2 * Copyright (c) 2013 Intel Corporation
3 * Copyright (c) 2016 Advanced Micro Devices
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 /* Test indirect data generated by transform feedback to catch flushing bugs.
28 * Based on draw-arrays.c.
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config
.supports_gl_core_version
= 31;
37 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGB
;
38 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
40 PIGLIT_GL_TEST_CONFIG_END
43 GLint tf_prog
, draw_prog
;
46 float red
[] = {1,0,0};
47 float blue
[] = {0,0,1};
49 float vertices_data
[] = {
55 GLint indirect_data
[] = {
67 glViewport(0, 0, 128, 128);
69 glClearColor(0,0,1,1);
70 glClear(GL_COLOR_BUFFER_BIT
);
72 /* Set vertex array already for transform feedback - its contents are
74 glBindVertexArray(draw_vao
);
76 glUseProgram(tf_prog
);
77 glUniform4iv(tf_in
, 1, indirect_data
);
79 glEnable(GL_RASTERIZER_DISCARD
);
80 glBeginTransformFeedback(GL_POINTS
);
81 glDrawArrays(GL_POINTS
, 0, 1);
82 glEndTransformFeedback();
83 glDisable(GL_RASTERIZER_DISCARD
);
85 glUseProgram(draw_prog
);
87 glDrawArraysIndirect(GL_TRIANGLES
, (GLvoid
const *)0);
91 piglit_present_results();
93 pass
= piglit_probe_pixel_rgb(32, 32, red
) && pass
;
94 pass
= piglit_probe_pixel_rgb(96, 96, blue
) && pass
;
96 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
100 piglit_init(int argc
, char **argv
)
102 static const char* const tf_out
= "tf_out";
103 GLint zeros
[4] = { 0, 0, 0, 0 };
107 piglit_require_extension("GL_ARB_draw_indirect");
109 glGenVertexArrays(1, &draw_vao
);
110 glBindVertexArray(draw_vao
);
112 glGenBuffers(1, &vertices_bo
);
113 glBindBuffer(GL_ARRAY_BUFFER
, vertices_bo
);
114 glBufferData(GL_ARRAY_BUFFER
, sizeof(vertices_data
), vertices_data
, GL_STATIC_DRAW
);
115 glEnableVertexAttribArray(0);
116 glVertexAttribPointer(0, 2, GL_FLOAT
, GL_FALSE
, 0, 0);
118 glGenBuffers(1, &indirect_bo
);
119 glBindBuffer(GL_DRAW_INDIRECT_BUFFER
, indirect_bo
);
120 /* Fill with zeros so that the default contents are safe (don't lead
121 * to excessive GPU processing times that will be mistaken for hangs).
123 glBufferData(GL_DRAW_INDIRECT_BUFFER
, sizeof(indirect_data
), zeros
, GL_STATIC_DRAW
);
125 draw_prog
= piglit_build_simple_program(
127 "#extension GL_ARB_explicit_attrib_location: require\n"
129 "layout(location=0) in vec2 pos;\n"
132 " gl_Position = vec4(pos, 0, 1);\n"
138 " gl_FragColor = vec4(1,0,0,1);\n"
141 glBindVertexArray(0);
143 tf_prog
= piglit_build_simple_program_unlinked(
146 "out ivec4 tf_out;\n"
147 "uniform ivec4 tf_in;\n"
151 " gl_Position = vec4(0);\n"
154 glTransformFeedbackVaryings(tf_prog
, 1, &tf_out
, GL_INTERLEAVED_ATTRIBS
);
155 glLinkProgram(tf_prog
);
156 if (!piglit_link_check_status(tf_prog
))
157 piglit_report_result(PIGLIT_FAIL
);
158 piglit_check_gl_error(GL_NO_ERROR
);
160 tf_in
= glGetUniformLocation(tf_prog
, "tf_in");
162 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER
, 0, indirect_bo
, 0, sizeof(indirect_data
));