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25 * @file draw-arrays-shared-binding.c
27 * Test creates a VAO and tests sharing binding point with 2 enabled vertex
28 * attribute arrays, one used for vertices and another for output colors.
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_core_version
= 31;
35 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
;
36 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
37 PIGLIT_GL_TEST_CONFIG_END
39 static const char vs_text
[] =
40 "attribute vec4 vertex;\n"
41 "attribute vec4 colors;\n"
42 "varying vec4 color;\n"
44 "gl_Position = vertex;\n"
48 static const char fs_text
[] =
49 "varying vec4 color;\n"
51 "gl_FragColor = color;\n"
54 static const GLfloat rect
[] = {
61 GLuint indirect_data
[] = {
72 GLfloat colors
[ARRAY_SIZE(rect
)];
74 /* Resulting colors should match given vertices clamped. */
75 for (i
= 0; i
< ARRAY_SIZE(rect
); i
++)
76 colors
[i
] = CLAMP(rect
[i
], 0.0, 1.0);
78 glBindVertexArray(vao
);
79 glDrawArraysIndirect(GL_TRIANGLE_STRIP
, 0);
81 if (!piglit_check_gl_error(GL_NO_ERROR
))
82 piglit_report_result(PIGLIT_FAIL
);
84 piglit_present_results();
86 /* Probe each corner. */
87 pass
&= piglit_probe_pixel_rgb(0, piglit_height
-1, colors
);
88 pass
&= piglit_probe_pixel_rgb(piglit_width
- 1, piglit_height
- 1, &colors
[3]);
89 pass
&= piglit_probe_pixel_rgb(0, 0, &colors
[6]);
90 pass
&= piglit_probe_pixel_rgb(piglit_width
- 1, 0, &colors
[9]);
92 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
96 piglit_init(int argc
, char **argv
)
98 GLuint prog
, vbo
, indirect
;
100 piglit_require_GLSL();
101 piglit_require_extension("GL_ARB_draw_indirect");
103 prog
= piglit_build_simple_program(vs_text
, fs_text
);
106 glGenVertexArrays(1, &vao
);
107 glBindVertexArray(vao
);
109 glGenBuffers(1, &indirect
);
110 glBindBuffer(GL_DRAW_INDIRECT_BUFFER
, indirect
);
111 glBufferData(GL_DRAW_INDIRECT_BUFFER
, sizeof(indirect_data
), indirect_data
, GL_STATIC_DRAW
);
113 glGenBuffers(1, &vbo
);
114 glBindBuffer(GL_ARRAY_BUFFER
, vbo
);
115 glBufferData(GL_ARRAY_BUFFER
, sizeof(rect
), rect
, GL_STATIC_DRAW
);
117 /* Enable 2 vertex attrib arrays. */
118 glEnableVertexAttribArray(0);
119 glEnableVertexAttribArray(1);
121 glVertexAttribPointer(0, 3, GL_FLOAT
, GL_FALSE
, 0, 0);
123 glBindBuffer(GL_ARRAY_BUFFER
, 0);
125 glVertexAttribPointer(1, 3, GL_FLOAT
, GL_FALSE
, 0, 0);
127 /* Associate both arrays with binding 0. */
128 glVertexAttribBinding(0, 0);
129 glVertexAttribBinding(1, 0);
131 glBindVertexArray(0);
133 if (!piglit_check_gl_error(GL_NO_ERROR
))
134 piglit_report_result(PIGLIT_FAIL
);