1 # From the ARB_shader_group_vote spec:
3 # "... allInvocationsARB() is guaranteed to return false if
9 GL_ARB_shader_group_vote
12 #extension GL_ARB_shader_group_vote: enable
14 in vec4 piglit_vertex;
19 gl_Position = piglit_vertex;
21 if (!allInvocationsARB(false))
22 color = vec4(0.0, 1.0, 0.0, 1.0);
24 color = vec4(1.0, 0.0, 0.0, 1.0);
38 probe all rgba 0.0 1.0 0.0 1.0