ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_texture_view / cubemap-view.c
blob96372062c221cdbe601199e5cab154f78e1b1096
1 /*
2 * Copyright © 2014 VMware, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * With Nvidia OpenGL drivers, if we create a TextureView from a cubemap
26 * face other than GL_TEXTURE_CUBE_MAP_POSITIVE_X and attach it to an FBO,
27 * we cannot read back the correct data in the original cubemap texture
28 * by glGetTexImage() with a system memory pointer right after a clearing
29 * or drawing call.
31 * Known to be
32 * -- Present in : Nvidia GTX 650, driver - 325.15
33 * -- Fixed in :
37 #include "piglit-util-gl.h"
39 PIGLIT_GL_TEST_CONFIG_BEGIN
41 config.supports_gl_core_version = 32;
42 config.supports_gl_compat_version = 32;
44 config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
45 config.khr_no_error_support = PIGLIT_NO_ERRORS;
47 PIGLIT_GL_TEST_CONFIG_END
49 #define WIDTH 32
50 #define HEIGHT 32
51 #define LEVELS 6
52 #define COLOR_RED 0xFF0000FF
53 #define COLOR_GREEN 0x00FF00FF
54 #define COLOR_BLUE 0x0000FFFF
55 #define COLOR_CYAN 0x00FFFFFF
56 #define COLOR_MAGENTA 0xFF00FFFF
57 #define COLOR_YELLOW 0xFFFF00FF
58 #define COLOR_GRAY 0x7F7F7FFF
59 #define CLEAR_COLOR 0x000033FF
60 #define NUM_VERTICES 4
61 #define VIEW_LEVEL 3
62 #define NUM_FACES 6
64 static bool
65 test_cubemap_view(void)
67 const GLuint white = 0xffffffff;
68 const unsigned int colors[LEVELS] = {COLOR_RED, COLOR_GREEN,
69 COLOR_BLUE, COLOR_CYAN,
70 COLOR_CYAN, COLOR_MAGENTA};
71 const unsigned int numPixels = WIDTH * HEIGHT;
72 GLuint texData[WIDTH * HEIGHT];
73 GLuint i, cubeTex, view, fbo, f;
75 for (i = 0; i < numPixels; ++i) {
76 texData[i] = white;
79 /* Create a cubemap textures */
80 glGenTextures(1, &cubeTex);
81 glActiveTexture(GL_TEXTURE0);
82 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex);
83 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, WIDTH, HEIGHT);
85 for (f = 0; f < NUM_FACES; f++) {
86 for (i = 0; i < numPixels; i++) {
87 texData[i] = colors[f];
90 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f,
91 0, 0, 0, WIDTH, HEIGHT,
92 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
93 texData);
96 /* Create a texture view from the negative X face of the cubemap */
97 glGenTextures(1, &view);
98 glTextureView(view, GL_TEXTURE_2D, cubeTex, GL_RGBA8,
99 0, 1, 1 /* -X face */, 1);
100 glBindTexture(GL_TEXTURE_2D, view);
101 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
103 if (!piglit_check_gl_error(GL_NO_ERROR))
104 return false;
106 /* Setup the FBO */
107 glGenFramebuffers(1, &fbo);
108 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
109 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
110 GL_TEXTURE_2D, view, 0);
111 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
112 GL_FRAMEBUFFER_COMPLETE) {
113 printf("incomplete framebuffer at line %d\n", __LINE__);
114 return false;
117 glDrawBuffer(GL_COLOR_ATTACHMENT0);
118 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
119 GL_FRAMEBUFFER_COMPLETE) {
120 printf("incomplete framebuffer at line %d\n", __LINE__);
121 return false;
124 /* Clear and draw */
125 glViewport(0, 0, WIDTH, HEIGHT);
126 glClearColor(((CLEAR_COLOR >> 24) & 0xFF) / 255.0f,
127 ((CLEAR_COLOR >> 16) & 0xFF) / 255.0f,
128 ((CLEAR_COLOR >> 8) & 0xFF) / 255.0f,
129 ((CLEAR_COLOR) & 0xFF) / 255.0f);
130 glClear(GL_COLOR_BUFFER_BIT);
132 /* Read back */
133 glPixelStorei(GL_PACK_ROW_LENGTH, WIDTH);
134 glPixelStorei(GL_PACK_ALIGNMENT, 1);
135 memset(texData, 0, sizeof(texData));
136 glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0,
137 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texData);
139 if (texData[0] != CLEAR_COLOR) {
140 printf("At pixel (0,0) expected 0x%x but found 0x%x\n",
141 CLEAR_COLOR, texData[0]);
142 /* clean up */
143 glDeleteTextures(1, &cubeTex);
144 glDeleteTextures(1, &view);
145 glDeleteFramebuffers(1, &fbo);
146 return false;
149 if (!piglit_check_gl_error(GL_NO_ERROR))
150 return false;
152 glDeleteTextures(1, &cubeTex);
153 glDeleteTextures(1, &view);
154 glDeleteFramebuffers(1, &fbo);
155 return true;
159 enum piglit_result
160 piglit_display(void)
162 bool pass = test_cubemap_view();
163 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
167 void
168 piglit_init(int argc, char **argv)
170 piglit_require_extension("GL_ARB_texture_storage");
171 piglit_require_extension("GL_ARB_texture_view");