4 * require_extensions: ${extensions}
7 #extension GL_EXT_gpu_shader4 : require
9 uniform ${prefix}sampler${param.sampler} s;
14 ${param.coord} v = textureSize${param.sampler}(s
15 % if param.sampler != '2DRect' and param.sampler != 'Buffer':
20 gl_FragColor = vec4(v${swizzle});