4 // require_extensions: GL_ARB_shader_storage_buffer_object
8 #extension GL_ARB_shader_storage_buffer_object: require
10 // From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
12 // "The memory qualifiers coherent, volatile, restrict, readonly, and
13 // writeonly may be used in the declaration of buffer variables
14 // (i.e., members of shader storage blocks)"