1 /* Copyright © 2013 Linaro Inc
3 * Permission is hereby granted, free of charge, to any person obtaining a
4 * copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation
6 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 * and/or sell copies of the Software, and to permit persons to whom the
8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Ported from glean ttexrect.cpp into piglit.
25 * Test the ARB_texture_rectangle extension
26 * Create a 255x127 texture of varying colors and bind it as a
27 * GL_ARB_texture_recangle target. Draw that rectangle to the window, and
28 * check that the texture was drawn correctly. The common failure to be
29 * caught with this test is not adjusting the non-normalized coordinates on
30 * hardware that expects normalized coordinates.
31 * \author: Eric Anholt <eric@anholt.net> (original)
32 * \author: Tom Gall <tom.gall@linaro.org> (port)
34 #include "piglit-util-gl.h"
36 #define TEXTURE_WIDTH 255
37 #define TEXTURE_HEIGHT 127
38 #define WINDOW_SIZE 256
40 float image
[TEXTURE_WIDTH
* TEXTURE_HEIGHT
* 3];
42 PIGLIT_GL_TEST_CONFIG_BEGIN
44 config
.supports_gl_compat_version
= 10;
45 config
.window_width
= WINDOW_SIZE
;
46 config
.window_height
= WINDOW_SIZE
;
47 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DEPTH
48 | PIGLIT_GL_VISUAL_DOUBLE
;
49 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
51 PIGLIT_GL_TEST_CONFIG_END
57 enum piglit_result result
= PIGLIT_FAIL
;
59 /* Draw our texture to the window such that each texel should map
60 * to the corresponding pixel of the window.
62 glClear(GL_COLOR_BUFFER_BIT
);
64 piglit_draw_rect_tex(0, 0, TEXTURE_WIDTH
, TEXTURE_HEIGHT
,
65 0, 0, TEXTURE_WIDTH
, TEXTURE_HEIGHT
);
67 if (piglit_probe_image_rgb(0, 0, TEXTURE_WIDTH
, TEXTURE_HEIGHT
,
68 (const float *) &image
))
71 piglit_present_results();
78 piglit_init(int argc
, char *argv
[])
82 /* Set up a texture that it's color ramps with red to black top to
83 * bottom and green to black left to right.
85 for (y
= 0; y
< TEXTURE_HEIGHT
; y
++) {
86 for (x
= 0; x
< TEXTURE_WIDTH
; x
++) {
87 i
= (y
* TEXTURE_WIDTH
+ x
) * 3;
89 image
[i
+ 0] = (float)x
/ (TEXTURE_WIDTH
- 1);
90 image
[i
+ 1] = 1.0 - ((float) y
/ (TEXTURE_HEIGHT
- 1));
95 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
97 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGB
,
98 TEXTURE_WIDTH
, TEXTURE_HEIGHT
, 0, GL_RGB
, GL_FLOAT
, image
);
99 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB
, GL_TEXTURE_MIN_FILTER
,
101 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB
, GL_TEXTURE_MAG_FILTER
,
103 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
104 glEnable(GL_TEXTURE_RECTANGLE_ARB
);