4 * require_extensions: GL_ARB_shading_language_420pack
9 #extension GL_ARB_shading_language_420pack: enable
12 // Illegal since a has only 2 elements, but 3 elements given as initializer
13 float a[2] = { 3.4, 4.2, 5.0 };
14 gl_FragColor = vec4(1.0);