3 GL_ARB_shader_precision
6 #extension GL_ARB_shader_precision : require
12 uniform float expected_a;
13 uniform float expected_b;
17 gl_Position = piglit_vertex;
18 float result = fma(arg0, arg1, arg2);
19 color = result == expected_a || result == expected_b ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
31 uniform float arg0 0xbcf5c28f
32 uniform float arg1 0xbf59999a
33 uniform float arg2 0xbcd0e560
34 uniform float expected_a 0x00000000
35 uniform float expected_b 0x302b020c
37 relative probe rgba (0.0, 0.0) (0.0, 1.0, 0.0, 1.0)
38 uniform float arg0 0x3fd5c28f
39 uniform float arg1 0x3f28f5c3
40 uniform float arg2 0x3f800003
41 uniform float expected_a 0x40068a73
42 uniform float expected_b 0x40068a74
44 relative probe rgba (1.0, 0.0) (0.0, 1.0, 0.0, 1.0)
45 uniform float arg0 0xbcf5c28f
46 uniform float arg1 0x3f28f5c3
47 uniform float arg2 0x3fb5b22d
48 uniform float expected_a 0x3fb3295f
49 uniform float expected_b 0x3fb3295f
51 relative probe rgba (0.0, 1.0) (0.0, 1.0, 0.0, 1.0)
52 uniform float arg0 0x3fef5c29
53 uniform float arg1 0xbcf5c28f
54 uniform float arg2 0x3fc8ef34
55 uniform float expected_a 0x3fc1c0eb
56 uniform float expected_b 0x3fc1c0eb
58 relative probe rgba (1.0, 1.0) (0.0, 1.0, 0.0, 1.0)