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HEAD
ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
arb_tessellation_shader
/
compiler
/
uniform-block-non-array.tesc
blob
361bc5081cddb1fdef93dea275e412fa874d0900
1
// [config]
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// expect_result: pass
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// glsl_version: 1.50
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// require_extensions: GL_ARB_tessellation_shader
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// [end config]
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//
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// Uniform blocks should not be affected by array requirements for input or output
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// blocks.
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#version 150
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#extension GL_ARB_tessellation_shader: require
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uniform block {
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vec4 x;
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} xs; /* not an array, should work */