ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_texture_view / common.h
blobfcf1934b1f5a5e744961126c3e235c2ea714f6eb
1 /*
2 * Copyright © 2013 LunarG, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Author: Jon Ashburn <jon@lunarg.com>
26 #include "piglit-util-gl.h"
28 GLubyte *
29 create_solid_image(GLint w, GLint h, GLint d, const unsigned int bytes,
30 const unsigned int idx);
31 unsigned int
32 update_valid_arrays(GLenum *valid, GLenum *invalid, unsigned int numInvalid,
33 ... );
34 void
35 draw_3d_depth_fixed(float x, float y, float w, float h, int depth);
37 void
38 draw_3d_depth(float x, float y, float w, float h, int depth);
40 extern GLubyte Colors[][8];