3 GL_ARB_shading_language_420pack
6 #extension GL_ARB_shading_language_420pack: enable
23 S(vec4[2](vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0))),
24 S(vec4[2](vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0)))
26 S(vec4[2](vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0))), // b
33 {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
34 {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
39 {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
40 {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
46 {1.0, 2.0, 3.0, 4.0}, // b.v[0]
47 {5.0, 6.0, 7.0, 8.0} // b.v[1]
53 color = vec4(0.0, 1.0, 0.0, 1.0);
55 if (s1.a[0].v[0] != s2.a[0].v[0] ||
56 s1.a[0].v[1] != s2.a[0].v[1] ||
57 s1.a[1].v[0] != s2.a[1].v[0] ||
58 s1.a[1].v[1] != s2.a[1].v[1] ||
59 s1.b.v[0] != s2.b.v[0] ||
60 s1.b.v[1] != s2.b.v[1] ||
62 color = vec4(1.0, 0.0, 0.0, 1.0);
77 probe all rgba 0.0 1.0 0.0 1.0