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26 * This test uses separable program objects with 2 shaders (VS, GS)
27 * and tests that the same interface matching rules by location apply
28 * in between the VS -> GS interface as if it would not be separable.
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config
.supports_gl_compat_version
= 0;
36 config
.supports_gl_core_version
= 32;
37 config
.window_visual
= PIGLIT_GL_VISUAL_RGBA
| PIGLIT_GL_VISUAL_DOUBLE
;
39 PIGLIT_GL_TEST_CONFIG_END
41 static const char *vs_code
=
43 "#extension GL_ARB_separate_shader_objects: require\n"
44 "#extension GL_ARB_explicit_attrib_location: require\n"
46 "layout(location = 0) in vec4 piglit_vertex;\n"
48 "layout(location = 2) out vec3 a;\n"
52 " gl_Position = piglit_vertex;\n"
53 " a = vec3(0.5, 0, 0.3);\n"
57 static const char *gs_code
=
59 "#extension GL_ARB_separate_shader_objects: require\n"
60 "#extension GL_ARB_explicit_attrib_location: require\n"
62 "layout(triangles) in;\n"
63 "layout(triangle_strip, max_vertices = 3) out;\n"
65 "layout(location = 1) in vec3 va[];\n"
67 "layout(location = 3) out vec3 ga;\n"
71 " for (int i = 0; i < 3; i++) {"
72 " gl_Position = gl_in[i].gl_Position;\n"
73 " ga = va[i] * 1.35;\n"
86 void piglit_init(int argc
, char **argv
)
91 piglit_require_extension("GL_ARB_separate_shader_objects");
92 piglit_require_extension("GL_ARB_explicit_attrib_location");
94 prog
= piglit_build_simple_program_unlinked_multiple_shaders(
95 GL_VERTEX_SHADER
, vs_code
,
96 GL_GEOMETRY_SHADER
, gs_code
,
99 glProgramParameteri(prog
, GL_PROGRAM_SEPARABLE
, GL_TRUE
);
100 piglit_check_gl_error(GL_NO_ERROR
);
103 pass
= !piglit_link_check_status_quiet(prog
);
105 piglit_report_result(pass
? PIGLIT_PASS
: PIGLIT_FAIL
);