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25 /* Basic test of glDrawElementsIndirect interaction with base instance */
27 #include "piglit-util-gl.h"
29 PIGLIT_GL_TEST_CONFIG_BEGIN
31 config
.supports_gl_core_version
= 31;
33 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGB
;
34 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
36 PIGLIT_GL_TEST_CONFIG_END
41 float green
[] = {0,1,0};
42 float blue
[] = {0,0,1};
49 glViewport(0, 0, 128, 128);
51 glClearColor(0,0,1,1);
52 glClear(GL_COLOR_BUFFER_BIT
);
54 glBindVertexArray(vao
);
57 glDrawElementsIndirect(GL_TRIANGLES
, GL_UNSIGNED_SHORT
, (GLvoid
const *)0);
61 piglit_present_results();
63 pass
= piglit_probe_pixel_rgb(32, 32, green
) && pass
;
64 pass
= piglit_probe_pixel_rgb(96, 96, blue
) && pass
;
66 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
69 float vertices_data
[] = {
75 int instance_data
[] = { 0, 0, 0, 0, 42, 0, 0 };
77 unsigned short indices_data
[] = {
81 GLuint indirect_data
[] = {
86 4, /* base instance */
90 piglit_init(int argc
, char **argv
)
97 piglit_require_extension("GL_ARB_draw_indirect");
98 piglit_require_extension("GL_ARB_base_instance");
99 piglit_require_extension("GL_ARB_instanced_arrays");
101 glGenVertexArrays(1, &vao
);
102 glBindVertexArray(vao
);
104 glGenBuffers(1, &vertices_bo
);
105 glBindBuffer(GL_ARRAY_BUFFER
, vertices_bo
);
106 glBufferData(GL_ARRAY_BUFFER
, sizeof(vertices_data
), vertices_data
, GL_STATIC_DRAW
);
107 glEnableVertexAttribArray(0);
108 glVertexAttribPointer(0, 2, GL_FLOAT
, GL_FALSE
, 0, 0);
110 glGenBuffers(1, &instance_bo
);
111 glBindBuffer(GL_ARRAY_BUFFER
, instance_bo
);
112 glBufferData(GL_ARRAY_BUFFER
, sizeof(instance_data
), instance_data
, GL_STATIC_DRAW
);
113 glEnableVertexAttribArray(1);
114 glVertexAttribIPointer(1, 1, GL_INT
, 0, 0);
115 glVertexAttribDivisorARB(1, 1);
117 glGenBuffers(1, &indices_bo
);
118 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER
, indices_bo
);
119 glBufferData(GL_ELEMENT_ARRAY_BUFFER
, sizeof(indices_data
), indices_data
, GL_STATIC_DRAW
);
121 glGenBuffers(1, &indirect_bo
);
122 glBindBuffer(GL_DRAW_INDIRECT_BUFFER
, indirect_bo
);
123 glBufferData(GL_DRAW_INDIRECT_BUFFER
, sizeof(indirect_data
), indirect_data
, GL_STATIC_DRAW
);
125 prog
= piglit_build_simple_program(
127 "#extension GL_ARB_explicit_attrib_location: require\n"
128 "#extension GL_ARB_draw_instanced: require\n"
130 "layout(location=0) in vec2 pos;\n"
131 "layout(location=1) in int instance_in;\n"
133 "flat out int instance;\n"
136 " gl_Position = vec4(pos, 0, 1);\n"
137 " instance = instance_in;\n"
142 "flat in int instance;\n"
145 " if (instance == 42) {\n"
146 " gl_FragColor = vec4(0,1,0,1);\n"
148 " gl_FragColor = vec4(1,0,0,1);\n"
152 glBindVertexArray(0);