4 * require_extensions: GL_ARB_shading_language_420pack
9 #extension GL_ARB_shading_language_420pack: enable
12 // Illegal since there's a constant array access of a[4] but there are only
14 float[] a = { 0.0, 1.0, 2.0, 3.0 };
15 gl_FragColor = vec4(a[4]);