ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_direct_state_access / bind-texture-unit.c
blob8debfedb59f244103fe974edd8c6a061ff80c421
1 /*
2 * Copyright 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /** @file bind-texture-unit.c
26 * Tests glBindTextureUnit to see if it behaves in the expected way,
27 * throwing the correct errors, etc.
30 #include "piglit-util-gl.h"
31 #include "dsa-utils.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config.supports_gl_core_version = 31;
36 config.supports_gl_compat_version = 20;
38 config.window_visual = PIGLIT_GL_VISUAL_RGBA |
39 PIGLIT_GL_VISUAL_DOUBLE;
40 config.khr_no_error_support = PIGLIT_NO_ERRORS;
42 PIGLIT_GL_TEST_CONFIG_END
44 void
45 piglit_init(int argc, char **argv)
47 piglit_require_extension("GL_ARB_direct_state_access");
50 enum piglit_result
51 piglit_display(void)
53 bool pass = true;
54 GLuint name = 3;
55 GLint nunits;
57 if (piglit_khr_no_error) {
58 glGenTextures(1, &name);
59 glCreateTextures(GL_TEXTURE_2D, 1, &name);
60 goto valid_call;
63 /* Throw some invalid inputs at BindTextureUnit. */
66 /* Section 8.1. of the OpenGL 4.5 Core Profile spec says:
68 * "An INVALID_OPERATION error is generated by BindTextureUnit if
69 * texture is not zero or the name of an existing texture object."
72 /* Texture name doesn't exist */
73 glBindTextureUnit(0, name);
74 pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
76 /* Texture name exists, but texture object does not */
77 glGenTextures(1, &name);
78 glBindTextureUnit(0, name);
79 pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
81 /* Section 8.1. of the OpenGL 4.5 Core Profile spec says for
82 * BindTextures:
84 * "An INVALID_OPERATION error is generated if first + count is
85 * greater than the number of texture image units supported by the
86 * implementation."
88 * However, it doesn't say the same about BindTextureUnit. Table 2.3
89 * implies that a numeric argument out of range yields INVALID_VALUE,
90 * not INVALID_OPERATION.
93 /* Texture unit doesn't exist */
94 glDeleteTextures(1, &name);
95 glCreateTextures(GL_TEXTURE_2D, 1, &name);
96 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &nunits);
97 glBindTextureUnit(nunits, name); /* Too High */
98 pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
100 valid_call:
101 /* Trivial, but should work. */
102 glBindTextureUnit(1, name);
103 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
105 return pass ? PIGLIT_PASS : PIGLIT_FAIL;