ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_tessellation_shader / invalid-primitive.c
blobf2d8836e73a2f558c5140b917c48afcf74ed8e7b
1 /*
2 * Copyright © 2014 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file invalid-primitive.c
27 * From the ARB_tessellation_shader spec (Errors section):
29 * "The error INVALID_OPERATION is generated by Begin (or vertex array
30 * commands that implicitly call Begin) if the active program contains a
31 * tessellation control or evaluation shader and the primitive mode is not
32 * PATCHES.
34 * The error INVALID_OPERATION is generated by Begin (or vertex array
35 * commands that implicitly call Begin) if the primitive mode is PATCHES if
36 * either:
38 * * the active program contains no tessellation evaluation shader, or
39 * * no program is active."
41 * Test for all those errors except without active program.
44 #include "piglit-util-gl.h"
46 PIGLIT_GL_TEST_CONFIG_BEGIN
48 config.supports_gl_compat_version = 32;
49 config.supports_gl_core_version = 32;
50 config.khr_no_error_support = PIGLIT_HAS_ERRORS;
52 PIGLIT_GL_TEST_CONFIG_END
55 static const char *const vs_source =
56 "#version 150\n"
57 "void main() { gl_Position = vec4(0.0); }\n";
59 static const char *const tcs_source =
60 "#version 150\n"
61 "#extension GL_ARB_tessellation_shader: require\n"
62 "layout(vertices = 3) out;\n"
63 "void main() { gl_out[gl_InvocationID].gl_Position = vec4(0.0); }\n";
65 static const char *const tes_source =
66 "#version 150\n"
67 "#extension GL_ARB_tessellation_shader: require\n"
68 "layout(triangles) in;\n"
69 "void main() { gl_Position = vec4(0.0); }\n";
71 static const char *const fs_source =
72 "#version 150\n"
73 "void main() { gl_FragColor = vec4(0.0); }\n";
76 void
77 piglit_init(int argc, char **argv)
79 bool pass = true;
80 int i;
81 unsigned int vao, tess_prog, normal_prog;
82 static const GLenum primitive[] = {
83 GL_POINTS,
84 GL_LINES,
85 GL_LINE_LOOP,
86 GL_LINE_STRIP,
87 GL_TRIANGLES,
88 GL_TRIANGLE_STRIP,
89 GL_TRIANGLE_FAN,
90 GL_LINES_ADJACENCY,
91 GL_LINE_STRIP_ADJACENCY,
92 GL_TRIANGLES_ADJACENCY,
93 GL_TRIANGLE_STRIP_ADJACENCY,
96 piglit_require_extension("GL_ARB_tessellation_shader");
98 glGenVertexArrays(1, &vao);
99 glBindVertexArray(vao);
101 tess_prog = piglit_build_simple_program_multiple_shaders(
102 GL_VERTEX_SHADER, vs_source,
103 GL_TESS_CONTROL_SHADER, tcs_source,
104 GL_TESS_EVALUATION_SHADER, tes_source,
105 GL_FRAGMENT_SHADER, fs_source,
107 normal_prog = piglit_build_simple_program_multiple_shaders(
108 GL_VERTEX_SHADER, vs_source,
109 GL_FRAGMENT_SHADER, fs_source,
112 for (i = 0; i < ARRAY_SIZE(primitive); ++i) {
113 glUseProgram(tess_prog);
114 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
115 glDrawArrays(primitive[i], 0, 12);
116 pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
119 /* NV_gpu_shader5 allows drawing patches without tessellation
120 * evaluation shader.
122 if (!piglit_is_extension_supported("GL_NV_gpu_shader5")) {
123 glUseProgram(normal_prog);
124 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
125 glDrawArrays(GL_PATCHES, 0, 12);
126 pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
129 glUseProgram(0);
130 glDeleteProgram(tess_prog);
131 glDeleteProgram(normal_prog);
132 glBindVertexArray(0);
133 glDeleteVertexArrays(1, &vao);
135 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
137 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
141 enum piglit_result
142 piglit_display(void)
144 return PIGLIT_PASS;