ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_map_buffer_alignment / map-invalidate-range.c
blobdfa18e4ee2b47fa719e526f1a72913179c91f018
1 /*
2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file map-invalidate-range.c
26 * Try to exercise some corner cases of range mapping with alignment guarantees.
28 * Under certain circumstances, many OpenGL implementations will
29 * allocate temporary storage for a mapping of a buffer object. This
30 * most commonly occurs when:
32 * 1. The buffer being mapped is being accessed by the GPU.
33 * 2. The buffer is being mapped write-only.
34 * 3. The range is mapped with invalidate (via \c GL_MAP_INVALIDATE_RANGE_BIT).
36 * Furthermore, at least some driver make different choices about the
37 * allocation of the temporary storage depending on whether or not
38 * explicit flushed (via \c GL_MAP_FLUSH_EXPLICIT_BIT) is requested.
40 * This test tries to make sure the temporary storage allocated for
41 * the mapping still provides the alignment guarantees required by
42 * GL_ARB_map_buffer_alignment. This is accomplished by starting some
43 * rendering that will use the entire buffer then immediately trying
44 * to map some portion of the buffer.
46 #include "piglit-util-gl.h"
48 PIGLIT_GL_TEST_CONFIG_BEGIN
50 config.supports_gl_compat_version = 15;
52 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
53 config.khr_no_error_support = PIGLIT_NO_ERRORS;
55 PIGLIT_GL_TEST_CONFIG_END
57 static bool
58 do_test(uint8_t *vertex_data, unsigned num_verts, int buf_size, int map_size,
59 int alignment, GLbitfield access)
61 bool pass = true;
62 int offset;
64 for (offset = 0; offset < (buf_size - map_size); offset++) {
65 void *ptr;
66 uintptr_t mapping;
68 glDrawArrays(GL_POINTS, 0, num_verts);
69 glDrawArrays(GL_POINTS, 0, num_verts);
70 glDrawArrays(GL_POINTS, 0, num_verts);
71 glDrawArrays(GL_POINTS, 0, num_verts);
72 glDrawArrays(GL_POINTS, 0, num_verts);
73 glFlush();
75 ptr = glMapBufferRange(GL_ARRAY_BUFFER,
76 offset,
77 map_size,
78 access);
80 mapping = (uintptr_t) ptr;
81 if ((mapping - offset) % alignment != 0) {
82 printf("Bad mapping for offset = %d, alignment = %d: "
83 "%p\n",
84 offset, alignment, ptr);
85 pass = false;
88 /* Invalidate throws away our data, so we have to restore the
89 * values.
91 memcpy(ptr, vertex_data + offset, map_size);
93 glUnmapBuffer(GL_ARRAY_BUFFER);
96 return pass;
99 void
100 piglit_init(int argc, char *argv[])
102 GLuint bo;
103 int alignment = 0;
104 int buf_size;
105 int map_size;
106 bool pass = true;
107 uint8_t *vertex_data;
108 unsigned num_verts;
110 piglit_require_extension("GL_ARB_map_buffer_range");
111 piglit_require_extension("GL_ARB_map_buffer_alignment");
113 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &alignment);
115 buf_size = MAX2(10 * alignment, 4096);
116 map_size = alignment - 1;
118 vertex_data = calloc(1, buf_size);
120 glGenBuffers(1, &bo);
121 glBindBuffer(GL_ARRAY_BUFFER, bo);
122 glBufferData(GL_ARRAY_BUFFER, buf_size, vertex_data, GL_STATIC_DRAW);
124 glVertexPointer(2, GL_FLOAT, 0, 0);
125 glEnableClientState(GL_VERTEX_ARRAY);
126 num_verts = buf_size / (2 * sizeof(float));
128 pass = do_test(vertex_data, num_verts, buf_size, map_size, alignment,
129 GL_MAP_WRITE_BIT
130 | GL_MAP_INVALIDATE_RANGE_BIT)
131 && pass;
133 pass = do_test(vertex_data, num_verts, buf_size, map_size, alignment,
134 GL_MAP_WRITE_BIT
135 | GL_MAP_INVALIDATE_RANGE_BIT
136 | GL_MAP_FLUSH_EXPLICIT_BIT)
137 && pass;
139 free(vertex_data);
140 glBindBuffer(GL_ARRAY_BUFFER, 0);
141 glDeleteBuffers(1, &bo);
143 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
146 enum piglit_result
147 piglit_display(void)
149 /* UNREACHED */
150 return PIGLIT_FAIL;