRITE_QUANTUM: the max number of messages to push into the buffer per
124 * iteration of SIInsertDataEntries. Noncritical but should be less than
125 * CLEANUP_QUANTUM, because we only consider calling SICleanupQueue once
126 * per iteration.
129 #define MAXNUMMESSAGES 4096
130 #define MSGNUMWRAPAROUND (MAXNUMMESSAGES * 262144)
131 #define CLEANUP_MIN (MAXNUMMESSAGES / 2)
132 #define CLEANUP_QUANTUM (MAXNUMMESSAGES / 16)
133 #define SIG_THRESHOLD (MAXNUMMESSAGES / 2)
134 #define WRITE_QUANTUM 64
136 /* Per-backend state in shared invalidation structure */
137 typedef struct ProcState
139 /* procPid is zero in an inactive ProcState array entry. */
140 pid_t procPid; /* PID of backend, for signaling */
141 /* nextMsgNum is meaningless if procPid == 0 or resetState is true. */
142 int nextMsgNum; /* next message number to read */
143 bool resetState; /* backend needs to reset its state */
144 bool signaled; /* backend has been sent catchup signal */
145 bool hasMessages; /* backend has unread messages */
148 * Backend only sends invalidations, never receives them. This only makes
149 * sense for Startup process during recovery because it doesn't maintain a
150 * relcache, yet it fires inval messages to allow query backends to see
151 * schema changes.
153 bool sendOnly; /* backend only sends, never receives */
156 * Next LocalTransactionId to use for each idle backend slot. We keep
157 * this here because it is indexed by ProcNumber and it is convenient to
158 * copy the value to and from local memory when MyProcNumber is set. It's
159 * meaningless in an active ProcState entry.
161 LocalTransactionId nextLXID;
162 } ProcState;
164 /* Shared cache invalidation memory segment */
165 typedef struct SISeg
168 * General state information
170 int minMsgNum; /* oldest message still needed */
171 int maxMsgNum; /* next message number to be assigned */
172 int nextThreshold; /* # of messages to call SICleanupQueue */
174 slock_t msgnumLock; /* spinlock protecting maxMsgNum */
177 * Circular buffer holding shared-inval messages
179 SharedInvalidationMessage buffer[MAXNUMMESSAGES];
182 * Per-backend invalidation state info.
184 * 'procState' has NumProcStateSlots entries, and is indexed by pgprocno.
185 * 'numProcs' is the number of slots currently in use, and 'pgprocnos' is
186 * a dense array of their indexes, to speed up scanning all in-use slots.
188 * 'pgprocnos' is largely redundant with ProcArrayStruct->pgprocnos, but
189 * having our separate copy avoids contention on ProcArrayLock, and allows
190 * us to track only the processes that participate in shared cache
191 * invalidations.
193 int numProcs;
194 int *pgprocnos;
195 ProcState procState[FLEXIBLE_ARRAY_MEMBER];
196 } SISeg;
199 * We reserve a slot for each possible ProcNumber, plus one for each
200 * possible auxiliary process type. (This scheme assumes there is not
201 * more than one of any auxiliary process type at a time.)
203 #define NumProcStateSlots (MaxBackends + NUM_AUXILIARY_PROCS)
205 static SISeg *shmInvalBuffer; /* pointer to the shared inval buffer */
208 static LocalTransactionId nextLocalTransactionId;
210 static void CleanupInvalidationState(int status, Datum arg);
214 * SharedInvalShmemSize --- return shared-memory space needed
216 Size
217 SharedInvalShmemSize(void)
219 Size size;
221 size = offsetof(SISeg, procState);
222 size = add_size(size, mul_size(sizeof(ProcState), NumProcStateSlots)); /* procState */
223 size = add_size(size, mul_size(sizeof(int), NumProcStateSlots)); /* pgprocnos */
225 return size;
229 * SharedInvalShmemInit
230 * Create and initialize the SI message buffer
232 void
233 SharedInvalShmemInit(void)
235 int i;
236 bool found;
238 /* Allocate space in shared memory */
239 shmInvalBuffer = (SISeg *)
240 ShmemInitStruct("shmInvalBuffer", SharedInvalShmemSize(), &found);
241 if (found)
242 return;
244 /* Clear message counters, save size of procState array, init spinlock */
245 shmInvalBuffer->minMsgNum = 0;
246 shmInvalBuffer->maxMsgNum = 0;
247 shmInvalBuffer->nextThreshold = CLEANUP_MIN;
248 SpinLockInit(&shmInvalBuffer->msgnumLock);
250 /* The buffer[] array is initially all unused, so we need not fill it */
252 /* Mark all backends inactive, and initialize nextLXID */
253 for (i = 0; i < NumProcStateSlots; i++)
255 shmInvalBuffer->procState[i].procPid = 0; /* inactive */
256 shmInvalBuffer->procState[i].nextMsgNum = 0; /* meaningless */
257 shmInvalBuffer->procState[i].resetState = false;
258 shmInvalBuffer->procState[i].signaled = false;
259 shmInvalBuffer->procState[i].hasMessages = false;
260 shmInvalBuffer->procState[i].nextLXID = InvalidLocalTransactionId;
262 shmInvalBuffer->numProcs = 0;
263 shmInvalBuffer->pgprocnos = (int *) &shmInvalBuffer->procState[i];
267 * SharedInvalBackendInit
268 * Initialize a new backend to operate on the sinval buffer
270 void
271 SharedInvalBackendInit(bool sendOnly)
273 ProcState *stateP;
274 pid_t oldPid;
275 SISeg *segP = shmInvalBuffer;
277 if (MyProcNumber < 0)
278 elog(ERROR, "MyProcNumber not set");
279 if (MyProcNumber >= NumProcStateSlots)
280 elog(PANIC, "unexpected MyProcNumber %d in SharedInvalBackendInit (max %d)",
281 MyProcNumber, NumProcStateSlots);
282 stateP = &segP->procState[MyProcNumber];
285 * This can run in parallel with read operations, but not with write
286 * operations, since SIInsertDataEntries relies on the pgprocnos array to
287 * set hasMessages appropriately.
289 LWLockAcquire(SInvalWriteLock, LW_EXCLUSIVE);
291 oldPid = stateP->procPid;
292 if (oldPid != 0)
294 LWLockRelease(SInvalWriteLock);
295 elog(ERROR, "sinval slot for backend %d is already in use by process %d",
296 MyProcNumber, (int) oldPid);
299 shmInvalBuffer->pgprocnos[shmInvalBuffer->numProcs++] = MyProcNumber;
301 /* Fetch next local transaction ID into local memory */
302 nextLocalTransactionId = stateP->nextLXID;
304 /* mark myself active, with all extant messages already read */
305 stateP->procPid = MyProcPid;
306 stateP->nextMsgNum = segP->maxMsgNum;
307 stateP->resetState = false;
308 stateP->signaled = false;
309 stateP->hasMessages = false;
310 stateP->sendOnly = sendOnly;
312 LWLockRelease(SInvalWriteLock);
314 /* register exit routine to mark my entry inactive at exit */
315 on_shmem_exit(CleanupInvalidationState, PointerGetDatum(segP));
319 * CleanupInvalidationState
320 * Mark the current backend as no longer active.
322 * This function is called via on_shmem_exit() during backend shutdown.
324 * arg is really of type "SISeg*".
326 static void
327 CleanupInvalidationState(int status, Datum arg)
329 SISeg *segP = (SISeg *) DatumGetPointer(arg);
330 ProcState *stateP;
331 int i;
333 Assert(PointerIsValid(segP));
335 LWLockAcquire(SInvalWriteLock, LW_EXCLUSIVE);
337 stateP = &segP->procState[MyProcNumber];
339 /* Update next local transaction ID for next holder of this proc number */
340 stateP->nextLXID = nextLocalTransactionId;
342 /* Mark myself inactive */
343 stateP->procPid = 0;
344 stateP->nextMsgNum = 0;
345 stateP->resetState = false;
346 stateP->signaled = false;
348 for (i = segP->numProcs - 1; i >= 0; i--)
350 if (segP->pgprocnos[i] == MyProcNumber)
352 if (i != segP->numProcs - 1)
353 segP->pgprocnos[i] = segP->pgprocnos[segP->numProcs - 1];
354 break;
357 if (i < 0)
358 elog(PANIC, "could not find entry in sinval array");
359 segP->numProcs--;
361 LWLockRelease(SInvalWriteLock);
365 * SIInsertDataEntries
366 * Add new invalidation message(s) to the buffer.
368 void
369 SIInsertDataEntries(const SharedInvalidationMessage *data, int n)
371 SISeg *segP = shmInvalBuffer;
374 * N can be arbitrarily large. We divide the work into groups of no more
375 * than WRITE_QUANTUM messages, to be sure that we don't hold the lock for
376 * an unreasonably long time. (This is not so much because we care about
377 * letting in other writers, as that some just-caught-up backend might be
378 * trying to do SICleanupQueue to pass on its signal, and we don't want it
379 * to have to wait a long time.) Also, we need to consider calling
380 * SICleanupQueue every so often.
382 while (n > 0)
384 int nthistime = Min(n, WRITE_QUANTUM);
385 int numMsgs;
386 int max;
387 int i;
389 n -= nthistime;
391 LWLockAcquire(SInvalWriteLock, LW_EXCLUSIVE);
394 * If the buffer is full, we *must* acquire some space. Clean the
395 * queue and reset anyone who is preventing space from being freed.
396 * Otherwise, clean the queue only when it's exceeded the next
397 * fullness threshold. We have to loop and recheck the buffer state
398 * after any call of SICleanupQueue.
400 for (;;)
402 numMsgs = segP->maxMsgNum - segP->minMsgNum;
403 if (numMsgs + nthistime > MAXNUMMESSAGES ||
404 numMsgs >= segP->nextThreshold)
405 SICleanupQueue(true, nthistime);
406 else
407 break;
411 * Insert new message(s) into proper slot of circular buffer
413 max = segP->maxMsgNum;
414 while (nthistime-- > 0)
416 segP->buffer[max % MAXNUMMESSAGES] = *data++;
417 max++;
420 /* Update current value of maxMsgNum using spinlock */
421 SpinLockAcquire(&segP->msgnumLock);
422 segP->maxMsgNum = max;
423 SpinLockRelease(&segP->msgnumLock);
426 * Now that the maxMsgNum change is globally visible, we give everyone
427 * a swift kick to make sure they read the newly added messages.
428 * Releasing SInvalWriteLock will enforce a full memory barrier, so
429 * these (unlocked) changes will be committed to memory before we exit
430 * the function.
432 for (i = 0; i < segP->numProcs; i++)
434 ProcState *stateP = &segP->procState[segP->pgprocnos[i]];
436 stateP->hasMessages = true;
439 LWLockRelease(SInvalWriteLock);
444 * SIGetDataEntries
445 * get next SI message(s) for current backend, if there are any
447 * Possible return values:
448 * 0: no SI message available
449 * n>0: next n SI messages have been extracted into data[]
450 * -1: SI reset message extracted
452 * If the return value is less than the array size "datasize", the caller
453 * can assume that there are no more SI messages after the one(s) returned.
454 * Otherwise, another call is needed to collect more messages.
456 * NB: this can run in parallel with other instances of SIGetDataEntries
457 * executing on behalf of other backends, since each instance will modify only
458 * fields of its own backend's ProcState, and no instance will look at fields
459 * of other backends' ProcStates. We express this by grabbing SInvalReadLock
460 * in shared mode. Note that this is not exactly the normal (read-only)
461 * interpretation of a shared lock! Look closely at the interactions before
462 * allowing SInvalReadLock to be grabbed in shared mode for any other reason!
464 * NB: this can also run in parallel with SIInsertDataEntries. It is not
465 * guaranteed that we will return any messages added after the routine is
466 * entered.
468 * Note: we assume that "datasize" is not so large that it might be important
469 * to break our hold on SInvalReadLock into segments.
472 SIGetDataEntries(SharedInvalidationMessage *data, int datasize)
474 SISeg *segP;
475 ProcState *stateP;
476 int max;
477 int n;
479 segP = shmInvalBuffer;
480 stateP = &segP->procState[MyProcNumber];
483 * Before starting to take locks, do a quick, unlocked test to see whether
484 * there can possibly be anything to read. On a multiprocessor system,
485 * it's possible that this load could migrate backwards and occur before
486 * we actually enter this function, so we might miss a sinval message that
487 * was just added by some other processor. But they can't migrate
488 * backwards over a preceding lock acquisition, so it should be OK. If we
489 * haven't acquired a lock preventing against further relevant
490 * invalidations, any such occurrence is not much different than if the
491 * invalidation had arrived slightly later in the first place.
493 if (!stateP->hasMessages)
494 return 0;
496 LWLockAcquire(SInvalReadLock, LW_SHARED);
499 * We must reset hasMessages before determining how many messages we're
500 * going to read. That way, if new messages arrive after we have
501 * determined how many we're reading, the flag will get reset and we'll
502 * notice those messages part-way through.
504 * Note that, if we don't end up reading all of the messages, we had
505 * better be certain to reset this flag before exiting!
507 stateP->hasMessages = false;
509 /* Fetch current value of maxMsgNum using spinlock */
510 SpinLockAcquire(&segP->msgnumLock);
511 max = segP->maxMsgNum;
512 SpinLockRelease(&segP->msgnumLock);
514 if (stateP->resetState)
517 * Force reset. We can say we have dealt with any messages added
518 * since the reset, as well; and that means we should clear the
519 * signaled flag, too.
521 stateP->nextMsgNum = max;
522 stateP->resetState = false;
523 stateP->signaled = false;
524 LWLockRelease(SInvalReadLock);
525 return -1;
529 * Retrieve messages and advance backend's counter, until data array is
530 * full or there are no more messages.
532 * There may be other backends that haven't read the message(s), so we
533 * cannot delete them here. SICleanupQueue() will eventually remove them
534 * from the queue.
536 n = 0;
537 while (n < datasize && stateP->nextMsgNum < max)
539 data[n++] = segP->buffer[stateP->nextMsgNum % MAXNUMMESSAGES];
540 stateP->nextMsgNum++;
544 * If we have caught up completely, reset our "signaled" flag so that
545 * we'll get another signal if we fall behind again.
547 * If we haven't caught up completely, reset the hasMessages flag so that
548 * we see the remaining messages next time.
550 if (stateP->nextMsgNum >= max)
551 stateP->signaled = false;
552 else
553 stateP->hasMessages = true;
555 LWLockRelease(SInvalReadLock);
556 return n;
560 * SICleanupQueue
561 * Remove messages that have been consumed by all active backends
563 * callerHasWriteLock is true if caller is holding SInvalWriteLock.
564 * minFree is the minimum number of message slots to make free.
566 * Possible side effects of this routine include marking one or more
567 * backends as "reset" in the array, and sending PROCSIG_CATCHUP_INTERRUPT
568 * to some backend that seems to be getting too far behind. We signal at
569 * most one backend at a time, for reasons explained at the top of the file.
571 * Caution: because we transiently release write lock when we have to signal
572 * some other backend, it is NOT guaranteed that there are still minFree
573 * free message slots at exit. Caller must recheck and perhaps retry.
575 void
576 SICleanupQueue(bool callerHasWriteLock, int minFree)
578 SISeg *segP = shmInvalBuffer;
579 int min,
580 minsig,
581 lowbound,
582 numMsgs,
584 ProcState *needSig = NULL;
586 /* Lock out all writers and readers */
587 if (!callerHasWriteLock)
588 LWLockAcquire(SInvalWriteLock, LW_EXCLUSIVE);
589 LWLockAcquire(SInvalReadLock, LW_EXCLUSIVE);
592 * Recompute minMsgNum = minimum of all backends' nextMsgNum, identify the
593 * furthest-back backend that needs signaling (if any), and reset any
594 * backends that are too far back. Note that because we ignore sendOnly
595 * backends here it is possible for them to keep sending messages without
596 * a problem even when they are the only active backend.
598 min = segP->maxMsgNum;
599 minsig = min - SIG_THRESHOLD;
600 lowbound = min - MAXNUMMESSAGES + minFree;
602 for (i = 0; i < segP->numProcs; i++)
604 ProcState *stateP = &segP->procState[segP->pgprocnos[i]];
605 int n = stateP->nextMsgNum;
607 /* Ignore if already in reset state */
608 Assert(stateP->procPid != 0);
609 if (stateP->resetState || stateP->sendOnly)
610 continue;
613 * If we must free some space and this backend is preventing it, force
614 * him into reset state and then ignore until he catches up.
616 if (n < lowbound)
618 stateP->resetState = true;
619 /* no point in signaling him ... */
620 continue;
623 /* Track the global minimum nextMsgNum */
624 if (n < min)
625 min = n;
627 /* Also see who's furthest back of the unsignaled backends */
628 if (n < minsig && !stateP->signaled)
630 minsig = n;
631 needSig = stateP;
634 segP->minMsgNum = min;
637 * When minMsgNum gets really large, decrement all message counters so as
638 * to forestall overflow of the counters. This happens seldom enough that
639 * folding it into the previous loop would be a loser.
641 if (min >= MSGNUMWRAPAROUND)
643 segP->minMsgNum -= MSGNUMWRAPAROUND;
644 segP->maxMsgNum -= MSGNUMWRAPAROUND;
645 for (i = 0; i < segP->numProcs; i++)
646 segP->procState[segP->pgprocnos[i]].nextMsgNum -= MSGNUMWRAPAROUND;
650 * Determine how many messages are still in the queue, and set the
651 * threshold at which we should repeat SICleanupQueue().
653 numMsgs = segP->maxMsgNum - segP->minMsgNum;
654 if (numMsgs < CLEANUP_MIN)
655 segP->nextThreshold = CLEANUP_MIN;
656 else
657 segP->nextThreshold = (numMsgs / CLEANUP_QUANTUM + 1) * CLEANUP_QUANTUM;
660 * Lastly, signal anyone who needs a catchup interrupt. Since
661 * SendProcSignal() might not be fast, we don't want to hold locks while
662 * executing it.
664 if (needSig)
666 pid_t his_pid = needSig->procPid;
667 ProcNumber his_procNumber = (needSig - &segP->procState[0]);
669 needSig->signaled = true;
670 LWLockRelease(SInvalReadLock);
671 LWLockRelease(SInvalWriteLock);
672 elog(DEBUG4, "sending sinval catchup signal to PID %d", (int) his_pid);
673 SendProcSignal(his_pid, PROCSIG_CATCHUP_INTERRUPT, his_procNumber);
674 if (callerHasWriteLock)
675 LWLockAcquire(SInvalWriteLock, LW_EXCLUSIVE);
677 else
679 LWLockRelease(SInvalReadLock);
680 if (!callerHasWriteLock)
681 LWLockRelease(SInvalWriteLock);
687 * GetNextLocalTransactionId --- allocate a new LocalTransactionId
689 * We split VirtualTransactionIds into two parts so that it is possible
690 * to allocate a new one without any contention for shared memory, except
691 * for a bit of additional overhead during backend startup/shutdown.
692 * The high-order part of a VirtualTransactionId is a ProcNumber, and the
693 * low-order part is a LocalTransactionId, which we assign from a local
694 * counter. To avoid the risk of a VirtualTransactionId being reused
695 * within a short interval, successive procs occupying the same PGPROC slot
696 * should use a consecutive sequence of local IDs, which is implemented
697 * by copying nextLocalTransactionId as seen above.
699 LocalTransactionId
700 GetNextLocalTransactionId(void)
702 LocalTransactionId result;
704 /* loop to avoid returning InvalidLocalTransactionId at wraparound */
707 result = nextLocalTransactionId++;
708 } while (!LocalTransactionIdIsValid(result));
710 return result;