4 // require_extensions: GL_ARB_tessellation_shader
9 #extension GL_ARB_tessellation_shader: require
10 layout(vertices = 3) out;
13 gl_out[gl_InvocationID].gl_Position = vec4(0.0);
15 gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
16 gl_TessLevelInner = float[2](1.0, 1.0);