ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_separate_shader_objects / ActiveShaderProgram-invalid-program.c
blobc47b730e9ae8487c7d9d91b610fa404ca10df389
1 /*
2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \name ActiveShaderProgram-invalid-program.c
26 * Verify glActiveShaderProgram with invalid program parameter
28 * There are several cases outlined in the GL 4.4 spec where
29 * glActiveShaderProgram should generate specific errors. In addition,
30 * section 2.3.1 (Errors) says:
32 * "Currently, when an error flag is set, results of GL operation are
33 * undefined only if an OUT_OF_MEMORY error has occurred. In other cases,
34 * there are no side effects unless otherwise noted; the command which
35 * generates the error is ignored so that it has no effect on GL state or
36 * framebuffer contents."
38 * After calling glActiveShaderProgram with an invalid parameter, verify that
39 * the active program state has not been modified.
42 #include "piglit-util-gl.h"
43 #include "sso-common.h"
45 PIGLIT_GL_TEST_CONFIG_BEGIN
47 config.supports_gl_compat_version = 20;
48 config.supports_gl_core_version = 31;
50 PIGLIT_GL_TEST_CONFIG_END
52 static const char vs_code_template[] =
53 "#version %u\n"
54 "void main() { gl_Position = vec4(0); }\n"
57 static const char *const invalid_code =
58 "#version 123456789\n"
59 "void main() { gl_Position = jambon_banh_mi(); }\n"
62 void
63 piglit_init(int argc, char **argv)
65 bool pass = true;
66 GLuint pipe;
67 GLuint vs_prog;
68 GLuint active_prog;
69 GLuint unlinked_prog;
70 GLuint shader;
71 unsigned glsl_version;
72 char *source;
74 piglit_require_extension("GL_ARB_separate_shader_objects");
76 glsl_version = pick_a_glsl_version();
78 glGenProgramPipelines(1, &pipe);
79 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
81 glBindProgramPipeline(pipe);
83 (void)!asprintf(&source, vs_code_template, glsl_version);
84 vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
85 (const GLchar *const *) &source);
86 pass = piglit_link_check_status(vs_prog) && pass;
88 /* First, make a valid program active.
90 glActiveShaderProgram(pipe, vs_prog);
91 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
93 /* Next, try to make an invalid program active and verify that the
94 * correct error is generated. Also make sure the old program is
95 * still active.
97 * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
98 * the OpenGL 4.4 spec says:
100 * "An INVALID_VALUE error is generated if program is not zero and
101 * is not the name of either a program or shader object."
103 glActiveShaderProgram(pipe, ~vs_prog);
104 pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
106 glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
107 if (active_prog != vs_prog) {
108 printf("glActiveShaderProgram with an invalid program name "
109 "changed the active program state.\n");
110 pass = false;
111 } else {
112 glActiveShaderProgram(pipe, vs_prog);
115 /* Try the same thing with a valid shader object (that is not part of
116 * a linked program). Verify that the correct error is generated, and
117 * make sure the old program is still active.
119 * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
120 * the OpenGL 4.4 spec says:
122 * "An INVALID_OPERATION error is generated if program is the name
123 * of a shader object."
125 shader = piglit_compile_shader_text(GL_VERTEX_SHADER, source);
126 glActiveShaderProgram(pipe, shader);
127 pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
129 glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
130 if (active_prog != vs_prog) {
131 printf("glActiveShaderProgram with a shader object "
132 "changed the active program state.\n");
133 pass = false;
134 } else {
135 glActiveShaderProgram(pipe, vs_prog);
138 /* Finally, try the same thing with a valid program that is not
139 * linked. Verify that the correct error is generated, and make sure
140 * the old program is still active.
142 * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
143 * the OpenGL 4.4 spec says:
145 * "An INVALID_OPERATION error is generated if program is not zero
146 * and has not been linked, or was last linked unsuccessfully."
148 unlinked_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
149 (const GLchar *const *) &invalid_code);
151 glActiveShaderProgram(pipe, unlinked_prog);
152 pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
154 glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
155 if (active_prog != vs_prog) {
156 printf("glActiveShaderProgram with an unlinked program "
157 "changed the active program state.\n");
158 pass = false;
159 } else {
160 glActiveShaderProgram(pipe, vs_prog);
164 free(source);
165 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
168 enum piglit_result
169 piglit_display(void)
171 /* UNREACHED */
172 return PIGLIT_FAIL;