ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_compute_shader / common.c
blob5fc16236ee46e9f40b5502a57d7a367a6b4833e7
1 /*
2 * Copyright (c) 2014 - 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /** @file common.c
26 * Utility code for building a compute shader program.
29 #include "common.h"
31 char *
32 concat(char *hunk0, ...)
34 char *s = hunk0;
35 char *hunk;
36 va_list ap;
38 va_start(ap, hunk0);
40 while ((hunk = va_arg(ap, char *))) {
41 char *t = s;
42 (void)!asprintf(&s, "%s\n%s", t, hunk);
43 free(t);
44 free(hunk);
47 va_end(ap);
48 return s;
51 GLuint
52 generate_cs_prog(unsigned x, unsigned y, unsigned z, char *ext,
53 char *src)
55 char *source = NULL;
57 if (ext == NULL)
58 ext = hunk("");
60 (void)!asprintf(&source,
61 "#version 330\n"
62 "#extension GL_ARB_compute_shader : enable\n"
63 "%s\n"
64 "layout(local_size_x = %d, local_size_y = %d, local_size_z = %d) in;\n"
65 "\n"
66 "%s\n",
67 ext,
68 x, y, z,
69 src
71 free(ext);
72 free(src);
74 GLuint prog = glCreateProgram();
76 GLuint shader =
77 piglit_compile_shader_text_nothrow(GL_COMPUTE_SHADER, source);
79 free(source);
81 if (!shader) {
82 glDeleteProgram(prog);
83 return 0;
86 glAttachShader(prog, shader);
88 glLinkProgram(prog);
90 glDeleteShader(shader);
92 if (!piglit_link_check_status(prog)) {
93 glDeleteProgram(prog);
94 return 0;
97 return prog;