4 GL_ARB_geometry_shader4
13 gl_Position = vec4(0);
18 #extension GL_ARB_geometry_shader4: enable
20 /* This is should fail to link as var is sized [1] in vs. */
21 varying in float var[1][2];
24 gl_Position = vec4(0.0);
37 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);