ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_tessellation_shader / compiler / uniform-block-non-array.tesc
blob361bc5081cddb1fdef93dea275e412fa874d0900
1 // [config]
2 // expect_result: pass
3 // glsl_version: 1.50
4 // require_extensions: GL_ARB_tessellation_shader
5 // [end config]
6 //
7 // Uniform blocks should not be affected by array requirements for input or output
8 // blocks.
10 #version 150
11 #extension GL_ARB_tessellation_shader: require
13 uniform block {
14         vec4 x;
15 } xs;   /* not an array, should work */