4 // require_extensions: GL_ARB_shader_storage_buffer_object GL_ARB_uniform_buffer_object
7 /* From the GL_ARB_shader_storage_buffer_object:
9 * "The std430 qualifier is supported only for shader storage blocks;
10 * a shader using the std430 qualifier on a uniform block will fail to
15 #extension GL_ARB_shader_storage_buffer_object: require
16 #extension GL_ARB_uniform_buffer_object: require
18 layout(std430) uniform Ubo {