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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
arb_tessellation_shader
/
compiler
/
input-must-be-array.tese
blob
eb3596e74752d743deee14b20b9c923bfaf0a1f2
1
// [config]
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// expect_result: fail
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// glsl_version: 1.50
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// require_extensions: GL_ARB_tessellation_shader
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// [end config]
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//
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// Per-vertex inputs to the tessellation evaluation shader must be arrays.
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#version 150
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#extension GL_ARB_tessellation_shader: require
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in vec4 x; /* not an array */