ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_direct_state_access / texunits.c
blob9913cbf438ee605ed15f16a6233b4b39d1024ff4
1 /*
2 * Copyright (c) VMware, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 /**
25 * @file
26 * Test texture unit state with respect to the different number of
27 * texture coord units, image units, combined units, etc.
29 #include "piglit-util-gl.h"
31 PIGLIT_GL_TEST_CONFIG_BEGIN
33 config.supports_gl_core_version = 31;
34 config.supports_gl_compat_version = 20;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
37 config.khr_no_error_support = PIGLIT_NO_ERRORS;
39 PIGLIT_GL_TEST_CONFIG_END
41 #define MAX_UNITS 256
43 /** random number for checking state */
44 static GLfloat Random[MAX_UNITS][4];
46 static GLint MaxTextureCoordUnits;
47 static GLint MaxTextureVertexUnits;
48 static GLint MaxTextureImageUnits;
49 static GLint MaxTextureCombinedUnits;
52 static void
53 generate_random_numbers(void)
55 int i, j;
56 for (i = 0; i < ARRAY_SIZE(Random); i++) {
57 for (j = 0; j < 4; j++) {
58 /* values in [0, 1] */
59 Random[i][j] = (rand() % 1000) * .001;
65 static bool
66 equal4v(const GLfloat v1[4], const GLfloat v2[4])
68 return (v1[0] == v2[0] &&
69 v1[1] == v2[1] &&
70 v1[2] == v2[2] &&
71 v1[3] == v2[3]);
75 static void
76 report4v(const GLfloat exp[4], const GLfloat act[4])
78 printf("Expected (%g, %g, %g, %g) but found (%g, %g, %g, %g)\n",
79 exp[0], exp[1], exp[2], exp[3],
80 act[0], act[1], act[2], act[3]);
84 static bool
85 test_texture_params(void)
87 GLuint tex[MAX_UNITS];
88 int i;
89 int maxUnit;
91 piglit_reset_gl_error();
93 glCreateTextures(GL_TEXTURE_2D, MaxTextureCombinedUnits, tex);
95 /* set per-unit state */
96 for (i = 0; i < MaxTextureCombinedUnits; i++) {
97 glBindTextureUnit(i, tex[i]);
98 glTextureParameterfv(tex[i], GL_TEXTURE_BORDER_COLOR, Random[i]);
101 /* check per-unit state */
102 for (i = 0; i < MaxTextureCombinedUnits; i++) {
103 GLfloat v[4];
104 glBindTextureUnit(i, tex[i]);
105 /* any per-unit state will do: */
106 glGetTextureParameterfv(tex[i], GL_TEXTURE_BORDER_COLOR, v);
107 if (!equal4v(v, Random[i])) {
108 printf("Setting per-unit param state failed for unit %d\n", i);
109 report4v(Random[i], v);
110 return false;
114 /* there should be no errors at this point */
115 if (!piglit_check_gl_error(GL_NO_ERROR)) {
116 return false;
119 maxUnit = MAX2(MaxTextureCombinedUnits, MaxTextureCoordUnits);
121 /* This should generate an error. The GL_ARB_direct_state_access extension
122 * isn't explicit about which error should be generated, but the typical
123 * error for a out-of-range int/uint is GL_INVALID_VALUE. That's what
124 * NVIDIA's driver does.
126 if (!piglit_khr_no_error) {
127 glBindTextureUnit(maxUnit, tex[0]);
128 if (!piglit_check_gl_error(GL_INVALID_VALUE)) {
129 return false;
133 return true;
137 static void
138 report_info(void)
140 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
141 printf("GL_MAX_TEXTURE_COORDS = %d\n", MaxTextureCoordUnits);
142 printf("GL_MAX_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureImageUnits);
143 printf("GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureVertexUnits);
144 printf("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureCombinedUnits);
148 enum piglit_result
149 piglit_display(void)
151 bool pass = true;
153 pass = test_texture_params() && pass;
155 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
159 void
160 piglit_init(int argc, char *argv[])
162 piglit_require_extension("GL_ARB_direct_state_access");
164 glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits);
165 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits);
166 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &MaxTextureVertexUnits);
167 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &MaxTextureCombinedUnits);
169 report_info();
171 if (MaxTextureCombinedUnits > MAX_UNITS) {
172 /* Need to increase the MAX_UNITS limit */
173 piglit_report_result(PIGLIT_WARN);
176 generate_random_numbers();