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25 /* Basic test of glDrawArraysIndirect interaction with base instance */
27 #include "piglit-util-gl.h"
29 PIGLIT_GL_TEST_CONFIG_BEGIN
31 config
.supports_gl_core_version
= 31;
33 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGB
;
34 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
36 PIGLIT_GL_TEST_CONFIG_END
41 float green
[] = {0,1,0};
42 float blue
[] = {0,0,1};
49 glViewport(0, 0, 128, 128);
51 glClearColor(0,0,1,1);
52 glClear(GL_COLOR_BUFFER_BIT
);
54 glBindVertexArray(vao
);
57 glDrawArraysIndirect(GL_TRIANGLES
, (GLvoid
const *)0);
61 piglit_present_results();
63 pass
= piglit_probe_pixel_rgb(32, 32, green
) && pass
;
64 pass
= piglit_probe_pixel_rgb(96, 96, blue
) && pass
;
66 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
69 float vertices_data
[] = {
75 int instance_data
[] = { 0, 0, 0, 0, 42, 0, 0 };
77 GLuint indirect_data
[] = {
81 4, /* base instance */
85 piglit_init(int argc
, char **argv
)
91 piglit_require_extension("GL_ARB_draw_indirect");
92 piglit_require_extension("GL_ARB_base_instance");
93 piglit_require_extension("GL_ARB_instanced_arrays");
95 glGenVertexArrays(1, &vao
);
96 glBindVertexArray(vao
);
98 glGenBuffers(1, &vertices_bo
);
99 glBindBuffer(GL_ARRAY_BUFFER
, vertices_bo
);
100 glBufferData(GL_ARRAY_BUFFER
, sizeof(vertices_data
), vertices_data
, GL_STATIC_DRAW
);
101 glEnableVertexAttribArray(0);
102 glVertexAttribPointer(0, 2, GL_FLOAT
, GL_FALSE
, 0, 0);
104 glGenBuffers(1, &instance_bo
);
105 glBindBuffer(GL_ARRAY_BUFFER
, instance_bo
);
106 glBufferData(GL_ARRAY_BUFFER
, sizeof(instance_data
), instance_data
, GL_STATIC_DRAW
);
107 glEnableVertexAttribArray(1);
108 glVertexAttribIPointer(1, 1, GL_INT
, 0, 0);
109 glVertexAttribDivisorARB(1, 1);
111 glGenBuffers(1, &indirect_bo
);
112 glBindBuffer(GL_DRAW_INDIRECT_BUFFER
, indirect_bo
);
113 glBufferData(GL_DRAW_INDIRECT_BUFFER
, sizeof(indirect_data
), indirect_data
, GL_STATIC_DRAW
);
115 prog
= piglit_build_simple_program(
117 "#extension GL_ARB_explicit_attrib_location: require\n"
118 "#extension GL_ARB_draw_instanced: require\n"
120 "layout(location=0) in vec2 pos;\n"
121 "layout(location=1) in int instance_in;\n"
123 "flat out int instance;\n"
126 " gl_Position = vec4(pos, 0, 1);\n"
127 " instance = instance_in;\n"
132 "flat in int instance;\n"
135 " if (instance == 42) {\n"
136 " gl_FragColor = vec4(0,1,0,1);\n"
138 " gl_FragColor = vec4(1,0,0,1);\n"
142 glBindVertexArray(0);