2 * Copyright © 2013 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 /** @file subdata-sync.c
26 * Tests that glBufferSubData() synchronizes correctly with TBO rendering.
29 #include "piglit-util-gl.h"
31 PIGLIT_GL_TEST_CONFIG_BEGIN
32 config
.supports_gl_compat_version
= 10;
33 config
.supports_gl_core_version
= 31;
35 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
36 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
37 PIGLIT_GL_TEST_CONFIG_END
42 static const char *vs_source
=
44 "in vec4 piglit_vertex;\n"
47 " gl_Position = piglit_vertex;\n"
50 static const char *fs_source
=
52 "uniform samplerBuffer s;\n"
55 " gl_FragColor = texelFetch(s, 0);\n"
61 float green
[] = {0, 1, 0, 0};
62 float blue
[] = {0, 0, 1, 0};
63 uint8_t g_rgba8
[] = {0x00, 0xff, 0x00, 0x00};
64 uint8_t b_rgba8
[] = {0x00, 0x00, 0xff, 0x00};
66 prog
= piglit_build_simple_program(vs_source
, fs_source
);
70 glBindBuffer(GL_TEXTURE_BUFFER
, bo
);
71 /* Make the buffer bigger than the data to trigger the driver
74 glBufferData(GL_TEXTURE_BUFFER
, 4096, NULL
, GL_STREAM_DRAW
);
75 glBufferSubData(GL_TEXTURE_BUFFER
, 0, sizeof(g_rgba8
), g_rgba8
);
77 glGenTextures(1, &tex
);
78 glBindTexture(GL_TEXTURE_BUFFER
, tex
);
79 glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, bo
);
81 piglit_draw_rect(-1, -1, 1, 2);
82 glBufferSubData(GL_TEXTURE_BUFFER
, 0, sizeof(b_rgba8
), b_rgba8
);
83 piglit_draw_rect(0, -1, 1, 2);
85 pass
= pass
&& piglit_probe_rect_rgba(0, 0,
86 piglit_width
/ 2, piglit_height
,
88 pass
= pass
&& piglit_probe_rect_rgba(piglit_width
/ 2, 0,
89 piglit_width
/ 2, piglit_height
,
92 piglit_present_results();
94 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
98 piglit_init(int argc
, char **argv
)
100 piglit_require_GLSL_version(140);
101 if (piglit_get_gl_version() < 31)
102 piglit_require_extension("GL_ARB_texture_buffer_object");