2 * Copyright (c) 2014 - 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 * Utility code for building a compute shader program.
32 concat(char *hunk0
, ...)
40 while ((hunk
= va_arg(ap
, char *))) {
42 (void)!asprintf(&s
, "%s\n%s", t
, hunk
);
52 generate_cs_prog(unsigned x
, unsigned y
, unsigned z
, char *ext
,
60 (void)!asprintf(&source
,
62 "#extension GL_ARB_compute_shader : enable\n"
64 "layout(local_size_x = %d, local_size_y = %d, local_size_z = %d) in;\n"
74 GLuint prog
= glCreateProgram();
77 piglit_compile_shader_text_nothrow(GL_COMPUTE_SHADER
, source
);
82 glDeleteProgram(prog
);
86 glAttachShader(prog
, shader
);
90 glDeleteShader(shader
);
92 if (!piglit_link_check_status(prog
)) {
93 glDeleteProgram(prog
);