3 * Purple is the legal property of its developers, whose names are too numerous
4 * to list here. Please refer to the COPYRIGHT file distributed with this
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA
22 #ifndef _PURPLE_SOUND_H_
23 #define _PURPLE_SOUND_H_
26 * @section_id: libpurple-sound
27 * @short_description: Sound subsystem definition.
29 * @see_also: <link linkend="chapter-signals-sound">Sound signals</link>
34 #define PURPLE_TYPE_SOUND_UI_OPS (purple_sound_ui_ops_get_type())
36 /**************************************************************************/
37 /** Data Structures */
38 /**************************************************************************/
39 typedef struct _PurpleSoundUiOps PurpleSoundUiOps
;
43 * @PURPLE_SOUND_STATUS_AVAILABLE: Only play sound when Status is Available.
44 * @PURPLE_SOUND_STATUS_AWAY: Only play sound when Status is Not Available.
45 * @PURPLE_SOUND_STATUS_ALWAYS: Always play sound.
47 * A preference option on when to play sounds depending on the current status
50 PURPLE_SOUND_STATUS_AVAILABLE
= 1,
51 PURPLE_SOUND_STATUS_AWAY
,
52 PURPLE_SOUND_STATUS_ALWAYS
,
57 * @PURPLE_SOUND_BUDDY_ARRIVE: Buddy signs on.
58 * @PURPLE_SOUND_BUDDY_LEAVE: Buddy signs off.
59 * @PURPLE_SOUND_RECEIVE: Receive an IM.
60 * @PURPLE_SOUND_FIRST_RECEIVE: Receive an IM that starts a conv.
61 * @PURPLE_SOUND_SEND: Send an IM.
62 * @PURPLE_SOUND_CHAT_JOIN: Someone joins a chat.
63 * @PURPLE_SOUND_CHAT_LEAVE: Someone leaves a chat.
64 * @PURPLE_SOUND_CHAT_YOU_SAY: You say something in a chat.
65 * @PURPLE_SOUND_CHAT_SAY: Someone else says somthing in a chat.
66 * @PURPLE_SOUND_POUNCE_DEFAULT: Default sound for a buddy pounce.
67 * @PURPLE_SOUND_CHAT_NICK: Someone says your name in a chat.
68 * @PURPLE_SOUND_GOT_ATTENTION: Got an attention.
69 * @PURPLE_NUM_SOUNDS: Total number of sounds.
75 PURPLE_SOUND_BUDDY_ARRIVE
= 0,
76 PURPLE_SOUND_BUDDY_LEAVE
,
78 PURPLE_SOUND_FIRST_RECEIVE
,
80 PURPLE_SOUND_CHAT_JOIN
,
81 PURPLE_SOUND_CHAT_LEAVE
,
82 PURPLE_SOUND_CHAT_YOU_SAY
,
83 PURPLE_SOUND_CHAT_SAY
,
84 PURPLE_SOUND_POUNCE_DEFAULT
,
85 PURPLE_SOUND_CHAT_NICK
,
86 PURPLE_SOUND_GOT_ATTENTION
,
93 * @init: Called when the UI should initialize sound
94 * @uninit: Called when the UI should teardown sound
95 * @play_file: Called when a file should be played.
96 * <sbr/>@filename: The filename to play
97 * @play_event: Called when a sound event should be played.
98 * <sbr/>@event: The #@PurpleSoundEventID to play
100 * Operations used by the core to request that particular sound files, or the
101 * sound associated with a particular event, should be played.
103 struct _PurpleSoundUiOps
106 void (*uninit
)(void);
107 void (*play_file
)(const char *filename
);
108 void (*play_event
)(PurpleSoundEventID event
);
111 void (*_purple_reserved1
)(void);
112 void (*_purple_reserved2
)(void);
113 void (*_purple_reserved3
)(void);
114 void (*_purple_reserved4
)(void);
119 /**************************************************************************/
121 /**************************************************************************/
124 * purple_sound_ui_ops_get_type:
126 * Returns: The #GType for the #PurpleSoundUiOps boxed structure.
128 GType
purple_sound_ui_ops_get_type(void);
131 * purple_sound_play_file:
132 * @filename: The file to play.
133 * @account: (nullable): The account that this sound is associated with, or
134 * NULL if the sound is not associated with any specific
135 * account. This is needed for the "sounds while away?"
136 * preference to work correctly.
138 * Plays the specified sound file.
140 void purple_sound_play_file(const char *filename
, const PurpleAccount
*account
);
143 * purple_sound_play_event:
145 * @account: (nullable): The account that this sound is associated with, or
146 * NULL if the sound is not associated with any specific
147 * account. This is needed for the "sounds while away?"
148 * preference to work correctly.
150 * Plays the sound associated with the specified event.
152 void purple_sound_play_event(PurpleSoundEventID event
, const PurpleAccount
*account
);
155 * purple_sound_set_ui_ops:
156 * @ops: The UI sound operations structure.
158 * Sets the UI sound operations
160 void purple_sound_set_ui_ops(PurpleSoundUiOps
*ops
);
163 * purple_sound_get_ui_ops:
165 * Gets the UI sound operations
167 * Returns: The UI sound operations structure.
169 PurpleSoundUiOps
*purple_sound_get_ui_ops(void);
174 * Initializes the sound subsystem
176 void purple_sound_init(void);
179 * purple_sound_uninit:
181 * Shuts down the sound subsystem
183 void purple_sound_uninit(void);
186 * purple_sounds_get_handle:
188 * Returns the sound subsystem handle.
190 * Returns: The sound subsystem handle.
192 void *purple_sounds_get_handle(void);
196 #endif /* _PURPLE_SOUND_H_ */