2 * Copyright © 2015 Aditya Atluri <adityaavinash1@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 * Test for the minimum and maximum values specified in the
27 * ARB_shader_storage_buffer_object spec.
29 #include "piglit-util-gl.h"
30 #include "minmax-test.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 40;
35 config
.supports_gl_core_version
= 40;
36 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
38 PIGLIT_GL_TEST_CONFIG_END
48 piglit_init(int argc
, char **argv
)
50 piglit_require_extension("GL_ARB_shader_storage_buffer_object");
51 piglit_print_minmax_header();
53 piglit_test_min_int(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
, 0);
54 piglit_test_min_int(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
, 0);
55 piglit_test_min_int(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
, 0);
56 piglit_test_min_int(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
, 0);
57 piglit_test_min_int(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
, 8);
58 piglit_test_min_int(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
, 8);
59 piglit_test_min_int(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
, 8);
60 piglit_test_min_int(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
, 8);
61 piglit_test_min_int64(GL_MAX_SHADER_STORAGE_BLOCK_SIZE
, 16777216); // 2^24
62 piglit_test_max_int(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
, 256);
63 piglit_test_min_int(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
, 8);
65 if (!piglit_check_gl_error(GL_NO_ERROR
))
66 piglit_report_result(PIGLIT_FAIL
);
67 piglit_report_result(piglit_minmax_pass
? PIGLIT_PASS
: PIGLIT_FAIL
);