ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_draw_indirect / draw-arrays-instances.c
blob59d47258897ceba8ef13a83db87280a2fb699155
1 /*
2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
25 /* Basic test of glDrawElementsIndirect */
27 #include "piglit-util-gl.h"
29 PIGLIT_GL_TEST_CONFIG_BEGIN
31 config.supports_gl_core_version = 31;
33 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
34 config.khr_no_error_support = PIGLIT_NO_ERRORS;
36 PIGLIT_GL_TEST_CONFIG_END
38 GLuint vao;
39 GLint prog;
41 float green[] = {0,1,0};
42 float blue[] = {0,0,1};
44 enum piglit_result
45 piglit_display(void)
47 bool pass = true;
48 int i;
50 glViewport(0, 0, 128, 128);
52 glClearColor(0,0,1,1);
53 glClear(GL_COLOR_BUFFER_BIT);
55 glBindVertexArray(vao);
56 glUseProgram(prog);
58 glDrawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid const *)0);
60 glUseProgram(0);
62 piglit_present_results();
64 for (i = 0; i < 8; i++)
65 pass = piglit_probe_pixel_rgb( 8 + 16 * i, 64, green) && pass;
67 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
70 float vertices_data[] = {
71 -1, -1,
72 1, -1,
73 -1, 1,
74 1, 1,
77 GLuint indirect_data[] = {
78 4, /* count */
79 8, /* primcount */
80 0, /* first vertex */
81 0, /* mbz */
84 void
85 piglit_init(int argc, char **argv)
87 GLuint vertices_bo;
88 GLuint indirect_bo;
90 piglit_require_extension("GL_ARB_draw_indirect");
92 glGenVertexArrays(1, &vao);
93 glBindVertexArray(vao);
95 glGenBuffers(1, &vertices_bo);
96 glBindBuffer(GL_ARRAY_BUFFER, vertices_bo);
97 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices_data), vertices_data, GL_STATIC_DRAW);
98 glEnableVertexAttribArray(0);
99 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
101 glGenBuffers(1, &indirect_bo);
102 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirect_bo);
103 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirect_data), indirect_data, GL_STATIC_DRAW);
105 prog = piglit_build_simple_program(
106 "#version 140\n"
107 "#extension GL_ARB_explicit_attrib_location: require\n"
108 "\n"
109 "layout(location=0) in vec2 pos;\n"
110 "\n"
111 "void main() {\n"
112 " float x = -0.875 + gl_InstanceID * 0.25 + 0.075 * pos.x;\n"
113 " float y = 0.075 * pos.y;\n"
114 " gl_Position = vec4(x, y, 0, 1);\n"
115 "}\n",
117 "#version 140\n"
118 "\n"
119 "void main() {\n"
120 " gl_FragColor = vec4(0,1,0,1);\n"
121 "}\n");
123 glBindVertexArray(0);